You totally called it on people saying "Just use Dolphin", the second comment I saw on this video was someone stating exactly that. As to the topic of the video, Wii through component is what I've used for years on my retro setup so I'm glad to see it perform favorably in these comparisons!
@@DarkNia64 I answered in another comment but personally it's simply that I can play my Wii on my TV and I can't play my PC/Emulator on my TV. My setup at home just does not work for that. And I also really do not want to play video games at my desk when my day job already consists of me being at that desk for 45-50 hours a week.
@@NoonDragoon That makes sense. Although I have a dedicated emulation machine for my TV, part of me misses the feeling of playing my favorite games on genuine hardware.
Why not pick up an Xbox series console and put dolphin on it? You'd get to play all your backups and upscale them, use a modern display with HDMI, load mods and texture packs , and more. Also, it would function as an Xbox.. also, the price point can be beat. With the Series S recently dropping the MSRP, you can get a machine that plays every game from Atari up to games releasing tomorrow for less than half the cost of a steam deck(or the price of a working used GameCube with a single game)
7:30 So true Jon! I still regret learning about the very different screens all the different the 3DS models have, TN, IPS, screen warmness, tink colorness :')
My eyes have been sullied by OLED, and now I don't like playing pixel graphics games(ex. Sea of Stars, Golden Sun) on my TV regardless of how good it otherwise looks. Brown especially looks bleh on an LCD TV(I think that's what I got. It's a Samsung "Crystal" TV).
I think I have a TN because I remember getting the New 3DS XL after the original 3DS and the screen quality felt like a downgrade and I didn't know why. Wasn't until years later I learn about the 3DS having different displays.
The compromised image quality on Wii U is more than made up for by the wide variety of wired and wireless controllers supported by Nintendont, including Wiimote accessories, the USB GameCube adapter and even the Wii U gamepad. Using Aroma plugins to force 480p output in vWii mode slightly improves that image quality, too.
@@Lobeezy_n_Friends "in one slick menu", Wii U's menu is super slow and in order to access GameCube and Wii, you have to boot up Wii mode which requires you to point at the screen before getting an extra load time to book up Wii mode
And believe it or not, the SNES was supposed to get a CD add on, only for Nintendo to stab Sony in the back by working on the same project with Philips, which caused the add on to get canceled, and we ended up getting the CD-i and eventually the PlayStation instead.
You said the Wii doesn't support the broadband adapter, but Nintendont actually emulates that functionality. You can use it on Wii and Wii U for free instead of spending a ton of money for one on the GameCube too, which makes it better in some cases. If you do have a broadband adapter too, you can play LAN games between GameCube and Wii and Wii U this way too!
Nintendont even emulates a BBA over WiFi, though it's pretty unstable and I could barely get two Wiis talking to each other for eight player Double Dash. Even if I set everything inside the same room to airplane mode, so there's the least possible interference :D So you're better of using a USB-LAN Adapter on Wii, if you want to do anything that involves Gamecube games and Ethernet ports.
@@seseiSeki That being said, if it's only 2 player it seems to work fine. I was easily able to set up a Double Dash session between my Wii and Wii U no problem when I only wanted to play against one other person.
Actually Nintendont has Broadband Adapter Emulation so you can theoretically set up a Double Dash LAN party with a GameCube, a Wii, a Wii U, and even Dolphin. Also the wii can technically play gameboy advance games through homebrew, you can set up a link cable dumper to dump your GBA roms and saves from your own cartridges and then use an emulator on the wii like mGBA to play them, then use the link cable dumper to transfer the save back to the cartridge
4:074:38 yes, the Wii U version has that blur whereas the Wii and GameCube have clear pixels but do those clearly visible pixels actually make the image prettier? I'd say it's the opposite and that the slight blur effect on the Wii U improve the images as it softens those pixels. People generally don't find clear aliased objects in a game pretty either and prefer the pixelation to be softened. Here you see the pixelation clearly and I don't quite get why people would prefer that? My attention immediately went to the softened ones and I prefer those (not by much but still).
This is especially noticeable on any HDTV released within the past several years. The aliasing on Wii is horrible, makes many games unplayable- it was meant to be run with a CRT or 00's era HDTV. But Wii U essentially fixes that on newer (and larger) TV's. Reducing pixel sharpness reduces perception of "pixel graininess" on many older games.
Totally agree. I don't understand why sharper pixels are considered better when it comes to upscaling. The original experiences didn't look like that, nor were they meant to. And some games look outright bad overly sharpened. Not a GC game but a Wii game, Endless Ocean 2 looks really ugly over component, at least on Wii. I wonder if the softening will make it look nicer on the WiiU.
Because it looks like someone smeared vaseline on your shit when you hook this crap up to an OLED. Even worse if you plug in to an external video scaler.
LOL! So typical of a gamerboy to claim that the fuzzy picture is prettier. Sorry, the Wii U sucks in every meaningful way and anyone with a clue knows that Wii and GameCube games play AND LOOK better on a Wii than Wii U. I can't believe you actually argue that the worse image actually looks better. That's like say dropped frames gives a game a new art style, and thus is superior to running the game on a faster GPU. 🤣
For me personally, i'm using a Wii because my GameCube was having trouble reading discs (since it's so old), so my Wii is now my default way to play GC games
It bears mentioning that GameCube games may run better on Wii and Wii U. At least for Wii U in particular, I noticed games experiencing less frame drops. Hyrule Field in Twilight Princess especially runs smoother on Wii U than GCN. Load times are also a tad faster on Wii U. It varies but it feels like on Wii U you're getting the fastest possible load times for each game. Melee's loading screens could get so long on GCN that sometimes I feel the game crashed which isn't much of a concern on Wii U.
@@Phantron GameCube mode also uses the Wii CPU and GPU, the difference is that Wii mode clocks of both of them are higher than GameCube. Nintendont runs on Wii mode and so uses the higher clock speeds.
5:34 nintendont on the Wii actually does support the broadband adapter. You can use the Wii’s Wi-Fi (which isn’t very stable) or you can buy a USB 2.0 compatible Ethernet adapter and plug it into one of the ports on the back. You can even see it at 2:46 on the right side of the nintendont options screen as “BBA Emulation.” I’ve done this with 2 Wiis to play multi-console Kirby’s Air Ride and Mario Kart in their LAN modes.
@@AG-kb7ybWell, not so much recently, but for the last number of years it has been possible to get HDMI adapters for GameCube that plug into the digital AV out port on the GameCube. These give you slightly better picture quality than component cable. Some of them have a second output that allow you to use Wii component cables. The official GameCube component cables, and to a lesser extent the official GameCube D-terminal cables, still go for insane prices. Until around 2017 they were the only way to get 480p from a GameCube.
Even in the video he uses some kind of adapter to use Wii's component cables. These weren't available until recently. Gamecube have some unique electronics in it's component cables and console won't work without it. A cheap third party solution didn't exist for Gamecube.@@AG-kb7yb
It's on a game by game basis but generally from the library I have played, the Wii U actually ends up looking really good with how it blurs the pixels because a lot of textures on GC were developed with CRTs in mind which it's self kind already blurs the pixels together. Does it look better then a native GameCube on a real CRT? Heck no. But it does genuinely look better on a lot of games vs the sharp scaled pixels so long as the games in question aren't pixel art games to begin with.
Tbh, there is one benefit Wii U does have that you did not call out,( and maybe Wii does too, but idk): Wii U (and Wii maybe) has better performance by a pretty big margin. Many GameCube games that perform badly have a better frame rate on Wii U. Super Mario Sunshine has a Gecko Code that unlocks the frame rate to 60 FPS, and it runs pretty flawless throughout the whole game, with Pina Park's interior being an exception.
I’ve got a GC, Wii and Wii U but I’ve never been much into home brew or hacking but the more I read about the Wii U, the more I’m tempted. I’m sure I can Google it but is it fairly straightforward? And is there much danger of bricking the Wii U?
@@youtuber6193 I did it as a 14 year old with finding the correct guide. It is pretty easy, but you will need a Wii U gamepad and a big enough SD Card/ USB in order to back up games. I would recommend around 128 GB of space. But the Wii U is the ULTIMATE Nintendo machine, you can play literally every game in Nintendo history on this thing, so it is worth it. If you are going to attempt this, first check your Wii U version and then look up the guide with your version in mind. So, for example, version 5.5.6, and then look up the video covering the process in that version. If you need any more help, I will gladly help with anything!
@@youtuber6193 anyone feel free to correct me encase Im wrong but to the best of my ability no their is really no way to brick a wii u using homebrew their use to be a risk with Haxchi back in the old days but today we have tiramisu and aroma you should be fine
@@youtuber6193 Damn, sorry, I though I reacted to your comment. Ok, but the short answer is: yeah, it is pretty straightforward, but follow the correct guide and what version of the Wii U you have and what Custom Firmware you wanna install.
I honestly prefer the Wii U image. I mean, if you zoom in it looks horrible, but when you're playing normally the blur is so slight that to me it actually improves the quality (that coming from someone who absolutely hates blur effects on emulators).
There’s a benefit for WiiU users because the GameCube and Wii output 480p max through component while WiiU can send 1080p through HDMI. It’s the same signal of 480p in a 1080p frame but now you don’t have to rely on your display to do the scaling for you and most do this badly. Also on WiiU it’s easier IMO to force Progressive mode on games that are Interlaced. WiiU has better performance as well so the games run smoother. I mostly play Crazy Taxi and it’s a 480i game that I can force progressive mode on. Axel causes slowdown in some areas in the game which also includes Dreamcast and PS2. On WiiU the slowdown is gone. So not a major difference but there are some benefits for WiiU.
"On WiiU the (Crazy Taxi) slowdown is gone." Yeah, it's gone on Wii too. No GC games have framerate issues on Wii. Sorry, not a Wii U benefit. "while WiiU can send 1080p through HDMI. It’s the same signal of 480p in a 1080p frame but now you don’t have to rely on your display to do the scaling for you and most do this badly." Most do it quite well these days, including my 2015 Samsung 32" TV, which I use for Wii U and Wii. Guess which has better image quality for GC games? Yep, Wii. Wii U absolutely cannot compete with a Wii and component cables, and it is NOT easier to force progressive mode on interlaced games! They either work via Nintendont on both Wii or Wii U, or they do not on Wii and Wii U! You are wrong about everything here.
