I've lost count of how many times i hear Francis say, "Its pointless/to expensive,"... I would love to see Francis do another run with both DLCs and do everything with the most INEFFECEINT methods possible just to see if he of all people can make it not only work, but works great.
FJ: "Spicy Tofu is too inefficient!" Also FJ: "Now I'm going to spend like 6 hours and probably 50-100 cycles getting tiny packets of glass into individual tiles, pi(m)p planting, cooling, and then expanding on that to get to 140 wild-planted trees to make a sour gas boiler and then whoops, lets expand that to part 2 because that number needs to get even larger!"
Use ceiling trim instead of ladders to control planting and you don't need to block access to keep it from being built. Trim won't be built without a tile above it, but the plan for it won't be removed just because you removed the plan for a tile to support it. Other invalid builds or missing ingredients work, but the trim is probably the most simple. This method with the glass and hydroponics is my preferred way to make natural tiles, since it uses less material and is less restrictive than the trick with airlocks, has a very good temperature range for something you can easily get in liquid form, and doesn't need serious heating to cook it like algae or coal. Plumbing is an alternative to hydroponics, but takes a skill. When I make glass tiles that way, I use less branching and a lot more pausing and snipping, but so far I've only done 6 tiles at once, and I'm picky about them all being the same mass. You can let all the glass flow through the valve, pause, then snip both ends of the pipe so it stops flowing without any packets building up and freezing, if you need to make changes to the pipes. You can bury pipes and wires in the natural tiles without issues by building them before emptying the hydroponics, if you want to keep the area neat. It works well for farms that need temperature control, or if it's inside your base.
Man, I just use the mod that allows natural tiles to be constructed. It's too much fiddly work to do the above (although I appreciate the work of the brave pioneers who discovered these techniques in the first place).
For this asteroid the question really is "How quickly do you want it up and running?" The way I built my massive bon bon farm was to segment off the area I want for it, prebuilt a massive cooling loop with radiant pipes where the natural tiles will be. I then used window panes along the very top with gaps for where the bon bons will be planted. Then it's just a waiting game for meteor showers. After each meteor shower I built insulated tiles above to catch the next natural tile. It's super easy, it just takes time in the sense of cycles to complete not in duplicant labor.
One note about piping decisions, whenever you futz with and piping anywhere on the map, the decision tree on branching gets reset. This is why your last few packets of liquid glass didn’t end up in the proper place.
The best tip I learned over the years is having bridges at every major intersection or length, lets you have points for crossing pipes so much more smoothly and not haphazardly
I never realized that you need INSANE APM for ONI. Theoretically it's possible to cut pipes so fast that all the blobs go down one of the branches. New advanced technique unlocked, I guess.
No, the dream journals are produced by duplicants sleeping when wearing pajamas, but oxygen is needed for the somnium synthesizer to analyze the journals
For pip planting, I think it's the decorative molding you want to use as a blocking blueprint. Dupes can't build it if it isn't on the ceiling. Then you don't have to deal with deconstruction or locks.
On moldings, dupes will still bring the materials at prio 1 even if they won't build them, assuming they'd otherwise be idle. With Zero Priority, you can also use anything as the blueprint (Though I don't see why you'd want to use a research station to block pips from planting 😅 )
@@noodleinspaceyou want the pips to plant starting in the top right and then plant new plants to the left. Once the top row is done you go down to the next row and repeat. The decoration trick is to control where the pips are able to plant. Edit: this is to maximize the number of plants in the given space. FYI, planting like this requires that the rows are FIVE tiles apart (like at 21:00 in the video)
I'm pretty sure you don't need farms for the wild glass tiles: have the pipes go through the spots for future tiles, pump the glass through a valve in minimal packets until there's fluid in the pipe tiles where the glass blocks are going to be, use pliers to separate the piping from any in/outputs to stop flow, then have a plumber bottle the fluid in the correct tiles. Leftover glass can then go to a vent.
I found that song on UA-cam once, liked it.. and now UA-cam music plays it in my car (as it's considered a liked song) and whenever it comes on it reminds me of one of Francis John's epic time lapses 😂
These bonbon trees .. it _is_ an acceptable substitution to call them bourbon trees. They are making high quality substance, nectar, so quite appropriate.
Yeah, you occasionally get the "starvation" notice, but only for a day or two. I had a single ranch with 4 bammoths, 12 squash plants, and ended up with hundreds of reed fibre.
Bammoths can also eat the harvested plant from an animal feeder. You can then grow the plume squash in proper farms to increase the growth rate. They need 1778 kcal per cycle of harvested plant. This is 4 plants per bammoths or 2 with farmers touch. (Less with grub grubs but Francis doesn't have access to those)
Have you considered building the snow tiles under the glass tiles to correct the temperature....so you don't have to disassemble and reassemble the mesh tiles each time.
