Unity VFX Graph:Disturbed Image Particles

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  • Опубліковано 28 вер 2024
  • Unity VFX Graph:Disturbed Image Particles
    Version:2021.2.17f1
    Subscribe: / @ericwang0110
    If you become a paid member of my Patreon, you can download the completed results here and my other effects files:
    / wangray
    Only buy this effect:raywang4.gumro...
    Buy Unity_GameVFX Collection:raywang4.gumro...
    Unity Particle system course - Beginner To Intermediate:www.wingfox.co...
    如果您訂閱了我的Patreon頁面,那麼您可以在此處下載完成的效果以及我其他的特效檔案(包含貼圖 材質球與Prefab檔案):
    / wangray
    單純購買此效果:raywang4.gumro...
    購買Unity_GameVFX 特效合集:raywang4.gumro...
    Unity遊戲特效教學與實例製作(Particle System) - 從基礎到中級:www.udemy.com/...
    Join as a member of this channel,Support me to continue creating:
    / @ericwang0110
    Job about game fx can contact me :wangray0110@gmail.com
    如果你有任何關於遊戲FX的工作 - 請隨時與我聯繫:wangray0110@gmail.com
    #unity #particles #VFX #unitytutorials #vfxgraph #unityparticle #disturbing

КОМЕНТАРІ • 19

  • @EricWang0110
    @EricWang0110  Рік тому +4

    Version:2021.2.17f1
    If you become a paid member of my Patreon, you can download the completed results here and my other effects files:
    www.patreon.com/wangray
    Only buy this effect:raywang4.gumroad.com/l/wzdfe?layout=profile
    Buy Unity_GameVFX Collection:raywang4.gumroad.com/l/httuzp?layout=profile
    Unity Particle system course - Beginner To Intermediate:www.wingfox.com/s/9333_114804_35466
    如果您訂閱了我的Patreon頁面,那麼您可以在此處下載完成的效果以及我其他的特效檔案(包含貼圖 材質球與Prefab檔案):
    www.patreon.com/wangray
    單純購買此效果:raywang4.gumroad.com/l/wzdfe?layout=profile
    購買Unity_GameVFX 特效合集:raywang4.gumroad.com/l/httuzp?layout=profile
    Unity遊戲特效教學與實例製作(Particle System) - 從基礎到中級:www.udemy.com/course/unityparticle-system/?referralCode=16686B9F0B33886A60E9

  • @danielzuleta319
    @danielzuleta319 Рік тому +1

    It's beautiful, thank you for creating these videos!!

  • @nameno7032
    @nameno7032 Рік тому +1

    beautiful, keep up the good work

  • @Moon_Moon2
    @Moon_Moon2 11 місяців тому +1

    Nice !

  • @sebastienduchossoy3142
    @sebastienduchossoy3142 2 місяці тому

    It's really beautiful, thank a lot for creating this tutorial !! i have a question, when i create the remap node, i can change the input to vector 3, but next, i can't change oldRangeMin, oldRangeMax, newRangeMin and newRangeMax to vector 3. Have you ever get this issue ? and do you know how can i activate the Vector3 option for these values ?

  • @pavanvenkat9182
    @pavanvenkat9182 Рік тому

    can we apply this to a sprite animation of butterfly for example , so that the effect will be applied on a moving object ?

    • @EricWang0110
      @EricWang0110  Рік тому

      I think it is possible, as long as the sprite pictures are passed in one by one in order, but I have not tried it, and I will share it if I have a chance to try it in the future

  • @krisa1711
    @krisa1711 Рік тому

    Your cat must be very cute wwwwwwww 3:05

    • @EricWang0110
      @EricWang0110  Рік тому

      I didn't even notice that a bunch of noise was recorded ~ haha!
      Yes~She is cute , If you want to see her: ua-cam.com/video/TDFCnSSbYwI/v-deo.html

  • @ssojyeti2
    @ssojyeti2 Рік тому +1

    Awesome tutorial. One thing I don't understand is the use of lerp. How does the value differ between the Get Turbulence node and the Turbulence node?

  • @Mamori3D
    @Mamori3D Рік тому +1

    damn mate, this is nice...but no matter what I do the texture input is not being read or doesnt affect the position and shape of the emitter

    • @EricWang0110
      @EricWang0110  Рік тому

      You can check whether there is any option that is not set correctly, whether the version of UNITY is the same as mine, and the picture only shows the part of ALPHA, so it is a picture with a transparent background, I hope it can help you

  • @ZitongWu-jr7bi
    @ZitongWu-jr7bi 7 місяців тому +1

    Thank you so much for sharing the knowledge!

  • @greedymonkey3731
    @greedymonkey3731 Рік тому +1

    Cool~~😍

  • @dimatsyutsyura5167
    @dimatsyutsyura5167 Рік тому +1

    Thanks

  • @rotomon666
    @rotomon666 Рік тому

    Awesome effect! Can I ask, you use SampleTexture2D's "w" with Alpha to filter out unwanted particles, which resulted in many particles existing but not visible. I used "w" with Multiply Lifetime node, and got the same effect, with only wanted particles, but since I only learn VFX Graph right now, I don't know if its really better to do it that way (from perfomance perspective), what are your thoughts on that?

    • @EricWang0110
      @EricWang0110  Рік тому +1

      According to my understanding, as long as it is not drawn (not displayed), it will have little impact on performance, but your attempt is also very good. I think it should be able to reduce some resources. In fact, for VFX Graph that uses GPU computing , more than hundreds of thousands of particles are trivial, but it still depends on what device you want to put the effect on, I am still learning too, I hope it can help you

  • @ihorpopov2197
    @ihorpopov2197 7 місяців тому

    is it possible to do with urp? or hdrp only?

    • @EricWang0110
      @EricWang0110  7 місяців тому

      It can also be used in the URP environment. You can export the VFX files separately and then import them into the URP project, and they will work normally.