Substeps in Houdini - what are they? how to use them right?
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- Опубліковано 27 чер 2024
- In this video, we’re looking into substeps. It’s one of those things that is unnecessary unless something stops working. But when it does stop working, it’s essential to know how to use them right! The truth is, increasing the substeps is usually not the best way to go, so make sure you really understand how they work.
This knowledge will be especially helpful for simulations, but you’ll also find here some helpful tips for Houdini workflows in general.
We’ll discuss:
- Substeps and subframes
- VEX functions - $F, $FF, $T
- timeblend SOP
- Lighter POP simulations with fake substeps
- Troubleshooting RBD simulations
- Dealing with fast-moving colliders
Thanks for watching and I hope you found it useful! :D
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Skip to the part you need:
00:00 Introduction
00:12 Overview
00:33 Substeps explained - theory
01:24 Houdini | Subframes
02:09 $F, $FF, $T
08:08 trail SOP
09:26 Comparison - with & without subframes
10:10 Substeps | POP simulations
13:53 Adding subframes to animation | timeblend SOP
15:30 Faking substeps - lighter sims
17:07 Substeps | RBD simulations
19:27 Troubleshooting RBD collisions
22:29 Summary
amazing) Thanks for tuts
thank you!
well and perfect ...!🥰
I wish UA-cam had two like buttons, Great Video.
Thank you for this material. It was helpful to me. I have already applied the information contained in it in practice. THX :)
Underrated content! Been using Houdini for 1 year and definitely understand more about what's being used after this video. Thank you.
Should start a pattern for more advanced topics etc.
Thank you ^^