How did Blender go from like... well an "alternative" to rival expensive 3D like the KING that it is? (that's rhetorical, of course I know) It's just staggering and wonderful to see stuff like this coming to Blender. Bravo.
And if you think you'll use blender, you can spend half, if not 1/10 of the cost of those expensive 3D Programs, to buy addons to make your life easier xD. Or just learn vanilla for most things, and use only "needed" addons if you like.
Yep .. that's the power of open source projects. People with skills can think up a feature and implement, then release it. Whereas if a company is doing it they're going to look at that feature with an eye to the ROI (cost to implement vs. number of additional units I'd sell because of it).
Because first of all its foss(free and open source), and secondly its the foss done right just like linux kernel. Since its free, its userbase can grow very fast, which helps finding bugs much easier, its open source, which helps adding tiny details that someone might need rather than a software where only few companies controls what will happen. Lastly blender team is very innovative and they are funded from very big tech companies which leads the blender team to work continiously, not in their free time.
Great overview! For anyone trying this at home, for the best and most accurate results be sure to shoot a lens distortion grid with your camera and lens (with the specified focal length if it's a zoom lens) to get closer to perfect solves with Perspective Plotter. Match and work with the undistorted image in Blender, redistort your renders using your solved lens grid as part of your comp process! Important to note that I don't believe Blender has a lens grid solver built in and you'll have to use other software like NukeX to get that. Unsure of any free ones other than Meshroom but that's a bit of a different workflow.
Alternatively, you can just use photoshop or lightroom to correct the lens distortion, before importing to blender. If your photo was taken in RAW format its easier, because the cameras specs are saved in the exif data. But its in the camera raw settings (or add a camera raw filter) , you can choose which camera/lens profile to use to auto correct the distortion or do it manually.
We all love Markom3D, that goes without saying. However, at 1:00, Mr. Markom forgot to inform you (in case you haven't used FSPY) that the Green lines represent the Y axis and signify depth, and the red lines are the X axis (left & right) and if you choose to use "3 vanishing points" instead of the 2 that Mr. Markom is using, you will have a Z axis that represents height. You want to make sure that when you align these lines to various edges and planes in your image that you are aligning those colored lines in accordance to the axis that they represent. So, it's a little more than just "...select the point, click and drag into ... whatever you want..." lol
If you want to not have extra edge loops, you can unwrap the model so it's straight, subdivide it a bunch, and bake to a new image to transform out the perspective and avoid distortion when you get rid of the subdiv and/or edge loops
I remember the time when we were making donuts and then again but with high resolution. now we can just take a picture and bring it to life or add it to a game or a cinematic scene. Damn we are moving so quickly. don't get me wrong I am just happy that we are progressing so quickly.
Just a tip, the texture coordinate node has a 'window' output. If you use that instead of UV mapping you get a perfectly aligned image with the camera, although it will move as soon as the camera does
You can bake this in Cycles to transfer the texture from camera coordinates to uv coordinates. I do that for vertex colors a lot, but it's the same principle
I know it'd be silly, but what I really want is an add-on that you feed drawings to and it turns it into a mesh. Front, back, top, bottom, left, right drawings and it fills in the rest... or something, heck even 2/3 view image references, TAKE MY MONEY IF IT EVER EXISTS. As much as i enjoy modeling, as a one-man-band I'd like the process to be faster for character creation :,,)
ok, but how do you make it match a drawing for a background in a comic book? I built as scene for a comic I'm working on, and it's hard to match the perspective sometimes
Hi There. Great video. Already got the addon. One question please: If I move the viewing angle by pressing the scroll wheel and moving the mouse, the image is all out of place and it takes 20 minutes to fix manually. Is there a way to get it back to where it was? I hope I'm being clear. Cheers Markom!
Don’t the perspective guides for each axis have to share a plane? I think that’s what’s responsible for the lack of accuracy in this case. I couldn’t be furthest from a specialist but I think at some point in the past I read that somewhere and I started to get better results.
bro i have 1 problem A man walks near the car and then sits in the car. How will the man go along with the car? and then suddenly how will he get away from the car?(like jump) please make 1 minute animation video
What about multiple images as a basis for scene building? Since we do not have any depth information, especially in images with only a few vertical or horizontal lines I usually need at least a second photoreference to correctly solve scale and depth of objects, especially if they are not connected to the inital reference objects.
