Castle pulling out the brimsnapping strats after the flash isaac videos feels like we just saw a superhero use a power they couldn't master during the training arc.
The end with the brim felt like in an anime when the character can’t use their power but randomly used it in a time of need and then learned to control it
I think that ONJIX^ at 16:17 indicates an abnormal overvaluement process within the code caused by the Succubi & Rock Bottom combo, and as a result the indicator went nuts after rising way over the maximum value of Convert.(ToInt64) (of which number is just absurdly high on its own). And (though it's obvious at this point, duh) due to the reader not being able to convert from string to int, it forces a crash. Correct me if I'm wrong, because it's more than likely that I'm not overly accurate. I know, I'm a nerd. ... sorry about my ramble frenzy **: forgot to read captions before commenting, I typed ONJIX^ right after 3 attempts
@@eva2602 You're right, I didn't even count for the tear size and the following rendering error. I concluded what I wrote earlier due to the damage indicator showing string based content, and that was me reckoning on first impression.
And I even forgot about Rock Bottom's miracle of preventing the external stats from dropping, only changing the internal ones, and that could also lead to fatal complications as well, listed to the problems listed above. Update [3:12PM CET]: I had to create a code focusing on this case, mostly from scratch. This error can occur when the numbers are reaching the upper limit (the ToInt64 value) via multiplication, where the rendering paired to the damage indicator also crumbles. It turns out that the many faults combined also strike down with the crash hammer.
@@nomihabo9752 thats because of the "more items, less room" ability that Isaac has. It lets him put down potentially bad items (dmg down) while multiplying the chance for a good run by 2.
I’m honestly surprised that cas doesn’t have the “never breakfast” mod. It does exactly what the name implies so that item pools don’t expire and start throwing out only breakfast
This is one of my favourite parts of your channel, you don't just play for the sake of playing, you spice things up with some self-imposed goals! Also love how your montages and editing is getting more entertaining and awesome with each upload! Keep it up!!! Congrats on the world record!
i think the number pre crash is on scientific notation being the + = x10^ the game cant understant that number and crash when shot, then cause the game cant understant the x10^(big number) the game deletes that and keeps the understandeable number, the number without the x10^(bug number)
It took me a few videos to realize that the item "Mask of Thanatos" was the head of Thanatos, a persona from the game Shin Megami Tensei: Pesona 3, nice Easter Egg.
The way you find to kill enemies at the end remindse of those videos of someone screaming and being cut off at the peak with only a faint echo remaining
Bruh the fact that you managed to find the strat at the end to make it manageable THATS the true masterpiece, and its hilarious to me that it's literally basically a reverse Neptune where you just hold down the brimstone charge and barely let off it for a millisecond and vaporizes the whole room, makes me wonder how that would affect the build probably would just make it easier since you wouldn't have to even hold down just barely tap to release the ungodly, they say don't fly to close to the sun, but you gotta go past the fat bastard to make it among the stars
Idk why I just thought this up, but reading the description for Hell’s Eye gave me the idea for an item that infinitely scales with your luck. Let’s just use Bird’s Eye for the example. Chance to shoot a fire, scales with luck, but has a cap. - an item that would scale infinitely, I would balance at a 4.3% (at 0 luck) chance per shot, incrementally to ~100% with every 1 luck up, adding --0.05036-- [AHEM] *5.04%* which gets to 50.4% per tear at 10 luck, and 100.7% at 20 luck. Adding the base 0 luck is 105% The wacky part is that after 100% chance, a counter is started, similar to how Lead Pencil functions. - after a certain number of shots, based on the internal chance, an extra activation will happen. This is linear. - - at 105% (20 luck) every 20th activation. - - If the internal change is 110%, every 10th, 115% every 6th shot, 130% every 3rd, 150% every other, 200% is just double activation. I mean linearly, as anything passed 100% internal stat, is the number that is subtracted from 100, and divided by it. That math problem //probably// looks something like this? (x= internal chance stat, y= number of triggers since last bonus) ActiveCount=(100 - x)/100 - y Then whatever internal shot tracker will take this and applied however you magic modders do it.
