@@wile123456 Have you tried 76 recently? I gave it another shot several months ago and it's actually pretty fucking fun now. I mean, fuck them for how they released the game, but it isn't bad anymore. Imo of course. You might hate it but it's worth a shot if you have game pass on Xbox or pc.
The story and characters are also better written than most things Bethesda's put out there. And, yes, I'm fully aware this project has no actual story (yet?).
@@ChodeMaster the Minute Men, the Railroad, the Institute, the Brotherhood of Steel, the Blades, the Greybeards, every single Jarl, the Sole Survivor, the Dragonborn, the Imperials, the Nords, the Kajiit (sorry if I spelt that wrong), the Argonians, the Redguards, oh and not to mention all of the dragons of Tamriel.
first thing I do in any Skyrim playthrough is head straight from the Imperial sewers to Big Ass Rock, get the Big Ass Enchantment, and close shut the draws of Oblivion.
I hate the default Idle pose of unreal engine, when you plug it in a different character other than the mannequin it looks weird. On this Skyrim attempt, the Idle pose looks like the character is hunched.
That's always bothered me too, he's always so hunched over. His animations feel like he's meant to be some burly brawler character, like an orc or something, but his floaty jump and very athletic sprint animation doesn't mesh well with that.
@negro_nazi they already are. Apparently while working on their space game they first took time to update the engine and improve it....whether it works weeeelllllll....
I've seen other UA-cam channels that do their own rendition of videogame builds from old games and, I already knew what it took to make a videogame, but watching other UA-camrs put their hard work into it makes me appreciate more how difficult it really is to make a fleshed out and polished game with gameplay mechanics that aren't janky. It really is an art.
Damn son. You did what took me 7 months in 7 days lmao. Is the narrative quest editor part of the Survival Game Course? It's so clean compared to my own. I want to learn how to make those clean nodes.
Hey man! If you want pointed in the right direction I looked in the engine code at the AI module for the behavior trees. I just used a lot of that code than heavily modified it to work as a quest plugin
@@alyctro8158 It's crap, that's just a couple of downloaded assets on the store, there is no real programmation here, in one week you can't remake a game like Skyrim ! The only thing that I found cool is the UI design, he did a great job on that.
@@K3rhos i think for 1 week as a single person this is decent, not the level of skyrim but i mean A WEEK and ONE PERSON it looks better than anything i could do lmao
@@luciferislucid Yep but like I said this is 1 week with Unreal Engine & Assets Store, so yeah that's look "decent" but let this guy with a basic 3D engine, no texture, no models, no animation, no mapping, no sounds, no UI and it will took 5-6months to accomplish the same work. That's look cool but this is not his work, you can do the same with a little pratice, downloading a couple of assets on the store isn't an hard job to do !
@@K3rhos Come on man,it would be difficult to do a whole game by just one dude(although,i know few games where this was the case but it took them years maybe) If he would get hired by a real gaming company and get some support from other people that also know their stuff,it could look like a proper game. Although you're right,everyone with a little knowledge could accomplish this, maybe not in 1 week but still,he did better than i ever was able to do.I tried few times to get into all this game designing stuff but was too lazy to learn all the stuff that comes with it and quit after a short time
Oh man I LOVED the use of vindsvept's music in this, I believe he is extremely underrated and I was so happy to hear it in your video. Great job on the work, insanely interesting concept, and I respect your resolve to work on something so difficult. Amazing video
Time download all the mod: few hours Time fixing the conflict: rest of the time and more because sometimes it only breaks at specific parts you haven't touched Classic Skyrim experience
Combine that with procedural map, town, level and quest generation and you're close to achieving the spiritual successor to Daggerfall many people want. Great work !
@@SogonD.Zunatsu there is actually a Unity remake of Daggerfall that is really well done, I think it's just the main quest but all the mechanics are there and everything is super polished, you should check it out
You're definitely a great UI designer. I remember thats where you've always shined in your tutorials. I'd be interested to see you make something revolving around UI use (maybe even dynamic UI use, without the game pausing).
Instead of checking a line intersection to items you can interact with, it may be faster and more reliable to instead use dot product to check the angle between items you can interact with, and choose the closest item with the shortest angle to the camera, of course within a proper forward radius and angle.
