Doom II - MAP17: Tenements (Nightmare! 100% Secrets + Items)

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  • Опубліковано 7 вер 2024

КОМЕНТАРІ • 163

  • @Androrac
    @Androrac Рік тому +75

    I actually love the elevator music in this level. Pretty moody. Romero seems to love it too as he used it in 2 of his maps

    • @mapron1
      @mapron1 Рік тому +5

      Do you bother explaining elevator joke? I don't get it.
      Well, all elevators I used in my life ever - did not have any music (and I don't even know where it suppose to come from, elevators are not shipped with speakers anyway)

    • @Chacanger
      @Chacanger Рік тому +4

      I always thought it sounded like a late 80's/early 90's cop show.

    • @Rang89
      @Rang89 Рік тому +5

      @@mapron1 It's mostly an American thing I guess, at least in the past, where elevators had a pleasant tune playing. I see it as kind of like gameshow waiting music, that plays when someone has a time limit to answer a question or perform a task 😅

    • @eduardodiaz9942
      @eduardodiaz9942 Рік тому +5

      @@mapron1 Back in the day, fancy hotels and office buildings used to have some muzak playing while riding it. It's fallen out of style nowadays.

    • @mapron1
      @mapron1 Рік тому +6

      @@Rang89 Ok, thx for you spending time for the explanation. I watched American movies, ofc, but all in memory is at most short ring, not the music. So. I guess I know more now.

  • @QuaggledMireclops
    @QuaggledMireclops Рік тому +59

    The no-clipping imp fireball was sick !

    • @iguana9173
      @iguana9173 Рік тому +16

      7:30 I had to replay that just to see it.

    • @hernancoronel
      @hernancoronel Рік тому +2

      @@iguana9173thanks for the timestamp!

    • @iguana9173
      @iguana9173 Рік тому +2

      @@hernancoronel you’re welcome.

  • @iguana9173
    @iguana9173 Рік тому +53

    6:29 all these years playing doom I didn’t know you could do that. You taught me something new.

    • @Blufferb00r
      @Blufferb00r Рік тому +10

      Same here, like what the hell you can move it down?? 😅

  • @cdcdrr
    @cdcdrr Рік тому +14

    "The Courtyard" is going o be fun on Nightmare, with a central area you traverse several times, with lots and lots of enemies that will respawn. I can see Decino might find it hectic, but if I had to put money on it, I'd still say "no deaths".
    Now, "Nirvana" and "the Catacombs" on the other hand, I'm sure are just going to wreck him. Infamous hitscan hell in central locations you will come back to more than once. They're not even enjoyable on Ultra-Violence. Respawning chaingunners/shotgunners with zero reaction time will just put them on a whole new level of pain.

  • @SiFi270
    @SiFi270 Рік тому +46

    That Arch-vile was just stunned with rage after hearing about how Midway replaced it with a cacodemon and then tried to make it more special by giving it a unique variation on the translucency effect normally reserved for the Pinky family.

  • @DoomBoi-
    @DoomBoi- Рік тому +48

    I love elevator music

    • @CaveyMoth
      @CaveyMoth Рік тому +6

      Yeah! I always try to think of the acid as water, turning the maps into a nice spa.

  • @QuantumWaltze
    @QuantumWaltze Рік тому +10

    Decino's silence when he died in the outtake tells a lot.

  • @exit322
    @exit322 Рік тому +32

    Map 18 is going to be a beast with all those items to collect!

  • @coryfusting9294
    @coryfusting9294 Рік тому +5

    The Arch-Vile at 7:33 just vibing to the elevator music🕺

  • @georgeheilman885
    @georgeheilman885 Рік тому +3

    I like that the arch-vile got distracted by a glitch. Usually that thing is zeroed in on you and you have to run like heck. Nice line dodging, too.

  • @Vytaan
    @Vytaan Рік тому +32

    Skipping some of the linedefs here sure helps a ton! I didn't even know about being able to avoid the caco closet one 😅
    Also, your silence at the very end is hilarious 😆

  • @lhfirex
    @lhfirex Рік тому +18

    I wish we had Nightmare difficulty for Doom 64. Although its monster roster is too limited... actually I wish we could get Doom 64 styled sprites for all the missing enemies.

    • @williamsmith666
      @williamsmith666 Рік тому +5

      I know, and it wasn't the first time Midway short-changed one of their early N64 titles. They didn't even use the whole of the cart's memory for MK Trilogy, and I feel the same way for Doom 64, like they could have done so much more considering it's all 2D.
      Made no sense.