To anyone that reads this comment and made any sense of it, I commend and thank you for your time. Idk how Isaac internals work, sorry if what I said makes no legitimate sense
The issue in the end was that you left blighted dice, keep that in the end so you can get rid of all (and i mean ALL) tear effects that potentially crash the game, then the chance of you crashing would decrease. Though i will say brimstone with that much damage doesnt cause much lag as normal tears would (it only counts as one projectile entity, tears tho…) so keep that for a much safer run. Hope this helps! ALSO before you go and do this, please be sure to test it, do not trust me since I haven’t test it myself, just basing my information off of knowledge of cramming. If im wrong do let me know so i can be shamed about it
Technically you could get mega mushroom but it would require about 600 spindowns from breakfast, or about 500 from blood bag. You had the infinite charge setup but I don’t think it wouldn’t been worth it going through all the spins to get mega mush Edit: im wrong, i forgot how spindown works, and spinning down ID 1 (sad onion) deletes it
great but hear me out what about a highest range? like tears speed and that stuff have caps but what about range? is there a way to make it go ultra high? also luv ur vids keep it up!❤
To think this could go even further beyond Now its time for a max tears no soy milk Brim time Again, Brim has a hidden multiplier that makes it x3 at 15 tears that increases with them
It's possible to get Infinite Black/Soul Hearts with Book of Revelation / Satanic Bible with Sharp Plug + Habit + The Battery and a Car Battery. You could also use Void to use Box of Friends and one of the Books at the same time.
I don't know what I did but I once got Inf damage from just smelting trinkets over and over. I had Sharp Plug, Schoolbag, Smelter, Moms Box, Bozo, Old Bandage, Car Battery, Moms Purse, The Wafer, and Maggy's Bow.
what about doing a similar run, but with T.Lost? i thought it might be a good idea since i think he has an in-built damage multiplier (not sure, havent played it that much)
@@alexkuteshevskiy2915 I havent looked into damage multipliers that much i think T.Lost has a 1.3x damage multiplier, but what is lazarus'? I think I heard something like 1.5x, but Im not sure
decent run i think
(someone else has prob gotten higher damage at one point but shhh)
ok
wow
Hi im here to say im calling my brother monetization for you
I don't think I've seen anything like this damage,the closest was "mms" damage by nyantuber
Nahhhh, normal run in ohio
"Today we will get over 2 trillion damage"
Me struggling to get 10 DMG on a normal run:
That's me fr fr
true xD
but i think its even harder to get 100 dmg... 10 damage is easy doable
@@DisgustingEye Yes, it is harder to earn 2 millions than 1 million
@Lemonade Why Yes, this is the meaning of the message
Who'd have thought that brimsnapping would come in handy in current day Isaac?
Full circle
"You couldn't live with your failure, and where did that bring you? Back to me"
- Brimsnapping
Who'd have thought that lavencas has any fans old enough to remember brimsnapping?
@@dbonechis she's got a few videos on flash isaac where she tries brimsnapping so probably there aren't actually many who personally remember it lol
I was about to say that!
Laven always gives me false hope that i can find either spindown or glitch crown every single game
Its nice to see that i am not the only one 😢
Literally have never found spindown before on any Isaac run of mine
I think they use a mod to increase the luck of quality 3 & 4 items, cuz there is no way 4/5 runs per day makes daily runs as good as this
@@AlexCreeper i believe she just finally get the good one as she mentioned that is usually use 1-2 hours of gameplay
@@repprH Have you unlocked it? Lol
Castle pulling out the brimsnapping strats after the flash isaac videos feels like we just saw a superhero use a power they couldn't master during the training arc.
The end with the brim felt like in an anime when the character can’t use their power but randomly used it in a time of need and then learned to control it
Persona 3 Portable and Persona 4 Golden in a nutshell...
I think both brim and knife are the safest way of reaching incalculable amounts of damage
knife's prolly safer due to having less synergies, ironically
@@zurcus7224 the less the game has to think the better
@@latimelord3586 peak Isaac quote
@@latimelord3586 After playing this game for nearly 2k hours this is too real
Science teacher: ok lavencas, what is sodium on the periodic table?
