A Blood sucker with Bloodlust : Rimworld Anomaly
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- Опубліковано 14 тра 2024
- This new recruit has me on edge, I just know they are going to do something bad. It's just a question of when and my patience is terrible. But turning Peshet into a vampire just seemed so obvious, totally fits her character.
• Rimworld Anomaly
Credits Song : Just Us League - RKVC
/ francisjohn
Discord server : / discord
MODS
Harmony
Core
Royalty
Ideology
Anomaly
Camera+
Colorblind Minerals - Ігри
The Kid's bedroom and classroom both being adjacent to the Ghoul containment room can't possibly end in tragedy. Randy would never do that to you....
"randy would never" lmao, surely
The Baby: "Mom, what's that sound coming from the constantly closed classroom next to ours?"
Mom: "That? Oh, that's where nosy kids go."
The nature of this colony and the fact Peshet has bloodlust leads me to believe that not only does the Baby know about the ghoul, but part of the lesson plan is poking it with a stick.
@@TsoudoName that's on the menu when he turns 4 🤣
@@TsoudoName I have no doubt that The baby will be following a colonist around while researching in short order.
"So.... Hats. Human leather hats."
"Yep."
"With tails. Human leather tail hats."
"Yep."
"Did you see what part they used for the, uh, tail?"
"Yep. I'm gonna have to go wash my eyes with soap."
Ah brings back memories of the Ice Sheet play through
It's sad and disturbing how disturbed so many humans are simply by seeing the natural human form. I get your talking about cut up people but that's beside the point. it wouldn't be the same if it was fingers you were alluding to.
I think we're in the midst of some sort of prudism pandemic where the norm is to be mentally ill like this. A healthy minded person wouldn't be effected simply by seeing another person uncovered. It wouldn't be of any note. We're messed up.
Francis is In need of a mod called "Dumbshit follow this kid".
Any modders up to the task? 🤣🤣
Real talk though, a "Babysitter" mod would be cool. Basically assign a teenager or adult to a kid the way we can assign animals to pawns.
There is a guard mod that let you assign a pawn to escort another pawn. I do not know if it would work with ghouls though.
@@Adirelle If you're talking about the one he literally tried in this video, it apparently doesn't work with melee units.
@@OverworkedITGuy you can technically assign a trained animal to follow around a child, no? bear or megasloth could be muy stronk
@@smoothkid765 Yes, but that's not the same as having an actual colonist or ghoul to guard the kid. The Bodyguard mod does it, but for some reason only allows it with ranged weapon using pawns. That's the problem.
"Are you kidding me?"
*gets masterful conversion*
I'm sure Randy will reconsider his next roll.
AND getting a Thrumbo to self tame? Lucky run.
To much good luck from Randy makes me nervous, it means he's saving up the bad luck to gift it all at once.
If Randy is being kind it's only to distract you from the anvil about to fall on your head.
I do love that the classroom is right next to one of the unimaginable horror containment rooms.
Drop everything, FJ just uploaded Rimworld
Yes
He's really making my day better.
Still dont understand why he doesnt have more subs
Suggestion is to make "Don't trust me" a name that will change after some time, like farming Francis trust:
-Don't trust you (0 - 3 month)
-Still don't trust you (3 - 6 month)
-Barely trust you (6 - 9 month)
-Trust you? (9 - 11 month)
-Patreon name (1 year)
betrayal (1year 1day)
It should change every Quadrum.
You can select 2 anomaly research topics at the same time. 1 from basic and 1 from advanced and do both simultaneously.
You can use both types of study to research basics quicker but if you just research advanced then you are wasting basic study.
There was a moment there where "Don't trust you" and "Dumbshit" were side-by-side; their names lined up perfectly as "Don't trust you Dumbshit". :P
I like the idea of a delicate bloodlusty mad doctor. While everyone is out fighting they can stay home and make human centipedes.
Yeah, the combined chance for a pawn having either Psychopath or Bloodlust is less than 3% so FJ shouldn't be picky.
But Unwaveringly Loyal + no Dumb Labor sealed their fate
@@20985229147 I think Anomaly has a tech that can remove unwaveringly loyal.
Thanks for the video !! You can maybe output the freezer AC hot side into your base to avoid wasting energy to heat the place in this cold tile :P
Not a bad call honestly
Yea I left the same comment on the last video. Doesn't seem like it would ever get too hot in the base for it to be an issue.