Just a question couldn't you've used Unreal's metahuman to get different faces with rigs? Or was it too time consuming to do it since you only had a week?
This is amazing. Is this like absolute expert level for a single person to do? How much training would a novice need to be able to do something like this? If this is a week you could make a proper RPG in a couple of years if you had the creative for it. Absolutely amazing!
Close to absolute expert, yeah. How much training you'd need would depend on how much of it you wanna do yourself. He already made the quest system for example, so you could use that presumably just by reading the documentation for it, but if you want more control over your game you'll wanna learn to code in C++ too. So maybe eight hours a day for a year or two to learn all the UE features you'd need, and if you learn blueprints you can make pretty much anything, but it'll be less optimized, and being familiar with coding already will help. I have no idea how long it'd take to learn this level of C++, I borrowed a book on it once but gave up as soon as I saw how thick it was.
Pretty neat. One question though: are all the assets you used in there free? Because if you sell the project on Patreon you are also reselling those assets...which is kind of not covered by most licenses.
@@waynepayne9875 But isn't that the whole point? Selling a compiled game with bought assets would be fine, but redistributing the raw source for all the asset in a project is not.
Reubs i got a question, can you make an advanced AI with polished voice-lines and a appearance? i remember how u used that program to make a face recognize speech, to be honest i was thinking of getting into coding and prehaps create an virtual assistant with animation & speech recognition. you know the cool ones you always see in movies?
If only we've had UE 5 this whole time while one of a kind games like Skyrim were being made. Fable in UE 5 would be so dope, or Bully in UE 5.. crazy. You should do a remake of those.
You even managed to replicate the same voice acting! I'm curious how you'd approach loading zones and storing rigidbody positions without bloating the save...
Honestly they should have never even bothered with Fallout 76. We have an overabundance of multiplayer games and there is nothing wrong with some companies only making single player games. Even if Fallout 76 launched with out all the problems, it would of still been better to just have another singleplayer Fallout game or just focus 100% on Starfield and Tes 6 instead. I hope Bethesda GS sticks to singleplayer only from here on out.
@@darkstar-mq3mb I agree but at the same time eso had problems at launch and now it's good I'm sure 76 will get there soon and there isn't really a overabundance of multiplayer games I actually wish there were more multiplayer/co-op games I think there are just more people talking about multiplayer games cause they grow communities but there's def more single player stuff. And I'd love for Bethesda to evolve from just single player to more multiplayer stuff cause the genres and worlds they create work well to be discovered together with friends or strangers but I don't think that means they will never make a single player game again tho. The bugs are another issue on its own.
@@lorrdy7640 it's "one" of the biggest mmorpgs out now with wow,ffxiv and guildwars Js that says alot but yeah it doesn't mean fo76 will get there who knows really since it's mostly just a co-op looter shooter but I believe in it
@@isbebanta6514 I enjoyed ESO as an MMORPG but it was not actually made by Bethesda Game Studios. Also while it was enjoyable it was the worst Elder Scrolls game I have played (Morrowind, Oblivion, Skyrim and eso). It doesn't feel nearly as immersive as the past entry's, like seriously go back an play Skyrim and you feel way more immersed than you ever do in ESO. Also I disagree about the more singleplayer games at least for triple A games. So many companies have decided to do multiplayer now and even if it is a game focused on a singleplayer campaign they tack on some sort of multiplayer usually. Both Bioware and Bethesda who are known for their singleplayer rpgs in the past made multiplayer games for their most recent releases. I still think there are a good amount of both multiplayer and singleplayer games but definitely seems like a lot of companies are shifting priority to multiplayer. Bethesda GS was known for making amazing immersive singleplayer open world sandbox roleplaying games and that's what they are best at. They should stick to what they are good at and what most fans would be pleased with rather than making multiplayer games. One they are not good at making them, two it makes them focus on multiplayer mechanics rather than enhancing other more important mechanics, three if it is like eso or Fallout 76 it hinders the modding capabilities which is one thing their games are known for and four multiplayer makes their games feel less immersive due to changes made for multiplayer. While I do prefer singleplayer if they do feel the need to add multiplayer and could get it to work well with out making other aspects of their games worse then it should be done with co-op. Similar to Outward or Divinity Original Sin. Maybe your friend takes the place of your follower or just joins you and your followers as just another member in the group and then when they leave they go back to their game (similar to Outward or Dying Light). The other way would be similar to Divinity were you can create a second character if you start a multiplayer game and you and your friend just share this save as a multiplayer playthrough. Maybe you could add a follower at a tavern or in who your friend can then play as anytime they hop into your game. Then choices are decided by whom ever has higher skill checks when you disagree on a choice. Imo these two ways would be the best way to handle it without taking away from the singleplayer or completely ruining the game from what makes the series so special to try and fit a multiplayer style game. But even these potential features could take time away that could be spent making other areas of the game better.
