You can also apply tangent constraints to the spline so that it can be orthogonal to any axis (note how the spline is still blue because you have not constrained the end behavior)
Or apply a coincident constraint to the point on the end of the tangent handle so as to attach it to the primary rectangular upright in the vertical sketch. The advantage of the particular approach being that the initial curve can use a parametric dimension to vary the initial curvature in synchrony with the primary sketch by driving the tangent handle points up & down the side of the rectangle.
Great video John! This may be something most of you guys already know but, this linking of dimensions (d4) is new to me! Do you have a video that talks about this? If not could you point me in the proper direction to learn more about it? Thanks man!
I wish I found this video 2 days ago, haha. I am new to Fusion 360 and the 3D modeling/design space and your videos have been extremely helpful since day one. From the most basic functions to more complicated tasks like this your videos are very detailed but also concise, neat and to the point. Great job man! Keep up the great work and thanks again for saving me some major time and head ache with this video specifically. You've got a fan in me. Cheers! - Mike
Love your videos and definitely learned some constraint tricks from this one! Thanks for all the info! Is there a specific reason you used the model environment over the sculpt for this particular design?
could you start with a line and transition into a spline for that perpendicular start? think G1 then G2.... excellent video... all so helpfull.. thanks again champ.
I started using Solidworks in 1998 - 20 years. It is very capable and I am very fast with it. In my reality - I design primarily for the CNC machining process with integrated electronics. In that regard - Fusion 360 beats Solidworks overall. I very recently switched from Solidworks / Mastercam for Solidworks and very unlikely to go back. I don't need extremely advanced geometry that is difficult or impossible to machine anyway. F360 integrates with Eagle now so integration is easier. Oh....and the price is FAR lower for F360. F360 is also improving at a considerable pace - faster than Solidworks for sure. So far, I have not found a meaningful limitation between the two.
ua-cam.com/video/xTZpGM2P9u4/v-deo.html as you can see in the shootout both 4:58 SW & Rhino 4:49 have the same direct spline shaped start. So there is basically no difference while pure lofting. Looks like the 90 degree start is a later further perpendicular or tangent constraint.
Saunders does not currently have any EDM machines. John has voiced interest before in EDM, I think in particular during the Starrett tour, they were looking at some I believe Mitsubishi machines.
I wonder if Mesh Mixer may help with these kinds of organic objects and also does Mesh Mixer play well with Fusion 360? I LOVE Fusion 360. My first hands on experience with CAD was BobCAD. One of the worst user interfaces I've ever seen. Was worried Fusion 360 might be a better version of BobCAD. Boy was I wrong. Fusion 360 is SO much easier to use than BobCAD. Tank you John for bringing these videos and Thank you AutoDesk for creating Fusion 360.
Buddy can't you just click the spine then click the handle at the loft object and give it a vertical constraint? Now I see someone else gave the suggestion! Oops
They are advanced as general purpose "multi-tools" of the industry. To get more advanced you start getting into application-specific software that almost nobody outside of those particular industries has heard of or would need to know about.
You can apply a horizontal/vertical constraint to the spline handles at each end to get the curve to launch off the base plane orthogonally.
You can also apply tangent constraints to the spline so that it can be orthogonal to any axis (note how the spline is still blue because you have not constrained the end behavior)
Don’t forget that you can also drag the tangent handles/lines.
Or apply a coincident constraint to the point on the end of the tangent handle so as to attach it to the primary rectangular upright in the vertical sketch. The advantage of the particular approach being that the initial curve can use a parametric dimension to vary the initial curvature in synchrony with the primary sketch by driving the tangent handle points up & down the side of the rectangle.
Just edit the spline and make them 90 degrees
And have a beer :)
Great video John!
This may be something most of you guys already know but, this linking of dimensions (d4) is new to me! Do you have a video that talks about this? If not could you point me in the proper direction to learn more about it? Thanks man!
I wish I found this video 2 days ago, haha. I am new to Fusion 360 and the 3D modeling/design space and your videos have been extremely helpful since day one.
From the most basic functions to more complicated tasks like this your videos are very detailed but also concise, neat and to the point.
Great job man! Keep up the great work and thanks again for saving me some major time and head ache with this video specifically.
You've got a fan in me. Cheers!
- Mike
You can make the spline handles at Start & End points as (Horizontal/ Vertical), and they will be normal to the base circle.
Great Video, The preferences to allow 3D sketching of lines and spline was a great tip for me thanks!.
Love your videos and definitely learned some constraint tricks from this one! Thanks for all the info! Is there a specific reason you used the model environment over the sculpt for this particular design?
could you start with a line and transition into a spline for that perpendicular start? think G1 then G2.... excellent video... all so helpfull.. thanks again champ.
In Fusion you can also project a curve onto a surface using "Project to surface" or "Intersection curve" in the Sketch menu.
I started using Solidworks in 1998 - 20 years. It is very capable and I am very fast with it. In my reality - I design primarily for the CNC machining process with integrated electronics. In that regard - Fusion 360 beats Solidworks overall. I very recently switched from Solidworks / Mastercam for Solidworks and very unlikely to go back.
I don't need extremely advanced geometry that is difficult or impossible to machine anyway. F360 integrates with Eagle now so integration is easier. Oh....and the price is FAR lower for F360.
F360 is also improving at a considerable pace - faster than Solidworks for sure. So far, I have not found a meaningful limitation between the two.
Quite ingenious and impressive approach.
Constraints or just draw a short perpendicular line first, then connect with splines.
ua-cam.com/video/xTZpGM2P9u4/v-deo.html as you can see in the shootout both 4:58 SW & Rhino 4:49 have the same direct spline shaped start. So there is basically no difference while pure lofting. Looks like the 90 degree start is a later further perpendicular or tangent constraint.
Okay, now can you mill it? Or even 3D print it? Fun, fun! 😍
It would be super easy to 3d print, but milling it would be a challenge without at least 5 axis...
You got all these nice cnc machines. Ever try edm?
Saunders does not currently have any EDM machines. John has voiced interest before in EDM, I think in particular during the Starrett tour, they were looking at some I believe Mitsubishi machines.
Even if it is impossible the decent way, you can always add more points to the splain.
Very cool!
But can you mill it!?
I would love to see this part created and the cam setup for it!
(I know you secretly do as well)
I wonder if Mesh Mixer may help with these kinds of organic objects and also does Mesh Mixer play well with Fusion 360?
I LOVE Fusion 360. My first hands on experience with CAD was BobCAD. One of the worst user interfaces I've ever seen. Was worried Fusion 360 might be a better version of BobCAD. Boy was I wrong. Fusion 360 is SO much easier to use than BobCAD. Tank you John for bringing these videos and Thank you AutoDesk for creating Fusion 360.
Awesome!
Gracias , excelente.
Buddy can't you just click the spine then click the handle at the loft object and give it a vertical constraint? Now I see someone else gave the suggestion! Oops
loft with center line
Fusion360 +cusp height=Syntax error.
omg imperial system...
Okay now machine it lmao
Great. Now machine it
I find it funny when people refer to solidworks and inventor as really advanced CAD software.
They are advanced as general purpose "multi-tools" of the industry. To get more advanced you start getting into application-specific software that almost nobody outside of those particular industries has heard of or would need to know about.
I find it a bit odd that he's publishing tutorials when he doesn't seem to know the software all that well.
knows it well enough to run a business that uses it
That doesn't imply any particular level of expertise.
I like that he is sharing the journey with us. It makes the learning easier as he speaks on the level of a student