Lavenva Secret Boss Strategy Guide - Persona 5 Royal
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- Опубліковано 2 жов 2024
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Lavenza has a total of 4 Phases.
Each phase will have a requirement that needs to be met.
If you can't meet these requirements, the battle will end
You can't prevent this ending no matter what.
She will always start with Dekaja to remove all buffs from your party, regardless if you have any or not
She will also use Heat Riser on herself
She will always get 2 moves when it's her turn
Phase 1 Requirement, You have 9 Turns to deal at least 5000
In this phase, It will be a combination of Negative Ailments and Elemental attacks
1 2 3 4
The negative ailment order will be: Rage, Dizzy, Sleep, Confuse
The elemental order will be: Fire, Elec, Ice, Wind
On certain turns, she will use Dekaja and Dekunda if either buffs or debuffs are in play.
NOTE, you may have 1 full turn while these in play and she won't do anything
Also, she won't cast both of these on the same turn
She will resist everything except for the opposing element
So if she casts Fire, she doesn't resist Ice
If she casts Ice, she doesn't resist Fire
Same goes for Wind and Elec
Because of this overall setup, Repel All Does Not work
Even if have 4 members repelling her attacks
Almighty damage from InO doesn't work here, so it's best to just use elementals instead. She resist Almighty for whatever reason
For whatever reason, she does resist almighty damage, so attacks like Myriad Truths are no go for this phase
As for the main strategy, I advise picking your strongest magic stat persona and giving them a Severe Elemental Attack,
All of these attacks can be obtained in Skill Card form via Fusion Alarm
Panta Rhei, Thunder Reign, Diamond Dust, Inferno
When doing so, give them Elemental Boost and Amp for their type
Make sure in battle that you charge up the attack and wait for them to switch to that opposing element
I know, that's overkill. That was my strategy for solo
So I don't advise anyone creating such a persona unless you are also testing your luck with Solo. I gave up
Phase 2 Requirement, Deal Technical Damage Every Turn
If you don't know already, you get tech damage by inflicting an ailment and attacking them afterwards with a specific move
The best ailment is inflict is Sleep because any damage done by any source is tech damage.
I suggest using items to inflict Sleep if you have it.
Ann also has Lullaby, which also inflicts sleep
After you give them sleep, hit them with your hardest attack.
Hopefully it's charged up as well.
As for me, Myriad Truths because they are no longer following an elemental cycle in this phase. No more resist to anything
Because of how the turns are sequenced, I had to use Baton Pass
In all honesty, I would prefer if Myriad Truths hit the Sleep for more Technical Damage instead
I'm not complaining or anything. It's better than nothing.
On top of Sleep, Dizzy works as well
If you allow her to get a turn, be prepared for Bless and Curse Instakill attacks
Phase 3 Requirement, Deal A Critical Hit Every Turn
Critical Hit is all about luck and hopefully lady luck is on your side, RNG gods
Things to consider are One-Shot Kill, Sword Dance, Lucky Punch, Miracle Punch, Miracle Rush, Bravestep, Hustle Supplement, Rebellion, Revolution, Apt Pupil, Black Moon
Phase 4, Charged Almighty attack every 5 turns
There is no requirement for this round. Just survive and win.
It's pretty straightforward right? Just win.
However, Lavenza does gain an annoying ability
She will use her chainsaw, at random times, inbetween your ally's turns.
It's a physical attack that can be repelled
It's probably best to guard this Charged Almighty when you see this coming
Because if you're not careful, it's game over, even at level 99
This would be a good time to utilize Enduring Soul followed up with a Revive-All Item
Her weakness and resistance will constantly change throughout the whole battle, so you might want to check her stats often.
Unless you're using Almighty of course
If possible, also aim for Crits into Baton Pass for more damage
In general, if this battle is too hard for you, feel free to change it to lower difficulty settings.
I would probably not set it to Saf ety because you can't change it back, but Easy is far game.
On Safety, that Charged Almighty might not even occur. I don't know, never tested it before.
Then again, does it matter since you're near the end of the game anyways? Up to you
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Please watch: "Beginner Early Anemoculus Teleporter | Genshin Impact"
• Beginners Early Anemoc...
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