hey just wondering do you mind if i pay the patron to use the skyrim basic stuff youve got so far and try to put it into unreal 5 and build onto the world you've already started?
Actually, we've seen this before. It's a breach in the law, so perfectly legal despite that it shouldn't be lol. Skyrim Together was in payed beta a time ago (2 years i think?) and used SKSE coding without permission. Their excuse is that the patrons were paying the devs for making Skyrim Together, and they were simply gifting them with a beta. So technically speaking: They weren't buying Skyrim Together. Even though, they were really, nobody cared for the dev, they just wanted to play it lol
Might be stupid to ask but going for it. The course, is it the one off payment or do I need to keep up the monthly subscription? Really want to take my coding career further and the course looks epic.
Pretty sure you get everything that was created up to this point. You just need to stay subscribed if you want new stuff every month of you just want to support him with money.
Yeah... No. You're no way near as talented or ambitious as Bethesda developers and this is no way near a Skyrim remake that's worth $25. The fact you're charging people to access it is pretty hilarious, you know you could just get a job like normal people and you wouldn't be so desperate for money to pay your rent.
Aw good to see my cute little guy x
mum get off my video!!!
Hahahaha! This is both wholesome and funny.
@@reubs Not sure if it's really your mum but if it is, that's really wholesome!
@@hudyhere7240 I am his mum
@@paulaward1913 dangggg I subscribed to you
Can i kick start this game please?
Hi ESO, thank you for introducing me to Skyrim. I have spent countless hours in your amazing tutorials. God bless.
lol had to check to make sure you are not a fake account
I know this would be fun to play. Multi-player in skyrim wow
Why are *you* here? Why am *I* here?
@@Eromanga_Sensei JUST TO SUFFER...
#waiting ES6
He's definitely secretly hired by Bethesda so they can re-release Skyrim once again.
@DaBomb8493 yes. Please. Take my money.
If it is coop I'll buy it again
@@wile123456 Have you tried 76 recently? I gave it another shot several months ago and it's actually pretty fucking fun now. I mean, fuck them for how they released the game, but it isn't bad anymore. Imo of course. You might hate it but it's worth a shot if you have game pass on Xbox or pc.
@DaBomb8493 there is already a mod called Skyrim together, if they made that for consoles too it would be more popular than gta online!
Skyrim Together is completely broken and barely functional lmao
You even managed to get the same amount of voice actors as Bethesda, hot damn.
The story and characters are also better written than most things Bethesda's put out there.
And, yes, I'm fully aware this project has no actual story (yet?).
@Rollz 1 Give 3 examples
@@ChodeMaster the Minute Men, the Railroad, the Institute, the Brotherhood of Steel, the Blades, the Greybeards, every single Jarl, the Sole Survivor, the Dragonborn, the Imperials, the Nords, the Kajiit (sorry if I spelt that wrong), the Argonians, the Redguards, oh and not to mention all of the dragons of Tamriel.
@@mafia_trilogy_enjoyer another settlement needs our help
@@Preternatural-zh6pi I’ll mark the location on your map.
The sight of a floating camera with human arms attached will haunt my nightmares forever.
needs legs / feet so you can look down at them.
I know right! You should be able to go 3rd person and see that ahahahahaha
I did this for myself, thought others might enjoy it.