For that glass/hydroponics technique, to get the absolute maximum practically possible amount of light passing through, you can set the valve to the minimum value of 0.1g/s, and then put a liquid _meter_ valve 1-2 segments before it that allows precisely the right total amount through. Then simply allow the remainder to overflow the meter valve and go somewhere else, or even just dump it through an outlet into the void. As long as no pipes are altered in any way between starting the batch and the last tiny packet arriving, you'll end up with 0.1g of glass in each hydroponic tile, for maximum transparency when you empty it
This might be a bit impractical at your scale, but when making natural tiles: If you get a "bottle" of liquid, and it phase changes, it will always form a solid tile. That's why emptying hydroponic tiles works; there's too little mass to crack the pipe/tile, but as soon as the bottle comes out after emptying it freezes. If you wanted to worry less about pipes and distribution, you could run a "bottle maker" in space to split liquids into bottles, and place them where you want with the "move object" command. Once in bottle form, the liquid can't vanish into space, and if in a vacuum and sitting on insulated tiles, loses heat very very slowly. I've done this a few ways. Things I've found that I liked: Use preheated tungsten radiant pipes in a vacuum; low SHC + mass for fast preheating, highest melt temp. Once preheated you can let glass sit in the pipe as long as you need. Use liquid meter valves to split out specific masses that you want into single tile preheated tungsten radiant pipes to be emptied. You can reset all on a single switch as well. Keep a loop of preheated tungsten radiant pipe to recirculate glass; it wont crack in preheated pipes and you can get a lot of low mass bottles from one batch. Preheating is the PITA; consider using rocket exhaust/metered magma for a bit to do so. You can also use smaller batch sizes to reduce heat needed. Just build a tile under where you want the natural tile, and use the move command to move the glass on top. Should freeze quick.
If you build any solid tiles above the farm tiles, before deconstructing, the resources the farm tiles are made of, can be saved. They dont bounce up, after deconstructing and immediately fall down, so that the tile forms after the resource escaped :)
Hey Francis, you got quite a few shine bugs floating around by the Bonbon trees, it might be worth throwing them in the lower levels to help add some extra Lux, cheap and easy!
Haven't reached the end so you may have reached this realisation, but you don't want to use mesh tiles between your bonbon trees. You want to use ladders or airflow doors, and allow the snow to fall through as well as the sunlight. The trees on the bottom level (for the branch columns) and the top level (for the trunk columns) will "mine" out the snow tiles for you automagically so long as they're full-grown. This also removes any need to worry about mining out the snow that accumulates on the mesh "roof", because you just don't bother _having_ a mesh roof. Using mesh tiles between (and/or as a roof) means snow and crushed ice, from meteors, will gather and block out the light from the trees beneath.
You can prepare other high-quality foods for the Hermit, and when you have made it for the first time, the mailbox will give you a new option to serve that food to him. I believe he will accept every dish that can be made with the Gas Range once.
best mammoth farm is 3 high for stations and 2 high for plants. you can combine 2 farms like that with their stations at each end. it only takes 5 high space total. bamooths are not that bad, but I personally preffer to keep them wild, if I feed them plants. if you domesticate them, give them squash plant for better efficiency.
Apparently you can fill the water cooler with brackene instead of water, so you could mod that to use ethanol too (even though I’m aware pure ethanol is nasty stuff)
The spigots will get the bourbon out of the trees for ya. Also if you use the output of a bridge you can split into 4 lines, it's ugly but it works as long as you don't build or remove any pipes whilst your moving the liquids around.
Nosh beans are underated! Its a big recycling loop but for a small cost of polluted water i think it's worth it on maps with little water. Spicy tofu is too labor intensive to my taste but mixed with the shove vole variant, you make the curied beans dishe. The ethanol distiller produces polluted dirt and compost turns it into 75°C dirt. The perfect temperature for the delecta shove vole. 2 raw ingredients in the gas range is the quickest way to get high quality food with least amount of labor.
I made a very similar farm on my map and found out that the output temperature of the nectar is the same as the tree temperature. I did a bit of pre-cooling (liquid blob and drywall) and now have a giant farm that is able to cool down anything in the base. Cooling is not a huge issue on this map... but 10kg/sec of -65 "water" is ridiculous cooling capability.
For the natural glass tiles, you can also use a valve set to 1g/s and the empty pipe command. It will encase the pipe (if there's a block below), but that can be convenient for temperature control. Im Not sure if this works in a vacuum though.
Hi Francis, a full Ranch of Bammoths requires just 12 Plume Squashs in a Green House with Fertilizer. Yes, that means a little more work for your Dupes, but you save a lot of Ethanol.
