i want to do an IFA3 mod, which is selected as OtherMaps. Do i put that in as the map or figure the name of the specific map i want to use, also would i need to upload that map into the server and how
If it is a workshop map, it would be in the same folder as other custom missions; just remember to also add any mods that it may need to work. Otherwise, it will not launch.
// // More information at: community.bistudio.com/wiki/server.cfg // // GLOBAL SETTINGS hostname = "YOUR-SERVER-NAME"; // The name of the server that shall be displayed in the public server list password = "YOUR-PASSWORD"; // Password for joining, eg connecting to the server passwordAdmin = "YOUR-ADMIN-PASSWORD"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login' serverCommandPassword = "YOUR-COMMAND-PASSWORD"; //reportingIP = "arma3pc.master.gamespy.com";logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "", "", "" }; motdInterval = 10; // Time interval (in seconds) between each message admins[] = {"YOUR-STEAM-ID"}; // JOINING RULES maxPlayers = 10; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 0; // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on. ALLOWS MODS WITHOUT KEYS. DO NOT USE IF SERVER IS PUBLIC equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodecQuality = 5; // Quality from 1 to 10 persistent = 0; // If 1, missions still run on even after the last player disconnected. BattlEye = 0; regularcheck=""; // MISSIONS CYCLE class Missions {}; ^^^^^^^^USE THIS IN YOUR SERVER CONFIG TO START IN MAP-MISSSION SELECTION WHEN YOU CONNECT TO THE SERVER^^^^^^^^^^^^ AD YOUR STEAM ID IN THE (admins [ ] ) LINE AND TIPE (#login) IN CHAT IN MAP SELECTION SCREEN TO BECOME ADMIN AND SELECT MAP AND MISSION WITHOUT VOTE
ive been trying to do this, but i dont have a workshop folder when i go into the steamapps folder and i dont know what to do
If you send in a support ticket on our site, we can take a look at the server for you and see why that folder is not appearing.
i want to do an IFA3 mod, which is selected as OtherMaps. Do i put that in as the map or figure the name of the specific map i want to use, also would i need to upload that map into the server and how
If it is a workshop map, it would be in the same folder as other custom missions; just remember to also add any mods that it may need to work. Otherwise, it will not launch.
//
// More information at: community.bistudio.com/wiki/server.cfg
//
// GLOBAL SETTINGS
hostname = "YOUR-SERVER-NAME"; // The name of the server that shall be displayed in the public server list
password = "YOUR-PASSWORD"; // Password for joining, eg connecting to the server
passwordAdmin = "YOUR-ADMIN-PASSWORD"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login'
serverCommandPassword = "YOUR-COMMAND-PASSWORD";
//reportingIP = "arma3pc.master.gamespy.com";logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called
// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval
motd[] = {
"",
"",
""
};
motdInterval = 10; // Time interval (in seconds) between each message
admins[] = {"YOUR-STEAM-ID"};
// JOINING RULES
maxPlayers = 10; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
verifySignatures = 0; // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on. ALLOWS MODS WITHOUT KEYS. DO NOT USE IF SERVER IS PUBLIC
equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
// VOTING
voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
// INGAME SETTINGS
disableVoN = 0; // If set to 1, Voice over Net will not be available
vonCodecQuality = 5; // Quality from 1 to 10
persistent = 0; // If 1, missions still run on even after the last player disconnected.
BattlEye = 0;
regularcheck="";
// MISSIONS CYCLE
class Missions {};
^^^^^^^^USE THIS IN YOUR SERVER CONFIG TO START IN MAP-MISSSION SELECTION WHEN YOU CONNECT TO THE SERVER^^^^^^^^^^^^
AD YOUR STEAM ID IN THE (admins [ ] ) LINE AND TIPE (#login) IN CHAT IN MAP SELECTION SCREEN TO BECOME ADMIN AND SELECT MAP AND MISSION WITHOUT VOTE
how do you add custom addon options for the server?
This would normally be done in the server cfg, please send in a ticket if you need more help :)
It seems this does not work with dynamic recon ops,its just a infinite loading screen.
How does this work if I'm port forwarding
It won’t work
no thanks
what if scenario map called Malden 2035 how to type it to server.cfg file?
This varies mod to mod, scenario to scenario -- send in a ticket if you still need help, we can help :)