I absolutely love this video. It feels super honest, it is very informative, I get the feeling that you know what you're talking about. I miss reviews such as yours. I didn't feel like watching a review online, but rather like listening to a friend, who shares my passion for games. PLEASE do more reviews.
I love your honest opinion review! Refreshing to see. I think it’s hard to get any support from publishers with this style but I hope you can continue to release videos. This was really useful to me as I really want a good VTM board game.
My group got crushed in the second chapter. That really frustrated them and we even thought we didn’t insertando the rules. Too bad, it’s gathering dust now.
I’m sorry to hear you didn’t like this game. I’m about 20+ hours into it and I’m loving it. I agree that the writing should’ve been cut by about 20-30%. But the writing overall is really good. There are so many possibilities and branching paths - way more than Tainted Grail (which I also completed, and enjoyed). It is also not as grindy as TG. Plus I’m also a huge V:TM fan so I’m delighted there is a game set in this world and rules set. As for the skill checks, I just roll dice based on the number of dots (no auto-successes); it’s better this way as it’s more exciting and you have a higher chance of failing. Campaign games like this often benefit from some house-ruling.
I have looking for reviews for this game for some time now. This is by far the greatest one. Granted there aint lots of reviews... You bring up points that I haven't even thought about but will now. Your criticismen of the writing is spot on! Thanks for a great review!
I totally agree with your review! We played a few evenings and as of yesterday, we just gave up, the writing, choices and impact, railroading and most of all, the amount of errata is just to much. This was another bad Kickstarter and it is very obvious they never played their own game.
I just ordered Chapters on sale for only $50 Canadian. At that price i ordered it before watching any reviews, and have been trying to learn what to expect. Im curious to know if your thoughts would have been different now considering there is the free web app to use instead of all the little booklets that also integrates all the errata. Thanks for the review. I enjoyed your take on the game.
Heyoo. $50CAD is a good price for a massive game. I haven't tried the app out as I sold my copy immediately after making the video. I suspect the app helps a decent amount. It depends if they've taken the opportunity to edit the prose any. If they have, then it might well have scooched over the line into being actually good. See how you feel when it shows 🎉
I got my copy for 20$ CAD in the mail, I figure at that price I don't might rolling the dice and trying it out. Worst case I just sell it cheap or give it to a friend who might have a good time with it.
Damn that's a lot of game for that price. Good find! I emailed Flyos to ask about the writing problems and they said they were working on the text some. They said I should let them know any specific concerns and I was kinda in two minds as to what to reply to that because my specific concerns are 'you need to do a professional edit on literally all of this' which seems... Blunt. I dunno
Yeah I think you're right about the game, I just wonder how fair it is to expect such a high quality from it. It's Flyos' first game in this style and size, there were obvious problems with development and while it does seem like they hired ('invited', whatever that means) somewhat experienced writers, they don't have a narrative background. Those are excuses, so I do agree the game should be better but it seems like the same problems plague so many big narrative games. I wonder if creators are designing for an audience that doesn't know the difference between good and bad writing and game design and don't care. The few standouts that don't fall into this pit, like the Awaken Realms games you mentioned, are because they do have a powerhouse between Marcin's game design and Krzysztof's writing, who's an accomplished author already. If you're up for some boss battlers with narrative sprinkled in between I suggest Oathsworn and Aeon Tresspass, I'd love to hear your thoughts on those too sometime
I didn't get oathsworn because it seemed as if the gameplay was mostly boss fights and that's not my sort of thing. I don't think I've done aeons end trespass but just did aeons end legacy 2 which was super fun. The clank legacy storyline was really good. Gloomhavens is pretty neat too, but neither has the story as the main selling point. So, you're right in that it may be harsh to come down so hard on flyos given that it was their first time making something like this, but honestly, as someone who has made all the writing mistakes they made in Chapters, I think they should have done some smaller projects trying out the idea first to see how they found it. I suspect they pitched Chapters to White Wolf without expecting to get accepted and then had to scramble to pull the thing together, trying to learn a load of writing and game design skills as they went.