    • @OmegaTyrant
      @OmegaTyrant Рік тому +3

      Check out the Doom 64 CE by molecicco, it's a faithful recreation of Doom 64 for GZDoom with tons of extra optional features and mods, including the ability to re-add all the cut Doom 2 enemies (aside from the IOS of course), with appropriate Doom 64 sprites for them too.

    • @quiver5756
      @quiver5756 Рік тому +1

      How exactly is too limited?
      There's only 3 important monster missing in D64, and the Spider Mastermind is barely used anyway.

  • @rankoinazuma6788
    @rankoinazuma6788 Рік тому +7

    The final part was easier than I expected it to be
    Overall this map has several rooms in which, coupled with this difficulty, one could easily be cornered if not careful
    Amazing as usual pumpkin man!

  • @Khrada
    @Khrada Рік тому +8

    A very lucky, and at the same time unlucky, successful run. Not having to worry about that Archvile in that distance must have been such a relief.

  • @kelleroid
    @kelleroid Рік тому +6

    Very impressive that you did it on 2nd try, considering just how brutal backtracking is on Nightmare, several times no less! The monster closet skips certainly do help limit most of the enemies to hitscan with a side of imps.
    Visually I feel like this map is a better version of Catacombs. For example it doesn't need a literal compass arrow in the middle of it!
    I've always imagined the memorable ending of this map as taking an elevator into a sort of demonic hotel. One way lift, small cozy welcome room, a single arachnotron. Visit a sequence of corridors before you are allowed exit.

  • @scottl.1568
    @scottl.1568 Рік тому +12

    New rule: Not only must you trigger all the LINE DEVS, you've got to trap the CyberDaemon through paralysis

  • @JangianTV
    @JangianTV Рік тому +14

    The Healer Stalks is such a chill midi. 😊

  • @ZenSolipsist
    @ZenSolipsist Рік тому +4

    It’s been amazing to see your evolution level by level. I totally understand how nightmare changes the game now 🍿

  • @alyssarichardson2544
    @alyssarichardson2544 Рік тому +1

    8:31 omg so smooth with the tracer delay, the BFG must feel like an extension of your natural body by this point. A 3-way collab between you, Zero Master and John Romero would be absolute perfection, *chef's kiss*.

  • @IIFirenII
    @IIFirenII Рік тому +7

    haha the no reaction at the end killed me, also the next map is not very difficult in 100% but... I wonder how does it make it worse with all items... can't wait to see that! :D

  • @JangianTV
    @JangianTV Рік тому +3

    0:57 That reference! 😂😂😂

  • @lukebehrendsbro.
    @lukebehrendsbro. Рік тому +3

    It's an alright map. Although this might be even more difficult in Nightmare Mode so that sucks for me. Good job here. 👍

  • @Legatron17
    @Legatron17 Рік тому +1

    7:31 That Imp fireball was a lifesaver lmao

  • @XzMondayNightzX
    @XzMondayNightzX Рік тому +2

    This run really worked in the imps favor with all those fireballs. I give it 8.5 camels out of a depleted armor.

  • @EnemyAce88
    @EnemyAce88 Рік тому +1

    I agree- as crazy as it seems, the elevator music fits this level.

  • @TheBrassDancer
    @TheBrassDancer Рік тому +5

    Looking at this compared to the SIGIL map pack shows how much Romero has developed his style over the years.

    • @skeith804
      @skeith804 Рік тому +2

      Absolutely. Though Map 29 The Living End is very SIGIL-esque.

  • @_vez
    @_vez Рік тому +1

    Just wanted to mention that your videos help alot with some bad days.
    Thank you Decino

  • @Ben_of_Langley
    @Ben_of_Langley Рік тому +3

    So I genuinely didn't know about all those skips and to be honest I didn't even know about the mega sphere and bfg secrets so that's cool did always this level good combat and the level design ain't that bad either though I remember falling off the ledge a few times trying to get the key lol but yeah I can see on nightmare that having a good route planned and moving fast is definitely the key and those line skips which is well handy anyway as always Cheers for upload decino

  • @thalligator016
    @thalligator016 Рік тому +1

    I love how Romero just hates the super shotgun apparently (maybe not but he refuses to place it in his Doom 2 levels).
    Also, what a stupid death here in this map. Run looked pretty neat in the outtake so far but that shows how mean nightmare can be in a matter of seconds, especially when you're not expecting it

  • @Celebelena
    @Celebelena Рік тому +2

    Loving your tips for this map.