0:04 Overview
0:31 Introduction
0:51 Self promotion
1:15 Character stats
2:18 Scroll wheel camera
2:31 Compass
3:00 Interaction
3:39 Artificial Intelligence
4:07 Inventory
5:20 World map (Fast travel)
6:12 Dialogue
7:00 Facial animation
8:05 NPCs look at player
8:18 Quests
9:41 Fus Ro Dah
10:32 Melee combat
12:04 AI combat
12:40 Claw puzzle doors
so one person voiced the entire game? hey, thats only 2 less than REAL skyrim
This video has so many lessons in designing systems from a programming perspective. Thank you!
first thing I do in any Skyrim playthrough is head straight from the Imperial sewers to Big Ass Rock, get the Big Ass Enchantment, and close shut the draws of Oblivion.
The draws lmao
I hate the default Idle pose of unreal engine, when you plug it in a different character other than the mannequin it looks weird. On this Skyrim attempt, the Idle pose looks like the character is hunched.
Unreal mannequin is a wrestler in his free time
@@markofajler2203 ha
That's always bothered me too, he's always so hunched over. His animations feel like he's meant to be some burly brawler character, like an orc or something, but his floaty jump and very athletic sprint animation doesn't mesh well with that.
Your "fus ro dah" with the voice crack made me laugh so hard! Thanks for the laugh. Definitely subbing!
Too unrealistic: I didn't see a single mammoth glitching and levitating in the sky. 0/10
😂🤣😁👍
Poor Hubert had to run all the way back home.. imagine being halfway across the map, dismissing hubert and then watching him bolt back home XD Love it
Great video.
I’m still waiting on the voice acting course though.
He is too I think.
Now can you please make a Udemy course for Bethesda.
I'm sure it will help them make a less buggy game 😂
And help them get a game out in weeks instead of years
@@MuhammadHosny0 Christ there's always one. Have you heard of sarcasm?
@@MuhammadHosny0 i can make a game in a week... it just wont be very good lol
NOOOO! DONT! ITS NOT THE ELDER SCROLLS WITHOUT LORE FRIENDLY EXPLOITS!
@negro_nazi they already are. Apparently while working on their space game they first took time to update the engine and improve it....whether it works weeeelllllll....
I've seen other UA-cam channels that do their own rendition of videogame builds from old games and, I already knew what it took to make a videogame, but watching other UA-camrs put their hard work into it makes me appreciate more how difficult it really is to make a fleshed out and polished game with gameplay mechanics that aren't janky. It really is an art.
I'M LAUGHTING TOO HARD OF THE NPC NARRATOR. GENIUS,
Damn son. You did what took me 7 months in 7 days lmao. Is the narrative quest editor part of the Survival Game Course? It's so clean compared to my own. I want to learn how to make those clean nodes.
You remade skyrim?
@@scanbbb I think he remade certain system
Hey man! If you want pointed in the right direction I looked in the engine code at the AI module for the behavior trees. I just used a lot of that code than heavily modified it to work as a quest plugin
@@reubs ah tyvm!
@@scanbbb I'm sure you're kidding but I remade the basic systems.
Amazing work. And that shout was hilarious
Loved this video man! You’re very talented and I hope to watch more of your vids to learn Unreal better
Cyberpunk needs a guy like you
Please dont take offense to this but you mean cd projekt red
@@ABLIINDGUY Nah it's cool my man I hope you having a lovely time wherever you are
@@DanTheHuman thank you very much
True
@@ABLIINDGUY you guys are probably from canada
Mom: We have Skyrim at home.
Skyrim at home:
So you're saying it's crap
@@alyctro8158 It's crap, that's just a couple of downloaded assets on the store, there is no real programmation here, in one week you can't remake a game like Skyrim ! The only thing that I found cool is the UI design, he did a great job on that.
@@K3rhos i think for 1 week as a single person this is decent, not the level of skyrim but i mean A WEEK and ONE PERSON it looks better than anything i could do lmao
@@luciferislucid Yep but like I said this is 1 week with Unreal Engine & Assets Store, so yeah that's look "decent" but let this guy with a basic 3D engine, no texture, no models, no animation, no mapping, no sounds, no UI and it will took 5-6months to accomplish the same work.
That's look cool but this is not his work, you can do the same with a little pratice, downloading a couple of assets on the store isn't an hard job to do !
