The humble offshore pump. Doesn't need power. Can pump lava. Can pump thick heavy oil. Can pump murky swamp water. Offshore pumps don't even freeze. The single most incredible and essential technology in the game.
One thing I saw was that burner inserters specifically don’t freeze unlike electric inserters. This could be useful for potential failsafe setups in case you need to reheat a base that has completely frozen over
@@Hringingy no, the plasma is too hot for any pipes and goes directly from the reactor to an adjacent generator. heating the ground only works with heat pipes, which require getting heat from a nuclear reactor or a heating tower (at least that's what the wiki says).
I started enjoying Aquilo 100x more once i realized i don't have to have my power heat pipes connect to the warming heat pipes. I keep the heat exchangers at 525 and everything else is only 120-200. that saved me a LOT of resources and headache every time I expanded my base's heat pipes.
Honestly I think its best to just make a way overkill rocket fuel line. I have like 3 cryo plants churning ammoniacal solution, another 4 or so into solid fuel then like 6 more making rocket fuel. Ratios are probably wrong, and generally overkill but it heats up everything and produces tons of power basically for free.
I recommend having a heating tower completely dedicated to power, and not connect it to anything else. It wastes so much heat to bring everything to 500°C when you only need 30°C to keep buildings from freezing. Have separate heating towers at lower temperatures for that.
@alejandrogarcia-yg6jv Having 2xN nuclear reactors heating your whole base is viable, but still wastes a lot of heat. I'd still recommend keeping the reactor disconnected from the other heat pipes, as rocket fuel is cheap to keep your buildings warm enough.
@ got it, my main concern was with using heating towers for power and heating. My intention was to use nuclear for power and small heating elements for each separate build. Any suggestions?
@@alejandrogarcia-yg6jv that sounds good. You can place as many heating towers as you want and supply rocket fuel via requester chests. You'll need more towers if you have them at 60°C compared to 100°C, etc
20:10 the heat DOES dissipate from heat pipes, and the rate at which it does depends on the number of buildings being warmed this way; that is, heat pipes without buildings keep the temperature, but a single belt in proximity will drain the heat from the system. Otherwise it would be possible to just use singular pre-warmed pipes for everything. The drain is not negligeble either, a small factory of 40 assemblers and all the corresponding belts and inserters easily drains the 40 MWt of a heating tower
Separate heating towers for heat from the power plant. Otherwise you will always have issues with expanding. Power plant heating towers should not be heating the base.
Missed opportunity to bring high quality robots, epic robots have four times the battery capacity which matches the four times battery drain of Aquilo. Quality roboports also charge them faster.
2:10 Looking forward to Nilaus realizing the Orbital harvesters are useless on Aquilo. 99% of asteroids are Oxite, so no metals or carbon for ammo. Already lost two orbitals there myself before I realized why they died 😅 35:57 Oh, right.... I completely missed that those can be changed around. Guess I was too busy wrapping my head around designing something that would work planet-side. I gotta send another one over, then 🤣
@ember3579 yeah, I completely blanked on that option. Which I realized Nilaus didn't blank on, around 35:57. Felt like a bit of a muppet there 😅
7 днів тому
@@ember3579 the circuit is trivial. Just measure how much you have and then enable reprocessing if the number of particular chunks is greater than some value. You don't even need combinators, just control the inserters and run the chunks in a loop.
What I did is bring enough fuel to cover a couple reactors while I unlocked and built fusion. At which point you never have to worry about energy again
You can make so many rods in Nauvis It doesnt matter. I just unlocked the science in Aquilo but I think my base is probably the most inefficient thing on the universe. Which is on brand.
Yay! I Need more. Question, wouldn't it be better to bring a nuclear reactor in the beginning? It seems like heating towers take way more fuel to work properly.
Plenty of reason to use heating towers, like the oil you can pump for the fuel instead of shipping uranium constantly. For starting it up though bringing a nuclear reactor is definitely a good idea
It would be much better if he only heated the towers to 30°C, which is enough to keep the buildings from freezing. Have a separate 500°C heat tower for power disconnected from all the other heat pipes.
I don't even know how I managed to get to the science without checking a guide 😂. It does look beautiful with all the pipes from affar, I'll say. But the amout of fuel rods I'm burning to keep everything warm would probably make veterans of factorio get an aneurysm.