Lavencas: 10:28
That's sodium
+2
XD
I love the part where Cas said "It's rigging time" and rigged all over the place. Truly one of the isaac runs ever
I think that ONJIX^ at 16:17 indicates an abnormal overvaluement process within the code caused by the Succubi & Rock Bottom combo, and as a result the indicator went nuts after rising way over the maximum value of Convert.(ToInt64) (of which number is just absurdly high on its own). And (though it's obvious at this point, duh) due to the reader not being able to convert from string to int, it forces a crash.
Correct me if I'm wrong, because it's more than likely that I'm not overly accurate.
I know, I'm a nerd. ... sorry about my ramble frenzy
**: forgot to read captions before commenting, I typed ONJIX^ right after 3 attempts
It certainly doesnt help that the value is a signed int rather than an unsigned int
It doesnt normally crash when you have functions on your damage, it's probably some technicality with rendering and tear size if I had to guess
@@eva2602 You're right, I didn't even count for the tear size and the following rendering error. I concluded what I wrote earlier due to the damage indicator showing string based content, and that was me reckoning on first impression.
And I even forgot about Rock Bottom's miracle of preventing the external stats from dropping, only changing the internal ones, and that could also lead to fatal complications as well, listed to the problems listed above.
Update [3:12PM CET]: I had to create a code focusing on this case, mostly from scratch. This error can occur when the numbers are reaching the upper limit (the ToInt64 value) via multiplication, where the rendering paired to the damage indicator also crumbles. It turns out that the many faults combined also strike down with the crash hammer.
Love that "Blup-blup-blup-blup-blup" with "HAHAHAHAHA WHAT", it was... adorable
The thumbnail had me intrigued. Seeing T.Isaac had me HOOKED
I love how t isaac is only ever used as a setup for other characters (usually laz)
@@nomihabo9752 thats because of the "more items, less room" ability that Isaac has. It lets him put down potentially bad items (dmg down) while multiplying the chance for a good run by 2.
I’m honestly surprised that cas doesn’t have the “never breakfast” mod. It does exactly what the name implies so that item pools don’t expire and start throwing out only breakfast
every story needs a villain
gets rid of any need to be smart about your rolls, itd make every run the exact same thing
i have this mod, but i still somehow get breakfast even if game shows me other item like godhead, maybe it's bug or smth
@@dredmondier4532 it wasn't working for me either but not too long ago they fixed it, but its still kinda shit
bro's dmg got so high it started speaking enchantment table
sister*
Both bro and dude are gender neutral
I think if you do the turtle shell bonking noise for rapid text, at the end it should play the 1up sound too, for comedy and a little bit of silly
Love your daily videos😍 (please keep them up, I watch them before sleep it’s now a routine)
fr
i watch them IN my sleep 👁👄👁
This is one of my favourite parts of your channel, you don't just play for the sake of playing, you spice things up with some self-imposed goals!
Also love how your montages and editing is getting more entertaining and awesome with each upload! Keep it up!!! Congrats on the world record!
i think the number pre crash is on scientific notation being the + = x10^ the game cant understant that number and crash when shot, then cause the game cant understant the x10^(big number) the game deletes that and keeps the understandeable number, the number without the x10^(bug number)
I think, you should touch grass sometimes
Cut peni
Same
Grass? What item is it?
Now now:
We don’t touch any item below the rated grade of 3.
What’s the rated grade of this so-called “grass”, hmmm?
@@nono_1229 it's a tier 5 item actually
Funny how you see the boss and then a green laxer appears and then the boss is gone. Like magic!
It took me a few videos to realize that the item "Mask of Thanatos" was the head of Thanatos, a persona from the game Shin Megami Tensei: Pesona 3, nice Easter Egg.
I was legit looking at it like whaaaaa
The maximum damage still is just an "one launched game per shot"
HOW are you breaking poops and fires with 1 tear .......
