Wow what a ride! Love how much detail you dove into. The design process is always messy but you cleaned it up well for a coherent inside look. Well done!! This has me hyped for the next jam. Hoping it’s a theme that resonates with me!
Dude no joke I would love to see the development of this game! I Would be more than willing to provide gameplay advice and help work on this into a fully produced game. I think in order to overcome the sequential progression of gameplay, you should maybe try testing after-battle effects that activate when a battle is finished on certain battlefields that dynamicly changes up the battlefield itself for the next battles that occur in that zone again. Also try testing with having 2 monster zones per lane with different arrow positions like right and left so that positioning matters. Lastly maybe try adding quick effects like in yugioh or instants from magic.
18-card and 9-card games are really common in the design community! 9 cards fit comfortably on a single sheet of printer paper, so it's a natural limitation that makes it easy to playtest
I'd be interested in working on this. I'm looking to work on another card game. I have one I'm gonna be working on for the next decade, but I think I want a snappier game to play around with
Hahaha, recently learned "Marvel SNAP" and now your TCG (and apparently a Warhammer game I didn't know existed).. the whole "3-Battlefield-control" game idea must be more common than I admit to realize.. Air, Land and Sea is one of my favorite small games, and BattleTech's speed is something completely underused. Also, doesn't the Star Wars CCG use "Fate" instead of Dice as well? Love the games from those eras. Anyway, cool concept! Great to hear it did well.
I tried to make a drafting game once. It was basically just scoop the biggest value cards so I made secret mission cards for bonus points. It didn't get much beyond the concept stage but I thought it would be fun.
@@CardGameCrypt I tried a couple of times to make a game but I have to teach myself everything from the ground up and I'm only doing it a hobby at best. I have big aspirations but no way to achieve them.
I like this concept alot . In Marvel Snap the Areas have a similar set up. you should have the Area be a mystery and then each turn flip one over to reveal a different effect from each area, adding some Randomness to the game to give it some surprise. Like you play a unit on a random area so then later in the game when that area gets revealed it actually comes in clutch or Dooms the cards that were put there. Something like that.
You might have to add a second card type after all. Something you can play during the battle, after units have been revealed, to change the outcome. Then players have to make decisions on which battles are worth saving with these cards and which units they can afford to lose.
That's the one thing I should have talked about! I used NaNDeck, which can turn a google sheet into cards with the press of a button. The UA-cam channel LudoLodge has a pretty good tutorial on how to get into it.
The whole idea of this game was to be a pack game where you play with one pack - otherwise I probably would make it an ECG type game like the one I am currently working on!
I have an interesting project in the ccg space and your personality and energy would be a great fit for it. Highly scalable as well as we seek to rebrand an entire industry. Hmu to exchange details. Good luck with the channel!
Hey thanks! Rebranding the entire industry sounds pretty lofty. My email is in my channel description, or I am 2 Lainz on instagram and discord if you want to message me there.
I like your idea for an 18 card deck game. Makes it easier for the consumer to jump in. I just wonder where the players will be able to get the 3 location cards needed to play, if this were to be sold. Any ideas on how you would solve this problem?
looks great! one question about the locations: are they always the same? does it matter that the first player puts their locations and not the second player?
Unfortunately a surprise Halloween Jam got announced while I was working on this video and I didn't get it done until basically the end :( - but there will definitely be more jams!
This was super cool! Ive been wanting to try designing my own tcgs, and i was wondering what tools you use (aside from tts) did you use to make the cards? Like templates for card layouts and such. Always found it exhausting having to manually creat them
NaNDeck is how I prototype games. It's a little program that can turn a google sheet (as seen in the video) into cards by putting specific information in the right places. There's a channel called Ludo Lodge that has a pretty good tutorial on how to use it. The frame I got by feeding the prototype card "frame" into the midjourny AI until it gave me something I could clean up in photoshop (section starting at 10:57 in the video).
Looks like a decent start I think for something bigger. I know I've played some self-contained card games with some similar ideas-fighting over a few locations/goal cards and playing cards facedown to be revealed later. Actually, the new Star Wars Rivals has some slightly similar mechanics here. compositing idea is definitely interesting as well. I would just recommend opening it up for wider playtesting and see where it goes. Also, I am confused on why it feels deterministic. It seems like there is a lot hidden information. Is the issue that everything at one location in flipped up all at once and can just be mathed out?
Yeah pretty much that. Once the battle starts, there are no more tricks. There are definitely tricks before that though (the face down cards at the battlefields).
@@CardGameCrypt gotcha. I think an easy solution would be that not every is a Bot and you have "trap" cards that resolve when flipped. Or trap abilities. Could also resolve the locations in a random order, so effects might not always be optimal.