For Bammoths just use a critter feeder instead and grow the plum squash in a farm. You immediately double the number of bammoths you can support on the same number of plum squash and you can do the whole trick of keeping the pathable ranch area small so shearing pathing is short
bammoth ranch will work when u use the critter feeder and feed them the fruit ....make the plants in a green house giving 100% speed buff means u need 2 plants for 1 bammoth and u could use also mutated seeds that give u +100% yield means u need 1 plant per bammoth and u can create the fertilizer needed by burning low amount of ethanol and phosphorite from the bammoth and dirt from the flox and u get extra natural gas if u wanna cook some food
a useful trick for getting your pip planting done faster is to just put in more pips - each one has a separate planting cooldown for massive wild farms like that, it might be worth setting up a pip ranch just so you can release a few dozen pips into it, and the farm will be all done by the time they starve to death
It'd be cool to see a nosh bean farm, especially an oversized, overcomplicated beast of pure throughput. If I wanted to see "good decisions" I'd go watch somebody else. I'm here for the chaos.
You should probably do some testing of how exactly the bourbon trees do best. I could see it that if you offset each floor by one tile, so each three floors have the same light throughout, might be more efficient than stacking them on top like you are.
I think this is the best. Most of the branches are on the sides so it’s better to attenuate the light in the center. You could theoretically make this go the whole map high and the bottom bonbon trees would be operating at at least 80% efficiency.
EchoRidge had a zombie spore outbreak in his recent playthrough and it got close to killing his run since it happened when he was having huge dupe labor problems. Yeah...dupe labor problems and suddenly everyone has -10 to all stats for several cycles? oh boy.
I hope you remember there is plastium so you can use plastic based building in high heat areas now. You need brackwax from some sleet wheat nosh bean pepper nuts or gassy moos.
This isn't Spaced Out, so they don't produce radiation unfortunately. Something I've really been missing in my own playthrough for the germ management. First time going back to classic ONI since Spaced Out released and feels so weird that radiation just isn't a thing
19:43 ...thats just sad. 35:04 celing decor item, celling trim works better because u can place it, but dupes cant build it. They ofc bring resources, but it is not that much and you need just a bit clean up after. You can also try to play with that new celing mercury light, there is more math than you can do to preserve mercury that is goint into it :P
For distributing the glass to all the hydroponics I think meter valves would have been better. You can rate limit to 1kg packets and just run that down a line of meter valves set to 1 gram, one valve per hydroponic tile.
just a note: the biobot builder will only clean a maximum of 10k zombie germs from each gas packet, the rest is just shunted to the output, so if youre going to use it as a zombie germ cleaner you need some form of safety automation on it, it also makes it so there is a maximum rate at which you can produce the biobots
2 місяці тому
Btw, a bit of air recycling means this way you can drop the proportion of time your gas pump is on, while still hitting maximum germs per second.
39:58 the 80kg/cycle is only if you fertilize them you will get round about 20kg/cycle wilde planted and in Sunlight 22:56 you dont need to split the glass. The amount of light comming through a tile is only modified by the type not the mass. So you could create a 1t tile and a 100g the amount of light after the tile will be the same. Glas is definitely the better choice it will let more light through then ice.
due to the complexity of wild planting, i never do much with it. the only time i wild plant is when using arbors to produce power, and reed fiber, everything else i plant domestic. i would rather just use teams of ice makers to produce the snow for the bonbon trees, especially if i am going with petrol or sour gas boiling.
I ended up installing a couple of QOL mods for pips, one just adds an overlay that shows whether a tile can be planted or the reason why it can't, and the other one is because I was getting a bug where pips started taking damage when they left their *comfortable* temperature rather than their liveable temperature so I found a mod that just extends their temperature range. The overlay is amazing, normally I can figure it out myself but it can take a while to inspect all the little details sometimes and I often forget about things like minimum atmosphere pressure since it's kind of silly when you're planting bonbons that can survive in a vacuum!
if you want to do big splits in the future i found it doesnt mess up if you split the pipes on even numbers keep spliting pipes in let and right spliting it on odd numbers can make it so that 1 pipe might get prio since its a odd one and the last even one doesnt get a packet
Saw a reddit post about a month ago that said wild bonbons only produce a max of 20 kg/cycle nectar at 10k Lux instead of 80kg, I didn't test it. You can use Hg lamps to do domestics wherever. Making snow is the annoying problem long term.
They're just total pigs for snow. 100KG/cycle. Plus, without SO, it's unclear if mercury is a replenishable resource outside of getting cinnabar from the gate.
next episode: These biobots are just so handy. They just dig and build and haul like a champ! And you don't have to feed them. Well, I suppose you're spending the power for the gas pump and the steel for the bot. Oh, and the biobots never have to go back into the base at the end of the cycle to go eat or sleep. No, they just work for the entire cycle with no downtime. Neat! With the biobots, it's much less inconvenient to go off and do a big project outside the base. They don't get trapped and suffocate or stop to scratch their eyes. You just don't need as many diggers, constructors, or haulers. Why do I bother printing dupes? Maybe I should get rid of some of them... No, no. They're named after Patrons and that would be, just, disrespectful. Anyways..."