I'm guessing it's because heating towers could theoretically run solely from "on site" resources (if you count space-sourced carbon), but fission reactors _require_ importing uranium from Nauvis (which would be rather rocket-launch-intensive).
Heating towers and nuclear reactors actually output the same amount of heat, but heating towers get a fuel efficiency bonus and can be fueled by stuff made on aquilo.
@@JohnMeinel You can make rocket fuel entirely from the solution and rocket fuel. You don't actually need the crude oil for solid fuel if you're crazy enough and have enough rocket fuel productivity.
7 днів тому+1
@@SolarShadoonce you're capable of going to Aquilo shipping fuel is total non-issue. And the Aquilo recipes actually make you ship stuff from different planets anyway. I've made a ship for each planet to transport to Gleba and then I take everything with the big ship from there.
@@AbsoluteHuman which is strange, because you can always stockup on water in tanks. Or just put a solar backup just for the pump and manipulators that do the work for getting you The Big Power from nuclear.
@@rogo7330 the real reason always was that it is the only building you have access to at the start of the game and they didn't want to add some temporary power bootstrap like wind turbines and another possible death spiral to confuse new players. But it is confusing in another way now...
why not use ctrl click to add a destination for your personal ship? It adds the next planet destination as a temporary stop. Don't keep any permanent stops. Just ctrl click when adding a destination.
11:40 Man you telling me I been struggling to build for hours now and all I had to do was put down some of the ENDLESS amounts of concrete I have from Fulgora 😮💨
for all not having an absolute sh*tload of resources to bring with you: start with the classic 1+2 boiler/steam engine setup, make solid fuel from ammonia and feed it to the boiler. not sure about how much rocket fuel is needed to bring the tower to 500C here, but it's a lot.
Question: what would be the viability of doing a sulfur/iron from asteroids -> sulfuric acid -> neutralize sulfuric acid with calcite to make steam to power steam engines, rather than having to constantly ship in uranium?
The numbers don't look very good, but it isn't totally unrealistic either I think: 10 steam turbines need 600 steam/s, which requires 60 sulfuric acid/s, which requires 6 sulfur/s, 120 water/s (=6 ice/s), 0.06 calcite/s and 1.2 iron plates/s. Anyway, the planner says you'd need to collect 3 carbonic asteroid chunks per second and 2 oxide ones (and 0.02 metallic). But if there's mostly oxide asteroids flying around, then limiting the input to oxide asteroids only would mean requiring 6.6 oxide asteroid chunks/s, 19 unmoduled crushers for the recycling, and 19 more unmoduled crushers for the actual processing. This is 5 MW with efficiency modules, or 10+12 crushers and 24 MW with speed modules, or 7+7 crushers and 25 MW with speed modules and 1 beacon per machine. However, if everything is rare quality (crushers, modules and beacons) then, with a mix of speed and efficiency modules, the machine and power requirements can be reduced to 3+4 crushers and 8-9 MW. 6.6 asteroid chunks/s should be one big asteroid every 1.3 s.
When including 4 rockets/s to shoot down the asteroids this increases to in total 11 oxide asteroid chunks/s, 4+6 crushers, 2 foundries (iron plates from iron ore), 2 assemblers (rockets), 3 chemical plants (1 for water from ice, 1 for coal synthesis, 1 for explosives), all rare quality, 18 MW.
Looking at the health bars of the rockets, I don't think it was ever actually taking 5 rockets to destroy them. It looks like when you're in motion the forward guns are shooting all at once so they're firing more than they need. When you're stopped, the side guns are sparser so they don't waste as many rockets. Not sure what the solution for that is. Maybe that ship just had too many rocket turrets?
Rockets never shoot more than they need. The game probably tracks each rocket as damage delt before deciding to fire another one at the target. It's probably does not work in cooperation with other turrest though, but that where you can fiddle with target priorities.
Ive found it far more resource efficient to just use nuclear power and fuel imported to nauvis, than to try and keep up with rocket fuel for all of the heating towers
since nuclear fuel is recyclable wouldn't it make more sense to just bring a nuclear set up to Aquillo and enough uranium to make it self sustaining? Doing that should net you power and heat needed to jump start your factory with out the huge cost of burning loads of rocket fuel. You would only need a small heat set up to jump start the reactor. Once its live you can use as much heat as you want, well until you over tax the reactor. You could easily make the set up scalable as well until better heat and power options become available.