Guys I bought the add-on and did exactly what you showed on a super simple empty room photo - and after I clicked plot - I only got blue and red lines, but no HANDLES to move them. Any idea why? thank you
new to blender ive been following along til 2:19 G Z i dont know how to scale my square to match the wall then move it to the Y I'm still learning blender so I had to watch other videos to learn to remove the faces lol just need to know the scale part now if anyone could help. I tried the scale and transform but it just makes it to long or wide it doesn't follow with the tutorial. :(
Hey, i'm having trouble installing the add-on. If I click on the folder, it opens up into different .py files and I have no idea which one to install and it seems like i can't install the whole folder... beginner here. Am I doing something wrong? HELP ME PLEASE.... :(
I find this addon intersting, but I think it is missing one element from FSPY wich is the "principal point" feature. This is available in FSPY where you have to identify a 3d vanishing point to be more accurate. Maybe is it available in the plotter addon though.
what happens if: whenever I use this, my camera goes under the horizon line? I have just been bringing it up manually. My scene is outside, like buildings in a city, not an indoor scene. Thansk for the content, worth the subscribe and like!
Do other 3d programs require adding more geometry to flat faces to get textures to display properly? I can't imagine anyone who does low poly game texturing tolerates this problem.
There is an alternative to adding more geometry. Say you want to add a texture of a wall in the picture to a wall on your completed object. The object you created now has rectangular walls, while the wall texture in the picture is at an angle. Take the picture into Photoshop or Gimp, crop the portion you want for the wall, and use the perspective toll (for Gimp) to make it a rectangle. Then just map it to the object -- no distortion, no extra geometry.
Thanks for this! Can you add a mapping node and change it to window? I think that sorts out all the warping but might have other unwanted limitations as a mapping type...
Hi, is this addon also suitable for working on a large scale? e.g. when I want to insert an object into a drone photo. Fspy offers the possibility to enter the exact dimension on the axes. The file is then inserted at the correct scale. Is it possible to set the scale in the addon? It would be nice for the wall to match the actual size, to make it easier to insert interior accessories and furniture.
How did Blender go from like... well an "alternative" to rival expensive 3D like the KING that it is? (that's rhetorical, of course I know) It's just staggering and wonderful to see stuff like this coming to Blender. Bravo.
And if you think you'll use blender, you can spend half, if not 1/10 of the cost of those expensive 3D Programs, to buy addons to make your life easier xD. Or just learn vanilla for most things, and use only "needed" addons if you like.
@@NightVisionOfficial i just noticed a typo that made what I was trying to say mean the exact opposite of what I meant. SMH lol anyway, i fixed it.
Yep .. that's the power of open source projects. People with skills can think up a feature and implement, then release it. Whereas if a company is doing it they're going to look at that feature with an eye to the ROI (cost to implement vs. number of additional units I'd sell because of it).
Because first of all its foss(free and open source), and secondly its the foss done right just like linux kernel. Since its free, its userbase can grow very fast, which helps finding bugs much easier, its open source, which helps adding tiny details that someone might need rather than a software where only few companies controls what will happen. Lastly blender team is very innovative and they are funded from very big tech companies which leads the blender team to work continiously, not in their free time.
Open source breeds sharing of ideas and promotes new ideas. I used to bootleg c4d now I just use blended
Great overview! For anyone trying this at home, for the best and most accurate results be sure to shoot a lens distortion grid with your camera and lens (with the specified focal length if it's a zoom lens) to get closer to perfect solves with Perspective Plotter. Match and work with the undistorted image in Blender, redistort your renders using your solved lens grid as part of your comp process! Important to note that I don't believe Blender has a lens grid solver built in and you'll have to use other software like NukeX to get that. Unsure of any free ones other than Meshroom but that's a bit of a different workflow.
Alternatively, you can just use photoshop or lightroom to correct the lens distortion, before importing to blender. If your photo was taken in RAW format its easier, because the cameras specs are saved in the exif data. But its in the camera raw settings (or add a camera raw filter) , you can choose which camera/lens profile to use to auto correct the distortion or do it manually.
wow that was a different language! I will get there some day
Hi, against the issues at 5:07, you also can set the texture mode to clamp (instead of repeat).