Steel for biobots is refunded once they run out, so you're limited by how much germs you can pump in and germ intake is limited to 10000/s so you'll max at around 4-5 bots active simultaneously
13:07 due to how zombie spores work, you can have well above the “maximum” amount of germs in a given gas because the zombie spore input is greater than the overpopulation death rate
i honestly just use the "build natural tiles" mod in most cases. it's not that i coudn't make natural tiles otherwise, but it's also not fun to do so. babysitting the pips on their planting spree is enough pain for my taste. that said, i think it woudn't really work for this kind of project, given that they have too much mass to allow enough sunlight through.
I haven't messed around with wild planting before. Would it not be easier to just run troughs of water and then just leave it to freeze over while you do other stuff and then come back and cut away the trough with the unnecessary ice tiles?
What if you just had liquid shutoffs going to each hydroponic tile connected to a sensor that detected 173 grams each? Also, import shine bugs into the nectar farm?
17:17 just make a ceil on top of the map, wait for the next meteor showers, then dig everthing except 1 single layer, after that drop a lot of seeds and let the pips do your job :v
So all you're doing is a solar power plant, with extra steps in the form of a sour gas boiler, which is a petroleum boiler with extra steps, which itself is an oil refinery with extra steps.
I've lost count of how many times i hear Francis say, "Its pointless/to expensive,"... I would love to see Francis do another run with both DLCs and do everything with the most INEFFECEINT methods possible just to see if he of all people can make it not only work, but works great.
he night be so efficient with that task - that he kills all the duplicants!
FJ: "Spicy Tofu is too inefficient!"
Also FJ: "Now I'm going to spend like 6 hours and probably 50-100 cycles getting tiny packets of glass into individual tiles, pi(m)p planting, cooling, and then expanding on that to get to 140 wild-planted trees to make a sour gas boiler and then whoops, lets expand that to part 2 because that number needs to get even larger!"
The hermit dude will eat anything out of the gas range. Tofu only appeared because you had previously had it in your colony.
Anytnig of Superb quality or above
All these glasses needed for the bourbon trees, the confusion is well understood 🍺🍺🍺🍺🍺🍺🍺🍺
Use ceiling trim instead of ladders to control planting and you don't need to block access to keep it from being built. Trim won't be built without a tile above it, but the plan for it won't be removed just because you removed the plan for a tile to support it. Other invalid builds or missing ingredients work, but the trim is probably the most simple.
This method with the glass and hydroponics is my preferred way to make natural tiles, since it uses less material and is less restrictive than the trick with airlocks, has a very good temperature range for something you can easily get in liquid form, and doesn't need serious heating to cook it like algae or coal. Plumbing is an alternative to hydroponics, but takes a skill.
When I make glass tiles that way, I use less branching and a lot more pausing and snipping, but so far I've only done 6 tiles at once, and I'm picky about them all being the same mass. You can let all the glass flow through the valve, pause, then snip both ends of the pipe so it stops flowing without any packets building up and freezing, if you need to make changes to the pipes.
You can bury pipes and wires in the natural tiles without issues by building them before emptying the hydroponics, if you want to keep the area neat. It works well for farms that need temperature control, or if it's inside your base.
Man, I just use the mod that allows natural tiles to be constructed. It's too much fiddly work to do the above (although I appreciate the work of the brave pioneers who discovered these techniques in the first place).
For this asteroid the question really is "How quickly do you want it up and running?" The way I built my massive bon bon farm was to segment off the area I want for it, prebuilt a massive cooling loop with radiant pipes where the natural tiles will be. I then used window panes along the very top with gaps for where the bon bons will be planted. Then it's just a waiting game for meteor showers. After each meteor shower I built insulated tiles above to catch the next natural tile. It's super easy, it just takes time in the sense of cycles to complete not in duplicant labor.
One note about piping decisions, whenever you futz with and piping anywhere on the map, the decision tree on branching gets reset. This is why your last few packets of liquid glass didn’t end up in the proper place.
The best tip I learned over the years is having bridges at every major intersection or length, lets you have points for crossing pipes so much more smoothly and not haphazardly
I never realized that you need INSANE APM for ONI. Theoretically it's possible to cut pipes so fast that all the blobs go down one of the branches. New advanced technique unlocked, I guess.
Yes please continue to call the pips pimps... I just imagine all these guys in fur coats planting seeds.
You currently have 34 likes and I don't know if I wanna change that. Somehow I think it makes this comment better.