That doesn't make a lot of sense, nuclear is not 100% recyclable, and it's very expensive to put nuclear fuel / 238-235 on a space platform. Aquilo has renewable fuel from oil, and water from the ice. Price / power would be a lot more expensive for nuclear. It's simpler to use nuclear, but expensive. It may take 20 rockets to bring enough buildings and resources to make a rocket fuel power plant, but it could take a few hundred to bring enough usable uranium to aquilo. The only argument I could see would to ship pure 235 to combine it with the rocket fuel to use nuclear fuel as opposed to fuel cells for a reactor
7 днів тому+1
@@camrenw9719 are you playing the same game? Nuclear is not cheap, but also not too expensive either. Once you're capable of going to Aquilo, you have enough productivity research that spending too much time on dealing with solid fuel is not worth it. Before I got to Aquilo I already had a base capable of launching 17 rockets simultaneously. And it's not even fully optimized. I didn't rebuild LDS to use foundries yet, I don't use foundries that much still and only started with big mining drills recently.
Yeah, I haven't had a ton of time to this game yet. I've barely got my first space platform launched, not even built to make science yet. Just looking at the numbers, and the idea of "thing here free, why use expensive thing" is my line of thinking. I've got about 300 hours into a space exploration playthrough, so maybe I'm biased towards 'do thing here cause easier and cheaper than bring thing here" haha
@@camrenw9719nuclear power plants use so little fuel though. Without circuits they do burn fuel whether or not they are in use but that's easily fixed. Fuel lasts forever even without reprocessing.
I use Nauvis as my main hub. Everything gets shipped in there so I have one space ship going back and forth to each planet. Anything from another planet that is needed somewhere else is just taken from the stockpile on Nauvis. I understand your logistics system, but it seems like your problem in the beginning where you had to travel to each planet to get the items needed would be solved with a system like this. Is there a reason you do it your way?
Over 2,600 rockets for me on a round trip for Aquilo....so annoying. I gotta figure out a better way to set the rockets up maybe in a very skinny line because they reach out way too far to the left and right wasting tons of rockets. I wish you could just set them to have a cone of fire to the front so they dont waste sooooo much ammunition. Also my Aquilo is a massive headache to build on with very little room to build things on without the ruff ice blocking everything! Man I thought Gleba was annoying at least I could build there where Aquilo feels like a jenga puzzle deathtrap if you dont show up way over prepared lol.
It's funny how you solve the complicated things but when you find a simple issue you solve it, then say naah and do it 10 more times in different ways for no real reason
Based on the fuel value of fuel cells vs nuclear fuel and the crafting cost, even despite the 250% efficiency of the burner tower it’s still always worth it to use nuclear reactors if you can.
Hey there! I am using your recycler design in my save as well but it keeps locking up with gears/iron plates. is there a reason for that? i cant see it locking up in your videos
Interesting. I didn't realize that the landing pad sends its content list to the logistic network. Makes perfect sense in hindsight. You're absolutely right. With the "circuit magic" Nilaus did in episode 7 (22:50) it isn't necessary to push the items out to active provider chests. Just use trash unrequested and it will sort itself out. Well played!
Why did you bother with temporary designs instead of just building with cryos from the beginning? You get more than enough ore from the rocks on the island to smelt enough plates for ~20 of them, takes one stone furnace to not bother with a temporary design at all. Next video is even sillier, two whole block designs that are pointless five minutes later
As a man from Portugal, I'm offended by your pronunciation of Aquilo. Luckily, Trump won, so my feigned delusional, prissy, solipsist view of the world is no longer a thing. Muhahahahaha!
Does Nilaus have the same pedigree as PM Scholz, i.e., Fritz von Scholz his dad which served in the *_S_* trong *_S_* ausages? Then again, it does give me insight into why Nilaus is so freakin' smart... and why he has no time for bosses that were his intellectual inferiors... there are plenty of Germans that are off the charts smart...
The humble offshore pump. Doesn't need power. Can pump lava. Can pump thick heavy oil. Can pump murky swamp water. Offshore pumps don't even freeze. The single most incredible and essential technology in the game.
Truly the backbone of any factory.