We all love Markom3D, that goes without saying. However, at 1:00, Mr. Markom forgot to inform you (in case you haven't used FSPY) that the Green lines represent the Y axis and signify depth, and the red lines are the X axis (left & right) and if you choose to use "3 vanishing points" instead of the 2 that Mr. Markom is using, you will have a Z axis that represents height. You want to make sure that when you align these lines to various edges and planes in your image that you are aligning those colored lines in accordance to the axis that they represent. So, it's a little more than just "...select the point, click and drag into ... whatever you want..." lol
Yup. Definitely will download this one because I use fspy a lot but this one's already inside blender. Thank you Markom
It's funny, fspy STARTED as a blender addon that went standalone
Thanks dude, i would never understond this addon alone!
OMG-this is exactly what I wanted to do, but couldn't find out how to do.thank you.
Knew the technique. But enjoyed rhe voiceover style. Educating, fast and entertaining.
If you want to not have extra edge loops, you can unwrap the model so it's straight, subdivide it a bunch, and bake to a new image to transform out the perspective and avoid distortion when you get rid of the subdiv and/or edge loops
can u please tell me why am i not able to see the plotters while on active camera view (blender 4.2)?
you forgot the part in which the walls are 500 ft high and very not to scale.
This is very correct. I will be doing another video on more of the details, I just wanted to get people started
I remember the time when we were making donuts and then again but with high resolution. now we can just take a picture and bring it to life or add it to a game or a cinematic scene. Damn we are moving so quickly.
don't get me wrong I am just happy that we are progressing so quickly.
Just a tip, the texture coordinate node has a 'window' output. If you use that instead of UV mapping you get a perfectly aligned image with the camera, although it will move as soon as the camera does
You can bake this in Cycles to transfer the texture from camera coordinates to uv coordinates. I do that for vertex colors a lot, but it's the same principle
@@clericbob9680 I never considered doing that and now it seems so obvious. Thanks a ton for the tip
Cool!
Thanks for sharing all of your knowledge with us Markom!
You're the best!
WOOOOOOOO!!!!!!!! 😃
Great video, please do more tutorials on the other features! I've had this for awhile but never could get the full use of it.
So cool this type of tool is back direct in blender..for vfx...its amazing...thx..
i would like to know more ..
,coments tips other feature too
..
I know it'd be silly, but what I really want is an add-on that you feed drawings to and it turns it into a mesh. Front, back, top, bottom, left, right drawings and it fills in the rest... or something, heck even 2/3 view image references, TAKE MY MONEY IF IT EVER EXISTS. As much as i enjoy modeling, as a one-man-band I'd like the process to be faster for character creation :,,)
Perfect job.
ok, but how do you make it match a drawing for a background in a comic book? I built as scene for a comic I'm working on, and it's hard to match the perspective sometimes
Wow! That was really cool.
Wow thank you , this project final can to adjust in unrealengine5?
Hi There. Great video. Already got the addon. One question please: If I move the viewing angle by pressing the scroll wheel and moving the mouse, the image is all out of place and it takes 20 minutes to fix manually. Is there a way to get it back to where it was? I hope I'm being clear. Cheers Markom!
This is bloody awesome.
So cool
Good info! Thanks for this!
Very useful :) thanks for the Tutorial!
can someone help? my addon is installed correctly but plot perspective button isnt there
You need to be in camera mode
this should be native in blender
BLENDER IS the best
Unasema kweli!
@@warrenography Ndo hivyo. Ikiwekewa persistent and proper rigging tool. bas for me I dont like the rigging tools. even paid ones
Don’t the perspective guides for each axis have to share a plane? I think that’s what’s responsible for the lack of accuracy in this case.
I couldn’t be furthest from a specialist but I think at some point in the past I read that somewhere and I started to get better results.
bro i have 1 problem
A man walks near the car and then sits in the car. How will the man go along with the car?
and then suddenly how will he get away from the car?(like jump)
please make 1 minute animation video
i cant see any addon in sidebar to select or use what to do?
just insane
QUick question. So I'm being super ambitious, and I want to do this, but to an HDRI. Is it possible to use this on that too?
What about multiple images as a basis for scene building? Since we do not have any depth information, especially in images with only a few vertical or horizontal lines I usually need at least a second photoreference to correctly solve scale and depth of objects, especially if they are not connected to the inital reference objects.
Guys I bought the add-on and did exactly what you showed on a super simple empty room photo - and after I clicked plot - I only got blue and red lines, but no HANDLES to move them. Any idea why? thank you
Hmmm not too sure but do you have the right version for the right version of blender?