@@disposable157 Thanks for your thoughts. Flyos should have done better given the gravity of the narrative, I agree. Oathsworn is a boss battler mechanically but 50% of the gameplay is a narrative adventure before you battle. There's a great example of the writing and VO here ua-cam.com/video/wsejjqjI_GE/v-deo.htmlsi=vZVyX3Ffhw6WmnJi I just bring it up because there's so few stand out examples in a sea of games. Just to be clear, Aeon Trespass: Odyssey which is also a boss battler at heart but with an overworld adventure wrapper has no voice over but from what I'm told a fairly decent narrative (It's on my shelf, waiting play)
@@cheesedanishable ooo that's a really good point I hadn't thought of it like that. I always thought of aeons end as just a deck builder and didn't consider that yes, it's also a boss battler. Brains. Thanks!
@@disposable157No. The current IP holders for White Wolf are greedy idiots. I truly believe they get a kick out of hustling fools from their money and that’s it. Flyos might not be Paradox but they aren’t the original creators either. They are another Disney to Star Wars. Cash grabbing connected to an unnecessary political agenda.
Great review. So many reviews these days are going waaay to deep into just describing the rules, or some part of them, which until you actually play something yourself and experience how said rules mash together, is a useless information, while this gave (admittedly subjective) feelings, that can be understood easily. Admittedly a slight lack of structure, with some points a bit too overdragged, some very underdescribed (20min writing analysis vs ~ a minute on the combat system being not great); but honestly, x1.25 speed and overall a really fantastic review. I'm very keen to learn if you think the new 'Definitive Edition' currently on KS for another day or two, which offers a digital edition (all the chapter booklets and the storybook are in an app, but you still get all the remaining components in a physical form), might make things a bit better? Although, I suppose since your criticism is focused largely on the writing and to a slightly smaller extent on the combat/investigation mechanics, which I don't imagine would have been improved on in the new edition (?), your opinion would remain largely unchanged. Would love to see more board game reviews from you, especially interested in learning your fuller thoughts on ISS Vanguard, since you were quite positive on that, and I am considering it, but not sure if I'd actually enjoy it personally.
Well this was a lovely comment. Thanks, I'll put ISS Vanguard on my list. I can probably do something with that. The definitive edition... Sorry I missed the deadline. I don't check my comments much. So, if any game would really benefit from a second edition, it's VTM: chapters. If they take care of the quality of life features, edit their damn stories, and make the game a little less faffy, it could genuinely be a 9/10 game. The thing is, I just don't trust Flyos to be able to pull it off. They've demonstrated they don't really know how to complete this sort of project. however, that's the sort of situation that can definitely change. I'd recommend avoiding any crowd funders from Flyos and seeing what the new edition of the game is like when it's ready.
This is a great review - thank you! The issues you mention seem annoying, but I don't think they would bother me (famous last words). I really like the setting too, so might be able to look past a lot of it. In sum, I'm likely backing this current Kickstarter campaign...just hope they deliver all okay. It's also interesting to see the perspective of a writer (and I presume a very well read person) on the writing, as it seemed totally fine to me! 😄 It made me really think I should probably read more good books!!!
You should engage with whatever the h*ck sort of art you find enjoyable, damn it! But yes, if you don't mind the writing it's probably worth a try. I'd only advise caution with Flyos and crowdfunding as they've demonstrated they're not great at running that whole side of things, so the price might suddenly spike when it's time to pay for shipping. Who can say, they might have sorted that side of their operation out by the time they get to the current campaign...
I'm at the point about the glove. I'm not familiar with the game mechanics, but are there items you collect/use with a "clothing slot"? Because that would be a reason for the glove to be called "clothing" at one point. If nothing of the sort exists in the game then I agree.