Discovered by John Factorio and revolutionising the world
One thing I saw was that burner inserters specifically don’t freeze unlike electric inserters. This could be useful for potential failsafe setups in case you need to reheat a base that has completely frozen over
Good catch! Definitely helps that we can make carbon up in space
Honestly, as soon as you get Fusion power it doesnt really matter anymore because its so easy to craft the fuel
@@givani30 does fusion power heat pipes? I haven’t seen people do that so I assumed it didn’t
@@Hringingy no, the plasma is too hot for any pipes and goes directly from the reactor to an adjacent generator. heating the ground only works with heat pipes, which require getting heat from a nuclear reactor or a heating tower (at least that's what the wiki says).
You even need to heat pipes that output hot fluro, which doesn't make sense but it is what it is
I started enjoying Aquilo 100x more once i realized i don't have to have my power heat pipes connect to the warming heat pipes. I keep the heat exchangers at 525 and everything else is only 120-200. that saved me a LOT of resources and headache every time I expanded my base's heat pipes.
My man plays Factorio and doesn't make content of it?! One of those don't monetize your private hobbies kind of deals? Respect either way.
Honestly I think its best to just make a way overkill rocket fuel line. I have like 3 cryo plants churning ammoniacal solution, another 4 or so into solid fuel then like 6 more making rocket fuel. Ratios are probably wrong, and generally overkill but it heats up everything and produces tons of power basically for free.
I recommend having a heating tower completely dedicated to power, and not connect it to anything else. It wastes so much heat to bring everything to 500°C when you only need 30°C to keep buildings from freezing. Have separate heating towers at lower temperatures for that.
Couldn’t you use Nuclear power? Or at least nuclear power cells with the heating towers?
@alejandrogarcia-yg6jv Having 2xN nuclear reactors heating your whole base is viable, but still wastes a lot of heat. I'd still recommend keeping the reactor disconnected from the other heat pipes, as rocket fuel is cheap to keep your buildings warm enough.
@ got it, my main concern was with using heating towers for power and heating. My intention was to use nuclear for power and small heating elements for each separate build. Any suggestions?
@@alejandrogarcia-yg6jv that sounds good. You can place as many heating towers as you want and supply rocket fuel via requester chests. You'll need more towers if you have them at 60°C compared to 100°C, etc
@Thanks.👍👍
Call the orbital platform “Tycho” for obvious reasons
Yeah can't believe he didn't catch that.
I called my first (moving) platform this. Much as I like the ship names, I feel like none quite fit the way Tycho would.
20:10 the heat DOES dissipate from heat pipes, and the rate at which it does depends on the number of buildings being warmed this way; that is, heat pipes without buildings keep the temperature, but a single belt in proximity will drain the heat from the system. Otherwise it would be possible to just use singular pre-warmed pipes for everything. The drain is not negligeble either, a small factory of 40 assemblers and all the corresponding belts and inserters easily drains the 40 MWt of a heating tower
you should keep your towers really hot, 550 is very little and in Aquilo you really can't stop producing power everytime you expand your heat network
yeah you should boost the minimum to like 800 or so, or even 900 as long as it doesn't max out it would be good.
or separate power producing heaters from heating ones
Separate heating towers for heat from the power plant. Otherwise you will always have issues with expanding. Power plant heating towers should not be heating the base.
Agreed
Watching him stuggle with the heat tower made me happy i brought rare nuke reactors
wow the planets terrain is giving me some C&C Red Alert flashbacks
affirmative
32:14 oh no, the substation on the bottom right corner is accidentally moved. Now it is not aligned.
*bottom left
Missed opportunity to bring high quality robots, epic robots have four times the battery capacity which matches the four times battery drain of Aquilo. Quality roboports also charge them faster.
>which matches the four times battery drain of Aquilo
5x battery drain (from factorio wiki)
@alexey5239 oh i see
2:10 Looking forward to Nilaus realizing the Orbital harvesters are useless on Aquilo. 99% of asteroids are Oxite, so no metals or carbon for ammo.
Already lost two orbitals there myself before I realized why they died 😅
35:57 Oh, right.... I completely missed that those can be changed around. Guess I was too busy wrapping my head around designing something that would work planet-side. I gotta send another one over, then 🤣
There's crusher recipes that can convert asteroids into other types. Circuit controlling that is gonna be a nightmare, but yeah.
@ember3579 yeah, I completely blanked on that option. Which I realized Nilaus didn't blank on, around 35:57. Felt like a bit of a muppet there 😅
@@ember3579 the circuit is trivial. Just measure how much you have and then enable reprocessing if the number of particular chunks is greater than some value. You don't even need combinators, just control the inserters and run the chunks in a loop.
