Buffing the ammo capacity for high powered weapons is a W but the real problem is that enemies never drop high powered rounds when killed… that’s the biggest drawback for using high powered weapons not the base ammo capacity
@@MiladYalda-e1y That’s why you need to carry an ammo reserves Red Wolf as a secondary weapon. That’s what I do on Enzo so I can have 1000 rounds of Legacy and not run out during Intercept battles.
I wish they would make content with mechanics requiring teamwork. Meaning, players have tasks that left unaccomplished will prevent preogrss. This is true endgame. Mechanics.
I do think this is good to be more casual game but I think it would be good with hard content then even harder content as they grow but let the activities not be to long because not everyone can do something that is 30 min or hour or hours long (like d2 that's why I stopped playing it pretty much) love end content tho need a challenge constantly
I think Jayber's getting a rework like Valby, so they won't be changing him further until the January update. I personally think Keelan is in an "okay" spot, but he has weird fundamental issues with his base kit and skill modules. For example, the whole conditional Tremor activation. And the extremely high cooldown on Hunting Time + removing the Pierce cooldown reduction on Onslaught with the Mobile Strike mod. I could go on and on because I really like him, he's the most fun I've had in the game in a while, but I'll leave it there. If they can fix his fundamental issues, I'll be really happy. 5:17 Correction, they're referring to the "Void Abyss" like Infernal Walker. Not Void Vessel, even though it was a bit confusing because Translator (bless her) kept saying Void Vessel Abyss instead. (1:37:08 in the actual stream) Also, really exciting info is that the pre-nerf Vessel enemies are gonna around the same difficulty as Level 5 Erosion. Knowing that there's 30 levels and they're also planning on raising it to 50, this is gonna be good for Team comp / teamwork enjoyers. I call dibs on being a support Viessa.
So for the descendant transfer we're not going to need the Ult version, it'll just upgrade the standard one? I'm kinda hoping we need both to transfer and it won't be an astronomical grind
A Keelan buff is crazy... Atm he is by far the strongest descendant for dungeons and void vessel... Build correctly he destroys everything with an absurd speed. I easiely do 5 min void vessel hardmode runs solo with him.
I came in here sad about the dog shit buff to fallen hope, but left happy about the reactor change. Know if I could stop getting singular boosts on my tech reactor that would be great.
@daryllmoleta grinding is why the players are quitting lol. You can afford to make a super grinding game when you have 50k or above players logging in daily, just like Destiny 2 which I'm playing right now. But when you have less than 10k players, you need to make stuff that bring more players not push them away lol. This is like opening a restaurant and keeping the items in the menu super expensive. People might try it but when another restaurant offers the same items for cheap (like Warframe and Destiny) why should I care to indulge in this crappy grind just to mount a single weapon (like the beam rifle) which I might not use post this season ?
@@culguyvegeta the players who quit this game because of the grind were never going to be longtime players in the first place. those who are familiar with the concept of grinding are staying and have stuck with the game since launch, and the game has been maintaining a healthy population, albeit not as high as day 1 but that’s to be expected. there’s a simple answer to your question: THEN PLAY DESTINY. players who like destiny and the way it handles the grind should play that game. it’s that simple. don’t expect the destiny experience in tfd because news flash, they’re different games. crazy as it sounds, some people prefer the grindy nature of tfd over destiny. it’s all about preference. you like destiny? play it then! no one’s forcing you to play tfd and engage in the “crappy grind” that you speak of.
