VEHICLE SKETCHING 3: Classic Cars, Wheel Bases, and Blockouts
Вставка
- Опубліковано 2 чер 2024
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CONTENTS:
0:00 - INTRODUCTION
0:56 - CREATING ELLIPSES
3:20 - UNDERSTANDING WHEELS
3:43 - FINDING THE CENTERLINE OF A TANK
4:17 - CREATING FORM FROM OUR CENTERLINE
6:34 - ADDING THE FORM OF THE TURRET
8:54 - SIMPLIFYING TO PRIMITIVE FORMS
9:26 - BLOCKOUT IN ALTERNATIVE PERSPECTIVE
10:25 - DEMO
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ModernDayJames... Lee J Ames? Awesome
Really found this helpful!! Thanks, heaps!
Thank you for making those great videos ^^!
Nice, i might try to apply this technique in other stuffs in the future
"you can always go to a parking lot and just find older cars." I've played enough GTAV to know where this is going.
Great vid btw.
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I somehow forgot my password. I love any tips you can offer me!
@Salvatore Trey Instablaster ;)
@Griffin Nathan thanks for your reply. I found the site through google and Im waiting for the hacking stuff now.
I see it takes a while so I will get back to you later when my account password hopefully is recovered.
@Griffin Nathan it worked and I finally got access to my account again. I'm so happy:D
Thank you so much, you saved my account!
@Salvatore Trey You are welcome :)
wow, amazing !!!
excellent tutorial
hey james ! your videos are very helpful!!!
could you please make a lesson about how to draw the eyes and the nose in perspective ...please?
hey! Would be cool to see your techniques to draw buildings, keep the good work!
Drawing buildings would be the same. Probably easier than cars actually. Once you understand how to manipulate shapes and forms (covered in his other videos) you really can draw anything.
Can I use hot wheels for reference
Yeah totally.
Miyazaki himself uses airplane models.
Dude that’s genius.
Nice! Can't wait for the modern cars one. They are very hard to draw for me because i find them quite featureless and unintresting :/
they are definitely hard to do, I've been brushing up on them this week a bit
Great technic
What program do you use for sketching? Very good tutorial!
Hello, I would like to say thank you very much for this content, but I have a question - what is the name of the program you are drawing with in this video?
do u use a certain plug in that allows u to draw in prespective in photoshop?
I noticed in some of the finished drawings you placed the wheels pretty far from the ones in your under drawing, is that because the under drawing is off?
Thank You for this. Can U please Tell me how do U measure the width of the Car/Box.??
I am also struggling to know how to draw the relative width of the car in comparison to the length!
The background music is really nice, can I get a link to them?
it's just youtubes free stuff, I think the one is called decay tower, time illusionist, everything's nice, and the other one is from loyalty freak called sweet they
I have a few questions I'd love an answer to : When you're drawing these ground planes and then moving on to the modeling plane. you're not indicating any horizon.
The only indication is the degree of plane you're using, So when you move onto doing the mid planes and the top of the vehicle, how are you estimating the convergence of those planes in relation to the ground plane.
When you create your ground plane then extrude a mid plane upwards. how are you estimating the convergence of that mid plane. It can't just be in relation to the angle of the ground plane because the higher you extrude that mid plane the more convergence the less likely you are to guess right.
Without that horizon how do you determine when you've extruded high enough to be above eye level ? when placing your ground plane with vps off the page how do you even determine the right convergence of that ground plane? If i go to photoshop now and freehand a ground plane that looks alright then I minimize it and actually draw out each line, they won't meet at an equal horizon line because I clearly haven't guessed the convergence right. it's not miles off but it isn't right either. Am I overthinking this? is it alright that things aren't completely perfect ? Scott robertsons book seems to be pin point perfect with drawn out brewer grids so everything is exact that watching people free hand these things confuses me.
davichiz.deviantart.com/gallery/66022383/Robertson
some of the stuff I've done the last week or two from the book incase you want to see where I'm messing up.
I've been doing it about 1-2 months so I have a huge amount of work to do.
sorry if these are stupid questions but any help would be appreciated.
gyazo.com/ecd292af2e34f0276daa6ffe50730def so does it all come down to guesstimating and failing till you eventually get something that looks realistic even if it isn't pin point accurate ?
@@Davichiz If you are free handing there are going to be mistakes, you can either use brewer method/rulers/computers of you don't like that, the thing about artists like Scott Robertson is that he doesn't draw attention to his mistakes, and already has great control of perspective.
ua-cam.com/video/_xFEV2uOp1M/v-deo.html
seus videos são demais, seria bom der legendas em portugues brasileiro
Mas olha, nao era suposto escreveres em Ingles, para ele perceber o teu pedido ?? Ele nao fala Portugues, dude
Hy James, thank you for sharing with us. This is a great tutorial.
Do you study in FZD school ?
james studies on his own:) although he is going to teach in brainstorm soon:)
good one
though on the last drawing, the hood is out-of-scale man(
dang now I can't unsee it :(
@@jeremy6010 how can you not see it lol
to many line and the end, wheels are wrong
bruh, jeremy did a fine job on these drawings. Don't think we need to nitpick a few rogue lines