What I did is bring enough fuel to cover a couple reactors while I unlocked and built fusion. At which point you never have to worry about energy again
I did that on gleba
You can make so many rods in Nauvis It doesnt matter. I just unlocked the science in Aquilo but I think my base is probably the most inefficient thing on the universe. Which is on brand.
Yay! I Need more.
Question, wouldn't it be better to bring a nuclear reactor in the beginning? It seems like heating towers take way more fuel to work properly.
Yeah don't waste your time with this heating towers that is really no reason to use them
Next episode he will probably build it as well.
Plenty of reason to use heating towers, like the oil you can pump for the fuel instead of shipping uranium constantly. For starting it up though bringing a nuclear reactor is definitely a good idea
It would be much better if he only heated the towers to 30°C, which is enough to keep the buildings from freezing. Have a separate 500°C heat tower for power disconnected from all the other heat pipes.
Heh. Landed on Volcanis today, first time to a new planet. Started setting everything up... Realized I forgot pumpjacks 😂
If you didn't lose your spaceship, all you need is a round trip to get more
I had the exact same problem. I landed and saw the sulfur and proceeded to load my save...
On my base i used your grid and had a 2 grid blocks wide bus with a row of towers going along it with a belt of rocket fuel, worked great
Had to consult Nilaus' series to figure out how to build on aquilo. My current base functions but it's so spaghetti that it's impossible to scale up
I don't even know how I managed to get to the science without checking a guide 😂. It does look beautiful with all the pipes from affar, I'll say. But the amout of fuel rods I'm burning to keep everything warm would probably make veterans of factorio get an aneurysm.
Surprised you went heating towers over nuclear reactors. Those seem just straight better for heat
I'm guessing it's because heating towers could theoretically run solely from "on site" resources (if you count space-sourced carbon), but fission reactors _require_ importing uranium from Nauvis (which would be rather rocket-launch-intensive).
You can also make both solid fuel and rocket fuel with only on-site resources. So heating towers have some viability even without the space platform.
Heating towers and nuclear reactors actually output the same amount of heat, but heating towers get a fuel efficiency bonus and can be fueled by stuff made on aquilo.
@@JohnMeinel You can make rocket fuel entirely from the solution and rocket fuel. You don't actually need the crude oil for solid fuel if you're crazy enough and have enough rocket fuel productivity.
@@SolarShadoonce you're capable of going to Aquilo shipping fuel is total non-issue. And the Aquilo recipes actually make you ship stuff from different planets anyway. I've made a ship for each planet to transport to Gleba and then I take everything with the big ship from there.
Nice how a pump doesn't freeze while absolutely everything else does xD
It really is a marvelous building, working without any power, non freezing pales in comparison
@@AbsoluteHuman The offshore pump carries the factory on its back.
@@AbsoluteHuman which is strange, because you can always stockup on water in tanks. Or just put a solar backup just for the pump and manipulators that do the work for getting you The Big Power from nuclear.
@@rogo7330 the real reason always was that it is the only building you have access to at the start of the game and they didn't want to add some temporary power bootstrap like wind turbines and another possible death spiral to confuse new players. But it is confusing in another way now...
why not use ctrl click to add a destination for your personal ship? It adds the next planet destination as a temporary stop. Don't keep any permanent stops. Just ctrl click when adding a destination.
Loving this series! Keep em coming 💪
11:40 Man you telling me I been struggling to build for hours now and all I had to do was put down some of the ENDLESS amounts of concrete I have from Fulgora 😮💨
Man I didn’t realise you could craft ice platform. I did manage to generate enough science tho just from the one you last on amazingly
Brrr it's cold! Great series, thanks!
I really like aquillo, i wish there was a version with all the resources as rhe heat pipe spaghetti is fun
for all not having an absolute sh*tload of resources to bring with you:
start with the classic 1+2 boiler/steam engine setup, make solid fuel from ammonia and feed it to the boiler.
not sure about how much rocket fuel is needed to bring the tower to 500C here, but it's a lot.
I cant wait to get the orbital platform, but Ugh! I am not feeling Gleba right now...
Gleba is hell
Question: what would be the viability of doing a sulfur/iron from asteroids -> sulfuric acid -> neutralize sulfuric acid with calcite to make steam to power steam engines, rather than having to constantly ship in uranium?
