FROM THE PERSON WHO DESIGNED THE CARD. Brooks Flugaur-Leavitt "Yes, as the ability to gather dice of colors appropriate to the range of the attack is what determines whether the attack can proceed (last bullet of step 2: Roll Attack Dice) and Heavy Fire Zone triggers before the dice are gathered."
I would like to see Heavy Fire Zone combo with Ruthless Strategists. It would allow you to use HFZ against targets engaged with friendly squadrons, but you would have to roll the same dice against any friendly squadrons engaged with the enemy targets.
I appreciate the How-to tutorial on Heavy Fire Zone -- although I didn't think its ability was in dispute. The example scenario isn't ideal because the Rebel player would KNOW the Empire player had Heavy Fire Zone equipped on the ISD, because players are entitled to know their's opponent's fleet build. That means they aren't going to be surprised by Heavy Fire Zone; they'd know the X-Wings could be attacked at long range by the ISD. It would only be a "surprise" if the Rebel player forgot the ISD had HFZ. That fore-knowledge has always been a problem in Armada games. It's the reason why Governor Pryce and Bail Organa are so ineffective and rarely used because the round token placed on the card telegraph your plan to your opponent, making it easy for them to disrupt it. FFG should've made the round tokens single-sided and allowed them to be placed facedown on the card so your opponent can't anticipate when you plan to use it. Also, it would be better if players didn't have to disclose their builds to each other before the game started, allowing them to keep their cards secret -- probably necessitating a screen so you can see your cards but your opponent can't. Perhaps a neutral moderator/referee would be required to check the players' builds before the game started, then the players would only need to reveal their cards at the appropriate time. For example, the Rebel player could see from the mini's deployed on the table that the Empire had an Imperial Star Destroyer and 3 TIE Fighters, but they wouldn't know it was an ISD2 with HFZ equipped; or whether the TIEs were Howlrunner or Mauler Mithel, or generic TIE Fighters. (I know the cardboard bases would be visible, but they'd be hard to read from across the table.) In that scenario, it's plausible that the Rebel player would move their X-Wings into long range of the ISD to avoid its Anti-Squadron armament (because none of the ISD variants have red AS dice), but then the Rebel player would be surprised when the Empire player revealed that the ship was an ISD2 and it could attack the X-Wings at long range using HFZ. Once revealed, the cards have to remain visible to the opponent, so the surprise would only work once. Or perhaps they could be hidden again and the burden would be on the players to remember what cards their opponent revealed during play. However, I understand that it's UNLIKELY that FFG will make such a rule change at this point in Armada's life cycle.
My only gripe is, who the heck's gonna put HFZ on an ISD II? You had a perfectly good Neb-B escort right there! XD Seriously tho, really looking forward to using this card. One of my favorite things in the armada world has been squad sniping with the QFC II. Now I can do this with my Neb-Bs? *Homer Simpson drool sound-effect*
People are not hung up on "before you gather dice" but rather "while attacking", regardless of what the outcome is, I expect a wording change for this card in errata
Gotta disagree with your interpretation of the card. RAW you can't shoot at long range as you check Range before you gather dice. You are suggesting "before gathering dice" is happening during step1 instead of between 1 & 2. Also how do you know developers intent? And why assume people who use the least assumptions are "upset"? But I would love an official faq or errata.
Again, I understand how people can not understand how the card works. It is poorly worded, but the wording still works. I know developers intent because I have access to information (in this case) that most people do not. Most people get upset because I straight up tell them they are wrong. But yes, I agree, an official statement in an FAQ would be helpful in clearing this up.
FROM THE PERSON WHO DESIGNED THE CARD. Brooks Flugaur-Leavitt "Yes, as the ability to gather dice of colors appropriate to the range of the attack is what determines whether the attack can proceed (last bullet of step 2: Roll Attack Dice) and Heavy Fire Zone triggers before the dice are gathered."
@@SWAE Could a way to think about this that would make it make sense be as follows: ? You can declare targets outside your range, you would just get your attack cancelled at gathering dice step. So you just wouldn't do it. But HFZ intercedes right before your attack cancels due to lack of appropriate dice. So you CAN declare targets outside your range, people just don't due to common sense.
FROM THE PERSON WHO DESIGNED THE CARD.
Brooks Flugaur-Leavitt
"Yes, as the ability to gather dice of colors appropriate to the range of the attack is what determines whether the attack can proceed (last bullet of step 2: Roll Attack Dice) and Heavy Fire Zone triggers before the dice are gathered."
