Then again, if you have Bluetooth speakers/headphones, it just makes it even worse. So I don't recommend using those when animating, even when it's tempting, because cheap cabled headphones aren't always good sounding...
Every Flash animation I make I have to painstakingly realign the audio to the video (I've gotten pretty good at it though) Edit After Actually Watching Addendum: Yeah I didn't even need to watch the video to know EXACTLY what you were talking about. Also I'd suggest for when you don't wanna show something on screen, with OBS, you can create a scene that's just just a blank screen or whatever you want to put that you can switch to while you do whatever you need to do.
I’m almost relieved that I’m not the only one who’s experienced this, but I’m also even more enraged that this bug exists and has existed for at least 16 years. I’ve gone back and watched old animations I made as a kid and winced at how seemingly out of sync it all is. The only solution I’ve found is when working on a larger animation project (larger meaning over 2 or 3 minutes cause that’s when the frame difference really becomes noticeable), I’ve had to break the audio into parts because then it’ll reset for each scene. That’s the power of Adobe Animate, babay. Gets the job done, but at what cost?
There's two workarounds that I can think of that would cut down on the manual steps. One way preserves the original video and audio and the other way would tweak the audio imperceptibly. The first way would be to stretch the audio out right before you import it into Animate, so the two effects cancel out. To do this, you would first bounce one version of the audio for Premiere and secondly use something like Audacity's "Change Speed and Pitch" effect to create that stretched version that exactly counteracts the shrink Animate does on import. Since the change speed tool does the inverse for you already (speed is inversely proportional to time for a given "distance"), you should just be able to put 0.9986 into the "Speed Multiplier" setting. However, it doesn't let you put that many sig figs in, so you would put -0.240 in the "Percent Change" box. Render that out, use that in Animate, export the animation, and pull the first audio version into Premiere. If you have too many separate Animate projects, or forget to do this before the fact, you can still fix the sync drift in the video editor, although it wouldn't be a good solution for timestamp critical videos like the time travel series. In Premiere or whatever, you can change the speed of the audio to match the incorrectly-timed audio from Animate. I don't know if Premiere will let you input a speed change of 100.139% (1/0.9986) so I like using the rate stretch tool to drag the waveforms until they align. I think this works better than trying to adjust the video to the audio because of the higher fidelity of audio. You won't notice a 1 sample gap every 600 samples or about every 1/8 of a second. The resulting pitch change would be imperceptible if done right because a 0.139% change is less than a cent in pitch deviation. Even people with perfect pitch wouldn't be able to discern that fine of an adjustment. I guess a third way that might work if you wanted to leave the audio and video alone is to set the frame rate in Animate higher than the one in Premiere. So 30*(14400/14380)=30.0417... or call it 30.042 is what you would use in Animate. This feels so gross but it just might work 😵💫
29:04 I found the Domics video that was mentioned in that Reddit post. Not sure if I can link it here, but it's called "My Video Making Process" and the tip about changing the frame rate to 23.965 is at 6:16
@@BLiu1 Ay thanks for telling mem man! Man, can't believe how such a simple problem like this can make us think. It's like one of those math problems that are unsolved.
@@louispluspizza yeah it really shouldn't be necessary to break out the calculator this often, but I keep it handy when I'm video editing for tons of little things like this smh
In the past week I started using davinci resolve thereby cutting adobe entirely out of my workflow Everyone should do this. We should collectively decide as an industry that adobe is worthless and doesn't deserve our attention and money
amazing how, trying to show a bug, always causes multiple other completely unrelated bugs to happen.
Classic Adobe 👌👌
i've noticed this in action, but always thought it was my headphones desyncing the audio, not something else. now i feel well-informed!
You mean well-read
*HYA HYA*
(proceeds to stab@@Some_guy_whos_here with freeze juice)
Then again, if you have Bluetooth speakers/headphones, it just makes it even worse. So I don't recommend using those when animating, even when it's tempting, because cheap cabled headphones aren't always good sounding...
ME TOO OMG
Every Flash animation I make I have to painstakingly realign the audio to the video (I've gotten pretty good at it though)
Edit After Actually Watching Addendum: Yeah I didn't even need to watch the video to know EXACTLY what you were talking about.
Also I'd suggest for when you don't wanna show something on screen, with OBS, you can create a scene that's just just a blank screen or whatever you want to put that you can switch to while you do whatever you need to do.
I can barely animate and it's already annoying
I'm assuming it only gets worse from here
It wouldn't be Adobe Animate without bugs that have existed for years, without any attempt at fixing them being made :P
I’m almost relieved that I’m not the only one who’s experienced this, but I’m also even more enraged that this bug exists and has existed for at least 16 years. I’ve gone back and watched old animations I made as a kid and winced at how seemingly out of sync it all is. The only solution I’ve found is when working on a larger animation project (larger meaning over 2 or 3 minutes cause that’s when the frame difference really becomes noticeable), I’ve had to break the audio into parts because then it’ll reset for each scene. That’s the power of Adobe Animate, babay. Gets the job done, but at what cost?