@@K3rhos Come on man,it would be difficult to do a whole game by just one dude(although,i know few games where this was the case but it took them years maybe)
If he would get hired by a real gaming company and get some support from other people that also know their stuff,it could look like a proper game.
Although you're right,everyone with a little knowledge could accomplish this, maybe not in 1 week but still,he did better than i ever was able to do.I tried few times to get into all this game designing stuff but was too lazy to learn all the stuff that comes with it and quit after a short time
I love the sense of humor and the random plugging. Which is funny cause i came from the Hit & Run remake you created and Subbed immediately
Oh man I LOVED the use of vindsvept's music in this, I believe he is extremely underrated and I was so happy to hear it in your video. Great job on the work, insanely interesting concept, and I respect your resolve to work on something so difficult. Amazing video
Good work bro 🔥
Time download all the mod: few hours
Time fixing the conflict: rest of the time and more because sometimes it only breaks at specific parts you haven't touched
Classic Skyrim experience
A u using modorganizer or something like that?
you forgot the part where they needlessly update the game and break your game because half your mods rely on skse
Mate your sense of humour cracks me up following your own tutorial was hilarious 🤣🤣🤣
Hey dude, Im liking so much this project. Hope it will become something great.
Mom can we have skyrim?
"We have skyrim at home."
Skyrim at home:
I’ve always wanted to play Skyrim as an ark character!
This is beautiful , good job
Can’t wait to see what game you make next 😁😁😁😁
Combine that with procedural map, town, level and quest generation and you're close to achieving the spiritual successor to Daggerfall many people want. Great work !
I think that makes no sense for this particular game project
@@alyctro8158 I was speaking hypothetically. I didn't ask him to actually do the thing.
@@SogonD.Zunatsu there is actually a Unity remake of Daggerfall that is really well done, I think it's just the main quest but all the mechanics are there and everything is super polished, you should check it out
If I ever get to work for a game company I want to do the environment and level design
I really love you're videos!!
lmao those screenspace reflections in the water at 0:27
The dislikes are from people who’ve never heard of the word “appreciation”
Return of the king
Amazing work sir!
“BIG ASS ROCK DISCOVERED” LMAO I had a good laugh, thank you!!!!!!!!
Alternative title: Why Yandere Dev is shit at making games.
if else x1000
Yandere dev is not using unity engine to make games
@@kaminoko4128 neither is the creator of this video lol
@@IP2CxHistorian2 ok
@@IP2CxHistorian2 i know its unreal engine
Listening to you say inventory wrong so many times made my day. Thank you.
Nevermind the expert game dev work... an Azumanga Daioh reference? Amazing, AMAZING taste, instant sub. What quality content.
Dude! This is awesome! Subscribed
"And its online."
Well, my shitty internet just got more shit.
You're definitely a great UI designer. I remember thats where you've always shined in your tutorials. I'd be interested to see you make something revolving around UI use (maybe even dynamic UI use, without the game pausing).
Me: "Reuben, is this legal?"
Reuben: "I will make it legal."
Love the little Manslayer nod
when skyrim done so good tod releases: Skyrim: Actual Edtition
That fus roh dah killed the hell out of me 😂
Instead of checking a line intersection to items you can interact with, it may be faster and more reliable to instead use dot product to check the angle between items you can interact with, and choose the closest item with the shortest angle to the camera, of course within a proper forward radius and angle.
for pickups, you should use a sphere trace instead of a line trace, so you can have some leeway
Fus Roh Daaaw, adorable!
In the words of The Senate:
We will follow your career with GREAT interest!
This looks dope man
I'm really glad you kept the voice crack fus ro dah in there.
Kid: MOM! Can we get Skyrim!
Mom: We have Skyrim at home.
Skyrim at Home:
Are you interested in making udemy courses for such projects?
Is that you... Todd Howard ???
How did you place and get the exact HUD’s Menus and such from Skyrim?
Just a question couldn't you've used Unreal's metahuman to get different faces with rigs? Or was it too time consuming to do it since you only had a week?
alternate title
"i bought a lot of assets and put them together in a week"
"And then tried charging $25 for it"
He had an artistic vision
@@user-vs6oe8fl3m he had a vision of many many views
@@omnipotentpumpkin9755 wants that cash, don’t do work for free am I right?