  • @FloodclawKupo
    @FloodclawKupo Рік тому +1

    Oh god I'd completely blocked this level out. With co-op monsters, the Cyberdemon in the middle chamber is absolutely hellish. I got stuck so SO many times. Congrats on the smooth run. It's amazing how much trouble you can save by knowing where linedefs are and how to skip them! The hitscan maze corridors at the end are disgusting too in single-segment if you're unlucky and running low on your megasphere.

  • @angrystalin
    @angrystalin Рік тому +3

    I just realized that despite being subscribed to a buch of other channels, between you and Marcel Vos, due to how much content you both produce, 80% of my consumed YT content is made in the Netherlands.

    • @theshep
      @theshep Рік тому +1

      I too am a Marcel Vos fan haha

    • @DinnerForkTongue
      @DinnerForkTongue 6 місяців тому

      Hah, add Vytaan and Insym to that list. That corner of Yurop sure provides the world with some excellent creators!

  • @Olek54321
    @Olek54321 Рік тому

    "chaingunner respawned and that's good", wow I've never thought I'll ever hear that from you :D

  • @AlexeiVoronin
    @AlexeiVoronin Рік тому +12

    Tenements for the hopelessly depressed. Population: 1 (Decino)
    The map isn't bad, but I'm always more excited for MAP18, so I tend to overlook this one.

    • @mja2317
      @mja2317 Рік тому +1

      Ah yes the Courtyard, AKA infighting heaven. Sandy was ahead of his time in many ways.

  • @qaz3000
    @qaz3000 Рік тому

    "punchout the meatball"😂😂
    Been playing Doom for about 25 years, now I cant unsee it haha.

  • @pehhii
    @pehhii Рік тому

    That imp with the clipping fireball is a true homie.

  • @stylesrj
    @stylesrj Рік тому +2

    How did I know that the "stupid" death was going to involve the lava pit with the Arch-ville? :D

  • @jameschappfillmore
    @jameschappfillmore Рік тому +1

    This Was Epic. thank you for this. i love this stuff you made!! Epic

  • @rjdeseijn
    @rjdeseijn Рік тому +2

    You just make it look so easy while me on the other hand start struggling at Tricks and Traps on UV and start with too little ammo at the Refueling Base, lol.
    Nice heads up on the line devs by the way :-)

  • @matheusrios4223
    @matheusrios4223 Рік тому +2

    you made it look way easier than it really is. map 18 is next, with tons of items and enemies, go for it decino :D

  • @xMrGreeneJeansx
    @xMrGreeneJeansx Рік тому +1

    I've been catching up on your older videos which I missed, like Valiant. It's clear you've gotten even better at Doom in that time, if that was even possible. Much more precise movements and dodging, and you seem even more confident in your strategy/routing. 👍👍

  • @MKULTRA_Victim_
    @MKULTRA_Victim_ Рік тому +1

    Great video. I got stuck on the weird passages at the end!

  • @victoriouswinner7745
    @victoriouswinner7745 Рік тому +4

    after awhile, doom gets a little same-y. Hope your still having fun, despite being in… y’know, nightmare

    • @1pcfred
      @1pcfred Рік тому

      That's what mods and add on megawads are for. Then there's the total conversions for the really jaded. Play Sonic Robo Blast 2 and tell me that's samey.

  • @user-xq9wm8gj8y
    @user-xq9wm8gj8y Рік тому +1

    Routing is the keyword. The reason of such bad nightmare experience of mine that i figure out of this whole series is i just run around like pepega trying to kill everything alive and visit all the "honorable mention" areas even if it's not the official secrets and grants no good

  • @Raddaman8000
    @Raddaman8000 Рік тому +1

    I feel like putting elevator music in a location normally as mundane as, well, tenements makes it almost diagetic in a way. It's apartment building lobby music, except the apartments have been smashed, flooded with lava, infested with demons. If the level design doesn't *look* like a real location, then at least they could make the ambience feel appropriate.

  • @gregarden2208
    @gregarden2208 Рік тому +3

    You should try 100% items and secrets for Final Doom, I think that'd be cool!

  • @user-kw4qx4qu8c
    @user-kw4qx4qu8c Рік тому +3

    Excuse me, what?! Spectres stuck in each other? Well, that was awkward. Ugh, let's pretend we didn't see anything. At least what they make is not war...

  • @pazely9919
    @pazely9919 Рік тому

    That OH, BOY at the beginning made me wonder if I accidentally opened up a certain analysis video.

