No Rest For The Wicked Is Beautiful, But Rough ATM (First Impressions)
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- Опубліковано 25 тра 2024
- No Rest For The Wicked, the "visceral precision Action RPG set to reinvent the genre", finally released, and these are my thoughts.
0:00 Intro
0:15 No Spoilers & What I Show
0:31 How's the Tutorial?
0:45 Graphics
1:03 World Exploration (It's AWESOME)
1:48 Sound Design & Voice Acting
2:03 Negatives Overview (The developers care)
2:51 Combat
3:07 Camera
3:28 Finite Healing
3:48 Fall Damage
4:02 Durability
4:38 Keybinds
4:52 Performance
5:13 Inventory Management
5:23 Verdict for now
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Update: First Patch is already out, addressing some of these issues like durability, fall damage etc
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I really like that you highlight not only the pros but also cons 👍
The camera thing would really bug me too, but otherwise the game seems darn awesome!
Great video
Thank you for the Review, I really hate Gear Durability in games it just makes the game Artificially longer because you need to spend or find the random resources to fix it, not really fun
good review. i think i will wait a bit for some updates hopefully the devs fine tune their game it really does look intriguing
keep up the good job
What killed me and had me turn the game off was the repair cost in the city. I had to spend 1.8 silver on one repair leaving me virtually no money for anything else. And you dont find that much that fast.
And no deflect like in Sekrio with a bigger frame window than parry is missing for me.
Konstantly rolling or staggering enemies with parry the same way is a big boring.
Great points mate, the game is great but it needs some serious work.
The durability, stash/inventory space and cooking are really annoying but for me it really clicked at the twins fight it was really awesome and parrying is very satisfying - even though its not that easy to follow up as in dark souls or similar games
👌
agreed
It's early access
I mentioned this in the first 20 seconds or something