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Snapping options include "snap to edge" and "snap to face" (vertex and volume as well). Worth keeping these in mind. Creating a new transform space based on the face and snapping from there is also a valid solution.
Another way to achieve a similar result would be to extend the top section down onto the cylinder using the face snaping mode This way, all the vertex would be on the same plane as the face of the cylinder thing So you just need to switch to vertex snaping and merge them together.
@Aryan, at 3:25, instead of shift S, cursor to selected, scaling on X and Y axes, then select all and finally merge by distance and deselect all, which make 6 steps and requires mental effort to think on which axes we should scale , you can simply select the first vertex, then the second one (which is in the correct place) and hit M, L (merge -> at Last). Far simpler imho
this is also a good way to do that and lots of people dont know about that tool but there is a easier way to do it. just subdivide the edge and create another vertex there then slide the vertex while vertex snap turned on then while you snapping just put your curser on the vertex that you need to arrange with. If vertex that you sliding is acting weird then you should put your cursor (mouse cursor btw) close to the vertex that you want to arrange/snap before you start to slide.
To me, the two far more easy tricks are to use Bool Tool to cut into the lower faces. that be very quick and very accurate. Or use merge points, connecting the outer lower points to the ones up top. Then just move them down.
Turn on Face snapping. GG to slide each edge to the same position as the face. Use GG CTRL to slide and snap to the face (quicker). Takes about 30 seconds if that to do all. Then you can bridge or whatever.
The guy was explaining everything and giving context for the tools usage. What? Are you a 500IQ Jedi master and this suddenly proves why you should be the blender god and nobody else? What's wrong with you?
It doesn’t seem like this is too much of a hassle in 3DS Max. I tried to replicate this and everything worked fine by using constraints set to edge mode, I could easily move the edges on the angular face without deforming them. Then I used bridge and the connection seems to be perfectly straight and have the same width. Am I missing something guys?
Or you can try to duplicate that shape you extruded and separate it to its own object , and then use knife project to project this shape to that small cylinder. I believe that will work
You can extend everything to it's planes than use the knife intersection boolean under the face menu. It cuts from selected to unselected. No need to project from any view : )
@@XxMADAX_XFAKAxX This video could have been 5x shorter without the "nobody else talks about this, you'll be in the top 1% if you know this" dialogue. It's a fine video, but the tip itself does not take that long to articulate.
Snapping options include "snap to edge" and "snap to face" (vertex and volume as well). Worth keeping these in mind. Creating a new transform space based on the face and snapping from there is also a valid solution.
so much talking for simple solution 😂
This is what you call Winning.
I didn’t know this would create a new vertex at the intersection. good to know, thanks.
Another way to achieve a similar result would be to extend the top section down onto the cylinder using the face snaping mode
This way, all the vertex would be on the same plane as the face of the cylinder thing
So you just need to switch to vertex snaping and merge them together.
you can do this with GG + ALT it will fallow the normal and snap to vertices
u can also duplicate the bottom edge of the piece extruded down, and knife project it onto the other piece
@Aryan, at 3:25, instead of shift S, cursor to selected, scaling on X and Y axes, then select all and finally merge by distance and deselect all, which make 6 steps and requires mental effort to think on which axes we should scale , you can simply select the first vertex, then the second one (which is in the correct place) and hit M, L (merge -> at Last). Far simpler imho
solid plan.
^ This is the guy who's YT channel we should be watching
@@ElRixSape much more solid
instead of all this, you can use knife project or use shrinkwrap + datatransfer ( for automatic shading)
this is also a good way to do that and lots of people dont know about that tool but there is a easier way to do it.
just subdivide the edge and create another vertex there
then slide the vertex while vertex snap turned on then while you snapping just put your curser on the vertex that you need to arrange with. If vertex that you sliding is acting weird then you should put your cursor (mouse cursor btw) close to the vertex that you want to arrange/snap before you start to slide.
To me, the two far more easy tricks are to use Bool Tool to cut into the lower faces. that be very quick and very accurate. Or use merge points, connecting the outer lower points to the ones up top. Then just move them down.
I’ll check it out and possibly make another video about it. Thanks for the input.
there are so many work flows its amazing,nice to know this option too,Good job man.
You making very nice videos. No water in speech, no no-needed shit information. Thx to you for ur work ❤
Another way is select the long edge of the inset, GGC with snap to vertex activated and snap to the vertex above.
Turn on Face snapping. GG to slide each edge to the same position as the face. Use GG CTRL to slide and snap to the face (quicker). Takes about 30 seconds if that to do all. Then you can bridge or whatever.
It does, but then using this method in the video literally takes you 5 seconds.
@@MonsterJuiced in maya it is also around 5 seconds to achieve this
That sheet is crazy yooo, nah leaving cinema4d cuz of you! Faking jea meeeen!
This split faces and edges is helpful in other cases as well.
While you were rattling around for 4 minutes like a broken tractor, I did it in 25 seconds.
You are the smartest man alive
The guy was explaining everything and giving context for the tools usage. What? Are you a 500IQ Jedi master and this suddenly proves why you should be the blender god and nobody else? What's wrong with you?
i like the way this guy speaks
Awesome video, bud! Regarding what else I'd love to see is you getting a car from turbosquid, then modifying it with guard flares, bonnet intake, etc.
He is the andrew tate of blender 😂, he just needs to scream a bit
I gonna use this trick, Thank you!
thx for the tips aryan
It doesn’t seem like this is too much of a hassle in 3DS Max. I tried to replicate this and everything worked fine by using constraints set to edge mode, I could easily move the edges on the angular face without deforming them. Then I used bridge and the connection seems to be perfectly straight and have the same width. Am I missing something guys?
You could just use knife project
Is not extracting the curve from the "donor" shape and just using Knife Project on target surface faster?
Sometimes it is, but sometimes it's not good enough.
Nice Tip thank you for sharing
why didnt you snap the bottom vertices with the upper ones?
Or you can try to duplicate that shape you extruded and separate it to its own object , and then use knife project to project this shape to that small cylinder. I believe that will work
You can extend everything to it's planes than use the knife intersection boolean under the face menu. It cuts from selected to unselected. No need to project from any view : )
I would use this, could come in handy for some stuff 🤔
Great tip!
Maybe boolean ?
Aryan please complete your AK47 tutorial❤❤❤
GENIUS!
Cool!
Good Shit!
学了三年我还真不知道这个功能
total video time: 4:20. nice
Nice!
ak part 4 when?
neat
"Scale that shit to 0" xDDD
I think its way too complicated
that is really basic
What’s less basic?
The cussing adds nothing except try hard wannabe energy
Let the guy be. At least he’s being genuine and not fake like most UA-camrs.
This is why i like him. straight to the point without any bullshit. Who cares if he cuss. Im learning new things in the end.
Cussing is one reason why I like his tutorials, feels like a friend teaching you
Cussing is not intended to add anything, he's talking the way he talks, he's giving you FREE tips. Don't like it don't watch it.
@@XxMADAX_XFAKAxX This video could have been 5x shorter without the "nobody else talks about this, you'll be in the top 1% if you know this" dialogue. It's a fine video, but the tip itself does not take that long to articulate.
Nice technique, but bro, why are you so rude?
I always treat people with kindness and respect. Don't judge people by social media, it's not real.
You’re overthinking it bro no one will notice that ever.