Really appreciate the in-depth explanation, Karnek! I'm sure these types of questions will come up in my future Wave 8 games.
I would like to see Heavy Fire Zone combo with Ruthless Strategists. It would allow you to use HFZ against targets engaged with friendly squadrons, but you would have to roll the same dice against any friendly squadrons engaged with the enemy targets.
I appreciate the How-to tutorial on Heavy Fire Zone -- although I didn't think its ability was in dispute. The example scenario isn't ideal because the Rebel player would KNOW the Empire player had Heavy Fire Zone equipped on the ISD, because players are entitled to know their's opponent's fleet build. That means they aren't going to be surprised by Heavy Fire Zone; they'd know the X-Wings could be attacked at long range by the ISD. It would only be a "surprise" if the Rebel player forgot the ISD had HFZ.
That fore-knowledge has always been a problem in Armada games. It's the reason why Governor Pryce and Bail Organa are so ineffective and rarely used because the round token placed on the card telegraph your plan to your opponent, making it easy for them to disrupt it. FFG should've made the round tokens single-sided and allowed them to be placed facedown on the card so your opponent can't anticipate when you plan to use it.
Also, it would be better if players didn't have to disclose their builds to each other before the game started, allowing them to keep their cards secret -- probably necessitating a screen so you can see your cards but your opponent can't. Perhaps a neutral moderator/referee would be required to check the players' builds before the game started, then the players would only need to reveal their cards at the appropriate time.
For example, the Rebel player could see from the mini's deployed on the table that the Empire had an Imperial Star Destroyer and 3 TIE Fighters, but they wouldn't know it was an ISD2 with HFZ equipped; or whether the TIEs were Howlrunner or Mauler Mithel, or generic TIE Fighters. (I know the cardboard bases would be visible, but they'd be hard to read from across the table.) In that scenario, it's plausible that the Rebel player would move their X-Wings into long range of the ISD to avoid its Anti-Squadron armament (because none of the ISD variants have red AS dice), but then the Rebel player would be surprised when the Empire player revealed that the ship was an ISD2 and it could attack the X-Wings at long range using HFZ.
Once revealed, the cards have to remain visible to the opponent, so the surprise would only work once. Or perhaps they could be hidden again and the burden would be on the players to remember what cards their opponent revealed during play.
However, I understand that it's UNLIKELY that FFG will make such a rule change at this point in Armada's life cycle.
My only gripe is, who the heck's gonna put HFZ on an ISD II? You had a perfectly good Neb-B escort right there! XD
Seriously tho, really looking forward to using this card. One of my favorite things in the armada world has been squad sniping with the QFC II. Now I can do this with my Neb-Bs? *Homer Simpson drool sound-effect*
Honestly HFZ is just... not a great card, but it is a card alright haha.
People are not hung up on "before you gather dice" but rather "while attacking", regardless of what the outcome is, I expect a wording change for this card in errata
no disagreement there, but it'll be awhile.
Can You shoot a proximity mine at long range with this effect.
Yup!
As long as those proximity mines are not “engaged” with a friendly squadron.
Gotta disagree with your interpretation of the card. RAW you can't shoot at long range as you check Range before you gather dice. You are suggesting "before gathering dice" is happening during step1 instead of between 1 & 2.
Also how do you know developers intent? And why assume people who use the least assumptions are "upset"?
But I would love an official faq or errata.
Again, I understand how people can not understand how the card works. It is poorly worded, but the wording still works.
I know developers intent because I have access to information (in this case) that most people do not.
Most people get upset because I straight up tell them they are wrong.
But yes, I agree, an official statement in an FAQ would be helpful in clearing this up.
FROM THE PERSON WHO DESIGNED THE CARD.
Brooks Flugaur-Leavitt
"Yes, as the ability to gather dice of colors appropriate to the range of the attack is what determines whether the attack can proceed (last bullet of step 2: Roll Attack Dice) and Heavy Fire Zone triggers before the dice are gathered."
@@SWAE Could a way to think about this that would make it make sense be as follows: ?
You can declare targets outside your range, you would just get your attack cancelled at gathering dice step. So you just wouldn't do it. But HFZ intercedes right before your attack cancels due to lack of appropriate dice. So you CAN declare targets outside your range, people just don't due to common sense.
Along those lines. Yes.