Are the New DnD Fighters Too Strong?

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  • Опубліковано 2 лип 2024
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КОМЕНТАРІ • 51

  • @casual1857
    @casual1857 11 днів тому +9

    Personally having a strong martial makes me happy because casters feel a lot stronger overall

    • @worldwarlock
      @worldwarlock  11 днів тому

      Oh I completely agree, fighters, and all melee classes needed a massive buff

    • @epicsavagebros7400
      @epicsavagebros7400 9 днів тому

      Honestly they haven’t equal to casters. As it stands now they are about as good as they were in the UA which is still extremely subpar compared to magic users.

  • @Psuedo-Nim
    @Psuedo-Nim 10 днів тому +4

    a few second of persuing the spell list comes to the immediate answer of "nope."

  • @BogBogBogBogBog
    @BogBogBogBogBog 10 днів тому

    Wizards have said it's D&D 5e 2024.
    I've seen people call it 5.24, I'm a fan.

  • @dillonkostiw4607
    @dillonkostiw4607 11 днів тому +4

    Sorry to say I disagree with rogues out damaging fighters, a rogue can have massive sneak attack on their first attack but in a round of attacks a fighter should always out perform most classes in melee dmg or else there's no point in playing them.

    • @worldwarlock
      @worldwarlock  11 днів тому

      I'm not sure about eeeevery class tbh? I feel like warlocks and sorcerers can deal some serious damage. I don't think fighters are made to deal more damage than anyone else because they also need to be the frontline

    • @dillonkostiw4607
      @dillonkostiw4607 10 днів тому +1

      All I'm saying is in melee they should doing the most damage, the only 2 classes that should be close to match them in melee is barbarian and paladin

    • @bradleyhurley6755
      @bradleyhurley6755 10 днів тому

      @@dillonkostiw4607 Every class needs to be doing roughly the same amount of damage, or there would be no need to play the other clases. Like if a rogue with sneak attack can't compare to a fighter, then why play a rogue?

    • @Psuedo-Nim
      @Psuedo-Nim 10 днів тому +1

      @@bradleyhurley6755 because of skills. The game isn't all DPS. The rogue can now deliver various status effects via sneak attack as well.

    • @bradleyhurley6755
      @bradleyhurley6755 10 днів тому

      The rogue's "status effects" are rather silly compared to a fighter with a Maul who knocks his opponent prone and gets advantage on every attack afterwards for the entire party.
      If I had a guess I'm going to say that is probably one of the first weapon masteries that DMs are going to have to start banning. The Rogue's unconscious one coming up right after it.
      So I think in actual game play, the Rogue's status effects aren't going to be that great after DMs eliminate the ability to make a creature go unconscious for a min.

  • @salbrouwer8864
    @salbrouwer8864 12 днів тому +1

    I really like these channges!!

  • @RenCarl1sle
    @RenCarl1sle 9 днів тому

    It is worth noting that Epic Boons aren't unique to Fighters. They are a class-wide replacement for the Feat/ASI at Level 19.

    • @worldwarlock
      @worldwarlock  9 днів тому

      Ahhh okay that's really good actually

    • @RenCarl1sle
      @RenCarl1sle 9 днів тому

      @worldwarlock They're basically epic feats that can also take your stats beyond 20. One of the examples from the playtest is the Epic Boon of Speed, which increases Dexterity by 1 (to a max of 30), movement speed by 30, and the ability to disengage and end both the restrained and grappled conditions as a bonus action. I don't know if this will be in the End Product, but it should give you an idea of what to expect.

    • @worldwarlock
      @worldwarlock  8 днів тому

      Ahhh thats actually pretty cool

  • @kinsan89
    @kinsan89 10 днів тому

    Feels weird to have Stardew music behind D&D talk, but I love it

    • @worldwarlock
      @worldwarlock  10 днів тому

      Hahahaha yeah idk why i just love stardew and felt like it fit the vibe

  • @MrTossFTW
    @MrTossFTW 10 днів тому

    I feel sad about Pally 😢😅

  • @Naren25
    @Naren25 10 днів тому +1

    Just play Old-School Revival games, they are much easier to tweak to suit your table, so there's no concern about a class being "OP" (which sounds like a ridiculous, video-gamey concept to me!)

    • @worldwarlock
      @worldwarlock  10 днів тому +1

      This is a completely new concept to me, what is it?

