Well the only thing I can think of that makes this useful is that, even when the enemy have ragdoll cancel, they wouldn’t expect you to do the Kyoto combo. Thus they get comboed regardless, this actually happened when I used the Kyoto combo against my opponent and I knew they had ragdoll cancel.
When he is jumping over the river, he cannot be targeted by any ground attacking units. The Log and Earthquake will fail to damage a Hog Rider while he is jumping. Air troops can still attack him though, and the Inferno Tower and Inferno Dragon will continue to ramp up their damage. When countering the Hog Rider, using buildings would be your best bet. But be wary, as the offender will usually play around it with cards such as Earthquake. Air swarms such as Minion Horde can also help due to the Hog Rider's usual support cards not countering them. On the offender's side, a powerful move is to accompany him with an Earthquake, obliterating almost every building, and also grounded swarms. To a lesser extent, Lightning could also be used, retaining the same point of almost destroying every building while also crippling troops such as the Wizard or the Hunter. Using The Log to predict a Skeleton Army or even a Tombstone will let your Hog Rider keep most of his hitpoints and your opponent may not answer in time, letting your Hog Rider connect to the Tower. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the defender will likely try to counter it with a swarm. If this happens, the attacker should use a spell like Arrows to render the defender poetically defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A combo. Both units are fast but the Mini P.E.K.K.A does much more damage and does not attack only buildings so the Mini P.E.K.K.A can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, as the Mini P.E.K.K.A cannot handle swarms. They are also unable to target air troops, so the Minion Horde can stop this easily. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. A Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Use another card (such as a Cannon) to counter the Hog Rider if necessary. His fast movement speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower-hitpoint troops such as Goblins as he still has a fair amount of health. However, the Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path, due to his inability to target troops. Barbarians in particular can fully counter him without very strict timing on the defender's part, though they are vulnerable to spells. Swarm cards like Skeleton Army, Goblin Gang, and Minion Horde can also very easily counter him. Use this to your advantage by placing a bulky swarm killer in front of the Hog Rider (eg. Ice Golem, Valkyrie) so that the Hog Rider can transport the troop to the Tower faster and also get protection from swarms in return Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up small spell. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Elixir Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. It is obviously not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells, long-range troops, or simply waiting out the lifetime of the building are more effective. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks, called "cycle decks", shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next Hog Rider counter arrives in the opponent's card rotation. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement. He'll just be pulled. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the Arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the Arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
I tried to make a walmart version of kyoto and succeded First Forward Dash And Do 3 M1s Or Do Mini uppercut then catch the person with flowing water and then spam Lethal whirlind stream Then Spam hunters grasp and then 3m1s to a downslam
guys watch this video instead, its better and easier ua-cam.com/video/FEVPtr66BBs/v-deo.html
Yo thx for tip!
Tysm I can do it now with enough practice u earned a sub!
omg ty!
Bro the its so easy now I did it on first try thanks earned sub
thanks ill do that's ❤
Thank you bro iam gonna learn dat sometimes😂😂
Thank you bro I always wanted to do that
Extra sub for u :)
ty i learnt it very fast
Thank for explaining I was able to do it
underated
ty :D
Shift lock is not problem just if u here flash bang and side dash and use 2 u gonna got it just practice more times
TYYYYYYYY
You have earn a like for helping me bro😅
Wow
🎉
Thanks
THX
btw, now you dont even need to shiftlock. you just need to time it perfectly.
im more used to og ver but ill try this
God dawm I seriously searched this up for a reason 😅
That’s what I exactly do to do Kyoto thx tho
Thanks I've been trying to do kyoto combo for over Years you earned a sub 😊
Years?
I did it without this tutorial so i repeatedly used shiftlock. I can now only do it with shiftlock.