Yea this is exactly what I've been looking for make this class I'll buy it twice lol
This is really cool man
"I followed my own tutorial, which was very weird." is some of my favourite energy from a youtuber ever xD
This is amazing. Is this like absolute expert level for a single person to do? How much training would a novice need to be able to do something like this? If this is a week you could make a proper RPG in a couple of years if you had the creative for it. Absolutely amazing!
Close to absolute expert, yeah. How much training you'd need would depend on how much of it you wanna do yourself. He already made the quest system for example, so you could use that presumably just by reading the documentation for it, but if you want more control over your game you'll wanna learn to code in C++ too. So maybe eight hours a day for a year or two to learn all the UE features you'd need, and if you learn blueprints you can make pretty much anything, but it'll be less optimized, and being familiar with coding already will help. I have no idea how long it'd take to learn this level of C++, I borrowed a book on it once but gave up as soon as I saw how thick it was.
Pretty neat. One question though: are all the assets you used in there free? Because if you sell the project on Patreon you are also reselling those assets...which is kind of not covered by most licenses.
It's a loophole. He's not technically selling the game.
@@waynepayne9875 But isn't that the whole point? Selling a compiled game with bought assets would be fine, but redistributing the raw source for all the asset in a project is not.
I'd love to sub and review this course along with the files of course, but is this for 5.0? or can this be ported to at least 5.1?
Are there bugs or creepy spiders or anything included in the course or game?
Wouldn't be skyrim without bugs lol
Did you make sure to include plenty of bugs for modders to fix?
Yes, mr. Howard
Raycon has a youtube channel? No, wait
Same
Reubs i got a question, can you make an advanced AI with polished voice-lines and a appearance? i remember how u used that program to make a face recognize speech, to be honest i was thinking of getting into coding and prehaps create an virtual assistant with animation & speech recognition. you know the cool ones you always see in movies?
Hey reuben, do you know a way to record the in-game gameplay with a camera like in outlast 2? Thank you for your answer :)
This is incredible! If you want a voice actor, I would do it for free!
I would gladly do it as well
If only we've had UE 5 this whole time while one of a kind games like Skyrim were being made. Fable in UE 5 would be so dope,
or Bully in UE 5.. crazy. You should do a remake of those.
you deserve more subs man
You even managed to replicate the same voice acting! I'm curious how you'd approach loading zones and storing rigidbody positions without bloating the save...
Brilliant recreation! I recently played some skyrim but your map looks a lot better.
And Bethesda with all the money in the world, still can't figure out how to make multiplayer games.
Honestly they should have never even bothered with Fallout 76. We have an overabundance of multiplayer games and there is nothing wrong with some companies only making single player games. Even if Fallout 76 launched with out all the problems, it would of still been better to just have another singleplayer Fallout game or just focus 100% on Starfield and Tes 6 instead. I hope Bethesda GS sticks to singleplayer only from here on out.
@@darkstar-mq3mb I agree but at the same time eso had problems at launch and now it's good I'm sure 76 will get there soon and there isn't really a overabundance of multiplayer games I actually wish there were more multiplayer/co-op games I think there are just more people talking about multiplayer games cause they grow communities but there's def more single player stuff. And I'd love for Bethesda to evolve from just single player to more multiplayer stuff cause the genres and worlds they create work well to be discovered together with friends or strangers but I don't think that means they will never make a single player game again tho. The bugs are another issue on its own.
Teso is OK
@@lorrdy7640 it's "one" of the biggest mmorpgs out now with wow,ffxiv and guildwars Js that says alot but yeah it doesn't mean fo76 will get there who knows really since it's mostly just a co-op looter shooter but I believe in it
@@isbebanta6514 I enjoyed ESO as an MMORPG but it was not actually made by Bethesda Game Studios. Also while it was enjoyable it was the worst Elder Scrolls game I have played (Morrowind, Oblivion, Skyrim and eso). It doesn't feel nearly as immersive as the past entry's, like seriously go back an play Skyrim and you feel way more immersed than you ever do in ESO.