  • @tacticaljunk1608
    @tacticaljunk1608 Рік тому +1

    Yeah that ending sequence is definitely a John Romero idea lmao

  • @silverroddo1468
    @silverroddo1468 Рік тому +1

    The advantage of daylight savings is that decino releases a scheduled video an hour earlier.

    • @1pcfred
      @1pcfred Рік тому +1

      The trouble is though you have to wake up an hour earlier to see it.

    • @1pcfred
      @1pcfred Рік тому

      @@theshep it must be nice if all you have to do is watch decino videos. Most folks do have obligations in their lives they have to fulfill. Like jobs they have to go to. Things of that nature.

  • @SkullKingofCarpathia
    @SkullKingofCarpathia Рік тому +2

    Yeah, I have been killed at that same spot before myself. Nothing like getting a potshot from shotgunner to end your run

  • @michaelandreipalon359
    @michaelandreipalon359 9 місяців тому

    Competitive music for "The Healer Stalks" would be Rise of the Triad's "Going Up?", Blood's "Mall of the Dead", and Kevin MacLeod's "Local Forecast".
    7:30: Yep.
    Those lava falls must be punishment for linedef skips.

  • @groove66
    @groove66 Рік тому +1

    That maze at the end is 💯 Romero

  • @Nob1ej0n
    @Nob1ej0n Рік тому +2

    I didn't know about those last two line-def skips for the caco closets. I've only done the first skip once just to try it, and then I forgot I did it and couldn't figure out why I didn't have 100% kills at the end of the map. Whoops! Still, even with the two extra skips, this still looks awful on Nightmare!

  • @Geniraul
    @Geniraul Рік тому +3

    The green door at the start stays as static as the specters who got stuck 😅

  • @chriswaudby1084
    @chriswaudby1084 Рік тому +2

    The tenements good luck man great map

  • @pingzhang5847
    @pingzhang5847 Рік тому +1

    Really enjoyed the last video you did where you played a (new to you) map for the first time. Unfortunately you skipped over the best part of you trying to figure and learn the map out.

  • @KernelLeak
    @KernelLeak Рік тому +4

    7:49 Did you incorporate that fall into the lava in your route, or was the same happening in your outtake a fluke? :P

    • @decino
      @decino  Рік тому +4

      Totally not me fricking up.

  • @OtherWorldExplorers
    @OtherWorldExplorers Рік тому +1

    Back to having respawning enemies.

  • @adinocc2042
    @adinocc2042 Рік тому +2

    I have to say, I kind of like this level.

  • @reptongeek
    @reptongeek Рік тому +1

    The Zero press that bypasses one of the keys makes this level a little easier on NM Speed and NM100S

  • @xxsugarsparkxx
    @xxsugarsparkxx Рік тому +2

    Thought this one would be harder. I look forward to seeing how you deal with the pinkies and specter spam in map 19 lol.

  • @Fusso
    @Fusso Рік тому +4

    The only thing I really remember about this map is the ending puzzle. I find it really forgettable.

  • @ShMokou
    @ShMokou Рік тому +1

    I call this music "mission to get grocery".

  • @T-West
    @T-West Рік тому +3

    Elevator music? Is this where Going Down really gets hard?

  • @harrymasonsm
    @harrymasonsm 14 днів тому

    Freaking Romero and his love of damage floors...

  • @maltardraco9555
    @maltardraco9555 Рік тому +1

    When you do Barrels o' Fun complete it first try but add outtakes in anyway.

  • @Gougaru
    @Gougaru Рік тому +2

    Fun fact when I did this map nightmare plus there was a cyber in the center area

  • @2manyghosts
    @2manyghosts Рік тому +5

    a thought i had about the NoClipImp fireball vs archvile- does the “enemies need to take 100 steps before targeting the player” threshold still apply on nightmare (i know it applies but just takes longer with fast monsters), and therefore if you stood there would the archvile go back to targeting you quicker than a slower-moving enemy would? (sorry if you already answered something similar + for my bad wording!!)

    • @decino
      @decino  Рік тому +8

      It won't change targets until either its current target dies or if you shoot at it after it took its 100 steps.

    • @2manyghosts
      @2manyghosts Рік тому +4

      @@decino ah, i guessed right! if the imp was kept alive, then archie will be running on a invisible treadmill, caged, for a very very long time 😨 thanks for replying 🎃

  • @nickkovaliov3525
    @nickkovaliov3525 Рік тому +1

    nice walk!

