hi i usually starts my sketches in fusion360 by hving a point snapped on a center point. in CAD sketcher i struggle to hv a point snapped to the origin of the object, anyway to do that? Oh and I couldnt find a channel in the cAD sketcher Discord where i can ask questions there?
i got an issues , each time i create a new sketch over a new workplane that i set exemple on a surface of a solidify , my solidify disappear even if the little eye still on , on the right librairy, so its hard to match new sketch with existant solidify ?
Why don't you make a video of it doing something useful like running a milling machine/router... would this work on a Maslow router system? Imagine if it did. Cool software. This looks very promising, let's see some action/full work flows. Thanks for the video.
CAD software don't run milling machines.. You need to convert the model to a tool path in CAM software and then put that in the machine's own control software.
@@erik.... I'm looking into a Maslow cutter; that cuts, not carves. I was thinking this might do the trick, but honestly I have no idea. The layouts and nodes would be much smaller files without too many points, although it does have a Z axis. I'd rather use Blender, or at least make the layout ion Blender if it can be converted somehow. Something makes me think CAD is probably the best solution, though. Hopefully this app will work, maybe?
@@JoeGator23 Yeah well as I said it's usually a 3 step process. CAD -> CAM -> G-code. For 3D printing it's a bit easier but for machining you need to specify the clearences, tool sizes and so on and that is made in CAM, which Blender can't do.
Maker Tales - thank you for stressing that this add-on brings cad functionality to Blender and is not replacing CAD. Many people seem not to understand what with CAD is associated. While I think CAD is a term to be retired. Computer Assisted Design - isn't that also Blender SketchUp etc ... Having a sketch solver is fantastic to have for still many mesh modeling tasks. Now if the ability to reference sketches to geometry that will be killer. Make a wall reference a sketch on it add doors and windows - adjust the wall with and all adjusts too. That would be a SketchUp defeat!
@@ed_halley it's right there, next to Icon and Text size: "entity scale". it only scales from 1.0 to 3.0 but that makes a pretty wide range of line thickness
I really think that once a sketch is created, the workplane needs to be relative to the local space of the BO it creates. As of today, if you create a sketch, then grab/rotate the BO part you made, or parent the BO part you made to something else, the sketch stays in its original location. Editing the sketch MOVES the BO back where it started, ruining any assembly work.
I found it -> in the preference -> Add-ons -> CAD Sketcher -> General -> uncheck "Auto Hide Objects" Maker Tales Video: CAD In Blender Will Never Be The Same... | CAD Sketcher 0.25.0 Update greets
No really an expert in either field, but in mesh modeling, each vertex has a fixed (X,Y,Z) but no so in CAD (parametric) modeling. You define the lines, arcs, etc, by defining relationships. Line1 = 1.0m. Line2 = 1.0m perpendicular to the first. Arc1 = 90 deg. of arc, and tangent to both lines. Then if you grab any of those features, all 3 move around as a unit. In blender, none of that is possible...until now!
@@artkiko4460 I don't know much about Rhino or its competitors. if you're using Blender, your purpose is probably to create something purely visual. So I think Rhino user and Blender users have different goals. Having CAD-like features in Blender doesn't change that fact, but it can make creating a hard-surface mesh, and later editing it, much faster and easier.
I use fusion for 4 month and blender 4 years. If blender adept all sketch feature I will never use fusion and honestly I love sketching in fusion. and some more feature I want see in blender. 1st. Loft, extrude, and bevel ( applyed bevel Easily delet and add ),
It's awesome to see CAD-like tools in blender, I'd like to see more of what's comming. Thanks Maker Tales for this awesome project!
you blew my mind using the screw modifier with no twist
How have I gone almost a decade in blender and not realized this mix of screw and solidify!!
hi i usually starts my sketches in fusion360 by hving a point snapped on a center point. in CAD sketcher i struggle to hv a point snapped to the origin of the object, anyway to do that? Oh and I couldnt find a channel in the cAD sketcher Discord where i can ask questions there?
Nice job! Is Python support available? How to calculate volume?
How did you get the screencast to show a keyboard?