The somnium synthesizer needs oxygen pumped into it to start producing dream journals along with the Pajamas.
No, the dream journals are produced by duplicants sleeping when wearing pajamas, but oxygen is needed for the somnium synthesizer to analyze the journals
You can split piping 4-ways with a liquid bridge that has its output point at the split.
Yep, can confirm, I use this trick often!
You can, but it doesn't help much for the purpose of relevance here - 4 doesn't get you any prime factors that 2 doesn't, after all.
32:00 - That momentary silence contains all the screams in the world.
For pip planting, I think it's the decorative molding you want to use as a blocking blueprint. Dupes can't build it if it isn't on the ceiling. Then you don't have to deal with deconstruction or locks.
With Zero Priority they even will not bring build material...
On moldings, dupes will still bring the materials at prio 1 even if they won't build them, assuming they'd otherwise be idle.
With Zero Priority, you can also use anything as the blueprint (Though I don't see why you'd want to use a research station to block pips from planting 😅 )
What is the reason for blocking the pips n this setup? won't they just plant in the natural tiles, which are already properly spaced?
@@noodleinspaceyou want the pips to plant starting in the top right and then plant new plants to the left. Once the top row is done you go down to the next row and repeat. The decoration trick is to control where the pips are able to plant. Edit: this is to maximize the number of plants in the given space.
FYI, planting like this requires that the rows are FIVE tiles apart (like at 21:00 in the video)
I'm pretty sure you don't need farms for the wild glass tiles: have the pipes go through the spots for future tiles, pump the glass through a valve in minimal packets until there's fluid in the pipe tiles where the glass blocks are going to be, use pliers to separate the piping from any in/outputs to stop flow, then have a plumber bottle the fluid in the correct tiles. Leftover glass can then go to a vent.
0:10 - I am pretty certain Francis would be much more happier if he actually was doing a giant Bourbon farm...
I miss the bongo drums as they come in for the time lapses...
I found that song on UA-cam once, liked it.. and now UA-cam music plays it in my car (as it's considered a liked song) and whenever it comes on it reminds me of one of Francis John's epic time lapses 😂
"We should be able to use pimps to plant in this vacuum" I never would've expected that about pimps, but ok :D
These bonbon trees .. it _is_ an acceptable substitution to call them bourbon trees. They are making high quality substance, nectar, so quite appropriate.
A high-quality substance one purpose of which is to process it into ethanol, no less!
The Bonbon forest is the most bonkers/Francis thing I've seen, love it!
Love the Freudian slip of "bourbon tree" in the intro 😂
Francis, bammoths get overcrowded at 6 in a max area ranch and you can get by with 16-18 plants. Biggest issue is body heat... 🤷
Yeah, you occasionally get the "starvation" notice, but only for a day or two. I had a single ranch with 4 bammoths, 12 squash plants, and ended up with hundreds of reed fibre.
@@wolfen210959 Not to mention the phosphorite and clay you get out of them.
Bammoths can also eat the harvested plant from an animal feeder. You can then grow the plume squash in proper farms to increase the growth rate.
They need 1778 kcal per cycle of harvested plant. This is 4 plants per bammoths or 2 with farmers touch. (Less with grub grubs but Francis doesn't have access to those)
Have you considered building the snow tiles under the glass tiles to correct the temperature....so you don't have to disassemble and reassemble the mesh tiles each time.
Pimps planting Brandy trees is what i keep hearing.
For that glass/hydroponics technique, to get the absolute maximum practically possible amount of light passing through, you can set the valve to the minimum value of 0.1g/s, and then put a liquid _meter_ valve 1-2 segments before it that allows precisely the right total amount through. Then simply allow the remainder to overflow the meter valve and go somewhere else, or even just dump it through an outlet into the void. As long as no pipes are altered in any way between starting the batch and the last tiny packet arriving, you'll end up with 0.1g of glass in each hydroponic tile, for maximum transparency when you empty it
I've always not liked making natural tiles the vanilla way, the natural tile mod was one of the first mods I downloaded.
This series needs to end with a nectar ocean. Let the trees drip until everything is submerged.
Little sad the music is missing...
Moment of silence for the bots that came before
This might be a bit impractical at your scale, but when making natural tiles:
If you get a "bottle" of liquid, and it phase changes, it will always form a solid tile.
That's why emptying hydroponic tiles works; there's too little mass to crack the pipe/tile, but as soon as the bottle comes out after emptying it freezes.
If you wanted to worry less about pipes and distribution, you could run a "bottle maker" in space to split liquids into bottles, and place them where you want with the "move object" command.
Once in bottle form, the liquid can't vanish into space, and if in a vacuum and sitting on insulated tiles, loses heat very very slowly.
I've done this a few ways.