Sick video man I liked the game a lot Seems fun, do you have a tutorial on how to make a game in TTS? Oh and one question is it a coincidence that you sound and talk like @Magic the Noah? XD
Thanks! I don't have a tutorial on TTS although I'm sure there are several out there, and it must be a coincidence I sound like Magic the Noah. He does card stuff sometimes too, would love to be as successful as his channel one day!
I used Midjourney for the art and the frame basis, Photoshop to clean up the frame to something usable, NaNdeck to put the cards together, and Tabletop Simulator to play the game and show on the video.
Legend says card game crypt is trying to do an explainer on Yu-Gi-Oh and is currently stuck reading a thesis worth of cards from the pendulum archetype...
It would have just stayed as what it was for the first half of the video with screenshots of random things. I'm not an artist and it's not really what I want to spend time doing right now, sorry!
Genuinely funny and educational CCG design content. A rare blend!
Thanks! I try to keep it snappy
Missed opportunity to call them "top" and "bottom"
I specifically did NOT want to call them that lol
Numerator/Denominators?
Pitcher, Catcher?
sub and dom?
IM TAKING THAT
Glad i was able to judge for this game! Was definitely my favorite from the ones I played :)
Hey Thanks! Waitin on that Kingdom Duelist rework to get done so I can grab some of it
Have you thought about adding cards you could play face down...and play at any time....even on your opponents turn?
EVEN MY OPPONENT'S TURN?? Sounds spooky!
Wow what a ride! Love how much detail you dove into. The design process is always messy but you cleaned it up well for a coherent inside look. Well done!!
This has me hyped for the next jam. Hoping it’s a theme that resonates with me!
Dude no joke I would love to see the development of this game! I Would be more than willing to provide gameplay advice and help work on this into a fully produced game. I think in order to overcome the sequential progression of gameplay, you should maybe try testing after-battle effects that activate when a battle is finished on certain battlefields that dynamicly changes up the battlefield itself for the next battles that occur in that zone again. Also try testing with having 2 monster zones per lane with different arrow positions like right and left so that positioning matters. Lastly maybe try adding quick effects like in yugioh or instants from magic.
Even though here it's borne out of a time constraint, I love the idea of games using 18 card decks.
I actually added that bit because I love sealed formats and pack battlers!
18-card and 9-card games are really common in the design community! 9 cards fit comfortably on a single sheet of printer paper, so it's a natural limitation that makes it easy to playtest
the fact that they go to a junkyard instead of a graveyard made me laugh xD
11:24 You hit me right in the nostalgia with that song intro, damn.
Really fun video to watch! If you'll continue working on your game, I'd love to see more vids on that. 🔥
Thanks!
as a huge Transformers fan, i'd absolutely love to play this. the TFTCG was taken away from us too soon.
Thanks! and yeah I heard the plug was pulled of TFTCG right when it started to get really interesting.
such a great video! I love the humor and you came up with a great design! WH40K CCG was awesome!
Finally I always wanted to know who went first via playing Through the Fires and the Flames on Guitar Hero 3 better.
That was some good use of the Unicron Music!
I'm also creating a card game! And you have inspired me. ✨️
Hey, cool! Let me know when you got somethin' playable.
I'd be interested in working on this. I'm looking to work on another card game. I have one I'm gonna be working on for the next decade, but I think I want a snappier game to play around with
Oh yeah? I'll have to get in touch!
Hahaha, recently learned "Marvel SNAP" and now your TCG (and apparently a Warhammer game I didn't know existed).. the whole "3-Battlefield-control" game idea must be more common than I admit to realize.. Air, Land and Sea is one of my favorite small games, and BattleTech's speed is something completely underused. Also, doesn't the Star Wars CCG use "Fate" instead of Dice as well? Love the games from those eras. Anyway, cool concept! Great to hear it did well.
Yeah the dice roll in this game is kinda like Fate or Blast Destiny (Megaman NT Warrior). Decipher really liked that mechanic.
If you love that mechanic, check out a game called Space Lion: Divide and Conquer. Its Snap + Starcraft in theme.
@@ChrisSolisGCFOX Oh, thanks for the suggestion.
Holy shit age of mythologies music is so good. Also banger video, game seems fun ish too
12:26 !!!!!!!!!!!!
yes!!!
the tcg boom was full of amazing mechanics that just got left behind.
its super important to check out these older games!!
Stay tuned for the next video where I show off some mechanics that someone SHOULD STEAL!
I tried to make a drafting game once. It was basically just scoop the biggest value cards so I made secret mission cards for bonus points. It didn't get much beyond the concept stage but I thought it would be fun.
Yeah doin a little game dev can definitely be fun
@@CardGameCrypt I tried a couple of times to make a game but I have to teach myself everything from the ground up and I'm only doing it a hobby at best. I have big aspirations but no way to achieve them.