Why are people complaining about Keelan? He's probably the most fun character right now. I was using him for the majority of the night and enjoying every minute. I out performed every Freyna in every 400% mission, was leading the pack almost every time, clearing the room before Freyna could get one tic of damage through. I don't even have him fully built yet, only 6 of 10 mods equipped. However, he does have a couple of issues. First being that I never use his 4. I have no idea what it's supposed to do, but haven't needed it so I don't care too much about it. His 3 should be his 4 if we're being honest. Second, would be the ridiculous cooldowns and resource consumption. And this issue speaks to an even bigger problem with building out a character in TFD in general. The fact that you need two or more mods of an attribute (cooldown, range, duration, etc) to make the charater play like they were intended, is getting old and stale. Nexon should really look into and change these base levels across the board for every character. It would've solved the Freyna under performance issue from the start, instead of giving her a 7000% increase in power. Something that is troubling about reworks and characters going forward is something that was brought to light in the very beginning of the game's life, and it's extremely apparent now after this update. Almost every character is now being reworked to be a speedrun AOE nuke. Most characters have gotten some sort of speed increase in their buffs or reworks, to the point that playing the game is insane. My best example would be Viessa. It makes no sense to have her running faster than Bunny or Keelan when the rest of her kit depends on you being incredibly accurate with your other skill placements. After I pop her 2 with absolute zero, I can hardly keep up with what it happening and almost feel like I'm gonna have a seizure in some cases. But Nexon did this to themselves, I said it a while ago when Freyna got her rework. Nexon has backed themselves into a corner with these character buffs, trying to bring them up to the level of Bunny and Freyna. The only way out of that corner is going to be nerfs, as much as people don't want to hear or like it. Because if you allow this trend to continue, eventually every character will be op and AOE nukes. This happened with Warframe, and DE started killing metas as quickly as they popped up, nerfing things into the ground everywhere and reworking characters to be mid level instead leaving them top tier (and it was mostly driven by the new players being a bunch of cry babies, the same situation as Bunny in TFD). I feel like Nexon needs to hold off on any more character changes and seriously look at the modules. The solution to is inside the mods, and the current system that they have in place sucks. The values are off and out of balance, the capacity costs are outrageous, and the sub categories/polarities need to be reorganized big time. If they fix the issues with that, and let us really go crazy with builds, then they'll see what characters need to be reworked. But Nexon does everything that they can to hold us back with all these triple tier systems in place. There's still no build diversity in TFD because everyone is running slayer set on everything, and everyone is running the same build on every character. I would love to see something like the build diversity of Oberon from Warframe (my favorite). You could build him 40 different ways and never run into another player using your exact build. Some would build for his healing, I built for duration of damage, others just wanted to cover the world in radiation, it was awesome. And you could switch your build accordingly to the mission type or how you wanted to play. TFD doesn't have anything like this. We're all forced into the same tunnel visioned builds and usually only having a secondary boss build to switch to. In simpler terms, everything feels forced.
Keelan is really a disappointing descendant.. I was kind of excited to build him glad I didn’t.. I hope they buff him like they said.. also looking forward to Ines I hope she isn’t as bad as Keelan
Please make it so we can target farm mods. I’ve been farming cryogenic cluster shot everyday for as long as I can since it was added to the game and I still don’t have it
CarbonBlack8 that is not the same as the (pity) target reward system that they have in place. You can access this by going to Acess Information and pressing G on the keyboard.
@@lTsuum Open the "access Info" tab, go to mods, filter for "Not Owned", and when you hover over a mod, it will show the option to add to target system
they should rework weapon modules. everytime i want to upgrade a module i get a warning that it will be unequipped on several other weapons, because apparently 1 module can be used on multiple weapons. this is strange design.
@@AKAGreenway because when i want to upgrade a module for a weapon that isnt max cap yet, it would be unequipped for another weapon that is already at max cap.
ua-cam.com/users/liveNVI5om4DlXE?si=Gnf72NhIrF24fsBT
Reactor update is a Huge W
But when is it happening ?
@buffywasright before end of the year. Unless it gets delayed then first week of JAN
@@ryechew Thank you 🙏
Buffing the ammo capacity for high powered weapons is a W but the real problem is that enemies never drop high powered rounds when killed… that’s the biggest drawback for using high powered weapons not the base ammo capacity
@@MiladYalda-e1y That’s why you need to carry an ammo reserves Red Wolf as a secondary weapon. That’s what I do on Enzo so I can have 1000 rounds of Legacy and not run out during Intercept battles.
I wish they would make content with mechanics requiring teamwork. Meaning, players have tasks that left unaccomplished will prevent preogrss. This is true endgame. Mechanics.
Keep dreaming... credit card casuals will cry...
I do think this is good to be more casual game but I think it would be good with hard content then even harder content as they grow but let the activities not be to long because not everyone can do something that is 30 min or hour or hours long (like d2 that's why I stopped playing it pretty much) love end content tho need a challenge constantly
The material too transform a descendant is gonna be ridiculous 🤣🤣🤣🤣
Got refunded 6.4k caliber. Spent 5 on spawn effects and outfits lol
Why? If can I ask?