Literally every benefit you listed can be done with nintendont on the Wii, and using a dedicated upscaler like the m classic will upscale to 1080p while looking significantly better than the wii U does, also if you care about image quality so much I'd play crazy taxi on the xbox
When blown up yes, but not when sitting where you would from the screen. Once you sit down to game and compare all three that way the Wii U makes things look kind of smudgy. It is fine though whatever way you play them. Its not gonna change your life playing gamecube games on the gamecube instead of Wii U. The pixalation you see in the images is a good thing because you are viewing it as if you were right up on screen, which means when you sit the proper amount away all the definition and artist intended is there and you shouldn't be seeing the pixels. On Wii U when you do it and look close the pixels get blended together so when you are farther away the image is less clean. In any event, as I said, and just like he said whichever way you do it is fine. In fact, probably don't do the comparisons yourself as then life becomes hell. Ignorance is bliss. It truly is.
Ironically the Wii U is somewhat purse shaped so you could just stuff in in a bag and the curve on the back of the console’s shell would make it fit snugly in a case unlike the Wii which would pretty much feel like a brick since it has no curves in it’s shell design. Plush the back of the gamepad is basically its handle I mean I don’t think i’m the only one that treats the back of it like a handle… am I?
Nintendont now support BBA emulation. We tried it with some friends and three Wiis. Mario Kart lags when more than two consoles try to play together. Kirby Air Ride was a little bit smoother. Online games like Phantasy Star Online were GREAT! We connected to a custom server and played with three characters in the same lobby, no problems whatsoever.
I remember watching a video about how the issue with WiiU is that it scales the picture in Wii mode slightly to fit the screen introducing artifacts and blur, as well as applying some anti aliasing, and I believe there are ways to fix it with a modded WiiU. It never bothered me enough for me to do anything about it though personally
This situation is almost exactly like how the 3DS is itself technically a super suped-up GameBoy Advance, and can natively play GBA roms just with some weird scaling, but it's a hardware feature Nintendo rarely ever utilized (the GBA virtual console titles DO use it though, so it's more than what Nintendo did with the Wii U's ability to play GameCube games). Kinda crazy just how direct the parallels are, the GBA and GameCube, then the DS and Wii, and then the 3DS and Wii U, they follow the same pattern of backwards-compatible hardware here.
If you hold Start or select while booting up a GBA ambassador game on 3DS, you'll get the game running in pixel perfect mode. Also GBA games on 3DS don't support sleep mode.
It's more like the DS was a brand new thing with an entire GBA inside it. Then the 3DS was another brand new thing with an entire DS inside it (including the GBA inside the DS). The 3DS's main processors were actually a package mainly used in digital cameras at the time. Before that though, Nintendo was actually in talks with Nvidia to use a chip that was an ancestor of the chip now inside the Switch
One key difference is that GBA on the 3DS is designed to run every GBA game the same way they ran on a real GBA (it's a 3DS hardware feature.) While a Wii U would require patching a game upwards of 50 times before it will run correctly in Wii mode, and even then it will not be able to use the original GC timings. Quite a shame, the other method (devolution) suffers from similar limitations, and it's CPU intensive so certain games have additional framedrops, ugh.
Amen to that brother! My Phillips flat screen CRT that I had been using since 2003 unfortunately died last year but I couldn't move on from it, I had to scour Craigslist non-stop until I found someone willing to part with a similar TV.
The switch lost all of its magic with the home screen. The wii and wii u especially felt like an experience, it was magical and had miis, it had atmosphere. It was a sick console
You can set the Wii U resolution to 480p and it will scale more like the Wii, also you can use Nintendont to emulate a broadband adapter, I know it works because I tried to play the online modes of Phantasy Star Online (only tried on a Wii U, but it should work on the Wii as well). However, the Wii still wins imo because you get to backup your saves and import them to Dolphin or just have them safely saved in an external drive.
I can't wait for the Analogue equivalent of the GameCube (I'm certain it will happen eventually) I am really excited for the N64 this year, and I love the Analogue systems I have. It's a game changer for playing old games without emulation if you own the physical media.
@@AbbieWillett Analogue uses FPGA. FPGA emulates hardware. In order to do that, it has to have all the hardware laid out like a map. This is what is put into the gate array. The more complex the hardware, the larger gate array you need. Of course, the larger the FPGA chip, the higher the price. Can you build a GameCube inn FPGA? Of course! Would you want to spend thousands of dollars for an FGPA GameCube? Of course not.
Well, if you a big fan, get the best of both worlds and mod an original DOL-001. My GC Spice could probably sell for a few hundred. It has internal HDMI mod, PicoBoot, BlueRetro front panel from Laserbear (sync and use bluetooth controllers like 8bitdo and probably BrawlerGC) sideloading SD Card with 3D printed cover, matching spice GB Player. In hindsight, I don't recommend the internal mod. Hardware wise, you get nothing extra compared to using a Carby or MK-II or similar digital-out to HDMI and you loose the ability to use component cables and RetroTink 5X. My only upscaler options are mClassic (which works rather well) mCable (don't have but thinking the1080p only output should work well for better 4K scaling) the upcoming PixelFX Morph 4K or the RetroTink 4K. Of course, it does still have a working disc drive and removing the SD Card makes it act just like a standard GC. If Swiss can make loading from SDCards via SP2, that would be awesome but my next addon would be the SSD from webhdx. Been waiting a long time. @@user-vi4xy1jw7e
I use my GameCube running Swiss with my entire collection dumped to an SD2SP2 and the Prism HD adapter for HDMI (I dumped my collection using CleanRip on my modded Wii) and then use my WiiU with Tiramisu for both Wii and WiiU games that I already have and dumped. To me is the winner combo: GameCube for GC and WiiU for both Wii/WiiU. And using HDMI in both, which is convenient.
God I just wish the Wii U could natively play Gamecube discs. Would be the absolute perfect all-in-one way to play three console generations in HD officially. Like the original model PS3 was for Playstation
Great comparison. For convenience, I play my Gamecube games through my 1st gen Wii via component cables. The Wii takes up less space than a Gamecube in my entertainment center. For a while I did miss out on the ability to play GB and GBA games on my TV but the Analogue Pocket via its dock fixed that and the games look great on my TV. Would love to see how the image quality compares between a Gameboy Player and a docked Analogue Pocket. Thanks again and keep up the great work!
One thing you didn’t mention is that the official component cables for GC output superior quality compared to the component cables on Wii. It’s something to do with the cheaper DAC Nintendo used in Wii. There was an in depth comparison between the two over at Shmups forum which showed that GC with official GC component cables is superior.
I think that for some people, there's an argument to be made that the Wii U has the most "authentic" experience. The blur it adds is almost like a CRT. It blurs a lot of the dithering and makes very pixilated images look like they're a higher resolution than they actually are. Now, this comes down to preference/taste, but I can totally see people preferring the Wii U, even if it is "objectively worse".
@@CarsandCatslike I get it for ppl who's only experience with older games is via PC emulation cos they mistakenly think raw pixels is how those games look, but it's kinda wild that ppl who played on a CRT (I think Jon might even still have one) would advocate the Lego block look. If he had said it didn't blur the way a CRT would I'd understand tho, cos some of that colour clumping didn't look right on the Wii U examples.
@@sonicsean34I mean, it's not that crazy. If you go look at the game boxes and manuals for NES, Mega Drive games, even they went with the super pixelated look.
Honestly, I don't mind a bit of blur... But also, nah, I can't tell the difference between GC and Wii... Perhaps because I wasn't watching the video at the highest quality possible but... Yeah no, even zoomed in they look pretty much the same to me... I use a Wii cuz, well, it's what I have, I don't have either the Wii U or the Cube...
This video primarily reminds me of how upset I’ll become if the next Switch doesn’t have Gamecube Online. But secondary, its such a shame how the WiiU was seemingly tossed out to stores without having fulfilled its full potential on a hardware standpoint.
I have sooo many good memories with the gamecube. Sonic.. naruto.. mario kart... this console was truly the best. And i'm reaaaally not a fan of nintendo, but the gamecube was just perfect.
I will say that owning a wii and wii u, I genuinely prefer my wii to wii u and my 2DSXL to my wii u (most wii u games I care about have a solid 3ds port) because of how much nicer they look to the naked uninformed eye and how much less clunky they are to just play games on. Solid video for those deciding between the three.
The Wii is actually not even as powerful as two gamecubes, it's exactly 50% more powerful. Nintendo overclocked about everything in the original GameCube by 50% and reused with a smaller process node (resulting in more efficiency, less heat, and less size). The Wii U also has Wii hardware built into it alongside its new hardware, and only uses it in backwards compatibility. It has a really overcomplicated design that's probably why it was always so expensive - basically, the same as the PS3 who had PS2 hardware in it.
That definitely helps make Wii games look a little more "normal" in vWii mode, but its a pain to keep switching it back and forth from 480p to 1080p for Wii and Wii U gaming.
@@lordmaximus780 Using the "WiiVC Launch" plugin for Aroma Enviroment, you can configure the launch of vWii in 480p resolution, while the Wii U will remain at 1080p resolution
John you neglected to mention that loading Gamecube games through Nintendont on Wii or Wii U causes them to run at the native clock rate of the Wii. (I've also heard some people claim that the Wii U can run Wii homebrew at the U's own native clock speed but as far as I can tell that's not correct.) So playing Gamecube games on Wii or Wii U through Nintendont results in a 50% performance increase, thereby reducing or completely eliminating framerate drops in a number of games that suffer from them. It even allows you to run a few games such as Mario Sunshine at 60 fps that were limited to only 30 fps on the Cube! (You can still apply the Gecko hack to unlock the framerate on the Cube as well but the game won't achieve 60 fps most of the time without the 50% CPU and GPU clock boost.) This makes the Wii and Wii U FAR better options for playing Gamecube games compared to the extremely minute differences in image quality that you had to zoom in like 64x for us to even notice.
