Finishing projects is difficult, especially when perfecting, so you must say screw it and just do it! But remember sometimes using the things from other projects to propel your new ones further is a good idea! Its not as easy as said below but these do tend to help! To solve feature creep, limit your game to your initial scope but half that scope! (if you can). To solve Shiny New Thing, schedule tasks that you require to get done! Having a todo list helps prevent you getting really bored but remember there are boring and mundane that must be done. To solve the fear of finishing a game... well this is the toughest, you need to finish 1 project! Thats all, and then it will shatter these all! Keep it up Green Light Dev! You and your discord are a huge motivation for myself.
Joining the community has been the biggest help. I've never stuck to a game dev project so long. Thank you for all the inspiration in bringing things together!
I'm glad you're a part of it!! Everything about your project, from the art to the movement looks crazy good! I'm really looking forward to playing that when it's ready 🔥🔥
Good work here 🎉 It’s definitely a done is better than perfect mentality as a creative. What helps me to continue finishing tasks is once you’re in the habit, you remember how many times you’ve completed tasks and surely, it can be done again 😅
Second comment :3 Feature Creep is the easiest for me to fight, because I'm excited about the idea of finishing my project. Shiny New Thing is a bit tougher, since I have all kinds of exciting ideas and I want to try all of them. Worse, I know that by trying new things, I am giving myself the best opportunity to learn. I haven't fought this very effectively yet. As for the fear of finishing... yeah, idk. I think it's more of a fear of failure, because some part of me just *knows* that when it's all done, it'll be disappointing. This one is an irrational fear, because the only one holding me to standards of perfection is myself. I know it's irrational, and yet have not found a good solution. I don't have a following that cares enough about my projects to hold me accountable. I'm following you for inspiration on this one. If nothing else, maybe seeing you succeed will motivate me.
Yeahhh super relatable! Holding ourselves to that perfection standard is impractical, but difficult to shake. I think it's something that's common among people in any creative field. As for the community, you already know you have us in the Discord! I've been loving seeing the progress of the strategy game you're making in Unreal. You might be following me for inspiration, but seeing that is inspiring, too. Keep that up 🙌
Good job on sticking to your project! What you mention is very important, and I was in a similar seat myself. It helps to be held accountable to finishing your projects!
Thank you!! That's a big thing that helps me for sure. If I don't tell anyone about a project, I can quietly let the project fade away, but if other people know, that accountability is pretty motivating
Finishing projects is difficult, especially when perfecting, so you must say screw it and just do it! But remember sometimes using the things from other projects to propel your new ones further is a good idea!
Its not as easy as said below but these do tend to help!
To solve feature creep, limit your game to your initial scope but half that scope! (if you can).
To solve Shiny New Thing, schedule tasks that you require to get done! Having a todo list helps prevent you getting really bored but remember there are boring and mundane that must be done.
To solve the fear of finishing a game... well this is the toughest, you need to finish 1 project! Thats all, and then it will shatter these all!
Keep it up Green Light Dev! You and your discord are a huge motivation for myself.
Great advice!! Like you said, it's never going to be easy, but it does really help just being aware of the pitfalls! Very much appreciated! 🙏🙏
Joining the community has been the biggest help. I've never stuck to a game dev project so long. Thank you for all the inspiration in bringing things together!
I'm glad you're a part of it!! Everything about your project, from the art to the movement looks crazy good! I'm really looking forward to playing that when it's ready 🔥🔥
Good work here 🎉 It’s definitely a done is better than perfect mentality as a creative. What helps me to continue finishing tasks is once you’re in the habit, you remember how many times you’ve completed tasks and surely, it can be done again 😅
Thank you!! That's true, if you're able to create that habit, it makes it much easier to keep going. You've done it before, you can do it again 🔥🙌
Second comment :3
Feature Creep is the easiest for me to fight, because I'm excited about the idea of finishing my project.
Shiny New Thing is a bit tougher, since I have all kinds of exciting ideas and I want to try all of them. Worse, I know that by trying new things, I am giving myself the best opportunity to learn. I haven't fought this very effectively yet.
As for the fear of finishing... yeah, idk. I think it's more of a fear of failure, because some part of me just *knows* that when it's all done, it'll be disappointing. This one is an irrational fear, because the only one holding me to standards of perfection is myself. I know it's irrational, and yet have not found a good solution. I don't have a following that cares enough about my projects to hold me accountable. I'm following you for inspiration on this one. If nothing else, maybe seeing you succeed will motivate me.
Yeahhh super relatable! Holding ourselves to that perfection standard is impractical, but difficult to shake. I think it's something that's common among people in any creative field. As for the community, you already know you have us in the Discord! I've been loving seeing the progress of the strategy game you're making in Unreal. You might be following me for inspiration, but seeing that is inspiring, too. Keep that up 🙌
Good job on sticking to your project! What you mention is very important, and I was in a similar seat myself. It helps to be held accountable to finishing your projects!
Thank you!! That's a big thing that helps me for sure. If I don't tell anyone about a project, I can quietly let the project fade away, but if other people know, that accountability is pretty motivating
Never give up!
Very inspirational, been a while since I did some gamedev...
Never too late to get back into it!
Sometimes scope creep sets in
It do be doing that 👀