TLDR: some leaders are just gimmicks; i'm still not sure what the hermit do - it feels so situational. oh and I want to try to get 2,500 subs before 2025, so subscribe.
it would be cool if the game turned out that the region we stabilized in rebel inc has now survived the epidemic and is the only industrialized nation on the planet
Can I say one thing the economist is my least favourite governor Because when you have to make a decision that costs money and if you don't have them too bad
6:11 Eh, close enough, welcome back Credit Manager. Cub Scout is just a watered-down version of the Intelligence Officer, Tyrant is Warlord reimagined and Economist is still the same old, same old Economist we all know.
To me, slumlord, hermit, and cub scout are the worst governor. slumlord because i need to keep the consistent of new population, hermit because it's works on early stage and especially if the zombie can do surprise attack and cub scout because they take too long to get one free scout and every scout is hella expensive.
Here the catch 1. It doesnt no nothing just make your decision then 2 it will take slow to get stamina about few minutes 3 The hoarder took your stamina for storage meaning you struggling buying more land 4 Arctic explorer may be cheaper but when snow is over it may return expensive original one 5 They need barracks for training or else your morale will be anger 6 Personal trainer can cause losing authority and morale, only if you are STUPID thinking is infinite stamina while the other player who understand to make decision 7 Slumlord is useless because it force you population 8 Cub scout is not any catch and you will easily capture land with cheap at least 9 Hermit only took lumberyard 1, less useless 10 Tyrant with soldier may cause alot of damage require more strength
@@matthewjones39 at later stages it's more annoying than anything else, in early game she is an incredible boost, cheaper storage means that in winter things will be easy to keep ongoing. Likely top 3 if not the best
Can't believe they made economist the reoccurring charecter and not smuggler. He would've been perfect for a leader who fucks around with the morale gimmick.
@@killergotrekt as by the end game, the income of wood, fuel etc will be a very large amount, she will keep building storage by which consume stamina and u won't be able to save enough stamina for tech up, claim area, etc.
@@Hhh-j4b yes, but just do expensive actions in winter after building a lot of storage in July /August. At that point in the game you will have a big stamina production, and resources won't be a problem
TLDR: some leaders are just gimmicks; i'm still not sure what the hermit do - it feels so situational.
oh and I want to try to get 2,500 subs before 2025, so subscribe.
They are just there for the lolz
it would be cool if the game turned out that the region we stabilized in rebel inc has now survived the epidemic and is the only industrialized nation on the planet
They turned into a first world country because all the others collapsed
Nikocado Avocado: Two Steps Ahead.
Economist: Three Steps Ahead.
I guess ndemic creation is obsessed with the economist governor from previous game
Can I say one thing the economist is my least favourite governor
Because when you have to make a decision that costs money and if you don't have them too bad
@@opda877her lore is fire tho
@@LeInternetcockroach I will agree with that tho
@@opda877true 300 years to make money although big but so slow cause soldiers limited a lot at early especially mega brutal
@@alshyia that's what I'm saying
Also I rather use the civil servant over the economist is that bad for me
This mf no doubt can contain the outbreak, synthesize a cure, and end the zombie apocalypse in 28 hours
6:11
Eh, close enough, welcome back Credit Manager.
Cub Scout is just a watered-down version of the Intelligence Officer, Tyrant is Warlord reimagined and Economist is still the same old, same old Economist we all know.
personal trainer/cub scout should just be an upgrade tbh, and these 2 govs are rly just eh
@ConsistentlyInconsistent-p2 When I first saw her in After Inc., I literally said to myself "oh, of COURSE she survived"
I hope all the inc games
Are connected lore wise
it is
To me, slumlord, hermit, and cub scout are the worst governor. slumlord because i need to keep the consistent of new population, hermit because it's works on early stage and especially if the zombie can do surprise attack and cub scout because they take too long to get one free scout and every scout is hella expensive.
just gimmicks
Slumlord feels like a handicap, making moral a much higher priority
Nice seeing some more people pick up on After Inc! Completed the game just a bit ago. It does need a few balance tweaks I believe and some touch ups
I think they should make the UI feel more serious, this looks cartoonish imo
@@funni387I don’t mind it, but it is unintuitive and unpredictable at times. It should have released on steam at the same time
I'll finally understand how they work
Seems like james had a hard time designing leaders for this game, some of them seems to be just to fill places
Thanks for the showcase btw
reasonable thinking
The economy stay on after the apocalypse
0:14 yeah, still that mechanic...
Here the catch
1. It doesnt no nothing just make your decision then
2 it will take slow to get stamina about few minutes
3 The hoarder took your stamina for storage meaning you struggling buying more land
4 Arctic explorer may be cheaper but when snow is over it may return expensive original one
5 They need barracks for training or else your morale will be anger
6 Personal trainer can cause losing authority and morale, only if you are STUPID thinking is infinite stamina while the other player who understand to make decision
7 Slumlord is useless because it force you population
8 Cub scout is not any catch and you will easily capture land with cheap at least
9 Hermit only took lumberyard 1, less useless
10 Tyrant with soldier may cause alot of damage require more strength
In theory, the hoarder is good. It just sucks that it makes progression difficult.
@@matthewjones39 at later stages it's more annoying than anything else, in early game she is an incredible boost, cheaper storage means that in winter things will be easy to keep ongoing. Likely top 3 if not the best
Can't believe they made economist the reoccurring charecter and not smuggler.
He would've been perfect for a leader who fucks around with the morale gimmick.
I wonder if you could min max the hermit by surrounding an unexplored zone
Thanks for the video. Could you please make an achievements guide video, ofc if you know how to have them (struggling with some of them)
Hmmmmmmmm.
0:16 rebel inc!!!
already completed the game in normal, its good game
Can't believe the economist from Rebel Inc is here! Wonder if the games' universes are connected..
Wait, they released new game?
ye
@@killergotrekt How cannyou get it? I can't find it on the play store?
@@Lord_Geonossismaybe it’s not available where you are?
@@Lord_Geonossisafter inc
Won't you get soft lock by hoarder in end game?
Wym
@@killergotrekt as by the end game, the income of wood, fuel etc will be a very large amount, she will keep building storage by which consume stamina and u won't be able to save enough stamina for tech up, claim area, etc.
@@Hhh-j4b yes, but just do expensive actions in winter after building a lot of storage in July /August. At that point in the game you will have a big stamina production, and resources won't be a problem
Do you think its better to spend new skills on leaders or the upgrades?
skills
Always going for upgrades, hope they give you option instead choosen the best one which a bit expensive
Я уже всё прошёл на самой максимальной сложности...)
personally, I don't really like the UI. The premise is quite interesting though
its okay
It is a bit goofy, but I think that all mobile versions of their games are cartoony though