@@ph8808 So I use a cable which is multiconsole 6 IN 1 cable for Xbox 360 ps1 ps2 PS3 Wii U VGA Av TV PC. It wasnt very expensive. It also has audio cables built in which you can plug in to an amp or speakers. I did find though that initially I had to hook the cable to a modern tv/monitor that supports 480p. That then lets you change the wii resolution to 480p in the menu settings(for some resason it doesnt recognise my CRT monitor as supporting 480p intitially). Then the settings are saved so when I plug it in to my CRT monitor it displays in glorious 480p.
WRONG! Best image possible is a modchips that sends a digital out directly from the chip. CRT monitors are crap. I know. I have used them since the 80s. The image will always be third rate. LOL!
@@Great-Documentaries WRONG! Just because CRTs might be technically inferior doesnt mean the image is worse. It just looks different and when you consider the games made for these platforms where made for these specific displays in the first place it soldifies the subjective arguement even more. Is a painting that doesnt look photoreal less aesthetic than one that does?
Do all these Wii U comparisons set the Wii U at 1080p setting? If you set the Wii U to 480p resolution isn’t there no scaling and it’s exactly as a Wii would be ? Also is it really a good comparison when a gchd mkii is a huge cost ?
The Wii U is not like 2 Wiis taped together in the way the Wii was like 2 GCNs taped together. The Wii U was more like a brand new thing taped to a Wii. Outside of Wii-Mode, the Wii inside the Wii U is only used as a security coprocessor. While the Wii and GCN used PowerPC architecture, the Wii U used some proprietary IBM server architecture CPU and a relatively modern GPU. That's why Dolphin can't play Wii U games.
The Wii U is actually more like that analogy than the Wii, while the Wii is just a faster GameCube on most of the hardware regards. The Wii U CPU still isn't that different to the GC and Wii one, but instead of just using faster clock like the Wii, it has 3 cores and some slight acommodations for when using the three cores instead of 1 like the Wii and GameCube had. It goes back to one core, Wii speeds and behaviour in Wii mode.
I use a GCHD with HDMI myself. I never even thought to use the wii component cables on it! 😂 Most convenient way to play Gamecube and GBA for me. Especially because my capture method for recording/streaming requires HDMI. I also just picked up an Electron Shepherd Wii2HDMI (not the dime/dozen amazon/aliexpress ones with the same name) which I've seen really decent results with and excited to see how it runs on my end. While WiiU looks fine, especially if you homebrew your stuff (and I only record in 720 anyway), I'm just too lazy to boot up the thing and navigate menus 🤣
@@Frapskillar Fancy seeing you here! The flippydrive is that new ODE right? Looks real promising. Too bad I've invested so much in discs it's a sunk cost at this point I don't wanna mess with it! 🤣🤣 Let me know how it goes though! You can usually get cubes with broken disc readers still pretty cheap!
5:37 the wii and wii u do support brodband adapter. Nintendont supports it. over wii wi-fi or usb lan adapter. I've played kirby air ride Lan with nintendont nintendot can also give you the gamecube menu and animation . if you give it a gamecube bios and tell it to boot into the bios first if you want the best for the price set up I recommend. a wii using a MayflashWii2HDMI adapter. the wii U can be set to 480p if you want to avoid the wii u's bad upscaling. and then a gamecube with a $40-80 HDMI digital to digital adapter is the best ( the wii has a digital to digital mod as well AVE HDMI wii) at the end of the day the wii mini with composit only and having to plug your gc controller to a wiimote using adapter is the best way to play gamecube.
Wondering if someone could work out a mod that improves the HDMI output - the perfect no-cut mod - of the Wii U to make it the best of the bunch. What a space saver that would be!
I finally just downloaded Nintendont to my Wii U and put all of my Gamecube games onto a USB. I even dumped my old Gamecube memory card via GCMM on an original Wii so I could access all of my old save files. The convenience of having 3 generations of Nintendo games on one box that connects to your TV via HDMI far outweighs the incredibly minor image quality dip that it results in.
There's a plugin for the wii u that fixes the scaling issue on wii games, also allows you to turn off the system with wii remotes while in wii mode Evwii is the name, now wii games should look objectively better than wii games, that is if you're not using a full range color tv, for some reason the wii doesn't support that.
Jon one thing you did not touch on was playing gamecube and wii games on the wii u gamepad. I was told the wii u gamepads 480p resolution looks better than playing gamecube and wii games via wii u tv mode. anyone know if this is true?
People pick the WIi over the Gamecube because the Wii has a slightly starker contrast which is way more noticeable than the very very slight difference in sharpness of the Gamecube that can only really be seen when zoomed way in. At a normal viewing distance and after the TV's scaler has upconverted to its native resolution you really wouldn't be able to tell. I have the official Gamecube component cables and I could not tell a difference between my GC and Wii. So I just use my Wii.
One thing you may have not talked and test, did you set the WiiU on 480p before trying the vwii ? The blur is caused by the Wii U's upscaler, setting your Wii U at 480p and then upscaling with your TV give way better results IIRC.
Thank you, I knew there something I was missing! Glad you shared this info, I thought I could maybe manually set the pixel count on Nintendont’s settings but it just scales in slight integers above 640p and nothing below that. Got a much better result with 480p and my upscalers now.
@@antoinepersonnel6509 I think for best image for native gba/gamecube, the GCN may be better and Wii scales pixels correctly for retro emulation better when hooked up to older televisions. But for convenience and if I have to choose one…the Wii U can technically do it all!
No GB Player is the deal breaker for me, Wii U was my go to for a while because of stuffing games on an SD, but it’s super easy to do that on the GC now too. What the Wii is perfect for though is being the GameCube for 4 Swords and using 4 GCs as GBAs
As someone with a physical GameCube library, putting the effort into making that work on Wii U seems like a lot to me, so I'm happy to have my original GameCube still around! That being said, I know that getting physical GameCube games now are pretty hard, so my point is moot for those just now getting into (or back into) GameCube playing. In my experience in the US, Wiis aren't that hard to find. The biggest thing to look out for, though, is to make sure the Wii actually has the physical GameCube ports and slots. Many Wiis out there have the physical ports removed, even if internally they're still capable of playing GameCube.
To make it work, you essentially need a modded Wii so you can backup your physical game discs as iso files, then transfer them to the Wii U. Definitely time-consuming and not as convenient if you already have the Gamecube hardware. But its a nice option if you tossed out any older TV's and only have an HDTV released within the past several years.
The only other downside about the GCN Adapter is while it does support the DK Bongos, it does not however accept other accessories like the aforementioned GCNGBA Link Cable or the Logitech Speed Force Racing Wheel.
I’ve in the past year modded my GameCube with Picoboot and I’ve never looked back. It also makes GBA games with the GB Player look even better with Swiss. Massive GameCube fan!
Also want to point out there's input delay with Wii U probably due to needing to go through the GC controller adapter rather than natively onto the system. I believe the Wii U has to do a translation for each input through this device which takes longer than for GC and Wii's native ports that are instant. I tested in Mario Golf and did noticably better on Wii than Wii U.
Have you tried the RAD2X cable to get HDMI out of a GameCube? I got one so that I can quickly swap my SNES, N64, and GC on my monitor. It looks beautiful and the convenience is super handy.
For Gamecube S-Video is the best that I've found. I also have the OG component cable. My old Sony Bravia LCD had S-Video. It was the best image I've seen from a Gamecube. I've tried a lot of methods. I've tried Wii via component. Camecube via component.
The pole was right. To my eye, without looking at the labels, the wii image looked the best, and the wii u the worst while the difference between the gc and the wii image was small but relatively large between the wii u and the others.
4:05 - I honestly don't understand the fetish with defined pixels in games that aren't pixel art, for me actually the blending work that the Wii U does is much more interesting, especially in these details like the M on Mario's hat.
Without hacks, the Wii also has the issue of needing the Wii remote to navigate to the disc channel to launch the game since the GC controller can't control the Wii Menu
Yeah I hate that. If I just want to play a GameCube game, I’ve got to set up my sensor bar, dig out my wiimote and find batteries…just to navigate that stupid menu. I remember the DS had an option to load straight into games on startup, bypassing the menu. If they somehow couldn’t figure out GC controller Wii menu navigation, I wish they at least had that same option.
Got a wii u for 20 dollars a few weeks ago. My conclusion is that my wii u is the best to play gamecube portably, the gamepad's screen is the same resolution as most gamecube games. And to play on tv my series x is the best one to play gamecube games (in 4k). What i mean is that if you dont have a crt/a native 480p only display you can go with gamecube and wii games on the wii u gamepad and on an xbox series s/x but upscaled. I rest my case, both look better than getting a component/av signal on your big screen and if you are averse to emulation nothing matches the wii u gamepad.. unles you do have a crt and a gamecube i guess but that's really the toughest route
Well not really, the Wii U has to emulates parts of the Wii hardware to make it all work. so technically the Wii U experience is more of a hybrid experience where 90% of it is native but the 10% is emulated
There's a reason everyone will say use Dolphin.. It's better. It's available. Low overhead. Will look better on a modern TV. This should just a video that says "what console should you play Rebel Strike on?"
Not gonna lie. Depending on the game I prefer the blur. If it's a pixel art game like CVS2 then I want those sharp pixels everywhere, but if it's a 3D title like a Zelda or a Mario or even something cel shaded like Budokai 2 or Viewtiful Joe then I'd much rather have the slightly blurred UI elements over pixelated ones as it's closer to what I remember from using a CRT back in '02
I get why you would want to see the pixels for 2D sprite based games. I don't understand why you'd want to for 3D games at 480p and higher. If you asked me which of the zoomed in images look best (which I guess you sorta do in the video, so here's my answer) I'd unequivocally say the Wii U, for both Mario and Monkey Ball. The so called "blurry" image (which I wouldn't call blurry IMO) looks better to me. Tbf, I can't really tell from watching on my phone if I think the same about the full, non-zoomed images, but I would definitely choose the Wii U for the zoomed in stills. Am I the only one...?