It's a mod :)
The name of the mod is Instant Fires and Poops
@@gastey_musicThank you
@@jonci9712 no problem
You should use spinup instead of spindown when you get these crazy runs so you can turn the breakfasts into whatever items you need
The way you find to kill enemies at the end remindse of those videos of someone screaming and being cut off at the peak with only a faint echo remaining
Bruh the fact that you managed to find the strat at the end to make it manageable THATS the true masterpiece, and its hilarious to me that it's literally basically a reverse Neptune where you just hold down the brimstone charge and barely let off it for a millisecond and vaporizes the whole room, makes me wonder how that would affect the build probably would just make it easier since you wouldn't have to even hold down just barely tap to release the ungodly, they say don't fly to close to the sun, but you gotta go past the fat bastard to make it among the stars
Elrichmc: deja de llorar, deja de llorar
Best run yet incoming 😳
i saw the video 12 minutes after it posted, and is one of my favorite isaac videos, oneshot every boss is S A T I S F A C T O R Y
you said "why didn't i grab breakfast" LAV YOU COULDA HOURGLASSED
But why did she keep getting breakfast
Idk why I just thought this up, but reading the description for Hell’s Eye gave me the idea for an item that infinitely scales with your luck.
Let’s just use Bird’s Eye for the example. Chance to shoot a fire, scales with luck, but has a cap.
- an item that would scale infinitely, I would balance at a 4.3% (at 0 luck) chance per shot, incrementally to ~100% with every 1 luck up, adding --0.05036-- [AHEM] *5.04%* which gets to 50.4% per tear at 10 luck, and 100.7% at 20 luck. Adding the base 0 luck is 105%
The wacky part is that after 100% chance, a counter is started, similar to how Lead Pencil functions.
- after a certain number of shots, based on the internal chance, an extra activation will happen. This is linear.
- - at 105% (20 luck) every 20th activation.
- - If the internal change is 110%, every 10th, 115% every 6th shot, 130% every 3rd, 150% every other, 200% is just double activation.
I mean linearly, as anything passed 100% internal stat, is the number that is subtracted from 100, and divided by it.
That math problem //probably// looks something like this? (x= internal chance stat, y= number of triggers since last bonus)
ActiveCount=(100 - x)/100 - y
Then whatever internal shot tracker will take this and applied however you magic modders do it.
To anyone that reads this comment and made any sense of it, I commend and thank you for your time.
Idk how Isaac internals work, sorry if what I said makes no legitimate sense
8:48 love how you use the little sounds when there’s short text bursts
that one brim tap is so menacing
The issue in the end was that you left blighted dice, keep that in the end so you can get rid of all (and i mean ALL) tear effects that potentially crash the game, then the chance of you crashing would decrease. Though i will say brimstone with that much damage doesnt cause much lag as normal tears would (it only counts as one projectile entity, tears tho…) so keep that for a much safer run. Hope this helps!
ALSO before you go and do this, please be sure to test it, do not trust me since I haven’t test it myself, just basing my information off of knowledge of cramming. If im wrong do let me know so i can be shamed about it
8:51 this had me laughing lel
I wasn’t gonna, but 4:48 really just made me subscribe. Good job.
Flips are what I need, you must flip for me.
Isaac: *breath*
*everyone ceasing to exist without leaving a remnant*
ElRichMC: hold my beer
she brought back the brimsnapping for the grand finale lmao
bro i love watching these videos even if i don't even understand what the items are doing
18:29 imagine receiving 19 quadrillion points of damage in a fraction of a second, bro hitted them like Dr Manhattan
good thing they found a way to win bc "I lost a run where I had 19 cuadrillion damage" is something I hope I never have to say
Noice, brought back brimsnap at the end
I still have your secret video saved, YOUR SECRETS ARENT SAFE
Technically you could get mega mushroom but it would require about 600 spindowns from breakfast, or about 500 from blood bag. You had the infinite charge setup but I don’t think it wouldn’t been worth it going through all the spins to get mega mush
Edit: im wrong, i forgot how spindown works, and spinning down ID 1 (sad onion) deletes it
I like watching secret room breaking, it helps me learn how to do it on my own
Great job! How about highest fire rate?
120 is the hard cap for tear rate (I'm pretty sure it can't go higher even with glitches)
12:00 i was like "spindown? Yep spindown"
3:36 holy shit, a Persona 3 reference!
8:52 Love that editing
Those hahahaha were really satisfying
Lavencas, you've come very far and i'm happy to see how you're finally getting the recognition you deserve.
I dont know what I’m watching but I’m enjoying this
The begger paying out with 4 coins when you dont need it to is the most Isaac experience you can get.
