Star Atlas: Tensor Tutorial

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  • Опубліковано 22 гру 2024

КОМЕНТАРІ • 9

  • @philipkoehler822
    @philipkoehler822 3 місяці тому +1

    Thank you so much! I was asking in Discord for a tutorial video, and U nailed it!!! Thxs again for all your hard work for the SA family.

    • @BeyondTheHorizon2620
      @BeyondTheHorizon2620  3 місяці тому

      So glad it helped a bit! It is a lot of fun to play around searching and discovering all the rarities

  • @TheJabronies356
    @TheJabronies356 4 місяці тому +1

    Thanks for this! I don’t trade NFTS SO I WAS CLUEL😢ESS

    • @BeyondTheHorizon2620
      @BeyondTheHorizon2620  4 місяці тому

      No problem! Wish you luck! I am new to Tensor so I still have a bit to learn

  • @intergalacticherald
    @intergalacticherald 3 місяці тому +1

    Excellent explanation on how to use Tensor. Interesting to see all the traits and how to search. Going to try it out myself. I might have missed it but did you explain how to see my current crew on the Tensor website?

    • @BeyondTheHorizon2620
      @BeyondTheHorizon2620  3 місяці тому +1

      If you have your wallet connected and hit the sell button, all your crew will come up. And it doesn't mean you have to sell anything. But you can explore your characters traits

    • @intergalacticherald
      @intergalacticherald 3 місяці тому

      @@BeyondTheHorizon2620 Makes sense. Thanks.

  • @Speybo
    @Speybo 4 місяці тому +1

    In my opinion, Tensor does not show the correct rarities for the @staratlas crew in terms of in-game efficiency.
    How do you see this and will this probably be fixed?
    Below are a few examples:
    Example Conscientiousness: a high value (= reliable, ambitious) is significantly better than a low value (lazy worker) --> therefore a high value should lead to a higher rarity.
    Example Main Aptitude: the need for Flight is many times higher than for example Science --> although Flight occurs more often, this should also lead to a higher rarity due to the high demand.
    Example species: Oni has 3 species, Ustur and Mud only one --> from an in-game efficiency perspective, the higher rarity of the Oni species must not lead to a higher rarity.
    Things like background, body, head and shadow rarity (etc) are also irrelevant for in-game efficiency and should be weighted less in rarity.

    • @BeyondTheHorizon2620
      @BeyondTheHorizon2620  4 місяці тому +1

      Yes, for in game efficiency Tensor does not show the perks correctly. What they are mostly focused on are the artwork rarities. They are looking at it from a collectors card aspect. Similar to bored apes I suppose. But since these traits will one day be available in Unreal 5, some of them are useful. But I agree, background and shadow are not. It would be cool if there was an algorithm that figured out in-game rarities and you could toggle between the two! Great comment. Thank you for the insight!!