Wow you've got literally everything wrong, for one, for 2d sprite based games, a super sharp image is exactly the opposite of what you want, developers actually took into account the blurring of composite and crts and used it to blend pixels to make things look more detailed, this is very obvious when looking at portrayals of realistic human faces, also several effects break with a sharper image, a great example is in sonic, the waterfalls actually looked like transparent water falls but if you play on an emulator you'll see it's just alternating solid blue lines. But regarding 3d games, you're actually just losing details, don't think I didn't notice how you said Mario and monkey ball looked better but you skipped Zelda because it's blatantly obvious skyward sword looked worse on wii U, just look at links face, you can barely make out the details because it's all smudged together, and it's practically impossible to see any details from far away, also saying it's a "so called blurry picture" is literally just a lie, it isn't subjective, it's objectively a blurier image. If you want a softer image, play on a crt, it'll have a softer image and would look better than either console would on a flat screen
@@daddykarlmarx6183 Okay, thanks for the reply. First, most of my comments were in regard to the zoomed in images. Like I said, I'm watching on my phone on not great internet, and I honestly cannot tell a difference for the full-screen image comparisons. I can't say if that's because of the video quality I'm able to view here on YT, so I can't (and didn't) comment on it. However, I still maintain for the zoomed in images that are shown, I would vastly prefer the "blurry" Wii U images than the Wii. Again, I can't say for sure how that translates to the actual full-screen gameplay, though, since I can't tell a difference on UA-cam. I didn't mention SS before because the only zoomed-in image he shows for about 1 sec, but even here I prefer the Wii U image. The zoomed-in image does not include Link's face so I cannot comment on this. In the full screen SS image through my connection, I cannot see a difference in Link's face between the two. My comment about "so called 'blurry'" was about the word choice. I agree that commenting on how sharp an image is is mostly objective, but word choice is not. Blurry has an inherent negative connotation. In my opinion, I think something more like "blended" is a better word, because like I said, I vastly prefer EVERY zoomed-in screenshot he showed of the Wii U compared to the Wii. Seeing the individual pixels here looks very out of place. Maybe it's not as good as actual anti-aliasing, like someone else commented, but without anything else, it looks better IMO. Regarding 2D vs 3D, if your argument is the intent of the authors was for the image to be softened via the CRT and scanlines and interpolation, fine... but how is that any different for Wii games? HD flat screen TVs were just starting to come out at the time, but I think most Nintendo devs especially would have been expecting most consumers to still be using CRTs (since Nintendo were the ones to stick with 480 for the Wii and not take the HD leap to 720p). Maybe by the time SS came out you could argue they were designing for flat screens, but then you need to consider resolution too since we're looking at upscaled content now. Considering Wii U can't even output 720p, arguing for artists' intent when talking about upscaled 480p content doesn't seem very convincing to me. Like I said, I understand why some people want to see "sharp" pixels in 2D games (even if that's not the same as what we saw on CRTs). I still don't understand why people would want to actually see the pixels in 3D models. Finally, you came out pretty hard with your comments, dude. You seemed to be accusing me of deceit by not mentioning the SS images and outright said I was lying about the objectivity of "blurriness". I already explained in more detail why I didn't mention SS and what I meant by calling out the use of the term "blurry". IDK if you believe me now and it was just a misunderstanding or if you still think I'm trying to deceive people with my comments... for some reason...? In any case, try to chill out a little...
@@Lakster37 Hey man, you wrote up a good bit and I appreciate all the info here. I myself don't really mind the quality on the Wii U (From what I'm seeing on YT). However, I heard that the latancy is pretty bad on GC games on the wii u. Is that right?
5:33 the wii and wii u both still can use (an emulated) BBA! however it does require nintendont, the pso/double dash LAN party dream stays alive good vid though! sadly, the gamecube is the only one thats a cube, and we all know cubes are cooler than rectangles
There IS alot of VIDEO hacks for vWii Mode!! You can also access wii's normal settings that arent accessible via vWii but normally accessible through the normal Wii. Theres alot of settings you can tinker with if you find the plugins, you can even unlock Wii U Speeds for vWii which would give better performance.
I recently hooked up my Wii to a small standard definition 4:3 flatscreen with component cables and it’s now my preferred way to play Wii and GameCube games. It’s how I played Pikmin 1 & 2 for the first time in preparation for Pikmin 4 last year. I’m still keeping my GameCube for the Game Boy Player, though.
@7:03 Love it when people say "I play my retro consoles natively"... Then they plug their consoles into a 4KTV with a Retro Tink / Upscaler, 16:9 ratio, homebrew, mods etc...
@@ians_parksPoint being why run something natively if you're going to change the output so drastically it becomes indistinguishable from an emulator anyway?
@@XanderCrease It mostly comes down to personally preference. I know some people just prefer using their original hardware. They have an attachment to the console itself, the controller, the games etc. Some also prefer their games to run as intended. Emulators aren't perfect and suffer from the occasional hiccup or compatibility issue.
The only TV I have with component input is an old LCD TV and my GameCube is one of the newer models without the digital out that the component cables use. I just play GameCube games on my GameCube with S-Video cables on old CRT. Looks pretty decent, zero lag. For Wii games, well, I use Dolphin with a Dolphin Bar. If I ever get a CRT with component video, I might start using my Wii to play both.
I have all 3 consoles, I use them to play their exclusive games, so no retrocompatibility use here My GC and Wii are hooked to a CRT, and my Wii U to a LED HD TV, I like keeping it pure and simple :)
personally even if the wiis image quality was better id still pick the gamecube, you just pop in the game and turn it on. with the wii you have to wiggle a remote at your tv to start it. honestly one of the things i wish they did with the wii was to be able to play gc games without having to interact with a wii mote at all, too gimmicky
Wii U retains the ability to use Component, AV, and RGB Scart cables. That’s how you get rid of the problem, you don’t need to use HDMI; the Multi Out port that the Wii has is carried over to the Wii U.
The Wii U was how I first experienced the GameCube library, and I'll always appreciate it for that. But now I keep a GameCube with a Digital-HDMI adapter next to it. I like my pixels crisp.
I use a GameCube with an eon mk 2, that feeds into my hdmi splitter along with my switch, ps3, and wii. From there I have an m classic feeding from the output of the splitter to the tv, so all of my consoles get the benefit of the m classic. Picked up a 4k oled tv to go with everything last year. I have never been so happy with my gaming set up.
Real hardware can never be beat, but it's not a realistic or appealing option for people that don't want a bunch of machines surrounding a CRT. I sadly no longer have a GCN but my Wii has always been used more for GCN and other retro games than it was for actual wii games. I'd still like to get a GCN again someday, but only if I can get something akin to an everdrive or the Wii's USBLoader. Because most of my discs are barely usable these days.
You totally called it on people saying "Just use Dolphin", the second comment I saw on this video was someone stating exactly that. As to the topic of the video, Wii through component is what I've used for years on my retro setup so I'm glad to see it perform favorably in these comparisons!
Serious question, why *not* use Dolphin?
@@DarkNia64 I answered in another comment but personally it's simply that I can play my Wii on my TV and I can't play my PC/Emulator on my TV. My setup at home just does not work for that. And I also really do not want to play video games at my desk when my day job already consists of me being at that desk for 45-50 hours a week.
@@NoonDragoon That makes sense. Although I have a dedicated emulation machine for my TV, part of me misses the feeling of playing my favorite games on genuine hardware.
@@NoonDragoonSteam Deck moment
@@skydiamsteam6005 I think it’s pretty stupid to tell someone to buy another expensive device just to play games they already have access to.
Been using my Wii as a homebrewed GameCube for a while and never had any real issues. Having a ton of games on the SD card is pretty nice.
Get an external HDD bro u can fit all GameCube games
@@Angel_Peg True, but I only need like 80gb for the ones I actually care about lol.
@@flameguy21 right
I do that too. I use Nintendont
Why not pick up an Xbox series console and put dolphin on it? You'd get to play all your backups and upscale them, use a modern display with HDMI, load mods and texture packs , and more. Also, it would function as an Xbox.. also, the price point can be beat. With the Series S recently dropping the MSRP, you can get a machine that plays every game from Atari up to games releasing tomorrow for less than half the cost of a steam deck(or the price of a working used GameCube with a single game)
7:30 So true Jon!
I still regret learning about the very different screens all the different the 3DS models have, TN, IPS, screen warmness, tink colorness :')
My eyes have been sullied by OLED, and now I don't like playing pixel graphics games(ex. Sea of Stars, Golden Sun) on my TV regardless of how good it otherwise looks.
Brown especially looks bleh on an LCD TV(I think that's what I got. It's a Samsung "Crystal" TV).
I think I have a TN because I remember getting the New 3DS XL after the original 3DS and the screen quality felt like a downgrade and I didn't know why.
Wasn't until years later I learn about the 3DS having different displays.
@Bombasaur101 I have an ips bottom Is t n top
The compromised image quality on Wii U is more than made up for by the wide variety of wired and wireless controllers supported by Nintendont, including Wiimote accessories, the USB GameCube adapter and even the Wii U gamepad. Using Aroma plugins to force 480p output in vWii mode slightly improves that image quality, too.
unfortunately on Wii U it has more input lag.
it just better to use the wii u on a crt, you solve all the issues
And the convenience of having all your favorite gamecube, wii and wii u games in one slick menu makes the wii u my one stop shop for my nintendo fix
@@Lobeezy_n_FriendsWii U is a beast for retro Nintendo stuff.
@@Lobeezy_n_Friends "in one slick menu", Wii U's menu is super slow and in order to access GameCube and Wii, you have to boot up Wii mode which requires you to point at the screen before getting an extra load time to book up Wii mode
Nintendont actually runs on Wii mode, using Wii clocks, which means it improves framerate on games that run below their framerate targets.
I noticed this while playing the gamecube version of NFS Underground on Wii U. The frame rate was basically locked at 30 with no slow down.
Funny enough, these were the only Nintendo consoles to use discs
Ah yes.... *My favorite anomalies*
There was an addon for the nes that used floopy disks, and an add-on for the N64 as well.
And believe it or not, the SNES was supposed to get a CD add on, only for Nintendo to stab Sony in the back by working on the same project with Philips, which caused the add on to get canceled, and we ended up getting the CD-i and eventually the PlayStation instead.
What about the Famicom Disc System?