Things I've found that I liked:
Use preheated tungsten radiant pipes in a vacuum; low SHC + mass for fast preheating, highest melt temp. Once preheated you can let glass sit in the pipe as long as you need.
Use liquid meter valves to split out specific masses that you want into single tile preheated tungsten radiant pipes to be emptied. You can reset all on a single switch as well.
Keep a loop of preheated tungsten radiant pipe to recirculate glass; it wont crack in preheated pipes and you can get a lot of low mass bottles from one batch.
Preheating is the PITA; consider using rocket exhaust/metered magma for a bit to do so. You can also use smaller batch sizes to reduce heat needed.
Just build a tile under where you want the natural tile, and use the move command to move the glass on top. Should freeze quick.
I think the colors in space may be auroras…it occurred to me like last video, but idk if that’s true. Like, the Northern Lights?
The glass messing up was funny the second time lol 😂 I was thinking it’s gonna mess up in my head lol
FJ: Doctor didn’t read instructions
Also FJ: doesn’t read instructions for spores or for Jorge.
Bammoths require 16 tiles of space each, so only 6 can fit in a stable. I set it to 5 and use a "standard" stable size. Works great!
That tree with all the shine sprites hanging around it somehow seems very cute.
New ONI episodes never fail to brighten my day.
If you build any solid tiles above the farm tiles, before deconstructing, the resources the farm tiles are made of, can be saved. They dont bounce up, after deconstructing and immediately fall down, so that the tile forms after the resource escaped :)
You can use ceiling trim instead of ladder tiles to block pip planting.
They are unable to be constructed, but block planting just fine 👌
Hey Francis, you got quite a few shine bugs floating around by the Bonbon trees, it might be worth throwing them in the lower levels to help add some extra Lux, cheap and easy!
And again, thanks for that @Francis 🤣🤣 (Burbon Trees, doubt it'd get old)
That can be an issue. I would prefer to burbon get old :(
Scone!
I play games to have fun. You've taken it to a whole different level.
Haven't reached the end so you may have reached this realisation, but you don't want to use mesh tiles between your bonbon trees. You want to use ladders or airflow doors, and allow the snow to fall through as well as the sunlight. The trees on the bottom level (for the branch columns) and the top level (for the trunk columns) will "mine" out the snow tiles for you automagically so long as they're full-grown. This also removes any need to worry about mining out the snow that accumulates on the mesh "roof", because you just don't bother _having_ a mesh roof.
Using mesh tiles between (and/or as a roof) means snow and crushed ice, from meteors, will gather and block out the light from the trees beneath.
You can prepare other high-quality foods for the Hermit, and when you have made it for the first time, the mailbox will give you a new option to serve that food to him. I believe he will accept every dish that can be made with the Gas Range once.
Yup, any +4 food.
best mammoth farm is 3 high for stations and 2 high for plants. you can combine 2 farms like that with their stations at each end. it only takes 5 high space total. bamooths are not that bad, but I personally preffer to keep them wild, if I feed them plants. if you domesticate them, give them squash plant for better efficiency.
I feel like "Know what, not gonna worry about it." is almost the secondary slogan at this point :D
You have ethanol on this map, you have wood on this map, and yet... no bourbon.
MODS
Used like table salt, one shot per meal. Provides morale, frost resistance, reduces...operating?
Apparently you can fill the water cooler with brackene instead of water, so you could mod that to use ethanol too (even though I’m aware pure ethanol is nasty stuff)
@@alexsiemers7898 Google Everclear. It exists already. Like all ethanol products, it's a question of how much and how fast.
Barrel in the shape of Aku. Aged and flavored with the aromatic hydrocarbons (natural gas) of AKU World.
wow pips plant those in a vacuum! Thanks again FJ, I keep learning from your vids
The spigots will get the bourbon out of the trees for ya. Also if you use the output of a bridge you can split into 4 lines, it's ugly but it works as long as you don't build or remove any pipes whilst your moving the liquids around.
Nosh beans are underated! Its a big recycling loop but for a small cost of polluted water i think it's worth it on maps with little water.
Spicy tofu is too labor intensive to my taste but mixed with the shove vole variant, you make the curied beans dishe.
The ethanol distiller produces polluted dirt and compost turns it into 75°C dirt. The perfect temperature for the delecta shove vole. 2 raw ingredients in the gas range is the quickest way to get high quality food with least amount of labor.
I made a very similar farm on my map and found out that the output temperature of the nectar is the same as the tree temperature. I did a bit of pre-cooling (liquid blob and drywall) and now have a giant farm that is able to cool down anything in the base. Cooling is not a huge issue on this map... but 10kg/sec of -65 "water" is ridiculous cooling capability.
For the natural glass tiles, you can also use a valve set to 1g/s and the empty pipe command. It will encase the pipe (if there's a block below), but that can be convenient for temperature control. Im Not sure if this works in a vacuum though.