The numbers don't look very good, but it isn't totally unrealistic either I think: 10 steam turbines need 600 steam/s, which requires 60 sulfuric acid/s, which requires 6 sulfur/s, 120 water/s (=6 ice/s), 0.06 calcite/s and 1.2 iron plates/s. Anyway, the planner says you'd need to collect 3 carbonic asteroid chunks per second and 2 oxide ones (and 0.02 metallic). But if there's mostly oxide asteroids flying around, then limiting the input to oxide asteroids only would mean requiring 6.6 oxide asteroid chunks/s, 19 unmoduled crushers for the recycling, and 19 more unmoduled crushers for the actual processing. This is 5 MW with efficiency modules, or 10+12 crushers and 24 MW with speed modules, or 7+7 crushers and 25 MW with speed modules and 1 beacon per machine. However, if everything is rare quality (crushers, modules and beacons) then, with a mix of speed and efficiency modules, the machine and power requirements can be reduced to 3+4 crushers and 8-9 MW. 6.6 asteroid chunks/s should be one big asteroid every 1.3 s.
When including 4 rockets/s to shoot down the asteroids this increases to in total 11 oxide asteroid chunks/s, 4+6 crushers, 2 foundries (iron plates from iron ore), 2 assemblers (rockets), 3 chemical plants (1 for water from ice, 1 for coal synthesis, 1 for explosives), all rare quality, 18 MW.
Acid Neutralization recipe can only be used on Vulcanus. There’d be no way to bring steam over.
@@redstonewolfx Oh, bummer 😞 It was a nice idea!
A Story of Fire and Ice. Very nice VIdeo Thx!
Looking at the health bars of the rockets, I don't think it was ever actually taking 5 rockets to destroy them. It looks like when you're in motion the forward guns are shooting all at once so they're firing more than they need. When you're stopped, the side guns are sparser so they don't waste as many rockets. Not sure what the solution for that is. Maybe that ship just had too many rocket turrets?
Rockets never shoot more than they need. The game probably tracks each rocket as damage delt before deciding to fire another one at the target. It's probably does not work in cooperation with other turrest though, but that where you can fiddle with target priorities.
I can see why you overprepared :)
That's a cool planet!
Ive found it far more resource efficient to just use nuclear power and fuel imported to nauvis, than to try and keep up with rocket fuel for all of the heating towers
You could've always used nuclear rocket fuel for the heating tower, as well as just using a nuclear reactor.
since nuclear fuel is recyclable wouldn't it make more sense to just bring a nuclear set up to Aquillo and enough uranium to make it self sustaining? Doing that should net you power and heat needed to jump start your factory with out the huge cost of burning loads of rocket fuel. You would only need a small heat set up to jump start the reactor. Once its live you can use as much heat as you want, well until you over tax the reactor. You could easily make the set up scalable as well until better heat and power options become available.
That doesn't make a lot of sense, nuclear is not 100% recyclable, and it's very expensive to put nuclear fuel / 238-235 on a space platform. Aquilo has renewable fuel from oil, and water from the ice. Price / power would be a lot more expensive for nuclear. It's simpler to use nuclear, but expensive. It may take 20 rockets to bring enough buildings and resources to make a rocket fuel power plant, but it could take a few hundred to bring enough usable uranium to aquilo. The only argument I could see would to ship pure 235 to combine it with the rocket fuel to use nuclear fuel as opposed to fuel cells for a reactor
@@camrenw9719 are you playing the same game? Nuclear is not cheap, but also not too expensive either. Once you're capable of going to Aquilo, you have enough productivity research that spending too much time on dealing with solid fuel is not worth it. Before I got to Aquilo I already had a base capable of launching 17 rockets simultaneously.
And it's not even fully optimized. I didn't rebuild LDS to use foundries yet, I don't use foundries that much still and only started with big mining drills recently.
Yeah, I haven't had a ton of time to this game yet. I've barely got my first space platform launched, not even built to make science yet. Just looking at the numbers, and the idea of "thing here free, why use expensive thing" is my line of thinking. I've got about 300 hours into a space exploration playthrough, so maybe I'm biased towards 'do thing here cause easier and cheaper than bring thing here" haha
@@camrenw9719nuclear power plants use so little fuel though. Without circuits they do burn fuel whether or not they are in use but that's easily fixed. Fuel lasts forever even without reprocessing.