“You’re a hat” FJ again
"I'm not sure Vampires can breast feed"
*From the other room*: "What the f**k are you watching?!?"
1) I love you looking at a nearly pitch black screen "why is everyone shooting so poorly?"
2) Could the ghouls restricted zoning have over ridden the guard mod?
3) I wonder how gene mods and ghouls interact.
you can make some very good genes for ghouls, mood debuff , sleepy, skill losses and etc are nullified by by being a ghoul, and all positive things except active skill (like fire breath) still work.
Clearly the kid needs to become the mechanator. "I like to make friends. No literally. I made all my robot friends."
FJ when he sees a free colonist with a sketchy background and the psychopath trait "hmmmm I don't trust you" as soon as he sees Double Research Speed "I would really like to keep them if at all possible". What have we learned from this, no matter what your past, no matter what your liability looks like, if you can help min/max things FJ will welcome you!
Hey Francis, there's a new lamp locked behind advanced lighting. You will want that new lamp.
This playthrough: A royal, a sanguiphage, a mechanator, and an occultist walk up to an ancient monument. Starting to sound like a sitcom
Sounds like a random episode of What We Do In The Shadows.
For your occultist: I would keep poking around with medical inspections until you inspect a body part with a surgical scar. I'm not spoiling anything and I genuinely don't know what Don't Trust is capable of, so better safe than sorry.
FJ little bit rusty on Rimworld :)
1. Kid can sleep with his mother at the same room and it still be considered as a bedroom
2. Don't keep stone chunks in baraks, its bad for beauty
3. Remove all unesesery floors on the map, lowers wealth, good for skill and materials
4. Don't keep cheep raw materials inside, just cloging the storedge
5. Build greenhouse araund vent hole, and plant mushrooms to feed animals and blood bags
The floor wealth might have been fixed in 1.5, not sure.
The closest vent is not really close enough to be a viable option at this time. And by the time it could be usable, he wouldn't need to use the vent.
On the anomaly research tab in the bottom left it says active projects. When people say you can have 2 projects active at once this is what they mean, one basic and one advanced. One from the right side and one from the left side. Advanced research points are gained from advanced anomalies like the revenant. This is why so many people are mentioning it over and over, at least that is what I think, I could be wrong but I thought I explain their repeated shouts with an actual explanation.
Francis: protect family
Vin diesel: 😎
Francis: fk that guy, he just showed up.
Vin diesel: 😤 that's it, making a new fast and furious to drum in the lesson
Dear Francis:
Let's not rush to unlock the next tier of anomalies until you've gotten yourself a reasonably-developed base set up, with a functional killbox. Those anomalies within the next tier are high enough in threat complexity to rival the likes of taking out entire mech clusters, sieges, or infestations. Plus, you'll need more means of generating fire, and it also wouldn't hurt to get some more psycasts and advanced gear.
In short, be prepared to fight a war against these anomalies before advancing to the next tier.
Also, if you check the entity codex (as seen on the fallen monolith, or by clicking on any anomalous creature), you'll see that the Revenant there is listed as 'Advanced'.
@@r3dp9 Indeed. I've already tried to warn him in a previous video about how dangerous Revenants would be to a small, underprepared colony if they were attacking in groups.
@@ShadowWolfTJC That'll never happen.
Pechet also has bloodlust! Great Vampire!
Remember that if you need space, parents and their children can share the same bedroom without it counting as a barracks. Bare in mind that nobles with bedroom requirements don't like sharing their room with their children (seems like an oversight due to their room counting as a barracks despite the fact that it isn't)
Why would it be an oversite? Nobles don't share rooms or raise their kids, that is what the staff is for.
39:52 The roof was remove last video, as Smerk started building it you removed the roof area from it.
Was going to say the same thing.
Nico Storch appeared in my current colony with 'hard working' as his sole trait. He's an absolute monster with a legendary heavy SMG and a master builder. The reocurring pawn names are fun.
I read under the description for entities that lower temperatures for certain creatures makes containment easier. I have a cooler in my containment and it did raise containment on my current creatures. (haven't checked on all yet)
'Cool' to know.
