2023 Year in Review in the TTRPG World

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  • Опубліковано 24 вер 2024

КОМЕНТАРІ • 9

  • @DiekuGames
    @DiekuGames  8 місяців тому

    Hey everyone! if you liked the video i'd appreciate it if you checked out my channel and if you find others that you like, please consider subscribing! Thanks!

  • @SSkorkowsky
    @SSkorkowsky 9 місяців тому +4

    Oh, man, I've been really looking forward to Shannon's year-end review on 2023 since February

  • @EricNieudan
    @EricNieudan 9 місяців тому +4

    Oooh look, Shannon is into Old-School Essentials! 🤘

  • @KablooeyFineNerdery
    @KablooeyFineNerdery 8 місяців тому +1

    Hey Garry, Shane here.... great channel!

  • @Wraithing
    @Wraithing 9 місяців тому +1

    Thanks, Garry, for a great interview and review of the year.
    The Mongoose model sounds a lot like a good model of a worker's co-op to me. Brilliant! Far better to have a democratic workplace for the benefit of people who are doing the work, than some capitalist-justified dictatorship benefitting profit-demanding, nonproductive, noninvolved shareholders.
    Thanks for letting me know about that, Shannon. I'll look further into it. Definitely makes me far more interested in getting back into Traveller for 2024.
    …And, obviously, looking forward to Bug Busters!

    • @DiekuGames
      @DiekuGames  9 місяців тому +1

      Thanks for watching, and have a great new year!!

  • @RoryStarks
    @RoryStarks 9 місяців тому

    The ideas that later spurn "What were they thinking???" often start from really simple ideas. For example, I highly suspect that the OGL fiasco was preceded by someone in corporate being inspired by Google and Apple's respective app stores. The elevator pitch was likely "what if app store but for D&D???" yet no one considered the fact that a) independent content has been made for as long as they've existed and b) you have a highly motivated, highly intelligent, and highly connected user base who can see through all this bullshit. And they did! Of course, a year of bad press for WotC/D&D/Hasbro and of course it's the workers fault, not the short-sighted executives who either overhired based on poor research (their fault) or polluted their image with creative misdirection (and thus, their sales; also their fault)... but they get to stay employed? How is that not sabotage? Again, ideas like these never start from some thoughtfully organized plans, as anyone could have read a book or two on the subject and predicted just how horrible the response would have been.