Loved it!!!!! And I absolutely love mechas so seeing those in my hand would be so cool
Shoot, I'll have to get some real art for em!
@@CardGameCrypt 🤩🤩🤩
That was a fun game to play, really liked the concept^^ Very interesting to get a look behind the curtain 👀
Thanks mang!
I don't think I've ever play a self-contained card game. I really like what you did with this game!
I know there's a couple games you can play with 2 packs, but not a whole lot you can play with 1!
Thinking about the combining robot TCG I am working on.
BEEP BOOP SON, BEEP BOOP.
always admiring your berserk tcg playmat
0:50 : Oh, a french game :p !
Can’t wait to start working on this 👀
love it!
Wait was that guitar hero segment backwards?
Ebyam
this is the community ive been looking for
Oh boy we do the ROLLING.
Move in, Now move out. Hands up, now hand down - back up back up tell me whatchu gonna do now?
@@CardGameCrypt KEEP ROLLIN ROLLIN ROLLIN! WHAT? KEEP ROLLIN ROLLIN ROLLIN YEAH!
Thoughts on making some cards have up and down fuse arrows for mega combinors?
I had one of those some time in the test (he could suck up any number of bots) but it didn't really pan out! Maybe something worth re-visiting though.
What did you use for the 3D effect of your video playing your game
Tabletop Simulator!
Awesome video lol didn’t know there was a war hammer tcg
Yeah there was one for both fantasy and 40k and they're pretty much completely different!
Oh lawdy, that Ratchet & Clank music takes me back!
I'd like to see this get refined and see where it could go. Could be a fun series to watch it slowly evolve into some more and more.
I like this concept alot .
In Marvel Snap the Areas have a similar set up.
you should have the Area be a mystery and then each turn flip one over to reveal a different effect from each area, adding some Randomness to the game to give it some surprise.
Like you play a unit on a random area so then later in the game when that area gets revealed it actually comes in clutch or Dooms the cards that were put there. Something like that.
This feels like the TCG version of Air Land Sea. I love that game, so I bet this is great
You might have to add a second card type after all. Something you can play during the battle, after units have been revealed, to change the outcome. Then players have to make decisions on which battles are worth saving with these cards and which units they can afford to lose.
What software did you use to make the prototype cards?
That's the one thing I should have talked about! I used NaNDeck, which can turn a google sheet into cards with the press of a button. The UA-cam channel LudoLodge has a pretty good tutorial on how to get into it.
Can you actually make this game though but as a board game so that everything is in one box?
The whole idea of this game was to be a pack game where you play with one pack - otherwise I probably would make it an ECG type game like the one I am currently working on!
Can you help me create a digital version of my tcg?
You mean a Table Top Simulator mod like I am using in this video or a fully automated digital game?
A Card Game Crypt video!!! Let's go!!!!!
(Forest Gump Voice) Hey it's Main Deck Dan!
2:28 Don't act like I can't see that IPS-N Caliban.
I have an interesting project in the ccg space and your personality and energy would be a great fit for it. Highly scalable as well as we seek to rebrand an entire industry. Hmu to exchange details. Good luck with the channel!
Hey thanks! Rebranding the entire industry sounds pretty lofty. My email is in my channel description, or I am 2 Lainz on instagram and discord if you want to message me there.
I like your idea for an 18 card deck game. Makes it easier for the consumer to jump in. I just wonder where the players will be able to get the 3 location cards needed to play, if this were to be sold. Any ideas on how you would solve this problem?
The locations are in the 18 card pack!
@@CardGameCrypt so 15 card main deck then?
@@ren_suzugamori1427 You got it. Compositrons uses the whole deck every game.
looks great! one question about the locations: are they always the same? does it matter that the first player puts their locations and not the second player?
The idea was that your pack would have 3 locations out of a bunch, so yes there would be other ones.
I love the Unicron theme!
...this isn't too dissimilar than what I've come up with recently..
I know this video is old but what program did you use to as the game table?
Tabletop Simulator
What's the card app your using ?
Tabletop Simulator!
Great idea! What is the name of the visualization software you are using in this video? Thanks!
Tabletop Simulator
How can I join the discord
Link in the description
Force of Will mentioned ♥
This looks cool! Can you compositron more than 2 cards at a time, like say 3 or even full Voltron/Power Rangers 5?
what software do you use to have cards as a digital sketch?
@@2much4skin NaNdeck
This sounds strikingly similar to For Glory's combat system, minus the fusion
any plans to do more jams in the future? would love to participate next time
Unfortunately a surprise Halloween Jam got announced while I was working on this video and I didn't get it done until basically the end :( - but there will definitely be more jams!