@@MrJunglewhite101 pre season and season 1 i bought the same outfit for different characters
I think Jayber's getting a rework like Valby, so they won't be changing him further until the January update.
I personally think Keelan is in an "okay" spot, but he has weird fundamental issues with his base kit and skill modules. For example, the whole conditional Tremor activation. And the extremely high cooldown on Hunting Time + removing the Pierce cooldown reduction on Onslaught with the Mobile Strike mod. I could go on and on because I really like him, he's the most fun I've had in the game in a while, but I'll leave it there. If they can fix his fundamental issues, I'll be really happy.
5:17 Correction, they're referring to the "Void Abyss" like Infernal Walker. Not Void Vessel, even though it was a bit confusing because Translator (bless her) kept saying Void Vessel Abyss instead. (1:37:08 in the actual stream)
Also, really exciting info is that the pre-nerf Vessel enemies are gonna around the same difficulty as Level 5 Erosion. Knowing that there's 30 levels and they're also planning on raising it to 50, this is gonna be good for Team comp / teamwork enjoyers. I call dibs on being a support Viessa.
So for the descendant transfer we're not going to need the Ult version, it'll just upgrade the standard one? I'm kinda hoping we need both to transfer and it won't be an astronomical grind
2:32 yes, we are happy! That kind of stuff matter XD
A Keelan buff is crazy... Atm he is by far the strongest descendant for dungeons and void vessel... Build correctly he destroys everything with an absurd speed. I easiely do 5 min void vessel hardmode runs solo with him.
I came in here sad about the dog shit buff to fallen hope, but left happy about the reactor change. Know if I could stop getting singular boosts on my tech reactor that would be great.
i will back to the game when ines is releaased meanwhile marvel rivals its a blast
TY sir! 🙏🏽
I would love to see a damage tracker added to the lab. A way to see exactly the amount of damage you are doing.
The Keelan and Dogho Parts thing feels 100% meaningless. You need to farm crafting materials either way, so no time save there...
If ur done with both i think picking the keelan chest is better because he's worth more eta tickets
@@brennanchua4814 good piece of information my brother ❤️
As someone who burned 16 hours getting keelan chests when all I wanted was a dog
That's a no from me
thank god for the reactor changes that shit was so dumb
reactor change is welcome but they gotta lower the material cost it takes to implant reactors
no
Absolutely. When you're playing and testing new weapons and builds all the time, it is a must.
nah. at this point y’all want everything handed to you on a silver platter. this is a GRINDING game mind you. GRIND for those materials, jeez.
@daryllmoleta grinding is why the players are quitting lol. You can afford to make a super grinding game when you have 50k or above players logging in daily, just like Destiny 2 which I'm playing right now.
But when you have less than 10k players, you need to make stuff that bring more players not push them away lol. This is like opening a restaurant and keeping the items in the menu super expensive. People might try it but when another restaurant offers the same items for cheap (like Warframe and Destiny) why should I care to indulge in this crappy grind just to mount a single weapon (like the beam rifle) which I might not use post this season ?
@@culguyvegeta the players who quit this game because of the grind were never going to be longtime players in the first place. those who are familiar with the concept of grinding are staying and have stuck with the game since launch, and the game has been maintaining a healthy population, albeit not as high as day 1 but that’s to be expected.
there’s a simple answer to your question: THEN PLAY DESTINY. players who like destiny and the way it handles the grind should play that game. it’s that simple. don’t expect the destiny experience in tfd because news flash, they’re different games. crazy as it sounds, some people prefer the grindy nature of tfd over destiny. it’s all about preference. you like destiny? play it then! no one’s forcing you to play tfd and engage in the “crappy grind” that you speak of.
I hope they bring back the pajama outfit
Speculation i have about ines from the picture she may play like viessa's 4 as an example, where she places her AoE's while you use your guns.
Thx my Lord !
That app is a huge W
Appreciated
Why are people complaining about Keelan? He's probably the most fun character right now. I was using him for the majority of the night and enjoying every minute. I out performed every Freyna in every 400% mission, was leading the pack almost every time, clearing the room before Freyna could get one tic of damage through. I don't even have him fully built yet, only 6 of 10 mods equipped.