Oh man, I really needed an ONI fix today. I kept checking this morning hoping there would be one posted.
for impeding pip planting you can use crown moldings, same effect but cannot be built on the floor
Hi Francis,
a full Ranch of Bammoths requires just 12 Plume Squashs in a Green House with Fertilizer. Yes, that means a little more work for your Dupes, but you save a lot of Ethanol.
For Bammoths just use a critter feeder instead and grow the plum squash in a farm. You immediately double the number of bammoths you can support on the same number of plum squash and you can do the whole trick of keeping the pathable ranch area small so shearing pathing is short
The animals now queue up.
bammoth ranch will work when u use the critter feeder and feed them the fruit ....make the plants in a green house giving 100% speed buff means u need 2 plants for 1 bammoth and u could use also mutated seeds that give u +100% yield means u need 1 plant per bammoth and u can create the fertilizer needed by burning low amount of ethanol and phosphorite from the bammoth and dirt from the flox and u get extra natural gas if u wanna cook some food
a useful trick for getting your pip planting done faster is to just put in more pips - each one has a separate planting cooldown
for massive wild farms like that, it might be worth setting up a pip ranch just so you can release a few dozen pips into it, and the farm will be all done by the time they starve to death
It'd be cool to see a nosh bean farm, especially an oversized, overcomplicated beast of pure throughput. If I wanted to see "good decisions" I'd go watch somebody else. I'm here for the chaos.
You should probably do some testing of how exactly the bourbon trees do best. I could see it that if you offset each floor by one tile, so each three floors have the same light throughout, might be more efficient than stacking them on top like you are.
I think this is the best. Most of the branches are on the sides so it’s better to attenuate the light in the center. You could theoretically make this go the whole map high and the bottom bonbon trees would be operating at at least 80% efficiency.
Instead of ladders for blocking pips you could use crown moulding. If you place it under an empty space it will never actually get build.
EchoRidge had a zombie spore outbreak in his recent playthrough and it got close to killing his run since it happened when he was having huge dupe labor problems. Yeah...dupe labor problems and suddenly everyone has -10 to all stats for several cycles? oh boy.
It was 18 cycles, that's how long it takes for the dupes to recover.
I hope you remember there is plastium so you can use plastic based building in high heat areas now. You need brackwax from some sleet wheat nosh bean pepper nuts or gassy moos.
you need a wheezewort at the liquidlock so no zombie spores get out
This isn't Spaced Out, so they don't produce radiation unfortunately. Something I've really been missing in my own playthrough for the germ management. First time going back to classic ONI since Spaced Out released and feels so weird that radiation just isn't a thing
oh god i totally forgot
Or you can just recycle with a pipe germ sensor until all the spores are gone.
no i was thinking about radiating the liquid lock so hard so if any dupes got it it was blasted off
19:43 ...thats just sad.
35:04 celing decor item, celling trim works better because u can place it, but dupes cant build it. They ofc bring resources, but it is not that much and you need just a bit clean up after. You can also try to play with that new celing mercury light, there is more math than you can do to preserve mercury that is goint into it :P
Yeah, going to definitely recommend that you look up the Aerogel technique on the Klei ONI forums. It's a lot easier than the hydroponic tile method.
For distributing the glass to all the hydroponics I think meter valves would have been better. You can rate limit to 1kg packets and just run that down a line of meter valves set to 1 gram, one valve per hydroponic tile.
just a note: the biobot builder will only clean a maximum of 10k zombie germs from each gas packet, the rest is just shunted to the output, so if youre going to use it as a zombie germ cleaner you need some form of safety automation on it, it also makes it so there is a maximum rate at which you can produce the biobots
Btw, a bit of air recycling means this way you can drop the proportion of time your gas pump is on, while still hitting maximum germs per second.
39:58 the 80kg/cycle is only if you fertilize them you will get round about 20kg/cycle wilde planted and in Sunlight
22:56 you dont need to split the glass. The amount of light comming through a tile is only modified by the type not the mass. So you could create a 1t tile and a 100g the amount of light after the tile will be the same.
Glas is definitely the better choice it will let more light through then ice.
Ahh yes, the bourbon tree, my favorite plant
Another very fun episode, thanks for sharing! I love pimp planting!
Planting WHAT?!
due to the complexity of wild planting, i never do much with it. the only time i wild plant is when using arbors to produce power, and reed fiber, everything else i plant domestic. i would rather just use teams of ice makers to produce the snow for the bonbon trees, especially if i am going with petrol or sour gas boiling.