I wish the creator put the shiftlock button easier to use for mobile then kyoto will be easy as heck
After that spam jump while lethai and skill 3
Frizea doing the kyoto combo
I do that in 5 times becouse when i was in 2v2 duels i though i can't but i believe in my self so i did it
Wow! I can finally do a useless flashy combo that does the same damage as a normal garou combo! Thanks!
it kinda does less damage lol
@@norb_official that makes it even more useless 😭
@@spikeytortle595 i know its not that useful its just flashy to show off
Well the only thing I can think of that makes this useful is that, even when the enemy have ragdoll cancel, they wouldn’t expect you to do the Kyoto combo. Thus they get comboed regardless, this actually happened when I used the Kyoto combo against my opponent and I knew they had ragdoll cancel.
Make your vids full screen
I upload on mobile too
idk how to make them fullscreen i think its the size of my ipad
@@norb_official I have one too
@@norb_official I’ll teach you
@@norb_official I made the video ;)
Why does the guy sound like mr hippo from FNAF
you got a good combo i can do that too
YOO OMG THANK YOU SO MUCH FOR THIS GUIDE I WIN EVERY MATCH IN 1V1 NOW THXX
There are 2 more to do kyoto but mobile cannot do:
1. Walk to do kyoto
2. Shift lock kyoto
bro what you mean shift lock can’t do kyoto combo
@@zenitsu3274lol
How I mastered it: I use the dummy and I use flowing water to hunter grasp, I tried it on a player, I was so happy when I hit it
God Damm that voice is killing me 💀
If that works, I’ll literally die
I’m watching bc I play on mobile
When he is jumping over the river, he cannot be targeted by any ground attacking units. The Log and Earthquake will fail to damage a Hog Rider while he is jumping. Air troops can still attack him though, and the Inferno Tower and Inferno Dragon will continue to ramp up their damage.
When countering the Hog Rider, using buildings would be your best bet. But be wary, as the offender will usually play around it with cards such as Earthquake. Air swarms such as Minion Horde can also help due to the Hog Rider's usual support cards not countering them.
On the offender's side, a powerful move is to accompany him with an Earthquake, obliterating almost every building, and also grounded swarms. To a lesser extent, Lightning could also be used, retaining the same point of almost destroying every building while also crippling troops such as the Wizard or the Hunter.
Using The Log to predict a Skeleton Army or even a Tombstone will let your Hog Rider keep most of his hitpoints and your opponent may not answer in time, letting your Hog Rider connect to the Tower.
The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the defender will likely try to counter it with a swarm. If this happens, the attacker should use a spell like Arrows to render the defender poetically defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A combo. Both units are fast but the Mini P.E.K.K.A does much more damage and does not attack only buildings so the Mini P.E.K.K.A can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, as the Mini P.E.K.K.A cannot handle swarms. They are also unable to target air troops, so the Minion Horde can stop this easily.
A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage.
A Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Use another card (such as a Cannon) to counter the Hog Rider if necessary.
His fast movement speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower-hitpoint troops such as Goblins as he still has a fair amount of health. However, the Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path, due to his inability to target troops. Barbarians in particular can fully counter him without very strict timing on the defender's part, though they are vulnerable to spells. Swarm cards like Skeleton Army, Goblin Gang, and Minion Horde can also very easily counter him.
Use this to your advantage by placing a bulky swarm killer in front of the Hog Rider (eg. Ice Golem, Valkyrie) so that the Hog Rider can transport the troop to the Tower faster and also get protection from swarms in return
Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up small spell.
Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Elixir Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
It is obviously not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells, long-range troops, or simply waiting out the lifetime of the building are more effective.
In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks, called "cycle decks", shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next Hog Rider counter arrives in the opponent's card rotation.
When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
Passive buildings such as spawners have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement. He'll just be pulled.
Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the Arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the Arena, and vice versa.
They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
what kind of essay is this buddy
copy and paste
bro what
Blud play clash of clan
this shit is harder to do than regular one☠️
I find this version easier, sorry if this wasn’t helpful
@@norb_officialu said do shiftlock right after flowing water final punch but i cant do that right
Yeah, I’m not opening menus while in a combo just to turn shiftlock on and off in a real match.
@@Tay10rd ye
No one is gonna go mid fight to press shiftlock
I do as a 4k+ player
I turn off shiftlock, so instead of doing sidedash, it does normal dash
Me too bro
That’s why I suggested shiftlock not to be in settings and just a regular button, for the mobile.