Yeah, everything which has happened since my video as well has revealed Flyos as a company which just... Has no idea what they're doing ua-cam.com/video/Zyyypv6WlOE/v-deo.htmlsi=vzoMXUcThdyZRt83
Just adding my own comment, as one of the people who played this game with Mike. I enjoyed the prologues, as introductions to the characters and mechanics, but the story itself felt so much like a bad Choose Your Own Adventure story, or Telltale computer game, where you click on all the relevant clues to progress (which works well through the abstraction and great visuals/voice acting of a computer game, less as a GM-less RPG simulation). Granted, some of it is down to the limitations of having a book trying to account for all the things a GM might allow or, importantly, elaborate on/clarify. A certain degree of railroading down certain investigative routes is kind of necessary. But the vibe was definitely more World of Darkness computer game and not World of Darkness tabletop RPG, or the moody vampire TV shows or films that it emulated. There's little build up of mood. The first chapter, in a park, where you've been sent to find the bad guys and clear a park of innocent bystanders, has the bad guys doing a bad thing in plain sight - apparently - of the bystanders, but the story has you just 'click' on encounters with the bystanders to deal with them one at a time before confronting the obvious bad guys. The random couple who stick their heads in a door of an apartment is another moment of dissonance where, having established people are living in a run down block suggests two of them will approach a broken into an apartment and cheerfully chat to the strangers inside. Now, I've played some World of Darkness choose your own adventure style games before, both on paper and on screen, and they've been good, although admittedly a solo game when you have the POV of one specific character can be a lot more railroady without breaking immersion, as you tend to be playing true to that one character. But Chapters has issues that feel like they're not just issues of POV - they just feel like there's clunky exposition, attempts to set up drama where, as the reader you can anticipate well in advance what will happen but are forced to 'react' like it's a shock and something that couldn't have been prevented (the Etienne section mentioned in the video, for example, where it was obvious that the character was going to throw themselves out of the window). Still, as Mike points out, if you've played through these sections/heard the narration in this video and liked the story as a means to get you from one point of game play/puzzle solving to the next, that's fine, and you may well enjoy the game. However, I think our group played the game the opposite way, navigating the mechanics in order to get to a fun and engaging storyline, and it just felt like it was World of Darkness window dressing, with little of the intrigue and drama of a proper game of Vampire (or, indeed, the great fluff for the storyline).
Thanks a lot, I really appreciate your kind words. Generally speaking my brain is too broken to do things like this on the reg. Even in this video, where I was relatively coherent, my points were still super scattershot. Still, I appreciate the lovely comment 💚
I'm 7 minutes in to the video, really enjoying it. You are obviously a smart guy, and when you say you are getting distracted, if you did not mention it no one would notice :)
"This game is bad" Oh cool, a review that hasn't been paid for, I can't wait to hear this guys opinions "Fall of London is one of the best campaigns I have ever played" OK...now I'm not so sure, because it sounds like you're saying one of the worst books (possibly _the_ worst book) in the V5 line is the best book in the line.
Oh yeah, totally. I love that thing. I've seen a few comments like yours saying it's terrible. Can you expand on that any? I'm interested. Genuinely, though, this is why I spent a bunch of time at the start of the review talking about what I like and don't like, as that allows you to gauge whether your opinion would match mine
I too love V5 and have played the game off and on since 92. I also think Chapters is garbage. 4 vampires got destroyed by the 4 ghouls easily in the first post-prelude encounter. The vampires can take 4 or 6 damage depending on their physical attribute but the enemies (ghouls) can take 9 each? They also do more damage? I kickstarted it, excited by the premise of an RPG and a loyalty to the brand. It took me months to play it and now I regret buying it.
Well they were going for this 'chapters' thing, and so putting each chapter in one booklet was quite neat and self contained... But yeah I really don't think it was a good idea. It's telling that I've not seen another studio try the same idea, everyone's just stuck with having a big book, so far as I've seen
Because the writing was so fundamentally bad it demonstrated that the writers had no idea what they were doing. You can try and build an amazing house but if you have no idea how to use your tools you're going to build a disaster stack of bricks and badly mixed cement
Don't really understand your problems with Tainted Grail, and you definitely are not two of a few people who have completed a campaign - it's been played massively around the world. Maybe a bit too complex for you, but our group of three good (but not brilliant) gamers finished Fall of Avalon quite easily, we even hardened the rules half way through when it got a bit too easy as we wanted to keep the challenge - and the story is very complex so you can play it more than once, and so it is rich. So it appears you have a very black or white view on games and if it doesn't hit you well then straight away it gets a poor rating. So not too sure how much notice I should take of your review.
My problem with tainted grail was that it was grindy as heck. And yes, I know many people have finished the game. I was making a joke. The game has a reputation for people enjoying it for the first few chapters and then dropping off due to the grind. Like... At the end I recommend people play it. I say all this at 43:33 wait I just realized you didn't watch the video and decided to leave a comment after not liking a joke. Never mind, carry on
Another overhyped, overhyped kickstarter project. I can't wait for this bubble to burst. Companies have no desire to release a decent product because they know nerds will throw money at anything.