@@ToonyTails True,but I think the mindset is strictly for the releases in the west
You said the Wii doesn't support the broadband adapter, but Nintendont actually emulates that functionality. You can use it on Wii and Wii U for free instead of spending a ton of money for one on the GameCube too, which makes it better in some cases. If you do have a broadband adapter too, you can play LAN games between GameCube and Wii and Wii U this way too!
Nintendont even emulates a BBA over WiFi, though it's pretty unstable and I could barely get two Wiis talking to each other for eight player Double Dash. Even if I set everything inside the same room to airplane mode, so there's the least possible interference :D
So you're better of using a USB-LAN Adapter on Wii, if you want to do anything that involves Gamecube games and Ethernet ports.
@@seseiSeki That being said, if it's only 2 player it seems to work fine. I was easily able to set up a Double Dash session between my Wii and Wii U no problem when I only wanted to play against one other person.
the gamecube is the only one of these that starts every game with the funny boot animation so it's the best by default
And you can choose the accompanying sound too
you can make Nintendont do that
@@prodyg if you lack honor maybe
@qianniuVT Yeah but getting the Michael Jackson Smooth Criminal Version is better though
@@qianniuVTwii is game gamecube pro basically 🤷♂️
Actually Nintendont has Broadband Adapter Emulation so you can theoretically set up a Double Dash LAN party with a GameCube, a Wii, a Wii U, and even Dolphin.
Also the wii can technically play gameboy advance games through homebrew, you can set up a link cable dumper to dump your GBA roms and saves from your own cartridges and then use an emulator on the wii like mGBA to play them, then use the link cable dumper to transfer the save back to the cartridge
4:07 4:38 yes, the Wii U version has that blur whereas the Wii and GameCube have clear pixels but do those clearly visible pixels actually make the image prettier? I'd say it's the opposite and that the slight blur effect on the Wii U improve the images as it softens those pixels. People generally don't find clear aliased objects in a game pretty either and prefer the pixelation to be softened. Here you see the pixelation clearly and I don't quite get why people would prefer that? My attention immediately went to the softened ones and I prefer those (not by much but still).
This is especially noticeable on any HDTV released within the past several years. The aliasing on Wii is horrible, makes many games unplayable- it was meant to be run with a CRT or 00's era HDTV. But Wii U essentially fixes that on newer (and larger) TV's. Reducing pixel sharpness reduces perception of "pixel graininess" on many older games.
Totally agree. I don't understand why sharper pixels are considered better when it comes to upscaling. The original experiences didn't look like that, nor were they meant to. And some games look outright bad overly sharpened. Not a GC game but a Wii game, Endless Ocean 2 looks really ugly over component, at least on Wii. I wonder if the softening will make it look nicer on the WiiU.
Because it looks like someone smeared vaseline on your shit when you hook this crap up to an OLED. Even worse if you plug in to an external video scaler.
@@dvsaleios I'll take "smeared vaseline" over "getting stabbed in the eyes with thousands of jaggies" any day.
LOL! So typical of a gamerboy to claim that the fuzzy picture is prettier. Sorry, the Wii U sucks in every meaningful way and anyone with a clue knows that Wii and GameCube games play AND LOOK better on a Wii than Wii U. I can't believe you actually argue that the worse image actually looks better. That's like say dropped frames gives a game a new art style, and thus is superior to running the game on a faster GPU. 🤣
Honestly I only play my gamecube games on my Wii U. The fact that I can play gamecube games on the gamepad whilst taking a dump is just *magical.* 😂
Tmi bro
@@user-vi4xy1jw7e Everybody poops 💩 🙄 🤣
For me personally, i'm using a Wii because my GameCube was having trouble reading discs (since it's so old), so my Wii is now my default way to play GC games
Same here, but for Wii U. The Gamecube disc drives seem like they're very sensitive.
I agree. The GameCube reader breaks easily.
Do you use a CRT TV or a LCD by components?
GC discs are all bit-rotting. Time to mod your Wii and get a USB hard drive for it so you can join the rest of humanity by not using discs anymore.
@@Great-DocumentariesAlso piracy, no more paying assured. Prices. that's a good thing
It bears mentioning that GameCube games may run better on Wii and Wii U. At least for Wii U in particular, I noticed games experiencing less frame drops. Hyrule Field in Twilight Princess especially runs smoother on Wii U than GCN. Load times are also a tad faster on Wii U. It varies but it feels like on Wii U you're getting the fastest possible load times for each game. Melee's loading screens could get so long on GCN that sometimes I feel the game crashed which isn't much of a concern on Wii U.
it's due to running through Nintendont, makes Cube games use the Wii's cpu.
@@Phantron GameCube mode also uses the Wii CPU and GPU, the difference is that Wii mode clocks of both of them are higher than GameCube. Nintendont runs on Wii mode and so uses the higher clock speeds.
5:34 nintendont on the Wii actually does support the broadband adapter. You can use the Wii’s Wi-Fi (which isn’t very stable) or you can buy a USB 2.0 compatible Ethernet adapter and plug it into one of the ports on the back.
You can even see it at 2:46 on the right side of the nintendont options screen as “BBA Emulation.”
I’ve done this with 2 Wiis to play multi-console Kirby’s Air Ride and Mario Kart in their LAN modes.
At the end of the day, whatever actually gets you playing and having fun is the real winner.
For me, it’s Wii U and PC.
Until recently GameCube component cables were impossible to get so I got the Wii to play them and never felt like I need a GC
What has happened recently?
@@AG-kb7yb Official nintendo component cables for Gamecube became notoriously rare, Im assuming a third party solution has probably entered the market
@@chairforceoneYT I assumed that too, but wanted him to confirm, hence the question
@@AG-kb7ybWell, not so much recently, but for the last number of years it has been possible to get HDMI adapters for GameCube that plug into the digital AV out port on the GameCube. These give you slightly better picture quality than component cable. Some of them have a second output that allow you to use Wii component cables.
The official GameCube component cables, and to a lesser extent the official GameCube D-terminal cables, still go for insane prices. Until around 2017 they were the only way to get 480p from a GameCube.
Even in the video he uses some kind of adapter to use Wii's component cables. These weren't available until recently. Gamecube have some unique electronics in it's component cables and console won't work without it. A cheap third party solution didn't exist for Gamecube.@@AG-kb7yb
It's on a game by game basis but generally from the library I have played, the Wii U actually ends up looking really good with how it blurs the pixels because a lot of textures on GC were developed with CRTs in mind which it's self kind already blurs the pixels together.
Does it look better then a native GameCube on a real CRT? Heck no. But it does genuinely look better on a lot of games vs the sharp scaled pixels so long as the games in question aren't pixel art games to begin with.
Tbh, there is one benefit Wii U does have that you did not call out,( and maybe Wii does too, but idk): Wii U (and Wii maybe) has better performance by a pretty big margin. Many GameCube games that perform badly have a better frame rate on Wii U. Super Mario Sunshine has a Gecko Code that unlocks the frame rate to 60 FPS, and it runs pretty flawless throughout the whole game, with Pina Park's interior being an exception.
I’ve got a GC, Wii and Wii U but I’ve never been much into home brew or hacking but the more I read about the Wii U, the more I’m tempted.
I’m sure I can Google it but is it fairly straightforward? And is there much danger of bricking the Wii U?
@@youtuber6193 I did it as a 14 year old with finding the correct guide. It is pretty easy, but you will need a Wii U gamepad and a big enough SD Card/ USB in order to back up games. I would recommend around 128 GB of space.
But the Wii U is the ULTIMATE Nintendo machine, you can play literally every game in Nintendo history on this thing, so it is worth it.
If you are going to attempt this, first check your Wii U version and then look up the guide with your version in mind. So, for example, version 5.5.6, and then look up the video covering the process in that version. If you need any more help, I will gladly help with anything!
@@youtuber6193 anyone feel free to correct me encase Im wrong but to the best of my ability no their is really no way to brick a wii u using homebrew their use to be a risk with Haxchi back in the old days but today we have tiramisu and aroma you should be fine
It's easy to not brick a WiiU, but where there's a will there's a way lol
@@youtuber6193 Damn, sorry, I though I reacted to your comment.
Ok, but the short answer is: yeah, it is pretty straightforward, but follow the correct guide and what version of the Wii U you have and what Custom Firmware you wanna install.
I honestly prefer the Wii U image. I mean, if you zoom in it looks horrible, but when you're playing normally the blur is so slight that to me it actually improves the quality (that coming from someone who absolutely hates blur effects on emulators).
There’s a benefit for WiiU users because the GameCube and Wii output 480p max through component while WiiU can send 1080p through HDMI. It’s the same signal of 480p in a 1080p frame but now you don’t have to rely on your display to do the scaling for you and most do this badly. Also on WiiU it’s easier IMO to force Progressive mode on games that are Interlaced. WiiU has better performance as well so the games run smoother.
I mostly play Crazy Taxi and it’s a 480i game that I can force progressive mode on. Axel causes slowdown in some areas in the game which also includes Dreamcast and PS2. On WiiU the slowdown is gone.
So not a major difference but there are some benefits for WiiU.
"On WiiU the (Crazy Taxi) slowdown is gone." Yeah, it's gone on Wii too. No GC games have framerate issues on Wii. Sorry, not a Wii U benefit.
"while WiiU can send 1080p through HDMI. It’s the same signal of 480p in a 1080p frame but now you don’t have to rely on your display to do the scaling for you and most do this badly." Most do it quite well these days, including my 2015 Samsung 32" TV, which I use for Wii U and Wii. Guess which has better image quality for GC games? Yep, Wii. Wii U absolutely cannot compete with a Wii and component cables, and it is NOT easier to force progressive mode on interlaced games! They either work via Nintendont on both Wii or Wii U, or they do not on Wii and Wii U! You are wrong about everything here.
Literally every benefit you listed can be done with nintendont on the Wii, and using a dedicated upscaler like the m classic will upscale to 1080p while looking significantly better than the wii U does, also if you care about image quality so much I'd play crazy taxi on the xbox
Why do people want sharp pixels? The Mario face to me, looked way better ok wiiU.
