Make Games in The Mirror #2: In-World GDScript!
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- Опубліковано 20 тра 2024
- Welcome to our second tutorial video coinciding with our Horizon release, shipping our #1 most-requested feature: in-world GDScript! Even better, we'll put both a GDScript and a Visual Script side-by-side on the same object and have them run at the same time.
All of this is in real-time, saving you from tons of headaches with getting your game running.
Get started: docs.themirror.space/docs/get...
In this video, we'll cover:
Creating a GDScript
Creating a Visual Script
Conditionals
Space Variables
Spatial Audio
Notifications
Separation of Concerns
Methods vs. Functions
and more!
➡️ ⭐ Star on GitHub: github.com/the-mirror-gdp/the... ⭐ ⬅️
Discord: / discord
X/Twitter: / themirrorgdp
Reddit: / themirrorspace
Blog: www.themirror.space/blog
New to The Mirror? The Mirror is an all-in-one game development platform, an open-source alternative to platforms like Roblox & UEFN. - Ігри
Excellent. I can't wait for 2d support too. Congrats on this milestone
Side note: you may want to tone down the audio track a bit in the future. It was a bit difficult to hear what you were saying. It got a touch easier to hear a little later in the video.
AMAZING Progress, Congrats Jared :-D , i was waiting for GD Script support 👍
Looks really good, the music is really loud right when you start showing the gdscript prt
Looks awesome! Thanks for sharing. How is it implementing the code editor? I had some thoughts about trying something similar myself, and wondered how accessible the code in Godot is for the in editor code editor. I know we have a CodeEdit node but not sure if that's what the editor actually uses natively. I guess you can't just rip the text editor right from Godot, I imagine there is a lot more complex stuff going on like LSP for the really nice project wide auto completion. I have barely worked with LSPs, I remember I was messing around with the typescript one, and it was a nightmare.
Could you upload a version without the music?
Loud music.