The "priority zero" mod allows you to queue build commands, whose priorities can be set to 0. This way, duplicants don't get an errand
I'm pretty sure you could have had 3 blocks of vertical free space between the blocks for the trees. Would have been more efficient space-wise
I ended up installing a couple of QOL mods for pips, one just adds an overlay that shows whether a tile can be planted or the reason why it can't, and the other one is because I was getting a bug where pips started taking damage when they left their *comfortable* temperature rather than their liveable temperature so I found a mod that just extends their temperature range. The overlay is amazing, normally I can figure it out myself but it can take a while to inspect all the little details sometimes and I often forget about things like minimum atmosphere pressure since it's kind of silly when you're planting bonbons that can survive in a vacuum!
It's like that statement where all the letters are jumbled up apart from the key ones & our brains can still read it. Bourbon > Bonbon 😉😉😊
I wonder if you can just make your Great Hall inside that zombie spore ranch. The decor would be tremendous :D
if you want to do big splits in the future i found it doesnt mess up if you split the pipes on even numbers keep spliting pipes in let and right spliting it on odd numbers can make it so that 1 pipe might get prio since its a odd one and the last even one doesnt get a packet
Saw a reddit post about a month ago that said wild bonbons only produce a max of 20 kg/cycle nectar at 10k Lux instead of 80kg, I didn't test it. You can use Hg lamps to do domestics wherever. Making snow is the annoying problem long term.
They're just total pigs for snow. 100KG/cycle. Plus, without SO, it's unclear if mercury is a replenishable resource outside of getting cinnabar from the gate.
Hey Francis, I don't think you need a giant water tank limiting your bonbon tree farm. You can freeze all your water and liquefy when you need
next episode: These biobots are just so handy. They just dig and build and haul like a champ! And you don't have to feed them. Well, I suppose you're spending the power for the gas pump and the steel for the bot. Oh, and the biobots never have to go back into the base at the end of the cycle to go eat or sleep. No, they just work for the entire cycle with no downtime. Neat! With the biobots, it's much less inconvenient to go off and do a big project outside the base. They don't get trapped and suffocate or stop to scratch their eyes. You just don't need as many diggers, constructors, or haulers. Why do I bother printing dupes? Maybe I should get rid of some of them... No, no. They're named after Patrons and that would be, just, disrespectful. Anyways..."
Will you use the sun tanning lamps for when its night so they tree continue to grow?
"This way, they can't... This way, they should not mess this up"
I think you need go left insted of down, you need more light. Also you can just make billion shinebugs to make it 100% efficient.
Reminder to fix the massive heat leak in the left steam room if you havent already!
Steel for biobots is refunded once they run out, so you're limited by how much germs you can pump in and germ intake is limited to 10000/s so you'll max at around 4-5 bots active simultaneously
Freudian slip with the "Bourbon tree farm" huh? 😂❤
Pips are now Pimps. I can't unhear it.
i want a bourbon tree
So much power for polymer presses^^
13:07 due to how zombie spores work, you can have well above the “maximum” amount of germs in a given gas because the zombie spore input is greater than the overpopulation death rate
cool, your going with my idea from last episode! Maple syrup for all!
I had these problems of emptying storage in pipes. I use doors with restrictions so the dupes can only approach the tile from the top.
I guess YT (or FJ?) banned me from posting on the channel. I tried to make a comment on the MOO2 videos and these were never published. 😞
i honestly just use the "build natural tiles" mod in most cases. it's not that i coudn't make natural tiles otherwise, but it's also not fun to do so. babysitting the pips on their planting spree is enough pain for my taste. that said, i think it woudn't really work for this kind of project, given that they have too much mass to allow enough sunlight through.
I haven't messed around with wild planting before. Would it not be easier to just run troughs of water and then just leave it to freeze over while you do other stuff and then come back and cut away the trough with the unnecessary ice tiles?
Nevermind it's the temperature thing
You don't have to have the plants growing in your bammoth farm, just make a plume farm and use critter feeders,
Doesn't nectar state change to oil?
If so, you could use it for a natural gas boiler right away
Every time you say "Its a theory" my mind automatically says "A game theory"
Wouldnt it be better to offset the trees by on tile for each row, so the light passes better to the bottom?
there needs to be a mod with all of francis' mispronounciations
we need bourbon trees to be real!
You can double click the priority buttons to put something on priority 0 so that no one does it
32:10 The devs made it so items appear (when dug, or emptied) on the side of the block closest to the dupe.
What if you just had liquid shutoffs going to each hydroponic tile connected to a sensor that detected 173 grams each?
Also, import shine bugs into the nectar farm?
17:17 just make a ceil on top of the map, wait for the next meteor showers, then dig everthing except 1 single layer, after that drop a lot of seeds and let the pips do your job :v
So all you're doing is a solar power plant, with extra steps in the form of a sour gas boiler, which is a petroleum boiler with extra steps, which itself is an oil refinery with extra steps.