  • @MrEW1985
    @MrEW1985 Рік тому +1

    Amazing. Just Amazing

  • @flaviapunktexe6924
    @flaviapunktexe6924 Рік тому

    5:28 Caco sandwiched between two heavy weapon dudes

  • @Dmlaney
    @Dmlaney Рік тому +2

    142% kills... sweet

  • @scottl.1568
    @scottl.1568 Рік тому +3

    What if Decino doesn't really exist? What if he's one of those artificial intelligences using tool assisted speedruns programmed to look as human as possible??
    After all, no real person could breeze through Nightmare so effortlessly, right?

  • @jrock718
    @jrock718 Рік тому

    Nice run pumpkin man

  • @JangianTV
    @JangianTV Рік тому

    That Archie was like a hamster in a cage! 😅

  • @fellow_doomer
    @fellow_doomer Рік тому +3

    i really like this soundtrack! maybe not fitting for doom. but this in a 2d platformer. like a sewer level!

  • @pana_off
    @pana_off 9 місяців тому

    Thank you bro

  • @willeatpants7691
    @willeatpants7691 Рік тому

    I thought Sandy did this map. So now I can blame Romero for the switch shinanigans!

  • @Blufferb00r
    @Blufferb00r Рік тому +1

    It's not "elevator music" it's demon samba, especially when the synth (marimba?) enter to play the melody 😅

  • @alyssarichardson2544
    @alyssarichardson2544 Рік тому

    shmooooooothment with the BFG!

  • @xX_Lol6_Xx
    @xX_Lol6_Xx Рік тому +2

    Thankfully the courtyard is easier, nice run :-)

  • @ademkapovskic8106
    @ademkapovskic8106 Рік тому

    epik tomato linedef skips, and we should really normalize having calm music on hard levels (this one's hard on nightmare but still)

  • @1pcfred
    @1pcfred Рік тому

    Doom will brook no foolish errors on the part of the player. For fools are made to suffer gladly.

  • @MaximumSpice
    @MaximumSpice Рік тому

    I swear to god if you troll us again with your up coming ancient aliens video again good sir, I will lose it! Dont mess with my feelings like that Decino!

  • @Seb-Storm
    @Seb-Storm Рік тому

    7:32 yup no clipping imp fireball

  • @claudiubursuc-carstean2428
    @claudiubursuc-carstean2428 Рік тому

    Gogogo Decinooo!🎉🎉🎉❤❤❤

  • @jamiemahmud9944
    @jamiemahmud9944 Рік тому

    I mean the map may be tricky but it is tenements which is just apartments in a different word if im right so elevator music fits the name even if the design doesnt fit the name or the midi lmao.

  • @chiqi335
    @chiqi335 Рік тому

    I commented map 18 before lmao, time can't affect me
    5 maps before swiss cheese xD

  • @Ordon_
    @Ordon_ Рік тому

    Map 17, uploaded 17 hours ago
    nice

  • @eduardodiaz9942
    @eduardodiaz9942 Рік тому

    We all know for a fact Romero has great musical taste, which makes the fact he decided to use the most boring track of the whole history of Doom soundtracks twice for his Doom 2 contributions all the more mindboggling.

  • @dotcomgamingd5564
    @dotcomgamingd5564 Рік тому

    Ayy now we're back to the above 10 minute vids

  • @williamsmith666
    @williamsmith666 Рік тому

    It says something about a map when it needs the Nightmare difficulty to be interesting...

  • @eugeniosabater8449
    @eugeniosabater8449 2 місяці тому

    Last part looks kinda silly though!!!!!! Those weird shifting hallways.......and then a pretty standard exit!!!!!🙄Maybe a floor sky-portal or lava-portal with waterfalls would've been better!!! Do you agree Decino????

  • @DEdens1525
    @DEdens1525 Рік тому

    Pew pew pew.

  • @martinh4982
    @martinh4982 Рік тому +2

    I want to see this *without* the linedef skips :)

  • @freeformianyt6936
    @freeformianyt6936 9 місяців тому

    This stage was really frustrating

  • @SeveredLegs
    @SeveredLegs 13 днів тому

    I wonder why Id didn't even release a final version of Doom 1/2 with fixes to the stuck monsters and broken secrets, etc.

    • @decino
      @decino  13 днів тому +1

      Demo compatibility.

    • @SeveredLegs
      @SeveredLegs 13 днів тому +1

      @@decino didn't expect that! Makes sense.

  • @YeenMage
    @YeenMage Рік тому

    I guess you can call the toxic pool courtyard as....
    "Tenement Square"... *ba dum tss*
    Oh god my pun, I'll take myself out... Nothing happened here.. *ba dum tss*

  • @Lackooo84
    @Lackooo84 Рік тому

    Finally!