I'm trying to make up my own homemade trading card game what should I name it
This was super cool! Ive been wanting to try designing my own tcgs, and i was wondering what tools you use (aside from tts) did you use to make the cards? Like templates for card layouts and such. Always found it exhausting having to manually creat them
NaNDeck is how I prototype games. It's a little program that can turn a google sheet (as seen in the video) into cards by putting specific information in the right places. There's a channel called Ludo Lodge that has a pretty good tutorial on how to use it.
The frame I got by feeding the prototype card "frame" into the midjourny AI until it gave me something I could clean up in photoshop (section starting at 10:57 in the video).
@cardgamecrypt great thank you! Hope one day to jump into a game jam myself one day!!
Link to the discord? The description one seems to be expired
It was made to never expire, it SHOULD still work. If it doesn't though, try this discord.gg/ek4rnMKAqw
ive been there man good job
Looks like a decent start I think for something bigger. I know I've played some self-contained card games with some similar ideas-fighting over a few locations/goal cards and playing cards facedown to be revealed later. Actually, the new Star Wars Rivals has some slightly similar mechanics here. compositing idea is definitely interesting as well. I would just recommend opening it up for wider playtesting and see where it goes.
Also, I am confused on why it feels deterministic. It seems like there is a lot hidden information. Is the issue that everything at one location in flipped up all at once and can just be mathed out?
Yeah pretty much that. Once the battle starts, there are no more tricks. There are definitely tricks before that though (the face down cards at the battlefields).
@@CardGameCrypt gotcha. I think an easy solution would be that not every is a Bot and you have "trap" cards that resolve when flipped. Or trap abilities. Could also resolve the locations in a random order, so effects might not always be optimal.
@@TSDreamCreative Those might be easy solutions but I also don't like any of them lol
is this going to become a physical game? i know id take a pack or two
Maybe some day - I'm actually working on another project right now but I might come back to this.
sounds a bit like marvel snap
What software are you using to test the game? It looks extremely useful for testing mine
Table Top Simulator!
which software did you use to generate the game itself? it does not look like game maker?
What do you mean the game? The cards were made on NaNDeck and imported into the video game TableTop Simulator
I read in some comments below! Thanks, it looks great.@@CardGameCrypt
Fuse, stack, or what??? What do those mean?
You make a game that somehow includes the Prompt. The prompt was "fuse" so I made a game about robots that fuse together.
what mic do you use? the game looks great btw!
I have an MXL V67G - also thanks!
Someone please tell me what thos card game engine is
Tabletop Simulator
Sick video man I liked the game a lot Seems fun, do you have a tutorial on how to make a game in TTS? Oh and one question is it a coincidence that you sound and talk like @Magic the Noah? XD
Thanks! I don't have a tutorial on TTS although I'm sure there are several out there, and it must be a coincidence I sound like Magic the Noah. He does card stuff sometimes too, would love to be as successful as his channel one day!
Keep it Coming
Idk why Captain Reddog made me laugh lol
It was fun coming up with random B tier transformer names
What is that simulator??
Tabletop Simulator
What app are u using
Table Top Simulator
Where did you make this game?
What do you mean?
@@CardGameCrypt do you use some kind of software or did you make using an engine? All the videos have like the same red table with the cards over.
@@danilofeitosa7841 Oh! Yeah that's Table Top Simulator. It does exactly what it sounds like lol
Did you borrow from marvel snap or they from you?
Neither? I literally said in the video what I stole, I mean borrowed from - the Warhammer 40k CCG from 2001.
so thats where marvel snap got it from
What did you use to make this game?
I used Midjourney for the art and the frame basis, Photoshop to clean up the frame to something usable, NaNdeck to put the cards together, and Tabletop Simulator to play the game and show on the video.
@@CardGameCrypt Thank you
This remindes of marvel snap
Interesting. What is the program used here?
Which program? For the table? Tabletop Simulator.
@@CardGameCrypt Yess, that one. Thanks
Pretty rad
I think this is very much like Marvel Snap now...Except the combat
I think the only thing this has in common with SNAP is that there are lanes with things you need to control in them.
Almost Marvel snap essentially, but more enjoyable probably
Finish this game
Legend says card game crypt is trying to do an explainer on Yu-Gi-Oh and is currently stuck reading a thesis worth of cards from the pendulum archetype...
Marvel snap? 😅
Like I said in the video, this is based on the old Warhammer 40k CCG from 2001.
"and just basically stole it from a 20yr old game no one knew about" 🤣🤣
Shhhh
I miss when people just did crappy MS paint drawings instead of AI, was funnier and cooler
It would have just stayed as what it was for the first half of the video with screenshots of random things. I'm not an artist and it's not really what I want to spend time doing right now, sorry!
Link to the discord?
In the description!