I think this is completely untrue. A good half of the games I've loved from the last ten years have been kickstarters. Loads of Kickstarters are crap, but most games published through traditional means are crap
I find your critics partially weird. I totally agree that the combat system is not the best and that the game is overproduced. Storage could be better, but at least as you mentioned they provided online a solution for that. But that you dislike the game because of the writing in two aspects (‚run-down ambiance‘ and ‚repetitive/long-winded descriptions‘) is strange for me because 1. those seem very personal dislikes of you and 2. have little to do with the ‚game‘ itself. It is called ‚rpg in a box‘ but nonetheless is NOT an rpg as D&D or V5 but a board game in the end. Furthermore you criticize the long-windendes of the writing but it takes you about 20 min. to complain about just that. Which I myself found too long-winded. ;) As you can imagine I like the game so far, but I am not yet very deep into the campaign. It is by far not perfect (I am most annoyed about the endless errors in the rules/cards/book), Awaken Realms have way more experience when it comes to creating (campaign) games, but V:TMC has its own appeal.
Hiya! For me, personally, if the writing isn't good in VTM:C, then there's absolutely no point in plaing it, because there are much better games out there. Even Vampire: The Masquerade: Heritage was a better board game and that thing had serious problems too. Glad you're enjoying the game, though. You get a lot more out of enjoying it than I did out of not enjoying it.
With all your literary prowess one would think that you’d take some time to learn the real OG definition of fascism before it was changed to suit left wing ideology. Otherwise - I appreciate your perspective on the game. Everything you have stated actually sounds pretty badass - sounds like you are extremely sensitive to bad writing. Sorry it ruined your enjoyment. Thanks for your thoughts.
I absolutely love this video. It feels super honest, it is very informative, I get the feeling that you know what you're talking about. I miss reviews such as yours. I didn't feel like watching a review online, but rather like listening to a friend, who shares my passion for games. PLEASE do more reviews.
Well this is possibly the nicest comment I've ever recieved, thanks!
play game yourself this is not honest it one way opinion
I love your honest opinion review! Refreshing to see. I think it’s hard to get any support from publishers with this style but I hope you can continue to release videos.
This was really useful to me as I really want a good VTM board game.
Thanks! Yeah I should really do one on the Witcher game as I've actually played that now...
My wife, buddy and I finished TG! We modded some rules to manage it less grindy. It’s the best story in a game I’ve experienced.
Eyyy there are two of us!
It's good, right? I was tempted by the sequel but have so many other games to play...
My group got crushed in the second chapter. That really frustrated them and we even thought we didn’t insertando the rules. Too bad, it’s gathering dust now.
I’m sorry to hear you didn’t like this game. I’m about 20+ hours into it and I’m loving it. I agree that the writing should’ve been cut by about 20-30%. But the writing overall is really good. There are so many possibilities and branching paths - way more than Tainted Grail (which I also completed, and enjoyed). It is also not as grindy as TG. Plus I’m also a huge V:TM fan so I’m delighted there is a game set in this world and rules set. As for the skill checks, I just roll dice based on the number of dots (no auto-successes); it’s better this way as it’s more exciting and you have a higher chance of failing. Campaign games like this often benefit from some house-ruling.
I have looking for reviews for this game for some time now. This is by far the greatest one. Granted there aint lots of reviews... You bring up points that I haven't even thought about but will now. Your criticismen of the writing is spot on! Thanks for a great review!
I totally agree with your review! We played a few evenings and as of yesterday, we just gave up, the writing, choices and impact, railroading and most of all, the amount of errata is just to much. This was another bad Kickstarter and it is very obvious they never played their own game.
I just ordered Chapters on sale for only $50 Canadian. At that price i ordered it before watching any reviews, and have been trying to learn what to expect.
Im curious to know if your thoughts would have been different now considering there is the free web app to use instead of all the little booklets that also integrates all the errata.
Thanks for the review. I enjoyed your take on the game.
Heyoo. $50CAD is a good price for a massive game. I haven't tried the app out as I sold my copy immediately after making the video. I suspect the app helps a decent amount. It depends if they've taken the opportunity to edit the prose any. If they have, then it might well have scooched over the line into being actually good. See how you feel when it shows 🎉
I got my copy for 20$ CAD in the mail, I figure at that price I don't might rolling the dice and trying it out. Worst case I just sell it cheap or give it to a friend who might have a good time with it.
Damn that's a lot of game for that price. Good find!