@@Markom3D I got the newest one
new to blender ive been following along til 2:19 G Z i dont know how to scale my square to match the wall then move it to the Y I'm still learning blender so I had to watch other videos to learn to remove the faces lol just need to know the scale part now if anyone could help. I tried the scale and transform but it just makes it to long or wide it doesn't follow with the tutorial. :(
Hey, i'm having trouble installing the add-on. If I click on the folder, it opens up into different .py files and I have no idea which one to install and it seems like i can't install the whole folder... beginner here. Am I doing something wrong? HELP ME PLEASE.... :(
You just need to select the zip file
Sketchup had this feature for ages + it's way easier to work on - it has all the metric dims and easy extrusion
Was searching for this comment. Exactly, nothing new. Sketchup does this more easily since years :D
@@JohannesBoernsen yeah totally, although it's good to see that there is a free alternative available through Blender, but yeah sketchup - way easier
I find this addon intersting, but I think it is missing one element from FSPY wich is the "principal point" feature. This is available in FSPY where you have to identify a 3d vanishing point to be more accurate. Maybe is it available in the plotter addon though.
what happens if: whenever I use this, my camera goes under the horizon line? I have just been bringing it up manually. My scene is outside, like buildings in a city, not an indoor scene. Thansk for the content, worth the subscribe and like!
There is an option to flip the horizon line.
@@Markom3D I'll give this a try
please answer . How can I do this in maya
Clever and useful!!
Promise you'll leave your brain to the blender Gods to study
Trying to document it all so that I dont have to lol
01:41 SIUUUUUUUUUUUUUUUUUUU
can i get that image please that you used in video please
I want to turn an drawing into 3D but I am scared my drawing is overcomplicated
genius
Holy grail
Glad Ronaldo found a new Job
Huge potential with a bit of AI to figure out where the walls are automatically.
Do other 3d programs require adding more geometry to flat faces to get textures to display properly? I can't imagine anyone who does low poly game texturing tolerates this problem.
There is an alternative to adding more geometry. Say you want to add a texture of a wall in the picture to a wall on your completed object. The object you created now has rectangular walls, while the wall texture in the picture is at an angle. Take the picture into Photoshop or Gimp, crop the portion you want for the wall, and use the perspective toll (for Gimp) to make it a rectangle. Then just map it to the object -- no distortion, no extra geometry.
Any alternative free addons?
FSPY - Free Blender Addon - Image Projection
ua-cam.com/video/rT8-f4cP-eQ/v-deo.html
Pretty neat. But would be neater if it understood what it's looking at and built the entire scene on its own.
Wonder if this can be a local Vectary
Sick
Thanks for this! Can you add a mapping node and change it to window? I think that sorts out all the warping but might have other unwanted limitations as a mapping type...
Only useful if the camera is going to remain stationary for renders. Otherwise projecting and adding extra geo is the best way to go.
Siiick
How do you purchase the addon? That guys website is infuriating. Its like he doesnt want to sell it.
Why not going fspy ? (small fact : before being a stand alone, fspy was also a blender addon)
Because it's annoying to tab back, redo, export, import over and over and over if you want to make minor plotting tweaks
Hi, is this addon also suitable for working on a large scale? e.g. when I want to insert an object into a drone photo. Fspy offers the possibility to enter the exact dimension on the axes. The file is then inserted at the correct scale. Is it possible to set the scale in the addon? It would be nice for the wall to match the actual size, to make it easier to insert interior accessories and furniture.
Yes it is possible!
What password ?
fspy is free though, this isn't.
How the fuck do I add edge loops
in edit mode > Ctrl + R
@@Markom3D My man replied to a comment on a year old video. Respect. Thanks!!!!!
0:41🙃
🤩
Cr7 siiuu
WHY?
0:42 :))))))) ... dam you man ...:))))))
worst plugin doesn't work with complicated images
errr what is your definition of a complicated image?
BRO THE STUPID LINES ERNT SHOWING,
Blender completely crushed 3ds max
Please stop saying "siiiick" 😭
AW, let 'im have his fun. :)
@@warrenography hahaha yeah true 🤣
Great add-on, terrible demonstration. Reminds me of "and now draw the rest of the owl"
its all good, but cinema 4d can do this since 2013.
18 dollars