Thanks! That helps a lot!
i got an issues , each time i create a new sketch over a new workplane that i set exemple on a surface of a solidify , my solidify disappear even if the little eye still on , on the right librairy, so its hard to match new sketch with existant solidify ?
is it possible to create variables that your values can reference?
I would love that.
what keyboard overlay tool do you use?
same!
Why don't you make a video of it doing something useful like running a milling machine/router... would this work on a Maslow router system? Imagine if it did. Cool software.
This looks very promising, let's see some action/full work flows.
Thanks for the video.
CAD software don't run milling machines.. You need to convert the model to a tool path in CAM software and then put that in the machine's own control software.
@@erik.... I'm looking into a Maslow cutter; that cuts, not carves. I was thinking this might do the trick, but honestly I have no idea.
The layouts and nodes would be much smaller files without too many points, although it does have a Z axis.
I'd rather use Blender, or at least make the layout ion Blender if it can be converted somehow. Something makes me think CAD is probably the best solution, though.
Hopefully this app will work, maybe?
@@JoeGator23 Yeah well as I said it's usually a 3 step process. CAD -> CAM -> G-code. For 3D printing it's a bit easier but for machining you need to specify the clearences, tool sizes and so on and that is made in CAM, which Blender can't do.
Thanks!
Maker Tales - thank you for stressing that this add-on brings cad functionality to Blender and is not replacing CAD. Many people seem not to understand what with CAD is associated. While I think CAD is a term to be retired. Computer Assisted Design - isn't that also Blender SketchUp etc ... Having a sketch solver is fantastic to have for still many mesh modeling tasks.
Now if the ability to reference sketches to geometry that will be killer. Make a wall reference a sketch on it add doors and windows - adjust the wall with and all adjusts too. That would be a SketchUp defeat!
Any tip to make sketch lines on macOS look thicker ?
There are preferences for the plugin for icon size and text size, but not point and line size that I have found. Room for improvement.
@@ed_halley it's right there, next to Icon and Text size: "entity scale". it only scales from 1.0 to 3.0 but that makes a pretty wide range of line thickness
@@exegetor Duh ... thanks for the eye opener!
I love it :D
How to round corners?
I really think that once a sketch is created, the workplane needs to be relative to the local space of the BO it creates. As of today, if you create a sketch, then grab/rotate the BO part you made, or parent the BO part you made to something else, the sketch stays in its original location. Editing the sketch MOVES the BO back where it started, ruining any assembly work.
When I click add sketch it disappeared? What am I doing wrong.
I found it -> in the preference -> Add-ons -> CAD Sketcher -> General -> uncheck "Auto Hide Objects"
Maker Tales Video: CAD In Blender Will Never Be The Same... | CAD Sketcher 0.25.0 Update
greets
Do you have a Discord server?
@cas curse you may also check the channel we created for Blender CAD ages ago, here discord.gg/bz3yMqX feel free to invite them to your server
Спасибо.
Cool
What is the difference between CAD and mesh modeling?
@@sirrodneyffing1 ok thanks.
No really an expert in either field, but in mesh modeling, each vertex has a fixed (X,Y,Z) but no so in CAD (parametric) modeling. You define the lines, arcs, etc, by defining relationships. Line1 = 1.0m. Line2 = 1.0m perpendicular to the first. Arc1 = 90 deg. of arc, and tangent to both lines. Then if you grab any of those features, all 3 move around as a unit. In blender, none of that is possible...until now!
@@exegetor So does this allow you to create actual solids like say Rhino or is the "CAD-like" capability more in the way you model?
@@artkiko4460 I don't know much about Rhino or its competitors. if you're using Blender, your purpose is probably to create something purely visual. So I think Rhino user and Blender users have different goals.
Having CAD-like features in Blender doesn't change that fact, but it can make creating a hard-surface mesh, and later editing it, much faster and easier.
@@exegetor good to know. thanks, David.
its not working with b3d 4+?
it is working with 4.2, try downloading the addon again now
more....please....
If I use this add-on with the user interface set to Japanese in Blender preferences, the application is easy to crash.
I use fusion for 4 month and blender 4 years. If blender adept all sketch feature I will never use fusion and honestly I love sketching in fusion. and some more feature I want see in blender. 1st. Loft, extrude, and bevel ( applyed bevel Easily delet and add ),
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