I emailed Flyos to ask about the writing problems and they said they were working on the text some. They said I should let them know any specific concerns and I was kinda in two minds as to what to reply to that because my specific concerns are 'you need to do a professional edit on literally all of this' which seems... Blunt. I dunno
Yeah I think you're right about the game, I just wonder how fair it is to expect such a high quality from it. It's Flyos' first game in this style and size, there were obvious problems with development and while it does seem like they hired ('invited', whatever that means) somewhat experienced writers, they don't have a narrative background. Those are excuses, so I do agree the game should be better but it seems like the same problems plague so many big narrative games. I wonder if creators are designing for an audience that doesn't know the difference between good and bad writing and game design and don't care. The few standouts that don't fall into this pit, like the Awaken Realms games you mentioned, are because they do have a powerhouse between Marcin's game design and Krzysztof's writing, who's an accomplished author already. If you're up for some boss battlers with narrative sprinkled in between I suggest Oathsworn and Aeon Tresspass, I'd love to hear your thoughts on those too sometime
I didn't get oathsworn because it seemed as if the gameplay was mostly boss fights and that's not my sort of thing. I don't think I've done aeons end trespass but just did aeons end legacy 2 which was super fun. The clank legacy storyline was really good. Gloomhavens is pretty neat too, but neither has the story as the main selling point.
So, you're right in that it may be harsh to come down so hard on flyos given that it was their first time making something like this, but honestly, as someone who has made all the writing mistakes they made in Chapters, I think they should have done some smaller projects trying out the idea first to see how they found it.
I suspect they pitched Chapters to White Wolf without expecting to get accepted and then had to scramble to pull the thing together, trying to learn a load of writing and game design skills as they went.
@@disposable157 Thanks for your thoughts. Flyos should have done better given the gravity of the narrative, I agree. Oathsworn is a boss battler mechanically but 50% of the gameplay is a narrative adventure before you battle. There's a great example of the writing and VO here ua-cam.com/video/wsejjqjI_GE/v-deo.htmlsi=vZVyX3Ffhw6WmnJi
I just bring it up because there's so few stand out examples in a sea of games. Just to be clear, Aeon Trespass: Odyssey which is also a boss battler at heart but with an overworld adventure wrapper has no voice over but from what I'm told a fairly decent narrative (It's on my shelf, waiting play)
@@cheesedanishable ooo that's a really good point I hadn't thought of it like that. I always thought of aeons end as just a deck builder and didn't consider that yes, it's also a boss battler. Brains. Thanks!
@@disposable157No. The current IP holders for White Wolf are greedy idiots. I truly believe they get a kick out of hustling fools from their money and that’s it.
Flyos might not be Paradox but they aren’t the original creators either. They are another Disney to Star Wars. Cash grabbing connected to an unnecessary political agenda.
@@cheesedanishable Tiny update, I wound up getting oathsworn but I haven't played it yet 💙
Great review. So many reviews these days are going waaay to deep into just describing the rules, or some part of them, which until you actually play something yourself and experience how said rules mash together, is a useless information, while this gave (admittedly subjective) feelings, that can be understood easily. Admittedly a slight lack of structure, with some points a bit too overdragged, some very underdescribed (20min writing analysis vs ~ a minute on the combat system being not great); but honestly, x1.25 speed and overall a really fantastic review.
I'm very keen to learn if you think the new 'Definitive Edition' currently on KS for another day or two, which offers a digital edition (all the chapter booklets and the storybook are in an app, but you still get all the remaining components in a physical form), might make things a bit better? Although, I suppose since your criticism is focused largely on the writing and to a slightly smaller extent on the combat/investigation mechanics, which I don't imagine would have been improved on in the new edition (?), your opinion would remain largely unchanged.
Would love to see more board game reviews from you, especially interested in learning your fuller thoughts on ISS Vanguard, since you were quite positive on that, and I am considering it, but not sure if I'd actually enjoy it personally.
Well this was a lovely comment. Thanks, I'll put ISS Vanguard on my list. I can probably do something with that.
The definitive edition... Sorry I missed the deadline. I don't check my comments much.
So, if any game would really benefit from a second edition, it's VTM: chapters. If they take care of the quality of life features, edit their damn stories, and make the game a little less faffy, it could genuinely be a 9/10 game. The thing is, I just don't trust Flyos to be able to pull it off. They've demonstrated they don't really know how to complete this sort of project. however, that's the sort of situation that can definitely change. I'd recommend avoiding any crowd funders from Flyos and seeing what the new edition of the game is like when it's ready.