However, he does have a couple of issues. First being that I never use his 4. I have no idea what it's supposed to do, but haven't needed it so I don't care too much about it. His 3 should be his 4 if we're being honest. Second, would be the ridiculous cooldowns and resource consumption. And this issue speaks to an even bigger problem with building out a character in TFD in general. The fact that you need two or more mods of an attribute (cooldown, range, duration, etc) to make the charater play like they were intended, is getting old and stale. Nexon should really look into and change these base levels across the board for every character. It would've solved the Freyna under performance issue from the start, instead of giving her a 7000% increase in power.
Something that is troubling about reworks and characters going forward is something that was brought to light in the very beginning of the game's life, and it's extremely apparent now after this update. Almost every character is now being reworked to be a speedrun AOE nuke. Most characters have gotten some sort of speed increase in their buffs or reworks, to the point that playing the game is insane. My best example would be Viessa. It makes no sense to have her running faster than Bunny or Keelan when the rest of her kit depends on you being incredibly accurate with your other skill placements. After I pop her 2 with absolute zero, I can hardly keep up with what it happening and almost feel like I'm gonna have a seizure in some cases. But Nexon did this to themselves, I said it a while ago when Freyna got her rework. Nexon has backed themselves into a corner with these character buffs, trying to bring them up to the level of Bunny and Freyna. The only way out of that corner is going to be nerfs, as much as people don't want to hear or like it. Because if you allow this trend to continue, eventually every character will be op and AOE nukes. This happened with Warframe, and DE started killing metas as quickly as they popped up, nerfing things into the ground everywhere and reworking characters to be mid level instead leaving them top tier (and it was mostly driven by the new players being a bunch of cry babies, the same situation as Bunny in TFD). I feel like Nexon needs to hold off on any more character changes and seriously look at the modules. The solution to is inside the mods, and the current system that they have in place sucks. The values are off and out of balance, the capacity costs are outrageous, and the sub categories/polarities need to be reorganized big time. If they fix the issues with that, and let us really go crazy with builds, then they'll see what characters need to be reworked. But Nexon does everything that they can to hold us back with all these triple tier systems in place. There's still no build diversity in TFD because everyone is running slayer set on everything, and everyone is running the same build on every character. I would love to see something like the build diversity of Oberon from Warframe (my favorite). You could build him 40 different ways and never run into another player using your exact build. Some would build for his healing, I built for duration of damage, others just wanted to cover the world in radiation, it was awesome. And you could switch your build accordingly to the mission type or how you wanted to play. TFD doesn't have anything like this. We're all forced into the same tunnel visioned builds and usually only having a secondary boss build to switch to. In simpler terms, everything feels forced.
Holy W.
Thanks Ryechews
Did they fix the fellow achievements?
equip then unequip rapidly about 30 times
level 1 dog I got the level 30 skin
@@TheAgentAssassin I got it from going yes to no on the dismantle option.
Is reactor update dropping this week?
No
Tbh imo only haily was worth griding ...
the shotguns need to have better range
Keelan is really a disappointing descendant.. I was kind of excited to build him glad I didn’t.. I hope they buff him like they said.. also looking forward to Ines I hope she isn’t as bad as Keelan
If only destiny devs would be like this. But noooo lol
Please make it so we can target farm mods. I’ve been farming cryogenic cluster shot everyday for as long as I can since it was added to the game and I still don’t have it
Mods can already be added to the target farm list. I don’t know if it changes anything but I did get Ambushed shortly after adding it to my list
CarbonBlack8 that is not the same as the (pity) target reward system that they have in place. You can access this by going to Acess Information and pressing G on the keyboard.
@@CarbonBlack8Thats not the pity system.
@@CarbonBlack8How tho?
@@lTsuum Open the "access Info" tab, go to mods, filter for "Not Owned", and when you hover over a mod, it will show the option to add to target system
Ines looking like darth sideous. And I got my refund for the common skin just ask they were talking about it
quick af my guy
Did they talk about the most important thing to bring back lots of players?
I’m of course referring to jiggle physics.
It was already added.
they should rework weapon modules. everytime i want to upgrade a module i get a warning that it will be unequipped on several other weapons, because apparently 1 module can be used on multiple weapons. this is strange design.
Same thing for descendants
How exactly is it strange? If you want to upgrade multiple of the same module you can do that
@@AKAGreenway because when i want to upgrade a module for a weapon that isnt max cap yet, it would be unequipped for another weapon that is already at max cap.