    • @Naren25
      @Naren25 10 днів тому +1

      @worldwarlock Oh, happy to explain!
      There are some fans of older editions of D&D, especially the 80s Basic Sets and 1st Edition D&D, who have created "clones" of those editions to keep them alive while they were out of print. Since then, the scene has grown and there are a huge variety of games and adventures for Old-School gamers.
      The core culture of play is to rely on "rulings over rules" as the systems are much simpler and smaller than, for example, 5th Edition. This gives a flexible, freewheeling style to the OSR.
      If you think it might be your kind of thing, you could check out Old-School Essentials by Gavin Norman.

  • @epicsavagebros7400
    @epicsavagebros7400 9 днів тому

    Honestly as someone who genuinely loves the warrior fantasy and likes warriors over magic users I can say that these changes will barely change the overall feel of the game. Magic is still better and due to how many spells there are you honestly don't need martials for 5e
    Spells of 3rd level and beyond are so much better than anything a martial can achieve and modern 5e promotes shorter dungeons and less encounters meaning it is near impossible to fix the game and make being a fighter in a party of level 7+ players feel fun since by that point you will realize just how much stronger your caster friends are as they take down mobs of foes, charm bosses, or keep you from death repeatedly.
    I have said this a few times but this game is so magic that not having magic makes you a joke. As a setting there would simply never be knights of foot soldiers since they can be wiped out with fairly low level spells turned into undead to then face their own friends.

    • @worldwarlock
      @worldwarlock  9 днів тому

      Yeah i get what you mean. I definitely feel like it's a step in the right direction but there's a lot left to do still. Obviously the weapon mastery helps but I keep feeling like this isn't properly a new dnd edition bc theyre barely making any real changes that they definitely should be making

  • @m.r.r.2636
    @m.r.r.2636 11 днів тому

    18:46 You don't figure out damage vulnerabilities nor immunities/resistances unless your DM divulge that information. If they straight up tell it, I'd say that's probably a bad choice. If they instead narrate that you can see your attack makes the target wince in pain or they seem unbothered, sure you can make some educated guesses, but otherwise that shit should be unknown.

    • @worldwarlock
      @worldwarlock  11 днів тому +1

      I think usually DMs (at least myself and other DMs I've played with) will at least make note of it like "the creature seemed to be hurt less by your attack", which usually makes it pretty obvious. But tbf I can see why some DMs don't do it that way and then that skill becomes a lot better

    • @dumbwaki5877
      @dumbwaki5877 11 днів тому

      Unless you're DM is making a homebrew monster, you'll most certainly know the information because it's going to be in the monster manual (no, reading the rules of the game isn't a form of cheating).
      Even in the case of a homebrew or unknown monster, its generally much more engaging to give players information that they can act on. Mysteries are meant to be discovered, otherwise that kinda defeats the whole point of vulnerabilities/immunities/resistances as narrative and tactical devices.

    • @m.r.r.2636
      @m.r.r.2636 11 днів тому

      @@dumbwaki5877 Reading the monster manual and using that knowledge as if your character knows it is definitely meta-gaming and not to be encouraged, because it goes against the idea of the roleplaying aspect of the game. Your character is only as smart and knowledgeable as they are expected to be.

    • @m.r.r.2636
      @m.r.r.2636 11 днів тому

      @@worldwarlock Our group's DMs usually don't say anything about the effectiveness of attacks, unless people are repeatedly attacking a target that is definitely immune - like an animated weapon not taking damage from non-magical physical damage. If we're in doubt about effectiveness we're encouraged to make free perception checks to notice the damage extend of our attacks, but we hardly ever get that information up front.
      (We do a bit of homebrew with free perception and knowledge checks in combat because it doesn't make sense to us to dawdle around for 6 seconds trying to remember some information from a knowledge skill or to plainly look at the target and see the damage you've inflicted. Either you see something or remember something from your subconscious or you don't. In certain situations a higher DC may be applied.)
      It feels more immersive to not get immediate detailed feedback and we try to not act on meta information.

    • @bradleyhurley6755
      @bradleyhurley6755 10 днів тому

      @@m.r.r.2636 Why would you not always make free perception checks to notice the damage extend of your attacks? Seems it would just be easier to tell you up front, because eventually with 5-6 players, one of you are going to figure it out.

  • @gethriel
    @gethriel 10 днів тому

    2024 edition is better than 2014, but it's still a blundering mess. Adding teleport to evey damn thing is just one way it is stupid

    • @worldwarlock
      @worldwarlock  9 днів тому

      That is actually a bit of a weird thing theyre doing isn't it. I like misty step but they're just giving it to everyone now