Sick list! Speedroid spice, highly approved. Def want see a combo video/guide. Personally i run a Punk list instead of Adventure (its cheaper still). Its really fun tbh. Going into Zombie Vampire and milling PK names makes me feel like wannabee Tearlaments player lol😅 Plus going into Dawn Dragster during combos with spell/trap negation helps shore its bad match up vs backrow
Not even kidding, i was testing a 5 card Punk engine in main deck for the past few days and i just couldnt make it work with Extra deck space and with keeping my ratios where i wanted! i'm curious how many cards you play
@@MattOsheaYGO What an coincidence man that's Hella cool. The space is us tight on both the main and ED, I feel that but this us what I was cooking with so far. It's not perfect by any means, prolly need to update vs this format tbh. Main Mons 3x Scales 2x Cloak 3x Boots 1-2 Greaves 1x Gloves 1x Raiders Wing 3x Foxy 3x Amin 1x Wa Gon 1x Spider 1x Sharkusai aka Kamina from Gurren Laggan 1x Deer Note 1x Ghost Ogre 3x Ash The Green Cards that do magic stuff 3x Teleport 3x Punk Field Spell 1x The red PK rank up Spell Grandaddy Purps 1x Punk Imperm 2x Fog Blades 3x Actual Imperm 1x Throwing Shade Brigadine The Feeling Extra Deck 1x Break Sword 1x Dawn Dragster 1x Rank 3 sea dragon (Gossip Shadow is good to. For Gossip and to laugh at Droll, which you can play under with its effect) 1x Zombie Vampire 1x Rusty AF Bardiche 1x Cherubini 1x OG Dark Rebellion XYZ Dragon 1x Super Sayian 2 Requirm Xyz Dragon 1x Ultra Instinct Arc Rebellion Dragon 1x Appolusa 1x Baronne De Expensive ( I am poor so I use Swordswole Chengying) 1x IP Masq 1x Avramaxxed out on bench press today (Mekk Knight Crusadia Avramax)/ 1x Underworld Goddess
If you play Graf and Cir, you need to play tour guide too, imo. Which is 4-5 more main deck spots, the deck is already very tight, and you get to a very similar combo with the cards i have anyways. If you want to take out some handtraps for that engine, that totally works too! I prefer adventure since games tend to go to time, and it lets you have as much Extra Deck space as possible, compared to Punk. I was testing a mini 5 card punk engine with PK and Adventure, just didnt like it, and preferred handtraps instead
@@MattOsheaYGO makes sense. Another extender I used back in the day was Ready and Instant Fusion, got me to either Flame Ghost for an additional lvl 3 or Sea Monster Of Thesus since I ran Savage Dragon and Dragite.
I dont really like the randomness, it can either ruin your hand or be amazing, and id rather play cards i can more easily control the outcome with, but i get why people play the dangers
I get the idea but this way of deck building doesn’t work right now like it doesn’t fix the problems with the deck it doesn’t have a win con and its ability to do anything on the crack back is a lot lower than it was before I’m still messing around with the deck every couple of weeks since the scythe ban and honestly the deck sucks I still love it though and your style of video is very good thanks for the video chief but WE gotta go back to lab on this one
Yeah the deck isnt a top tier one by any means, but it still can compete against some best decks because of the insane amount of interruptions you can generate. Just need another piece of support to make a true 1 card combo!
It is, but the deck focuses on ratios, rather than drawing specific cards, so playing 47 (or even 48) gives the optimal probability of drawing 1-2 handtraps + 2-3 rank 3 enablers
Thanks for watching! If you have suggestions for other deck profiles, or if you want to see a combo guide, let me know in the comments!
Sick list! Speedroid spice, highly approved. Def want see a combo video/guide.
Personally i run a Punk list instead of Adventure (its cheaper still). Its really fun tbh. Going into Zombie Vampire and milling PK names makes me feel like wannabee Tearlaments player lol😅
Plus going into Dawn Dragster during combos with spell/trap negation helps shore its bad match up vs backrow
Not even kidding, i was testing a 5 card Punk engine in main deck for the past few days and i just couldnt make it work with Extra deck space and with keeping my ratios where i wanted! i'm curious how many cards you play
@@MattOsheaYGO
What an coincidence man that's Hella cool. The space is us tight on both the main and ED, I feel that but this us what I was cooking with so far. It's not perfect by any means, prolly need to update vs this format tbh.