You have to be careful about checking the tooltips for each creature. With the zombie-things, smaller zombies can be contained by the cold, but larger zombie things are not. Could be an oversight, could be intended.
31:46 "trade ui revised" is a nice option too
ya know a throwback to the sea ice HL tailcaps was not what I was expecting
Tired of children not learning?
~There's a mod for that~
Learning Threshhold for Job Learning Fix by Skye. Changes learning threshhold from 90% to 99%, so kids will stay focused on learning.
Tired of looking for a specific hediff in a super long injury list? Want to see how close a limb got to falling off at a glance?
~There's a mod for that~
Compact Hediff's by PeteTimesSix. Injured limbs only show the largest injury and a health bar for the entire limb. Mouse over the limb to see individual injuries on that limb.
Tired of remembering where the bed or casket of each vampire is?
~There's a mod for that~
DeathrestButton by NIKIDIGI. Adds a button to the sanguophage ability list that makes them find their deathrest location on their own. Amazing QoL when you have 3+ vampires.
There's a reason I have 150+ mods on my list that are "Just QoL, I swear!"
Maybe don't ask how loose my definition of "QoL" has gotten.
9:50 Child learning factor scales with growth rate, so it should scale accordingly if you choose something other than the default of 400%.
Smerk: “Have you heard about our lord and saviour; Tentacles”
Pseudonym Here: 😲 “Say less”
There was a movie called FIDO in which Billy Connolly literally played a kid's Zombie Bodyguard.
just realised a new QOL tip: select a town and it has an option of 'send caravan'. nice
I do love how The Baby is the mirror image of Peshet 🙂
Oh man, i really miss that "annnnnndddddddd we're back, with some more Rimworld"😂 also, since we're dealing with entities, dark entities, invisible enemies, void stuff and occultist, i would like the baby's name was Mob Psico and have the hipersensitive trait😂 it fits really good on him and the lore of the colony
Congrats on the 100K Subscribers!
Anomaly's creeps always come with a drawback, most common is the fact that they simply don't plan on staying forever and will leave after a few seasons. This will still occur if the creep is enslaved
37:15 - *rofl* I was waiting for him to get back up. There was no roof on the room...which you realised a lot later. :D
I'm not done with the previous one yet and the next one is already here, insane!
Just as a suggested rule for future playthroughs. If you are going to constrict your recrutement to certain traits, disable the "loyal" pawns in the storyteller settings. That way the game can actually progress.
Its like watching another episode Anormaly movie, keep up
congratulations for the 100k!
So close to 100k good job Francis, you deserve it!
As others have said, you can (and should) have a basic anomaly research project and an advanced anomaly research project running concurrently.
You should reeeeeally get those bioferrite harvesters up. They increase the containment requirements for the entity by 15 points, and both of your containment rooms are more than strong enough to keep the entities securely contained even with the penalty. The thing is, bioferrite is hard to get, and needed in moderate quantities, which means the only way to have enough is to start generating it early, continuously, and from as many entities as you can reasonably manage. Future-Francis will appreciate it if you get that ghoul and revenant harvesting ASAP.
I think you're really going to like having another one (or two or three or...) ghoul around. Aside from being superb tanks, because their only need is hunger, they make a great source of muscle for low-stakes operations. Need to maul a bunch of deer to death for hunting? Send the ghoul squad to do it; no need to pull valuable colonists away for it. Is there a mad wolf on the map threatening your kid's nature running? Let the ghouls tear it apart while everyone else catches up on sleep.
Anyway, having a great time with the series so far, Francis. Good luck on the Rim!
Congrats on a 100K subs Francis!!
Congratulations on the 100k!!!
Congrats on 100 k subs!
Welp! They're cannibals! That will make them easier to feed. 🤣
This series has been a really fun watch so far ^_^
congrats on 100k!!
You can have two projects being studied at the same time, a basic and an advanced - seeing as you have a source for both.
I was here on the 100K Party. Congrats!!!
Congratulations on the 100K
You can activate both Basic and Advanced research at the same time, and research both studing one entity.
I'm so excited to see you get further into Anomaly
Me too. His reaction to some of them is going to be priceless once he starts to realize how nasty they are. The "surely they wouldn't go THAT far" moments.
B-but that baby just showed up! Out of nowhere! One moment its not there, and the next moment it is! Fuckin magic I tell ya.