Glorious Video
Lets go new nilaus video
I use Nauvis as my main hub. Everything gets shipped in there so I have one space ship going back and forth to each planet. Anything from another planet that is needed somewhere else is just taken from the stockpile on Nauvis. I understand your logistics system, but it seems like your problem in the beginning where you had to travel to each planet to get the items needed would be solved with a system like this. Is there a reason you do it your way?
Seems to me fulgora should be the hub as it's central to all planets
@@elWhiteNinja1I did it with Gleba for two reasons: same distance to all other planets and infinite resources for shipping.
@@elWhiteNinja1I moved my ammo production to fulgora for that reason. Better to resupply there
@@elWhiteNinja1 I use Gleba as my hub. That way I don't have to worry about spoilage in space.
Welcome back to nilaus my name is factorio
Over 2,600 rockets for me on a round trip for Aquilo....so annoying. I gotta figure out a better way to set the rockets up maybe in a very skinny line because they reach out way too far to the left and right wasting tons of rockets. I wish you could just set them to have a cone of fire to the front so they dont waste sooooo much ammunition. Also my Aquilo is a massive headache to build on with very little room to build things on without the ruff ice blocking everything! Man I thought Gleba was annoying at least I could build there where Aquilo feels like a jenga puzzle deathtrap if you dont show up way over prepared lol.
When you moved the first production plant tile up one tivk you moved the power pole.
Makes me nutz. Go change that so i can sleep again please😢😂🎉😅
It's funny how you solve the complicated things but when you find a simple issue you solve it, then say naah and do it 10 more times in different ways for no real reason
Why aren't you using Solid Fuel for power? It looks like it's infinite.
The rocket fuel is too. Just takes another pump from the infinite ocean really.
Yay Nilaus!!!
I cant see lots of videos who has made it there "Aquillo"
Wouldn’t using nuclear be easier than heating towers? Haven’t played the expansion yet so I’m not sure
Heating towers can use any fuel so you can sustain them with oil products locally rather than import nuclear fuel.
I wonder if nuclear fuel in the burners would be good?
Based on the fuel value of fuel cells vs nuclear fuel and the crafting cost, even despite the 250% efficiency of the burner tower it’s still always worth it to use nuclear reactors if you can.
If you’re shipping in fuel, rocket fuel actually had a higher energy density per storage slot, and can be made for free in multiple places.
@@hatrian Rocket fuel can be made for free on aquilo, so zero point in importing it long term
Hey there!
I am using your recycler design in my save as well but it keeps locking up with gears/iron plates. is there a reason for that? i cant see it locking up in your videos
Did you put priorities on the balancers to the output of recyclers where new scrap line and access resources line meet?
🥶🥶
why not just use the option to discard everything from the spacehub instead of using inserters in purple chests? makes no sense lol
Interesting. I didn't realize that the landing pad sends its content list to the logistic network. Makes perfect sense in hindsight. You're absolutely right. With the "circuit magic" Nilaus did in episode 7 (22:50) it isn't necessary to push the items out to active provider chests. Just use trash unrequested and it will sort itself out. Well played!
No jokes only nuclear 4*4
I am getting "expired invite" when I try to join the Discord, is it down?
why not use nuclear fuel?
Try it and you tell me
Too expensive to rocket up
@@OrchidAlloy not really, I ship it just fine. Maybe your base is just too small?
My base has a good personality
👍
Will you go to the shatered planet?
Be patient
Why did you bother with temporary designs instead of just building with cryos from the beginning? You get more than enough ore from the rocks on the island to smelt enough plates for ~20 of them, takes one stone furnace to not bother with a temporary design at all. Next video is even sillier, two whole block designs that are pointless five minutes later
5th
As a man from Portugal, I'm offended by your pronunciation of Aquilo. Luckily, Trump won, so my feigned delusional, prissy, solipsist view of the world is no longer a thing. Muhahahahaha!
Ah-Key-Low as opposed to Uh-Kwill-Oh?
Funny that you mention Trump, Nilaus is from Germany
Does Nilaus have the same pedigree as PM Scholz, i.e., Fritz von Scholz his dad which served in the *_S_* trong *_S_* ausages?
Then again, it does give me insight into why Nilaus is so freakin' smart... and why he has no time for bosses that were his intellectual inferiors... there are plenty of Germans that are off the charts smart...