When blown up yes, but not when sitting where you would from the screen. Once you sit down to game and compare all three that way the Wii U makes things look kind of smudgy. It is fine though whatever way you play them. Its not gonna change your life playing gamecube games on the gamecube instead of Wii U.
The pixalation you see in the images is a good thing because you are viewing it as if you were right up on screen, which means when you sit the proper amount away all the definition and artist intended is there and you shouldn't be seeing the pixels. On Wii U when you do it and look close the pixels get blended together so when you are farther away the image is less clean.
In any event, as I said, and just like he said whichever way you do it is fine. In fact, probably don't do the comparisons yourself as then life becomes hell. Ignorance is bliss. It truly is.
By definition CGN games were made to be played on a console with a handle. Does the Wii have a handle? Does the Wii U?
Ironically the Wii U is somewhat purse shaped so you could just stuff in in a bag and the curve on the back of the console’s shell would make it fit snugly in a case unlike the Wii which would pretty much feel like a brick since it has no curves in it’s shell design. Plush the back of the gamepad is basically its handle I mean I don’t think i’m the only one that treats the back of it like a handle… am I?
I like how at the end you called people out for commenting without finishing the video. 😂
Nintendont now support BBA emulation. We tried it with some friends and three Wiis. Mario Kart lags when more than two consoles try to play together. Kirby Air Ride was a little bit smoother. Online games like Phantasy Star Online were GREAT! We connected to a custom server and played with three characters in the same lobby, no problems whatsoever.
I remember watching a video about how the issue with WiiU is that it scales the picture in Wii mode slightly to fit the screen introducing artifacts and blur, as well as applying some anti aliasing, and I believe there are ways to fix it with a modded WiiU. It never bothered me enough for me to do anything about it though personally
This situation is almost exactly like how the 3DS is itself technically a super suped-up GameBoy Advance, and can natively play GBA roms just with some weird scaling, but it's a hardware feature Nintendo rarely ever utilized (the GBA virtual console titles DO use it though, so it's more than what Nintendo did with the Wii U's ability to play GameCube games). Kinda crazy just how direct the parallels are, the GBA and GameCube, then the DS and Wii, and then the 3DS and Wii U, they follow the same pattern of backwards-compatible hardware here.
If you hold Start or select while booting up a GBA ambassador game on 3DS, you'll get the game running in pixel perfect mode. Also GBA games on 3DS don't support sleep mode.
@@lol-ih1tl Yeah, but it's smaller than an actual GBA screen as far as I know, because I believe the pixels on the 3DS screen are smaller.
It's more like the DS was a brand new thing with an entire GBA inside it. Then the 3DS was another brand new thing with an entire DS inside it (including the GBA inside the DS).
The 3DS's main processors were actually a package mainly used in digital cameras at the time. Before that though, Nintendo was actually in talks with Nvidia to use a chip that was an ancestor of the chip now inside the Switch
One key difference is that GBA on the 3DS is designed to run every GBA game the same way they ran on a real GBA (it's a 3DS hardware feature.) While a Wii U would require patching a game upwards of 50 times before it will run correctly in Wii mode, and even then it will not be able to use the original GC timings. Quite a shame, the other method (devolution) suffers from similar limitations, and it's CPU intensive so certain games have additional framedrops, ugh.
I still have my childhood crt, takes space, its not practical but nothing beats the nostalgia
Amen to that brother! My Phillips flat screen CRT that I had been using since 2003 unfortunately died last year but I couldn't move on from it, I had to scour Craigslist non-stop until I found someone willing to part with a similar TV.
The switch lost all of its magic with the home screen. The wii and wii u especially felt like an experience, it was magical and had miis, it had atmosphere. It was a sick console
You can set the Wii U resolution to 480p and it will scale more like the Wii, also you can use Nintendont to emulate a broadband adapter, I know it works because I tried to play the online modes of Phantasy Star Online (only tried on a Wii U, but it should work on the Wii as well). However, the Wii still wins imo because you get to backup your saves and import them to Dolphin or just have them safely saved in an external drive.
I can't wait for the Analogue equivalent of the GameCube (I'm certain it will happen eventually) I am really excited for the N64 this year, and I love the Analogue systems I have. It's a game changer for playing old games without emulation if you own the physical media.
That is a BIG if, it would be many years from now and expensive. The GC, PS2 and OG XBOX are way more complex to emulate in fpga.
@@GiSWiG Analogue systems- when using physical media isn't emulation which is what makes it special. Definitely worth looking into!
@@AbbieWillett Analogue uses FPGA. FPGA emulates hardware. In order to do that, it has to have all the hardware laid out like a map. This is what is put into the gate array. The more complex the hardware, the larger gate array you need. Of course, the larger the FPGA chip, the higher the price. Can you build a GameCube inn FPGA? Of course! Would you want to spend thousands of dollars for an FGPA GameCube? Of course not.
@@GiSWiGI'm sure people would spend thousands. Gamers and Nintendo fans are crazy. Lol
Well, if you a big fan, get the best of both worlds and mod an original DOL-001. My GC Spice could probably sell for a few hundred. It has internal HDMI mod, PicoBoot, BlueRetro front panel from Laserbear (sync and use bluetooth controllers like 8bitdo and probably BrawlerGC) sideloading SD Card with 3D printed cover, matching spice GB Player. In hindsight, I don't recommend the internal mod. Hardware wise, you get nothing extra compared to using a Carby or MK-II or similar digital-out to HDMI and you loose the ability to use component cables and RetroTink 5X. My only upscaler options are mClassic (which works rather well) mCable (don't have but thinking the1080p only output should work well for better 4K scaling) the upcoming PixelFX Morph 4K or the RetroTink 4K. Of course, it does still have a working disc drive and removing the SD Card makes it act just like a standard GC. If Swiss can make loading from SDCards via SP2, that would be awesome but my next addon would be the SSD from webhdx. Been waiting a long time. @@user-vi4xy1jw7e
I use my GameCube running Swiss with my entire collection dumped to an SD2SP2 and the Prism HD adapter for HDMI (I dumped my collection using CleanRip on my modded Wii) and then use my WiiU with Tiramisu for both Wii and WiiU games that I already have and dumped. To me is the winner combo: GameCube for GC and WiiU for both Wii/WiiU. And using HDMI in both, which is convenient.
God I just wish the Wii U could natively play Gamecube discs. Would be the absolute perfect all-in-one way to play three console generations in HD officially.
Like the original model PS3 was for Playstation
Great comparison. For convenience, I play my Gamecube games through my 1st gen Wii via component cables. The Wii takes up less space than a Gamecube in my entertainment center. For a while I did miss out on the ability to play GB and GBA games on my TV but the Analogue Pocket via its dock fixed that and the games look great on my TV. Would love to see how the image quality compares between a Gameboy Player and a docked Analogue Pocket. Thanks again and keep up the great work!
5:34 I'll never get tired of Melee's (at times) brainless A.I. This was a *great* clip along with the "shame!" bit.
One thing you didn’t mention is that the official component cables for GC output superior quality compared to the component cables on Wii. It’s something to do with the cheaper DAC Nintendo used in Wii. There was an in depth comparison between the two over at Shmups forum which showed that GC with official GC component cables is superior.
The Wii DAC isn't "cheap", it has a misconfiguration that Nintendo never cared to fix.
I think that for some people, there's an argument to be made that the Wii U has the most "authentic" experience. The blur it adds is almost like a CRT. It blurs a lot of the dithering and makes very pixilated images look like they're a higher resolution than they actually are. Now, this comes down to preference/taste, but I can totally see people preferring the Wii U, even if it is "objectively worse".
I prefer older games to look softer as it's more accurate to how they looked on CRT instead of sharp pixelation.
FINALLY, someone gets it! Why do people keep wanting sharp jaggy pixels when that absolutely is not how it's supposed to look on a CRT?
@@CarsandCats so the Wii U is actually the best option for you then :P
@@CarsandCatslike I get it for ppl who's only experience with older games is via PC emulation cos they mistakenly think raw pixels is how those games look, but it's kinda wild that ppl who played on a CRT (I think Jon might even still have one) would advocate the Lego block look.
If he had said it didn't blur the way a CRT would I'd understand tho, cos some of that colour clumping didn't look right on the Wii U examples.
@@sonicsean34I mean, it's not that crazy. If you go look at the game boxes and manuals for NES, Mega Drive games, even they went with the super pixelated look.
@@CarsandCatsyou act like this is super uncommon. Plenty of people bring this up. Lol
Honestly, I don't mind a bit of blur... But also, nah, I can't tell the difference between GC and Wii... Perhaps because I wasn't watching the video at the highest quality possible but... Yeah no, even zoomed in they look pretty much the same to me... I use a Wii cuz, well, it's what I have, I don't have either the Wii U or the Cube...
This video primarily reminds me of how upset I’ll become if the next Switch doesn’t have Gamecube Online.
But secondary, its such a shame how the WiiU was seemingly tossed out to stores without having fulfilled its full potential on a hardware standpoint.
I have sooo many good memories with the gamecube. Sonic.. naruto.. mario kart... this console was truly the best. And i'm reaaaally not a fan of nintendo, but the gamecube was just perfect.
I will say that owning a wii and wii u, I genuinely prefer my wii to wii u and my 2DSXL to my wii u (most wii u games I care about have a solid 3ds port) because of how much nicer they look to the naked uninformed eye and how much less clunky they are to just play games on. Solid video for those deciding between the three.
The Wii is actually not even as powerful as two gamecubes, it's exactly 50% more powerful. Nintendo overclocked about everything in the original GameCube by 50% and reused with a smaller process node (resulting in more efficiency, less heat, and less size).
The Wii U also has Wii hardware built into it alongside its new hardware, and only uses it in backwards compatibility. It has a really overcomplicated design that's probably why it was always so expensive - basically, the same as the PS3 who had PS2 hardware in it.
Jon, for completion, did you set the Wii U to 480p mode in the Wii U options?
That definitely helps make Wii games look a little more "normal" in vWii mode, but its a pain to keep switching it back and forth from 480p to 1080p for Wii and Wii U gaming.
