Nice & Easy to follow right up to the point where you delete the BSDF at 7.12 sec then it all goes to pot - cant follow from there - not sure if this is your audio out of sync with the edit - but you havent group anything yet for the second time & you dont appear to be working inside the ashphalt group so not sure why your setting it up then deleting - very confusing & it breaks my setup from this point out.... care to eleborate on what's going on here ?
please explain further i am very confused passed that point and the water will not go shiny or what the word is for it it just stays white unlike urs when u said after adding a hdir @@baeac
Nice tutorial. My only suggestion is to go slower on certain parts of the video. Sometimes you click off of things so fast I practically have to freeze frame the video
Nice video, but at 3:11, I noticed that you cut the video and added "normal" to "Asphalt". Later in the video, you changed the duplicate's normal value to 0.2, but I can't figure out how to add "normal" and I think it is what's causing my road to appear rough. Could you tell me how you added it?
How do you enable the hdri, when I check the physical atmosphere add on it still does not reflect on the musgrave textures and ends up looking like clouds on the road rather than water?
at 7:25 I don't have the option to change the color on both my asphalt bsdf's I'm confused? I don't know if it's because I'm on 4.2 and somethings changed or if i messed up early on.
very easy tutorial thanks
Genius method, thank you for the helpful video!
this was neat, thanks
amazing content!!! amazing how quick u show how to group and use the important values outside the group!!
Nice & Easy to follow right up to the point where you delete the BSDF at 7.12 sec then it all goes to pot - cant follow from there - not sure if this is your audio out of sync with the edit - but you havent group anything yet for the second time & you dont appear to be working inside the ashphalt group so not sure why your setting it up then deleting - very confusing & it breaks my setup from this point out.... care to eleborate on what's going on here ?
i forgot to edit out the part where i add the principled bsdf! sorry,, just duplicate the asphalt nodegroup with shift + d and use that
please explain further i am very confused passed that point and the water will not go shiny or what the word is for it it just stays white unlike urs when u said after adding a hdir @@baeac
try setting the water principled bsdf to black and see if that works@@ashtonhampson101
Dude! the best way i found on Youtubr!
Nice tutorial. My only suggestion is to go slower on certain parts of the video. Sometimes you click off of things so fast I practically have to freeze frame the video
Thanks for the tip!
Nice video, but at 3:11, I noticed that you cut the video and added "normal" to "Asphalt". Later in the video, you changed the duplicate's normal value to 0.2, but I can't figure out how to add "normal" and I think it is what's causing my road to appear rough. Could you tell me how you added it?
I am using 4.2 but I do not know how I can add the hdri reflection what I see on ur asphalt as water.
It has been integrated as noise texture just search as noise texture
my computer could render smoke and fire good but couldnt render a plane as fast. it just froze 💀
How do you enable the hdri, when I check the physical atmosphere add on it still does not reflect on the musgrave textures and ends up looking like clouds on the road rather than water?
did u fix it?
3:59 HOW???
You can duplicate by hitting Shift + D
Would like to have double full line in the middle, do i just do that using the color ramp?
yeah you can do that with the colorramp node!
at 7:25 I don't have the option to change the color on both my asphalt bsdf's I'm confused? I don't know if it's because I'm on 4.2 and somethings changed or if i messed up early on.
8:20 how did you get the water texture, thank you
Just a musgrave texture into the bump!