Also I disagree about the more singleplayer games at least for triple A games. So many companies have decided to do multiplayer now and even if it is a game focused on a singleplayer campaign they tack on some sort of multiplayer usually. Both Bioware and Bethesda who are known for their singleplayer rpgs in the past made multiplayer games for their most recent releases. I still think there are a good amount of both multiplayer and singleplayer games but definitely seems like a lot of companies are shifting priority to multiplayer. Bethesda GS was known for making amazing immersive singleplayer open world sandbox roleplaying games and that's what they are best at. They should stick to what they are good at and what most fans would be pleased with rather than making multiplayer games. One they are not good at making them, two it makes them focus on multiplayer mechanics rather than enhancing other more important mechanics, three if it is like eso or Fallout 76 it hinders the modding capabilities which is one thing their games are known for and four multiplayer makes their games feel less immersive due to changes made for multiplayer.
While I do prefer singleplayer if they do feel the need to add multiplayer and could get it to work well with out making other aspects of their games worse then it should be done with co-op. Similar to Outward or Divinity Original Sin. Maybe your friend takes the place of your follower or just joins you and your followers as just another member in the group and then when they leave they go back to their game (similar to Outward or Dying Light). The other way would be similar to Divinity were you can create a second character if you start a multiplayer game and you and your friend just share this save as a multiplayer playthrough. Maybe you could add a follower at a tavern or in who your friend can then play as anytime they hop into your game. Then choices are decided by whom ever has higher skill checks when you disagree on a choice. Imo these two ways would be the best way to handle it without taking away from the singleplayer or completely ruining the game from what makes the series so special to try and fit a multiplayer style game. But even these potential features could take time away that could be spent making other areas of the game better.
You had me at that top notch fus ro dah 😂
I RESPECT YOU SO MUCH FOR SLL THIS!!❤❤❤❤
surely since you're charging for this, it breaks some sort of copyright law, no?
I couldn't imagine paying $25 for this
It's more like the other $5 games on Steam
Wish you would come back to this in 2022, and work on it some more.
hey just wondering do you mind if i pay the patron to use the skyrim basic stuff youve got so far and try to put it into unreal 5 and build onto the world you've already started?
uh.... isnt "remaking skyrim" and "Selling it" kind of... illegal? pretty sure you cant use an established IP and sell it for a profit.
They be selling the source code for a remake, they're not selling the game, only their own code for use of study, education and experimentation
@@jj4l im not a lawyer so im not sure, but that still seems to be skating awful close... but hey maybe its fine? *shrug*
@@jj4l he still sell that stuff
Actually, we've seen this before. It's a breach in the law, so perfectly legal despite that it shouldn't be lol. Skyrim Together was in payed beta a time ago (2 years i think?) and used SKSE coding without permission.
Their excuse is that the patrons were paying the devs for making Skyrim Together, and they were simply gifting them with a beta. So technically speaking: They weren't buying Skyrim Together. Even though, they were really, nobody cared for the dev, they just wanted to play it lol
I'm gonna buy and distribute everything to everyone for free
You can laugh now because no one will be later
Well? Where is it?
That shout almost killed me :D
Loved the gamer poop dance party thing lol. Best reference ever
Please god can this guy start working for Bethesda
0:32 Oh my god that's terrifying.
No u
@@Xulah no u
@@delvik2848 no u
@@Xulah no u
@@delvik2848 no u
Where do I find the tutorial on making your beautiful narrative quest editor?
Todd you bastard you've done it again
You're charging people for a bootleg version of a game someone else made? That doesn't seem shady or illegal at all.
source code
I am pretty sure using someone elses IP as an incentive for people to spent money on your patreon is against their TOS i suggest being careful ^^"
It just works.
- Hodd Toward
Might be stupid to ask but going for it. The course, is it the one off payment or do I need to keep up the monthly subscription? Really want to take my coding career further and the course looks epic.
Pretty sure you get everything that was created up to this point. You just need to stay subscribed if you want new stuff every month of you just want to support him with money.
Start with something small something that you can finish in a week, not open world mmo rpg ...
Yeah... No. You're no way near as talented or ambitious as Bethesda developers and this is no way near a Skyrim remake that's worth $25. The fact you're charging people to access it is pretty hilarious, you know you could just get a job like normal people and you wouldn't be so desperate for money to pay your rent.
And how did you get landscape mountains to work as it is not ok for 4.26?
unbelievably impressive