I would recommend a few balance tweaks Perhaps bring back the light tanks and put them in the first tank slot, to prevent things like the red tanks stacking up on cyan’s base Perhaps also reduce the accuracy of the biplanes against ground targets, by giving them a small bomb instead to use against targets below them, and restrict the guns to air combat, so they can’t wipe out a side’s entire force from being unhittable machine guns that ignore cover Perhaps toning down the damage of the stormtroopers would make them slightly easier to stop, and preventing early game tank rushes would make for longer, but less one sided battles A suggestion for variety, because this series is truly amazing, perhaps variable trench depth? Where some parts are deeper than others, making them ideal for mortars but bad for riflemen or machinegunners to go into, as while protected from fire, it also prevents them shooting until close range? It would also give mortars more use, as they currently are just long range early tank cannons with low health, good for stopping early riflemen charges but not great late game where they become sitting ducks Anyway, amazing video, keep up the good work!
Also there’s not really a point in the base marbles being 4 since there’s no split anymore Also a specific anti- tank unit could be nice( you could make an existing unit do more damage to tanks) And lastly I’d like to say that I prefer the new setup that doesn’t have a super op multiplier in the very beginning! Great video as always, keep going!
Tanks seem rather hard to crack for anything _but_ an airship, and stormtroopers feel too easy to get in numbers that can just bull their way through anything short of _multiple_ solid lines of troops, simply because they _don't stop._
Как вам идея сделать вместо артиллерийского обстрела, постройку укреплений которые были в одних из ранних частей, сделать 2 или 3 фундамента на разном расстоянии, первый недалеко от базы. Когда шарик активирует кнопку, строится один бункер и так пока не построятся все здания. Если бункер уничтожают то на его месте остаётся фундамент с таймером (для того чтобы не было мгновенного ремонта)
Good as usual, an ever improving classic Idk if you are still making balance changes but like the other guy said, a few balance changes would be pretty welcome I do suggest a thing, tanks, planes and airships blowing up whenever they are killed, dealing damage to both enemy and ally troops, enough to one shot up to officers, This could result in amazing chain reactions if one side happens to have tons of tanks or biplanes, giving an extra hype every late game match Also add 1 extra marble after the troop unlocking system reach max to make sure it balances itself out
I would recommend a few balance tweaks
Perhaps bring back the light tanks and put them in the first tank slot, to prevent things like the red tanks stacking up on cyan’s base
Perhaps also reduce the accuracy of the biplanes against ground targets, by giving them a small bomb instead to use against targets below them, and restrict the guns to air combat, so they can’t wipe out a side’s entire force from being unhittable machine guns that ignore cover
Perhaps toning down the damage of the stormtroopers would make them slightly easier to stop, and preventing early game tank rushes would make for longer, but less one sided battles
A suggestion for variety, because this series is truly amazing, perhaps variable trench depth? Where some parts are deeper than others, making them ideal for mortars but bad for riflemen or machinegunners to go into, as while protected from fire, it also prevents them shooting until close range? It would also give mortars more use, as they currently are just long range early tank cannons with low health, good for stopping early riflemen charges but not great late game where they become sitting ducks
Anyway, amazing video, keep up the good work!
Also there’s not really a point in the base marbles being 4 since there’s no split anymore
Also a specific anti- tank unit could be nice( you could make an existing unit do more damage to tanks)
And lastly I’d like to say that I prefer the new setup that doesn’t have a super op multiplier in the very beginning! Great video as always, keep going!
ahahah some people are expert of this game ? XD
Honestly something like this would make a great screensaver, if those were still things.
Tanks seem rather hard to crack for anything _but_ an airship, and stormtroopers feel too easy to get in numbers that can just bull their way through anything short of _multiple_ solid lines of troops, simply because they _don't stop._
You.
You do realize that is the entire purpose of stormtroopers right
@@Protoa-Ash-and-Arc That they don't stop? Yes. Note that my observation was chiefly about their _numbers._
That is fair, my apologies. I was not intending to be rude, more of an informative joke.
What!? A UA-cam commenter who doesn’t want a fight?! Lol👍
LETS GOO OG STORM TROOPERS
edit: I've been asking for these to come back since like trench war 14
You're stuff captures my adhd too good man
My adhd hooked onto your stuff and cost me an assignment
I would make the first cannon shoot a little bit more down so that there is more regular troops
Teal really out here trying to drown the enemy in more men than they have bullets!
Cool music
Как вам идея сделать вместо артиллерийского обстрела, постройку укреплений которые были в одних из ранних частей, сделать 2 или 3 фундамента на разном расстоянии, первый недалеко от базы. Когда шарик активирует кнопку, строится один бункер и так пока не построятся все здания. Если бункер уничтожают то на его месте остаётся фундамент с таймером (для того чтобы не было мгновенного ремонта)
You forgot to change the accumulation colors for vehicles to match the teams.
Good as usual, an ever improving classic
Idk if you are still making balance changes but like the other guy said, a few balance changes would be pretty welcome
I do suggest a thing, tanks, planes and airships blowing up whenever they are killed, dealing damage to both enemy and ally troops, enough to one shot up to officers,
This could result in amazing chain reactions if one side happens to have tons of tanks or biplanes, giving an extra hype every late game match
Also add 1 extra marble after the troop unlocking system reach max to make sure it balances itself out
Anyone know what it is that the officers actually do?
Officers make nearby troops go faster to charge at the enemy
same setup as now, but both teams start with 10 balls for the "character selection"?
Ah, the storm returns!
sorry im retiring this is my last spoiler blocker ✋✋
@@salxrn thank you for ur service good sir o7
@lostmarbles3d I thought you were losing the corpses? And where are the neon streaks?
Spoiler Prevention comment! :D
can you sell the game on steam and can you do TABS mode ? ie we can slect what * how many each vs what * how many each
E
:D
Hmm. Pretty new.
SPOILER BLOCKER