Hey, if you guys are free then watch my animation Exercises made using flipaclip ua-cam.com/video/BhOv7gqVcSk/v-deo.html Need your support as well as your feedback please help me improve my animation by giving advices
I won't say this is the only way to get experience, but doing small exercises with incremental complexity will definitely be a great path to make mistakes and learn without it being overwhelming
Hey man im starting this now myself and gotten a little stuck on the brick, I changed the pivot point to the bottom to help orientate it when doing the rotation but that comes with issues later down the line, how'd you manage it in this video? thanks
Hey, cool to hear you decided to go for the challenge! The way I approach the brick animation is that i think of it like animating in 1s, because of the speed of the action I don't allow the computer to create in betweens, I animate it in 1s as soon as the brick touches the ground, so the pivot location is not something that would really matter in that method, I keep in the center. And I do straight-ahead and manipulate it until it looks good!
@@onpoint.animation Fair enough man, thanks for the super fast response. i actually went forward using a constraint and a locater which worked out well for me. Appreciate the words!
@@lucchung4266 My recommendation when practicing something you're new at is: quantity over quality. The quality (or "mastering") of your animations will come over time if you put on the hours, starting and finishing exercises. So instead of focusing on mastering an exercise, maybe try to do the same exercise 3 or 4 times, try different things each time, different worflows, time yourself, and then by the end you will learn x10 more than doing just 1 time the same exercise and try to make it perfect. Perfection doesn't exist in animation
As someone who is an absolute beginner, I feel like they introduced character animations too early. Let me get the flour bag down first 😂
I LOVE YOUR VIDEO!!! IT"S HELPING ME ALOT! THANKS!
Brick looks weird, it looks like it's getting propelled towards the moment it falls
thank you for the video
will there be next video like this?
I definitely want to work on the second part! Coming next, more difficult exercises
@@onpoint.animation thanks
we will be waiting
Hey, if you guys are free then watch my animation Exercises made using flipaclip
ua-cam.com/video/BhOv7gqVcSk/v-deo.html
Need your support as well as your feedback
please help me improve my animation by giving advices
I Need to do this whithout interpolation to get experience right?Frame by frame in 3d?
I won't say this is the only way to get experience, but doing small exercises with incremental complexity will definitely be a great path to make mistakes and learn without it being overwhelming
is the second video still coming? 😅
Hopefully one day!
Where can í find this models?
i count 11?
Level 2
Hey man im starting this now myself and gotten a little stuck on the brick, I changed the pivot point to the bottom to help orientate it when doing the rotation but that comes with issues later down the line, how'd you manage it in this video? thanks
Hey, cool to hear you decided to go for the challenge!
The way I approach the brick animation is that i think of it like animating in 1s, because of the speed of the action I don't allow the computer to create in betweens, I animate it in 1s as soon as the brick touches the ground, so the pivot location is not something that would really matter in that method, I keep in the center. And I do straight-ahead and manipulate it until it looks good!
@@onpoint.animation Fair enough man, thanks for the super fast response. i actually went forward using a constraint and a locater which worked out well for me. Appreciate the words!
i decided practice these in roblox studio, is that recommendable? (moon animator)
Absolutely
do you have the character model in the vid
Hey! The character rig's names are in the video description. All are free if you google them 😁
@@onpoint.animation should I learn step by step or master it then go to next animation. Im new at this
@@lucchung4266 My recommendation when practicing something you're new at is: quantity over quality. The quality (or "mastering") of your animations will come over time if you put on the hours, starting and finishing exercises. So instead of focusing on mastering an exercise, maybe try to do the same exercise 3 or 4 times, try different things each time, different worflows, time yourself, and then by the end you will learn x10 more than doing just 1 time the same exercise and try to make it perfect. Perfection doesn't exist in animation
@@onpoint.animation thanks for the advice
SO BAAAAD