@@lordmaximus780 Using the "WiiVC Launch" plugin for Aroma Enviroment, you can configure the launch of vWii in 480p resolution, while the Wii U will remain at 1080p resolution
John you neglected to mention that loading Gamecube games through Nintendont on Wii or Wii U causes them to run at the native clock rate of the Wii. (I've also heard some people claim that the Wii U can run Wii homebrew at the U's own native clock speed but as far as I can tell that's not correct.) So playing Gamecube games on Wii or Wii U through Nintendont results in a 50% performance increase, thereby reducing or completely eliminating framerate drops in a number of games that suffer from them. It even allows you to run a few games such as Mario Sunshine at 60 fps that were limited to only 30 fps on the Cube! (You can still apply the Gecko hack to unlock the framerate on the Cube as well but the game won't achieve 60 fps most of the time without the 50% CPU and GPU clock boost.) This makes the Wii and Wii U FAR better options for playing Gamecube games compared to the extremely minute differences in image quality that you had to zoom in like 64x for us to even notice.
I prefer Wii U because you can play GC games on the gamepad and pro controller
Wii -Nintendont - 480p - VGA cable - CRT monitor. Best possible image quality
Ive been looking to get a setup like this but how would you get audio out since VGA only supports video?
@@ph8808 So I use a cable which is multiconsole 6 IN 1 cable for Xbox 360 ps1 ps2 PS3 Wii U VGA Av TV PC. It wasnt very expensive. It also has audio cables built in which you can plug in to an amp or speakers. I did find though that initially I had to hook the cable to a modern tv/monitor that supports 480p. That then lets you change the wii resolution to 480p in the menu settings(for some resason it doesnt recognise my CRT monitor as supporting 480p intitially). Then the settings are saved so when I plug it in to my CRT monitor it displays in glorious 480p.
So youll need a wii to vga cable with audio out. Theres a multi console cables like the one i have which has this. Its not expensive
WRONG! Best image possible is a modchips that sends a digital out directly from the chip. CRT monitors are crap. I know. I have used them since the 80s. The image will always be third rate. LOL!
@@Great-Documentaries WRONG! Just because CRTs might be technically inferior doesnt mean the image is worse. It just looks different and when you consider the games made for these platforms where made for these specific displays in the first place it soldifies the subjective arguement even more. Is a painting that doesnt look photoreal less aesthetic than one that does?
Do all these Wii U comparisons set the Wii U at 1080p setting? If you set the Wii U to 480p resolution isn’t there no scaling and it’s exactly as a Wii would be ? Also is it really a good comparison when a gchd mkii is a huge cost ?
The Wii U is not like 2 Wiis taped together in the way the Wii was like 2 GCNs taped together. The Wii U was more like a brand new thing taped to a Wii. Outside of Wii-Mode, the Wii inside the Wii U is only used as a security coprocessor.
While the Wii and GCN used PowerPC architecture, the Wii U used some proprietary IBM server architecture CPU and a relatively modern GPU. That's why Dolphin can't play Wii U games.
The Wii U is actually more like that analogy than the Wii, while the Wii is just a faster GameCube on most of the hardware regards. The Wii U CPU still isn't that different to the GC and Wii one, but instead of just using faster clock like the Wii, it has 3 cores and some slight acommodations for when using the three cores instead of 1 like the Wii and GameCube had. It goes back to one core, Wii speeds and behaviour in Wii mode.
@@Rulumi Oh yeah, you're right. According to Wikipedia I was going off of outdated and now disproved info. Thanks for the clarification!
I use a GCHD with HDMI myself. I never even thought to use the wii component cables on it! 😂 Most convenient way to play Gamecube and GBA for me. Especially because my capture method for recording/streaming requires HDMI.
I also just picked up an Electron Shepherd Wii2HDMI (not the dime/dozen amazon/aliexpress ones with the same name) which I've seen really decent results with and excited to see how it runs on my end.
While WiiU looks fine, especially if you homebrew your stuff (and I only record in 720 anyway), I'm just too lazy to boot up the thing and navigate menus 🤣
Yo Pretzel! I really hope i get a gamecube for cheap so i can get a Flippydrive fitted
Hello hard pretzel
@@Frapskillar Fancy seeing you here! The flippydrive is that new ODE right? Looks real promising. Too bad I've invested so much in discs it's a sunk cost at this point I don't wanna mess with it! 🤣🤣
Let me know how it goes though! You can usually get cubes with broken disc readers still pretty cheap!
@@rapidloaf Hello rapidloaf
5:37 the wii and wii u do support brodband adapter. Nintendont supports it. over wii wi-fi or usb lan adapter. I've played kirby air ride Lan with nintendont
nintendot can also give you the gamecube menu and animation . if you give it a gamecube bios and tell it to boot into the bios first
if you want the best for the price set up I recommend. a wii using a MayflashWii2HDMI adapter.
the wii U can be set to 480p if you want to avoid the wii u's bad upscaling.
and then a gamecube with a $40-80 HDMI digital to digital adapter is the best ( the wii has a digital to digital mod as well AVE HDMI wii)
at the end of the day the wii mini with composit only and having to plug your gc controller to a wiimote using adapter is the best way to play gamecube.
Thanks for telling me about what the Wii U can do this will definitely help me with streaming in a few years
Wondering if someone could work out a mod that improves the HDMI output - the perfect no-cut mod - of the Wii U to make it the best of the bunch. What a space saver that would be!
I don’t have my WiiU plugged in right now but I’ve found that the scaling is a bonus and that the clipped edges of the screen are visible
3:02 Damn, the trending page has me saddened.
I finally just downloaded Nintendont to my Wii U and put all of my Gamecube games onto a USB. I even dumped my old Gamecube memory card via GCMM on an original Wii so I could access all of my old save files. The convenience of having 3 generations of Nintendo games on one box that connects to your TV via HDMI far outweighs the incredibly minor image quality dip that it results in.
There's a plugin for the wii u that fixes the scaling issue on wii games, also allows you to turn off the system with wii remotes while in wii mode
Evwii is the name, now wii games should look objectively better than wii games, that is if you're not using a full range color tv, for some reason the wii doesn't support that.
Wii u* doesn't support it
It’s original GameCube every time for me purely because of the handle
I hope that this Wii obsetion never ends
Jon one thing you did not touch on was playing gamecube and wii games on the wii u gamepad. I was told the wii u gamepads 480p resolution looks better than playing gamecube and wii games via wii u tv mode. anyone know if this is true?
People pick the WIi over the Gamecube because the Wii has a slightly starker contrast which is way more noticeable than the very very slight difference in sharpness of the Gamecube that can only really be seen when zoomed way in. At a normal viewing distance and after the TV's scaler has upconverted to its native resolution you really wouldn't be able to tell. I have the official Gamecube component cables and I could not tell a difference between my GC and Wii. So I just use my Wii.
One thing you may have not talked and test, did you set the WiiU on 480p before trying the vwii ? The blur is caused by the Wii U's upscaler, setting your Wii U at 480p and then upscaling with your TV give way better results IIRC.
Thank you, I knew there something I was missing! Glad you shared this info, I thought I could maybe manually set the pixel count on Nintendont’s settings but it just scales in slight integers above 640p and nothing below that. Got a much better result with 480p and my upscalers now.
@@Deredesa Glad it helped you, this shoudl be more known because this makes the WiiU the ultimate Wii/gamecube console to be fair.
@@antoinepersonnel6509 I think for best image for native gba/gamecube, the GCN may be better and Wii scales pixels correctly for retro emulation better when hooked up to older televisions. But for convenience and if I have to choose one…the Wii U can technically do it all!
No GB Player is the deal breaker for me, Wii U was my go to for a while because of stuffing games on an SD, but it’s super easy to do that on the GC now too.
What the Wii is perfect for though is being the GameCube for 4 Swords and using 4 GCs as GBAs
i would've really liked to see a latency test between all of these consoles
As someone with a physical GameCube library, putting the effort into making that work on Wii U seems like a lot to me, so I'm happy to have my original GameCube still around!
That being said, I know that getting physical GameCube games now are pretty hard, so my point is moot for those just now getting into (or back into) GameCube playing.
In my experience in the US, Wiis aren't that hard to find. The biggest thing to look out for, though, is to make sure the Wii actually has the physical GameCube ports and slots. Many Wiis out there have the physical ports removed, even if internally they're still capable of playing GameCube.
To make it work, you essentially need a modded Wii so you can backup your physical game discs as iso files, then transfer them to the Wii U. Definitely time-consuming and not as convenient if you already have the Gamecube hardware. But its a nice option if you tossed out any older TV's and only have an HDTV released within the past several years.
The only other downside about the GCN Adapter is while it does support the DK Bongos, it does not however accept other accessories like the aforementioned GCNGBA Link Cable or the Logitech Speed Force Racing Wheel.
If the end goal is HDMI compatibility, Wii+Hyperkin Wii to HDMI cable is the best budget solution IMO.
I’ve in the past year modded my GameCube with Picoboot and I’ve never looked back. It also makes GBA games with the GB Player look even better with Swiss. Massive GameCube fan!
Also want to point out there's input delay with Wii U probably due to needing to go through the GC controller adapter rather than natively onto the system. I believe the Wii U has to do a translation for each input through this device which takes longer than for GC and Wii's native ports that are instant. I tested in Mario Golf and did noticably better on Wii than Wii U.
I've dabbled with all methods but I feel nothing compares to a good quality CRT. Still looks stunning!
If the vwii was modified to add back certain features would the image quality rival that of the wii/GC
Have you tried the RAD2X cable to get HDMI out of a GameCube? I got one so that I can quickly swap my SNES, N64, and GC on my monitor. It looks beautiful and the convenience is super handy.
For Gamecube S-Video is the best that I've found. I also have the OG component cable. My old Sony Bravia LCD had S-Video. It was the best image I've seen from a Gamecube. I've tried a lot of methods. I've tried Wii via component. Camecube via component.
THIS IS EXACTLY THE VIDEO I NEEDED!
The pole was right. To my eye, without looking at the labels, the wii image looked the best, and the wii u the worst while the difference between the gc and the wii image was small but relatively large between the wii u and the others.
What is your opinion on the Wii Dual hardware modification for the Wii? I wonder how that compares to both of the other HDMI options.