0€ : if you dod the right way
60€/month : you pay for adobe
I don't animate and I feel very strongly about this now
My honest reaction 43:14
There's two workarounds that I can think of that would cut down on the manual steps. One way preserves the original video and audio and the other way would tweak the audio imperceptibly.
The first way would be to stretch the audio out right before you import it into Animate, so the two effects cancel out. To do this, you would first bounce one version of the audio for Premiere and secondly use something like Audacity's "Change Speed and Pitch" effect to create that stretched version that exactly counteracts the shrink Animate does on import. Since the change speed tool does the inverse for you already (speed is inversely proportional to time for a given "distance"), you should just be able to put 0.9986 into the "Speed Multiplier" setting. However, it doesn't let you put that many sig figs in, so you would put -0.240 in the "Percent Change" box. Render that out, use that in Animate, export the animation, and pull the first audio version into Premiere.
If you have too many separate Animate projects, or forget to do this before the fact, you can still fix the sync drift in the video editor, although it wouldn't be a good solution for timestamp critical videos like the time travel series. In Premiere or whatever, you can change the speed of the audio to match the incorrectly-timed audio from Animate. I don't know if Premiere will let you input a speed change of 100.139% (1/0.9986) so I like using the rate stretch tool to drag the waveforms until they align.
I think this works better than trying to adjust the video to the audio because of the higher fidelity of audio. You won't notice a 1 sample gap every 600 samples or about every 1/8 of a second. The resulting pitch change would be imperceptible if done right because a 0.139% change is less than a cent in pitch deviation. Even people with perfect pitch wouldn't be able to discern that fine of an adjustment.
I guess a third way that might work if you wanted to leave the audio and video alone is to set the frame rate in Animate higher than the one in Premiere. So 30*(14400/14380)=30.0417... or call it 30.042 is what you would use in Animate.
This feels so gross but it just might work 😵💫
29:04 I found the Domics video that was mentioned in that Reddit post. Not sure if I can link it here, but it's called "My Video Making Process" and the tip about changing the frame rate to 23.965 is at 6:16
@@BLiu1 Ay thanks for telling mem man! Man, can't believe how such a simple problem like this can make us think.
It's like one of those math problems that are unsolved.
@@louispluspizza yeah it really shouldn't be necessary to break out the calculator this often, but I keep it handy when I'm video editing for tons of little things like this smh
SO IT'S NOT JUST ME
IT'S SO ANNOYING
Ah yes, LarryKeyHole
another horrid animate glitch: EXPORTING VIDEO WILL FUCK UP YOUR COLORS. Nothing you can do!
And if I remember correctly, it doesn't support blending modes in Movie Clips for the Export Image option.
@@m3nmin yeah
Dude I got that bug ITS SO ANNOYING AND NOBODY TALKS ABOUT IT
In the past week I started using davinci resolve thereby cutting adobe entirely out of my workflow
Everyone should do this. We should collectively decide as an industry that adobe is worthless and doesn't deserve our attention and money
That’s for editing not for animate do you have solution for animate?
@@Tyler_Brickz I mean I don't know anything about animation but there has to be an alternative that cares about fixing simple bugs like this
@@mashmachine4087 ok
@@mashmachine4087 Krita and Blender are both good alternatives
2:09 i also keep getting that bug and i use animate 2020
Have you tried slowing down the audio in the editor to counteract the desync before then removing the slowdown effect when you are going to export?
i use macromedia flash 8, it does the job done though it's a little buggy, but it's still good
cary, is it possible you could release you flash commands somewhere!
amazing video... i never realised this about flash
reasonable crashout
New Fear Unlocked....
im moreso wondering why you havent talked about this in the 16 years its existed for, was it already reported to adobe?
Hi Cary!
question: how much storage do you have in your pc
oh geez is this what windows 11 looks like?
yes
Thank you skuli and cary
Rotation beanstalk?? Big Big Little/??
12:35 You mean name the file?
It's 3 AM rn
it's 6 pm so we live on like opposite sides of the world
not in cali
lazy kh
UH OH
39:20 remember
LIGMA KNEE HEAD
it's lazying time
CaryLongHair
larykonghair
razer blade 15 !!
hell nah
CART watch ioc by MelloJello RIGHT NOW
this is just a comment
Reply to me! 😢😢 Join me in my contest, if you comment, you'll win!
H
Cary pls I'm on my knees I'm begging u to watch battle for free games 1pls pls pls
Sorry but I don't think he'll watch it
35:31 FRAMERATE ACQUIRED!
23.9666