This is a great review - thank you! The issues you mention seem annoying, but I don't think they would bother me (famous last words). I really like the setting too, so might be able to look past a lot of it. In sum, I'm likely backing this current Kickstarter campaign...just hope they deliver all okay.
It's also interesting to see the perspective of a writer (and I presume a very well read person) on the writing, as it seemed totally fine to me! 😄 It made me really think I should probably read more good books!!!
You should engage with whatever the h*ck sort of art you find enjoyable, damn it!
But yes, if you don't mind the writing it's probably worth a try. I'd only advise caution with Flyos and crowdfunding as they've demonstrated they're not great at running that whole side of things, so the price might suddenly spike when it's time to pay for shipping. Who can say, they might have sorted that side of their operation out by the time they get to the current campaign...
I'm at the point about the glove. I'm not familiar with the game mechanics, but are there items you collect/use with a "clothing slot"? Because that would be a reason for the glove to be called "clothing" at one point. If nothing of the sort exists in the game then I agree.
Hiya,
There are items which your characters can gain and take with them, but the glove isn't one of them.
Great review. I came close to backing it but a couple of turn-offs made me hard pass, but sooooooo glad I did now.
Yeah, everything which has happened since my video as well has revealed Flyos as a company which just... Has no idea what they're doing
ua-cam.com/video/Zyyypv6WlOE/v-deo.htmlsi=vzoMXUcThdyZRt83
Just adding my own comment, as one of the people who played this game with Mike. I enjoyed the prologues, as introductions to the characters and mechanics, but the story itself felt so much like a bad Choose Your Own Adventure story, or Telltale computer game, where you click on all the relevant clues to progress (which works well through the abstraction and great visuals/voice acting of a computer game, less as a GM-less RPG simulation). Granted, some of it is down to the limitations of having a book trying to account for all the things a GM might allow or, importantly, elaborate on/clarify. A certain degree of railroading down certain investigative routes is kind of necessary. But the vibe was definitely more World of Darkness computer game and not World of Darkness tabletop RPG, or the moody vampire TV shows or films that it emulated. There's little build up of mood. The first chapter, in a park, where you've been sent to find the bad guys and clear a park of innocent bystanders, has the bad guys doing a bad thing in plain sight - apparently - of the bystanders, but the story has you just 'click' on encounters with the bystanders to deal with them one at a time before confronting the obvious bad guys. The random couple who stick their heads in a door of an apartment is another moment of dissonance where, having established people are living in a run down block suggests two of them will approach a broken into an apartment and cheerfully chat to the strangers inside. Now, I've played some World of Darkness choose your own adventure style games before, both on paper and on screen, and they've been good, although admittedly a solo game when you have the POV of one specific character can be a lot more railroady without breaking immersion, as you tend to be playing true to that one character. But Chapters has issues that feel like they're not just issues of POV - they just feel like there's clunky exposition, attempts to set up drama where, as the reader you can anticipate well in advance what will happen but are forced to 'react' like it's a shock and something that couldn't have been prevented (the Etienne section mentioned in the video, for example, where it was obvious that the character was going to throw themselves out of the window).
Still, as Mike points out, if you've played through these sections/heard the narration in this video and liked the story as a means to get you from one point of game play/puzzle solving to the next, that's fine, and you may well enjoy the game. However, I think our group played the game the opposite way, navigating the mechanics in order to get to a fun and engaging storyline, and it just felt like it was World of Darkness window dressing, with little of the intrigue and drama of a proper game of Vampire (or, indeed, the great fluff for the storyline).
Great review/opinion video! You should review more games! Very helpful and honest man. Thanks!
Thanks a lot, I really appreciate your kind words. Generally speaking my brain is too broken to do things like this on the reg. Even in this video, where I was relatively coherent, my points were still super scattershot. Still, I appreciate the lovely comment 💚
Thanks
I'm 7 minutes in to the video, really enjoying it.
You are obviously a smart guy, and when you say you are getting distracted, if you did not mention it no one would notice :)
"This game is bad"
Oh cool, a review that hasn't been paid for, I can't wait to hear this guys opinions
"Fall of London is one of the best campaigns I have ever played"
OK...now I'm not so sure, because it sounds like you're saying one of the worst books (possibly _the_ worst book) in the V5 line is the best book in the line.
Oh yeah, totally. I love that thing. I've seen a few comments like yours saying it's terrible. Can you expand on that any? I'm interested.
