Game Engine Ep.80 - Getting into Gizmos - Part #1 - Gizmo Class

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  • Опубліковано 11 лют 2025
  • Don't forget to check out the github repo:
    github.com/dwj...
    Welcome back everyone, my name is Dustin. In this video we start looking into gizmos and how we are going to handle it in our engine.
    We will create the abstract Gizmo class that will allow us to easily create new concrete gizmos for Translating, Scaling, and Rotating our Game Objects in the editor.
    I have already added in the editor textures to the github repo. Please grab this commit:
    github.com/dwj...
    before you start or add in the necessary textures of your choice.
    There are many ways to do this, so this is just a way that I came up with that works for me.
    Please Like and Subscribe! If you have any questions or concerns, please leave a comment below and I will make sure to answer them to the best of my ability.
    Also, if you know a better way to implement something, please share! I always love to learn and grow.
    Check out the playlist here:
    • New Game Engine

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