4:05 - I honestly don't understand the fetish with defined pixels in games that aren't pixel art, for me actually the blending work that the Wii U does is much more interesting, especially in these details like the M on Mario's hat.
Without hacks, the Wii also has the issue of needing the Wii remote to navigate to the disc channel to launch the game since the GC controller can't control the Wii Menu
Yeah I hate that. If I just want to play a GameCube game, I’ve got to set up my sensor bar, dig out my wiimote and find batteries…just to navigate that stupid menu.
I remember the DS had an option to load straight into games on startup, bypassing the menu. If they somehow couldn’t figure out GC controller Wii menu navigation, I wish they at least had that same option.
You can put a nintendont forwarder on the wii u menu so you skip the vWii menu
Got a wii u for 20 dollars a few weeks ago. My conclusion is that my wii u is the best to play gamecube portably, the gamepad's screen is the same resolution as most gamecube games. And to play on tv my series x is the best one to play gamecube games (in 4k).
What i mean is that if you dont have a crt/a native 480p only display you can go with gamecube and wii games on the wii u gamepad and on an xbox series s/x but upscaled. I rest my case, both look better than getting a component/av signal on your big screen and if you are averse to emulation nothing matches the wii u gamepad.. unles you do have a crt and a gamecube i guess but that's really the toughest route
Well not really, the Wii U has to emulates parts of the Wii hardware to make it all work. so technically the Wii U experience is more of a hybrid experience where 90% of it is native but the 10% is emulated
It pretty much just emulates the Video Interface, the rest is native.
this video was good fun! You should do one on the DS Lite, Dsi, XL models and 3DS and XL models :)
The GameCube is probably the one console that is more popular now than when it was in the shops
There's a reason everyone will say use Dolphin..
It's better. It's available. Low overhead. Will look better on a modern TV.
This should just a video that says "what console should you play Rebel Strike on?"
Not gonna lie. Depending on the game I prefer the blur. If it's a pixel art game like CVS2 then I want those sharp pixels everywhere, but if it's a 3D title like a Zelda or a Mario or even something cel shaded like Budokai 2 or Viewtiful Joe then I'd much rather have the slightly blurred UI elements over pixelated ones as it's closer to what I remember from using a CRT back in '02
I get why you would want to see the pixels for 2D sprite based games. I don't understand why you'd want to for 3D games at 480p and higher. If you asked me which of the zoomed in images look best (which I guess you sorta do in the video, so here's my answer) I'd unequivocally say the Wii U, for both Mario and Monkey Ball. The so called "blurry" image (which I wouldn't call blurry IMO) looks better to me. Tbf, I can't really tell from watching on my phone if I think the same about the full, non-zoomed images, but I would definitely choose the Wii U for the zoomed in stills. Am I the only one...?
Nope, I'm with you. It's effectively anti-aliasing, and it's a good thing.
Wow you've got literally everything wrong, for one, for 2d sprite based games, a super sharp image is exactly the opposite of what you want, developers actually took into account the blurring of composite and crts and used it to blend pixels to make things look more detailed, this is very obvious when looking at portrayals of realistic human faces, also several effects break with a sharper image, a great example is in sonic, the waterfalls actually looked like transparent water falls but if you play on an emulator you'll see it's just alternating solid blue lines. But regarding 3d games, you're actually just losing details, don't think I didn't notice how you said Mario and monkey ball looked better but you skipped Zelda because it's blatantly obvious skyward sword looked worse on wii U, just look at links face, you can barely make out the details because it's all smudged together, and it's practically impossible to see any details from far away, also saying it's a "so called blurry picture" is literally just a lie, it isn't subjective, it's objectively a blurier image. If you want a softer image, play on a crt, it'll have a softer image and would look better than either console would on a flat screen
@@GODDAMNLETMEJOINit's more like a really bad Bilinear filter, which you should never ever use if it's an option
@@daddykarlmarx6183 Okay, thanks for the reply. First, most of my comments were in regard to the zoomed in images. Like I said, I'm watching on my phone on not great internet, and I honestly cannot tell a difference for the full-screen image comparisons. I can't say if that's because of the video quality I'm able to view here on YT, so I can't (and didn't) comment on it. However, I still maintain for the zoomed in images that are shown, I would vastly prefer the "blurry" Wii U images than the Wii. Again, I can't say for sure how that translates to the actual full-screen gameplay, though, since I can't tell a difference on UA-cam. I didn't mention SS before because the only zoomed-in image he shows for about 1 sec, but even here I prefer the Wii U image. The zoomed-in image does not include Link's face so I cannot comment on this. In the full screen SS image through my connection, I cannot see a difference in Link's face between the two. My comment about "so called 'blurry'" was about the word choice. I agree that commenting on how sharp an image is is mostly objective, but word choice is not. Blurry has an inherent negative connotation. In my opinion, I think something more like "blended" is a better word, because like I said, I vastly prefer EVERY zoomed-in screenshot he showed of the Wii U compared to the Wii. Seeing the individual pixels here looks very out of place. Maybe it's not as good as actual anti-aliasing, like someone else commented, but without anything else, it looks better IMO. Regarding 2D vs 3D, if your argument is the intent of the authors was for the image to be softened via the CRT and scanlines and interpolation, fine... but how is that any different for Wii games? HD flat screen TVs were just starting to come out at the time, but I think most Nintendo devs especially would have been expecting most consumers to still be using CRTs (since Nintendo were the ones to stick with 480 for the Wii and not take the HD leap to 720p). Maybe by the time SS came out you could argue they were designing for flat screens, but then you need to consider resolution too since we're looking at upscaled content now. Considering Wii U can't even output 720p, arguing for artists' intent when talking about upscaled 480p content doesn't seem very convincing to me. Like I said, I understand why some people want to see "sharp" pixels in 2D games (even if that's not the same as what we saw on CRTs). I still don't understand why people would want to actually see the pixels in 3D models.
Finally, you came out pretty hard with your comments, dude. You seemed to be accusing me of deceit by not mentioning the SS images and outright said I was lying about the objectivity of "blurriness". I already explained in more detail why I didn't mention SS and what I meant by calling out the use of the term "blurry". IDK if you believe me now and it was just a misunderstanding or if you still think I'm trying to deceive people with my comments... for some reason...? In any case, try to chill out a little...
@@Lakster37 Hey man, you wrote up a good bit and I appreciate all the info here. I myself don't really mind the quality on the Wii U (From what I'm seeing on YT). However, I heard that the latancy is pretty bad on GC games on the wii u. Is that right?
5:33 the wii and wii u both still can use (an emulated) BBA! however it does require nintendont, the pso/double dash LAN party dream stays alive
good vid though! sadly, the gamecube is the only one thats a cube, and we all know cubes are cooler than rectangles
There IS alot of VIDEO hacks for vWii Mode!!
You can also access wii's normal settings that arent accessible via vWii but normally accessible through the normal Wii.
Theres alot of settings you can tinker with if you find the plugins, you can even unlock Wii U Speeds for vWii which would give better performance.
I recently hooked up my Wii to a small standard definition 4:3 flatscreen with component cables and it’s now my preferred way to play Wii and GameCube games. It’s how I played Pikmin 1 & 2 for the first time in preparation for Pikmin 4 last year. I’m still keeping my GameCube for the Game Boy Player, though.
Why don’t you mod your Wii and use the game boy emulator?
@@U9DATE I have my Steam Deck for emulation.
@7:03 Love it when people say "I play my retro consoles natively"...
Then they plug their consoles into a 4KTV with a Retro Tink / Upscaler, 16:9 ratio, homebrew, mods etc...
Natively as in running on an original console as opposed to software emulating on PC.
@@ians_parksPoint being why run something natively if you're going to change the output so drastically it becomes indistinguishable from an emulator anyway?
@@XanderCrease It mostly comes down to personally preference. I know some people just prefer using their original hardware. They have an attachment to the console itself, the controller, the games etc. Some also prefer their games to run as intended. Emulators aren't perfect and suffer from the occasional hiccup or compatibility issue.
The only TV I have with component input is an old LCD TV and my GameCube is one of the newer models without the digital out that the component cables use. I just play GameCube games on my GameCube with S-Video cables on old CRT. Looks pretty decent, zero lag. For Wii games, well, I use Dolphin with a Dolphin Bar. If I ever get a CRT with component video, I might start using my Wii to play both.
I have all 3 consoles, I use them to play their exclusive games, so no retrocompatibility use here
My GC and Wii are hooked to a CRT, and my Wii U to a LED HD TV, I like keeping it pure and simple :)
personally even if the wiis image quality was better id still pick the gamecube, you just pop in the game and turn it on. with the wii you have to wiggle a remote at your tv to start it. honestly one of the things i wish they did with the wii was to be able to play gc games without having to interact with a wii mote at all, too gimmicky
Wii U retains the ability to use Component, AV, and RGB Scart cables. That’s how you get rid of the problem, you don’t need to use HDMI; the Multi Out port that the Wii has is carried over to the Wii U.
The Wii U was how I first experienced the GameCube library, and I'll always appreciate it for that. But now I keep a GameCube with a Digital-HDMI adapter next to it. I like my pixels crisp.
I use a GameCube with an eon mk 2, that feeds into my hdmi splitter along with my switch, ps3, and wii. From there I have an m classic feeding from the output of the splitter to the tv, so all of my consoles get the benefit of the m classic. Picked up a 4k oled tv to go with everything last year. I have never been so happy with my gaming set up.
Real hardware can never be beat, but it's not a realistic or appealing option for people that don't want a bunch of machines surrounding a CRT. I sadly no longer have a GCN but my Wii has always been used more for GCN and other retro games than it was for actual wii games. I'd still like to get a GCN again someday, but only if I can get something akin to an everdrive or the Wii's USBLoader. Because most of my discs are barely usable these days.
Wii is best because you can rip backups of your physical GameCube games straight to your hard drive with USB Loader GX.
Was not expecting Wii to beat the Wii U. But you’re right. I have the HDMI adapter for Wii and games looks so good
I'm loving these retro gaming videos! More please!
I'm very happy with my GC HD connection for GameCube and Wii U for the Wii games. I still need to homebrew mine.
Ayee, I was right. I didn't get to vote on Twitter but I did call it on the community post.