Main Mons
3x Scales
2x Cloak
3x Boots
1-2 Greaves
1x Gloves
1x Raiders Wing
3x Foxy
3x Amin
1x Wa Gon
1x Spider
1x Sharkusai aka Kamina from Gurren Laggan
1x Deer Note
1x Ghost Ogre
3x Ash
The Green Cards that do magic stuff
3x Teleport
3x Punk Field Spell
1x The red PK rank up Spell
Grandaddy Purps
1x Punk Imperm
2x Fog Blades
3x Actual Imperm
1x Throwing Shade Brigadine
The Feeling Extra Deck
1x Break Sword
1x Dawn Dragster
1x Rank 3 sea dragon (Gossip Shadow is good to. For Gossip and to laugh at Droll, which you can play under with its effect)
1x Zombie Vampire
1x Rusty AF Bardiche
1x Cherubini
1x OG Dark Rebellion XYZ Dragon
1x Super Sayian 2 Requirm Xyz Dragon
1x Ultra Instinct Arc Rebellion Dragon
1x Appolusa
1x Baronne De Expensive ( I am poor so I use Swordswole Chengying)
1x IP Masq
1x Avramaxxed out on bench press today (Mekk Knight Crusadia Avramax)/
1x Underworld Goddess
Probably just me being dumb but what is gab in main monsters
@@Sora-ob8wr typo
It's Wa Gon.
Ok was just wondering cause I’m going to try build deck in master duel only difference I believe is e tele cause master duel has it semi limited
how many copies of tracker?
great vid! combo vid when? just started building a pk deck
We hit our like goal so it'll be sometime next week! Either Thursday or Saturday!
Curious why you're not playing Graf and Cir? Also which would you say is more consistent with PK, Adventure or Punk?
If you play Graf and Cir, you need to play tour guide too, imo. Which is 4-5 more main deck spots, the deck is already very tight, and you get to a very similar combo with the cards i have anyways. If you want to take out some handtraps for that engine, that totally works too!
I prefer adventure since games tend to go to time, and it lets you have as much Extra Deck space as possible, compared to Punk. I was testing a mini 5 card punk engine with PK and Adventure, just didnt like it, and preferred handtraps instead
@@MattOsheaYGO makes sense. Another extender I used back in the day was Ready and Instant Fusion, got me to either Flame Ghost for an additional lvl 3 or Sea Monster Of Thesus since I ran Savage Dragon and Dragite.
what do you think about the horus engine with pk
I love it! I actually made a guide on the Horus engine right after this PK video and I talk about how it's one of the best decks to pair with it
Why do you prefer not to play it! If you open multiple names it is an extra send that can either extend of fix your gy for next turn
The lvl 3 dangers go crazy
I dont really like the randomness, it can either ruin your hand or be amazing, and id rather play cards i can more easily control the outcome with, but i get why people play the dangers
Pk all day baby. Nice list.
Been wanting to make a PK list for so long! Happy you enjoyed!
I get the idea but this way of deck building doesn’t work right now like it doesn’t fix the problems with the deck it doesn’t have a win con and its ability to do anything on the crack back is a lot lower than it was before I’m still messing around with the deck every couple of weeks since the scythe ban and honestly the deck sucks I still love it though and your style of video is very good thanks for the video chief but WE gotta go back to lab on this one
Yeah the deck isnt a top tier one by any means, but it still can compete against some best decks because of the insane amount of interruptions you can generate. Just need another piece of support to make a true 1 card combo!
Interesting
I agree
can you pls do a combo tutorial? thxx
Just gotta reach the like goal and i''ll have that combo video ready to go!
47 cards. That’s a bit much isn’t it
It is, but the deck focuses on ratios, rather than drawing specific cards, so playing 47 (or even 48) gives the optimal probability of drawing 1-2 handtraps + 2-3 rank 3 enablers