Genuinely, though, this is why I spent a bunch of time at the start of the review talking about what I like and don't like, as that allows you to gauge whether your opinion would match mine
I too love V5 and have played the game off and on since 92. I also think Chapters is garbage. 4 vampires got destroyed by the 4 ghouls easily in the first post-prelude encounter. The vampires can take 4 or 6 damage depending on their physical attribute but the enemies (ghouls) can take 9 each? They also do more damage? I kickstarted it, excited by the premise of an RPG and a loyalty to the brand. It took me months to play it and now I regret buying it.
Brilliant review good On ya!
I was also flabbergasted by all those small booklets and wondered why they didnt just made it one book sheesh.
Well they were going for this 'chapters' thing, and so putting each chapter in one booklet was quite neat and self contained... But yeah I really don't think it was a good idea. It's telling that I've not seen another studio try the same idea, everyone's just stuck with having a big book, so far as I've seen
@@disposable157 indeed and imho for a good reason. (and takes less space)
How can you say the story is bad when you only have played only 5 Chapters??? Sorry, that basically said a lot about the rest of your review.
Because the writing was so fundamentally bad it demonstrated that the writers had no idea what they were doing. You can try and build an amazing house but if you have no idea how to use your tools you're going to build a disaster stack of bricks and badly mixed cement
Don't really understand your problems with Tainted Grail, and you definitely are not two of a few people who have completed a campaign - it's been played massively around the world. Maybe a bit too complex for you, but our group of three good (but not brilliant) gamers finished Fall of Avalon quite easily, we even hardened the rules half way through when it got a bit too easy as we wanted to keep the challenge - and the story is very complex so you can play it more than once, and so it is rich. So it appears you have a very black or white view on games and if it doesn't hit you well then straight away it gets a poor rating. So not too sure how much notice I should take of your review.
My problem with tainted grail was that it was grindy as heck.
And yes, I know many people have finished the game. I was making a joke. The game has a reputation for people enjoying it for the first few chapters and then dropping off due to the grind.
Like... At the end I recommend people play it. I say all this at 43:33
wait I just realized you didn't watch the video and decided to leave a comment after not liking a joke. Never mind, carry on
Osea que el juego es malo por... nosequé de un guante que te ha dado rabia... aaaha
"But the knot seas were socialists!"
ItS iN ThE nAmE, rEaD hIsToRy
@@disposable157 Just for the record, the quotes " ", replace /s
@@ananousous yeah don't worry I got it 💙
Another overhyped, overhyped kickstarter project. I can't wait for this bubble to burst. Companies have no desire to release a decent product because they know nerds will throw money at anything.
I think this is completely untrue. A good half of the games I've loved from the last ten years have been kickstarters. Loads of Kickstarters are crap, but most games published through traditional means are crap
I find your critics partially weird. I totally agree that the combat system is not the best and that the game is overproduced. Storage could be better, but at least as you mentioned they provided online a solution for that. But that you dislike the game because of the writing in two aspects (‚run-down ambiance‘ and ‚repetitive/long-winded descriptions‘) is strange for me because 1. those seem very personal dislikes of you and 2. have little to do with the ‚game‘ itself. It is called ‚rpg in a box‘ but nonetheless is NOT an rpg as D&D or V5 but a board game in the end.
Furthermore you criticize the long-windendes of the writing but it takes you about 20 min. to complain about just that. Which I myself found too long-winded. ;)
As you can imagine I like the game so far, but I am not yet very deep into the campaign. It is by far not perfect (I am most annoyed about the endless errors in the rules/cards/book), Awaken Realms have way more experience when it comes to creating (campaign) games, but V:TMC has its own appeal.
Hiya! For me, personally, if the writing isn't good in VTM:C, then there's absolutely no point in plaing it, because there are much better games out there. Even Vampire: The Masquerade: Heritage was a better board game and that thing had serious problems too. Glad you're enjoying the game, though. You get a lot more out of enjoying it than I did out of not enjoying it.
With all your literary prowess one would think that you’d take some time to learn the real OG definition of fascism before it was changed to suit left wing ideology. Otherwise - I appreciate your perspective on the game. Everything you have stated actually sounds pretty badass - sounds like you are extremely sensitive to bad writing. Sorry it ruined your enjoyment. Thanks for your thoughts.
I work off Umberto Eco's 14 features of fascism. What do you use?
Otherwise, glad you enjoyed 😘