Congrats on 100k subs
Randy is fatting FJ up for a very tasty slaughter
Francis is a beast. So many uploads. We're not worthy!!
when you select a basic research it clearly states (in the grey section) all advanced research counts towards Basic research. youre not wasting it. however you kind of are, because you can research both advanced and basic item at the same time. and you will get A LOT of entities that will give basic research if you go that route.
In every one of your RimWorld playthroughs you've ultimately had mountains of corpses too large to handle following huge raids. I'm looking forward to seeing you kill hundreds of raiders only to have to then fight hundreds of reanimated corpses.
Molotov cocktails...
I was on the fence with this DLC but I'm really enjoying the changes/ additions / QoL changes they've added. May have to get it.
Also, I don't think anyone would mind if you did double length uploads for Friday. Just can't get enough of FJ playing Rimworld lol!
Yep... I enjoyed ... AGAIN ;) .. thanks for this nice Episode ^^
It's funny the mods you miss on a new playthrough. I keep looking to the top right expecting the minimap. And you are absolutely correct on the hauling mod, being able to tell them "haul this now dammit!" is far too handy.
can fully zoom out now to see red and blue helps spotting raids etc hostile animals found I don't need the map plus less performance impact 😁
Those flowers must be sandelions.
There is often the "loyal" tag in your preferred pawns. They can't be recruited by normal means. Maybe later.
I thought you had made a grave error hunting that thrumbo during the death pall, but you got lucky. Animals can become shamblers as well.
A shambler Thrumbo sounds like a bit problem. I should be more careful.
Great video 👍
im just waiting for the time FJ has one of those ridiculous 300+ human attacks, kills them, and then the zombie-raising effect happens lol....
the tailcaps are back!
FJ just uploaded, beautiful 🤗
I'm surprised this isn't turned into a vampire.Lord with a goul army playthrough yet
The ghouls are awesome. I just lost my tough / brawler / fast learner ghoul to a large scyther attack, and it was such a close call. kicking myself for not pulling them out a second earlier. Such a good melee blocker.
You can study both a basic and an advanced void research *at the same time*. It's best to pick one of each and as they do the research, each point type (basic or advanced) gets applied to the appropriate research you have enabled.
RIP Guard Thrumbo
Either you are very lucky with that thrumbo or they changed the death dust… because i have hunted a rhino and i just stood up again as corpse instantly. I usually stop all hunting during death dust since that “incident”
I feel you have too many open doors to the outside, which is how that donkey wandered in, bypassing your trap corridor, and helped itself to your packaged survival meals (34:07). You really should build a better trap corridor, 2 tiles wide, with fences placed diagonally to the traps, which allows your pawns to slalom down the corridor without touching the traps, if you fence off the entrance to the trap corridor, it will prevent most animals from entering your base, but most raiders will still head straight for the traps. At the very least, only have one route into your central room, at the moment you have two, which is a valid route for any raiders who appear, even if you were to close one of the doors after they appear, the newly closed door will become an attack target because it was open when they first appeared. Don't forget that the invisible entities can open doors, which can give you advanced warning, unless they decide to just wander through one of your open doors. Raider AI has been altered, they have no interest in your bedrooms now, they will target pawns first, and furniture or other stuff, including walls and doors, if they can not "see" a pawn. You have been extremely lucky so far, with a visit from only one invisible entity, but they usually travel in packs, and you don't always get advanced warning when they appear on the tile, so you will need to build multiple detectors, covering as much area as possible.
I am trying not to spoil anything for you, but be very careful of the monument, it can be extremely dangerous.
Good luck. :)
Edit.... As some commentors have recommended, "Pick up and Haul" is a great mod, instead of a pawn only being capable of carrying one item at a time, the mod enables them to carry up to their maximum weight capacity (35kg), so they can load multiple items, or stacks, into their inventory.
10:20 asfar as i remember the growth rate matches the agenig factor so if you have it on 1X its gona gain at say 1 a day if you put it on 6X its gona go up by 6 a day
11:12 check with other pawns for some reason ghouls break or dont work with many mods
26:06 adv reserch can be used for adv and normal think of it as reserch with a microanalizer or without you cant use basic for advanced but it does work the other way around best to use adv for adv unless you really need somthing ASAP
Let's see 100k next video🎉
41:21 - What matters is the roof, not the doors.
