If there is a "hidden" speed cloud it's easy to lose them and I rather keep them to divert incoming DPS in angel spawns if needed. However, in the MTU scenario it makes more sense anyway.
@@LzAziraal wiki.eveuniversity.org/Abyssal_Deadspace The Tachyon Cloud (white): +300% Velocity (x4.0 velocity), -50% Inertia Modifier. ;-).. this doesn't always show up clearly in the room.
Just curious, with V skills, how many rolls do you need on average to get both crash and blue pill. At the moment I just use standard crash (T5). The angel room even in T5 can deliver a lot of damage if you get caught by a web, which can happen quite often, but you prefer hydras over crystals? I can't decide which would be best for T6 (never run one). I suppose time is a bigger issue so hydras. But then angel rooms, etc. so maybe I'll need better repping...
Usually around 2, but like everything with EVE it can sometimes be zero and sometimes like 5. Hydra's + the Abyss Battery/Shield Booster and the EM rig make that room pretty easy tbh. Just get out of clouds (except blue), disable AB and kill.
@@robbie_ hydras is the best, I use low on 1-5 and high on 6th slot, with ..5 on all the 7-10 slots. Ils about 2,5B but I can passe all you’ll facing. With synth blue and crash and pyro dbII. Also, that will push the price higher but, to put an ADC with 3 balistics (about 200-300M eatch to have +28% dps). I passe all the angels wave even with 5 cynabal in one pocket. Have to overload missiles rack at least on 2 target, and the shield hardener, but never activate the ADC until now. The all coast it’s about 6,5B but I do about 600M/hour. By the way, you have to know what you have to do and sometimes you have to leave 1 or 2 ex traction node to avoid to be stuck in the trace.
It depends on the effect but to lose a bad roll just clone jump to another / empty clone and back if you need too. Player Structures are the best for this, just be careful they don't get destroyed with your stuff inside.
Hello, thanks for the vidéo. Why don't you use drones t pop cans ?
If there is a "hidden" speed cloud it's easy to lose them and I rather keep them to divert incoming DPS in angel spawns if needed.
However, in the MTU scenario it makes more sense anyway.
@@2Kraeze Hidden speed cloud ? You mean the dark weather ?
@@LzAziraal wiki.eveuniversity.org/Abyssal_Deadspace
The Tachyon Cloud (white): +300% Velocity (x4.0 velocity), -50% Inertia Modifier. ;-).. this doesn't always show up clearly in the room.
Just curious, with V skills, how many rolls do you need on average to get both crash and blue pill. At the moment I just use standard crash (T5). The angel room even in T5 can deliver a lot of damage if you get caught by a web, which can happen quite often, but you prefer hydras over crystals? I can't decide which would be best for T6 (never run one). I suppose time is a bigger issue so hydras. But then angel rooms, etc. so maybe I'll need better repping...
Usually around 2, but like everything with EVE it can sometimes be zero and sometimes like 5.
Hydra's + the Abyss Battery/Shield Booster and the EM rig make that room pretty easy tbh. Just get out of clouds (except blue), disable AB and kill.
@@2Kraeze Ah, some modules are rolled. of course.
@@robbie_ by the way, I don’t use drugs anymore with T5, and only synth blue and crash (with pyro dbII) with T6.
@@robbie_ hydras is the best, I use low on 1-5 and high on 6th slot, with ..5 on all the 7-10 slots. Ils about 2,5B but I can passe all you’ll facing.
With synth blue and crash and pyro dbII.
Also, that will push the price higher but, to put an ADC with 3 balistics (about 200-300M eatch to have +28% dps).
I passe all the angels wave even with 5 cynabal in one pocket. Have to overload missiles rack at least on 2 target, and the shield hardener, but never activate the ADC until now.
The all coast it’s about 6,5B but I do about 600M/hour.
By the way, you have to know what you have to do and sometimes you have to leave 1 or 2 ex traction node to avoid to be stuck in the trace.
Hello, how do you deal with side effect when it's aplly to shield booster ?
It depends on the effect but to lose a bad roll just clone jump to another / empty clone and back if you need too. Player Structures are the best for this, just be careful they don't get destroyed with your stuff inside.