Ant-On-Off: Time to break the race =)
I really appreciate the donkey Kong music 😊
Sharp plug and sale looks fun together
it felt like "a mega brimstone shotgun" , great run and congrats for the WR , hope for a video soon S2
I seriously thought Lav would just cut the run short out of frustration from the crashes.
all i can think of is kylo ren screaming more when you started spawning the succubi
great but hear me out what about a highest range?
like tears speed and that stuff have caps but what about range? is there a way to make it go ultra high?
also luv ur vids keep it up!❤
Brim and continuum theoretically already give you inf range
@@razalexplayita not really since it stops after it goes tru the border of the screen once
@@SeintThe1st idk if you can get more than that tho
NyanTuber and Lazy Mattman: oh i see a true warrior
you ever have so much damage that you literally kill the game itself
Babe wake up, new brim snapping just came out
Casually breaks the limits of a game that used to be on flash
8:50 good edit ! I like it
Lil Steven solos
Let’s go Issac but no hit (no damage)
Lost crying at this moment
@@Jekit915 tainted lost perfectly for this challenge
@@user-wu7wu7pq9f Tainted lost
Tainted Lost without Holy Cards. Not even the one you start with.
@@user-wu7wu7pq9f True, but unless it's uncut, it'd be very easy to cheat it with any other character.
Unluckiest lazy mattman run fr
So this is how Goku feels when he powers himself up
To think this could go even further beyond
Now its time for a max tears no soy milk Brim time
Again, Brim has a hidden multiplier that makes it x3 at 15 tears that increases with them
"as I have said, today is the day"
And damage WILL prevail
Yo you did it?! Congrats
you invented NEW NUMBERS
bro I blinked and I missed that blue baby kill etf lmao
I was born an octopus, and I will die an octopus.
He just wanted to one-shot the flies.
It’s that Thanatos from P3 ?!?!
You broke the damage number so hard it gave you TWO decimal points
It's possible to get Infinite Black/Soul Hearts with Book of Revelation / Satanic Bible with Sharp Plug + Habit + The Battery and a Car Battery.
You could also use Void to use Box of Friends and one of the Books at the same time.
16:00 dragon ball power up be like
@Lavencas to cute. had to sub. amazing vid btw! :D
Yay now I can finvally pass badsemenrt 2. Thanks for the turuogkerlail!!!
lavencas you are awesome don't let anybody tell you otherwise
I don't know what I did but I once got Inf damage from just smelting trinkets over and over. I had Sharp Plug, Schoolbag, Smelter, Moms Box, Bozo, Old Bandage, Car Battery, Moms Purse, The Wafer, and Maggy's Bow.
World record of a known UA-camr. Guaranteed there is people that have gotten higher damage.
Elrichmc did more
i think you could use dr. fetus instead of ipecac, not only cause it also heals but bombs dont crash your game regardless of the dmg
14:30 wish i had that problem...
bro killing with his watch
was the problem with immaculate heart spawning a tear so big the game could never even dream of handling it?
Wouldn't toxic heart fix the problem of not being able to shoot? Also wouldn't it do absurd damage.
Bro needs to brimsnap just to stop crashing
Love the editing:D
0:09 at this moment he realized he should have chosen t lost or t apollyon (day 41 of asking)
Me pretending ik whats happening: yes dance Issac dance
actually, one youtuber called "ElRichMc" got over 44 billions of damage 6 years ago, but this still impressive.
Pov:you remembered the flash isaac video (ipecac+brimstone=inf damage but glitchy XD)
8:50 JESUS CALM DOWN LAVENCAS
what about doing a similar run, but with T.Lost? i thought it might be a good idea since i think he has an in-built damage multiplier (not sure, havent played it that much)
Aren't it's lower than Lazarus?
Since lost doesn't have any hp, sharp plug wouldn't work
@@acy7579 oh yeah i forgot about the sharp plug part
maybe there's another infinite charge exploit? idk
@@alexkuteshevskiy2915 I havent looked into damage multipliers that much
i think T.Lost has a 1.3x damage multiplier,
but what is lazarus'? I think I heard something like 1.5x, but Im not sure