FSR In Godot

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  • Опубліковано 12 січ 2024
  • FSR, or FidelityFX Super Resolution, is AMD's upscaling technology that enhances gaming performance by using advanced algorithms to upscale lower-resolution images in real-time. It boosts frame rates without compromising visual quality, making it a popular feature for AMD graphics card users.
    GDScript is a high-level, dynamically typed programming language used to create content. It uses a syntax similar to Python (blocks are indent-based and many keywords are similar). Its goal is to be optimized for and tightly integrated with Godot Engine, allowing great flexibility for content creation and integration.
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КОМЕНТАРІ • 4

  • @pietraderdetective8953
    @pietraderdetective8953 5 місяців тому

    Did you experience artifacts and / or overall softness to the texture when using the FSR?

    • @GlitchedCode
      @GlitchedCode  5 місяців тому +2

      The sharpness has a slider in your project settings, same place as selecting FSR. I believe lower will be a sharper result. It will naturally get softer because it is a lower resolution render in general that gets brought up.

  • @Fears_SpectreHW
    @Fears_SpectreHW 2 місяці тому

    DLSS and XeSS is possible?

    • @GlitchedCode
      @GlitchedCode  2 місяці тому +1

      Not at the current time that I am aware of. I would like to see these options added in the future for sure.