Yes it’s so annoying
New iwil try it if me do kiato combo iwil sup and like❤
Is easy ringth?
Me playing in phone issue:yea ITS impossible 💀💀💀🗿
first its more hard second that aint even kyoto combo thats just doing 2 moves 💀
PC pro players don't understand the pain and difficulty in mobile
I dont really need it but thanks i know to do it on shift
Bro's sound is slenders💀💀💀💀
Ye well I do it the hard way, which is flowers water look right quickly side dash lethal whirlwind, and it works perfectly fine.
that’s not rlly the hard way I just made this vid a bit ago and I made a new tutorial on the way ur describing it
@@norb_official ok
Why does the voice changer sound like spongebob
How to side dash no with shift look?
Nice spongebob sound
You don’t need the shiftlock thing
Mfs that has lock shiftlock in mobile:
lol the ai voice sound like a goblin haha
Yes it's more hard but if u do the normal u can get some chat
that’s more harder in mobile.
yes it is
it probably is, but I honestly find it easier to do this version for some reason :/
@@norb_official now kyoto’s combo for me its easy and i nearly master’d it
It's harder
Bro so bad he cant do it on mobile
My fingers can’t work like that :/
I DID IT!!!!!!!
The videos I watch didn't even you shift lock
I CAN’T DO SHIFTLOCK SO EASILY LIKE THAT
Bro do with shift lock it’s better
Can u plz train me day 1
how many kills do u have
@@norb_official in my ult I have 24
@@Gxel4fd send a freind request and tell me ur user mines nbrbroblox14
As a 4k+ kills player, i can comfirm that it is medium to do 👍
Yea because I have 7k kills and still can't do it 😅
I did kyoto without ehiftlock i didnt even enable shiftlock
now u aint doing that in a real fight tho
I did 5 Kyoto’s in 1 day without doing this I’m mobile to
you don’t need to unable shift lock keep it on 😂
I know, I didn’t realize there was an easier way to do it when I made this vid but I made an updated version which is a lot easier
Bro i cant even do it in my tablet
How do y’all do it it’s to hard
This is not easy this hard
I do not do it like that i just see what happens and THEN i got it and i did kyoto😊😊😊
I tried to make a walmart version of kyoto and succeded
First Forward Dash And Do 3 M1s Or Do Mini uppercut then catch the person with flowing water and then spam Lethal whirlind stream Then Spam hunters grasp and then 3m1s to a downslam
yeah that usually works when the other person has high ping
Thats easy for me cuz i alr mastered four fingers on strongest battle ground
I usually keep Shiftlock on but meh
Nice tip thingyayyyyyayayayaywywyshsushnsshxhsnshud
I don’t own a shift lock
In new update of Christmas it is easy
I did it withshift lock >:D
BRO THIS IS TOO HARD
I DID IT BUT THEN I NEVER DID IT AGAIN
Where did you do it in dummy?
Actually its not easy you have to know your opponents ping to do it but it is easy and i did it hundreds of times
It not hard
Just hold walk to right and use your index finger and middle finger press dash and skill 2
Did it with shift lock it just takes practice
same
Tbh it kinda looks easier to do
idk if it is or not it depends on the player
Bro that’s so easy I can do without shiftlock (well sorry for being flex) 😂
same
Or u can just do it in shift lock
yeah
Creepy voice
Me play in iPhone 6...
For sum reason it did not help me at all
you sure this is how to do kyoto where is your key side dashes to do the kyoto combo exactly lol
Bro its more ez with shiftlock 💀
His frined is just lagy
Ik that
Bro I do Kyoto on npc on mobile😐
I’m mobile, just do a easier combo, BEACUSE AINT TO WAY IM GUNNQ WIP OUT THE SETTINGS MID COMBO
bruh you can only do that in players thats why it looks to easy (try on a dummy you will fail)
Its so hard..
What is the voice it sounds like a old woman lol😂
its a random voice a found on capcut
It’s not Kyoto.