1.30 hour episodes are the way to go
entity ecapes arent like prison breaks. only 1 will escape. also will need a little more room in your cells if you plan on using them for electricity as well. 2x1 for the bioferrite generator, electric generator, and 2x1 but need 1 space gap for the containment enhancer.
20:25 - You missed out "sheep venerated". They are the Cult of the Lamb.
Francis, I am surprised that you sold off the Vampire, I really expected you to remove their tech-spine first! 😉
Was tempted but we did not need the extra value on our tile, operation success was not guaranteed and I figured the vamp would sell for more if mobile.
DUDE how do you keep forgetting that you have TWO of the most powerful consumables ever introduced in a DLC?
Turret Packs make a shooting grenade that also aggros enemies.
Next time you are overwhelmed, don't forget you have those.
Never have I heard of thrumbo self tame ever in Rimworld.
It is very very rare, self taming is far more common on small colonies. In the same way you are more likely to down enemies instead of kill them.
It's the story tellers way of trying to help you out.
It must be a special Sand-de-Lion. I expect it will polymorph into a Half Life Sand Lion or that it is used as a hunting lure. I don't trust that dandelion.
You can delete the food policy "lavish" and "fine"... that way any new pawn will get your special policy "Paste" ;)
or at least, delete any policy not used (or turn the lavish into a paste policy, for same result)
Good plan, past meals is not the default for everyone.
Hey francis, i just wanted to ask do you know the small mod, Pick up and haul, by Mehni, it allows you force pawns to pick up items into their inventory, great for hauling, normal pawns can usually carry three slag chunks and then haul one, i find it usefull for hauling a whole cargo pod drop sometimes.
Also Im almost 100% certain that randy has missed you, we know you missed him, you curse and thank him in every game you play.
The leather dude will leave at some point, that one is harmless, but not all leather ppl are, can't capture or enslave them, that I've seen any ways
😅😅
So. Some things to note.
You CAN implant xenotypes into ghouls
Naked speed and robust would be great additions to any ghoul allowing it more powerful combat, robust digestion is amazing as it makes their only food source give 180% value almost halving the need for food. Just the problem is there IS a bug. Becoming a ghoul disables some genes like dependancies. So making a hussar into a ghoul is great, but making a ghoul INTO a xenotype does not have this safeguard, as ghouls can't do drugs this means if you make a ghoul into a hussar IT WILL die in 60 days from its dependancy
On the Topic To Ghoul or Sango?
Testing...It seems ghoul serum takes away the need for hemo and deathrest as well as disabling any active abilities. Combat genes and the deathless remain. So basically, you get a super ghoul that can only die by headshot. Deathless, Fast Runner, Tinderskin, UV Sensitivity, Robust, Strong Melee, and Strong Melee Damage genes. Everything else is deactivated in some way.
Superfast Wound Healing? Dunno, I don't believe it multiplies Ghoul Regeneration (100/day). But does Ghoul Regeneration stack with multiplied regular healing, still testing, and to heck with that red splattered game log!
Oh yeah, the Haul mods: Allow Tool is the one you seek (it has the haul urgent gizmo). Pick Up and Haul, and While you are Up are really good choices as well just for the hauling/pathing overhaul...
Francis uploaded? Looks like I’m taking an early lunch break at work
25:57 - The research screen literally states that if you have no advanced project, advanced research is added to a basic project instead.
I'm thinking this update has introduced a "too good to be true" event early on in a playthrough: A free colonist that shows up with a great perk but also some sort of twist. I've seen a handful of them already but the update isn't old enough to know what the game rolls each time. I'd say its entirely fair to not trust "Dont Trust Me", the heavy bent to the occultist theme has me worried about how any coming "betrayal" is going to happen. However until then use the guy to his fullest, the double research is too good to pass up.
I think you can enslave unwaveringly loyal pawns, then emancipate them to recruit them.
No, Emancipation lets them return to their original faction. And slaves keep their original faction, so they just leave the map
Anomaly thingy lets him recruit them, only way sans mods that force-recruit.
They loyal guys will just be made into ghouls later by francis… im sure 😂
Doors are open, heater is on. It's right up there with kids messing with the thermostat. There are just some things you don't do.