@lordquagsire5714 They definitely have changed a lot! I remember the BotW gerudo desert being able to spawn fire breath lizals randomly, which is no longer true in Tears! (this will be hard to research fully though because random/dynamic spawns were never fully figured out for botw)
If it's a suggestion for future topics, I recommend going over weapons' special properties, either in the weapons themselves such as their passive abilities (like Strong Fusion and Water Warrior) or in the materials (like x3 damage on wooden objects/enemies for any "axe" type Horn and Hinox Toenails), given that neither is quite as straightforward as one may think, For example, as far as I know the "Demolisher" perk of the Goron weapons doesn't actually increase the damage inflicted on rock-type enemies, but instead increases the overall "shatter level" of the blunt weapon when it hits rocks in the overworld, with a maximum at Level 3. That is, if you fuse a Blue Moblin/Horriblin Horn (Shatter Lv2 material) to a Cobble Crusher, it will tunnel through rocks just as easily as a Silver Lynel Mace Horn (Shatter Lv3 material) fused to any long weapon. On the other hand, this also means that the Demolisher perk is pretty much useless once Shatter Lv3 materials become easy to come by, thus making the Boulder Breaker the most lackluster of the four Champions' Weapons.
Muddle Buds can also have their affect applied to the Eightfold Longblade's beam, and I believe this and the other applicable elements go for the Master Sword's beams as well. Also, fun fact: Aerocudas for some reason take 500 additional damage from Muddle Buds, despite only having 2 HP.
I wish master sword beams could get the other elemental attacks, but it's still cool how it works with the muddle buds!! Also master sword beams now work with attack up, which wasn't the case in BotW
@Croton I've noticed when attacking wildlife with the Master Sword beam fused with Gleeock Horns, the fire horn would instantly roast their meat, and frost horn would freeze the animal, and their meat.
Omg that's so wild 😂😂 I've never seen one run away before. I definetly need to try bringing a flamethrower to one of them and see if I can recreate that haha. Ive been jumpscared one too many time by those wooden bastards
Learning that once a Gleeok is down I don't do additional damage if I hit them with an opposite-element weapon is very helpful. Every King Gleeok fight was so awkward when I thought "okay, now I have to equip my Igneo Talus hammer and target the ice head, specifically"
@@meticakolli1237 Oh I didn't even consider you did it on purpose. This is an Awakening. Don't worry in Time I'll get better at detecting jokes. Man what a Waker.
Something weird about the 8-fold Longblade is that Muddle Buds will actually make the shockwave muddled, making enemies hit by it attack other enemies! The shockwave even gets a unique purple color, so I guess this isn't a glitch!
I haven't gotten this game yet due to constraints on time and money, but I really appreciate you compiling the data like this and presenting it in a clear, concise, no BS manner. You're a real champion.
Yeah… I also really miss the master cycle. Nothing in totk quite compares to the mobility and reliability of it. I love just exploring mountains and fields with it. None of the zonai devices work to get the same effect. And no, as amazing as it is, the hoverbike just doesn’t feel as good.
About the elemental armors, some testing I did a while back suggested the damage depends on the level of charge. Doing a combo finisher or a quick spin got 15 damage for ice/fire and 25 for lightning, as you got. A level one charge attack for ice seemed to do 20, level 2 seemed to do around 30. My data was a bit less exact for the charged set due to the higher HP of the enemies I was testing on, but it suggested a level 2 spin did 32-39 damage, and a level 3 did between 54-79. This is a bit unsurprising since the extra effect from upgrading the sets increases charge speed.
My favourite thing about Eightfold Longblades is that when you attach an ice material and charge the beam fully, you can make an ice bridge! Also my sister loves jump attacking a waterfall with ti, ice explosion!
Also, fun fact about the water element. Using any water elemental attack (even chuchu jelly) puts the "wet" status on an enemy. If you hit an enemy with lightning while they are wet, a massive shockfiekd will appear. You can also shoot chuchu jelly with lightning arrows to cause a shock wave. (In botw you could stasis the jelly to shoot it multiple times)
@@DevininityWell you're certainly not picky, then. I find it hard to enjoy the lore when they inexplicably removed all the Sheikah technology and the Zonai were just half-baked replacements for that. Like we did not need 2 different ancient hyperadvanced cultures with futuristic technology, Nintendo. The Zonai had the potential to be so much more primal and mystical but all we got was furry Sheikah shrines.
How do weapons attached to Zonai devices work? How is damage calculated? Is durability affected? How are special properties and fuse attachments affected? Does autobuilding it with Zonaite affect the weapon? Can you do a video on Zonai devices and the physics system?
One interaction I had hoped to see is wet enemies taking increased lightning damage, so you can first throw a splashfruit and then a voltfruit for bonus damage, but alas
I'm still annoyed Electric ennemys have no weakness. I would love King Gleokks EVEN more. Gleokks make you feel like you must battle elements with elements... until you get to Thunder and King Gleokks. Ik they didn't give it one because none of them make sense to one shot electric enemys, but it annoys me knowing there the strongest of the elemental variants because they don't have a weakness. I wish they made wet electric enemys deal more damage with electric attacks however they hurt themSELFS when using them. Kind of a high risk high reward thing. It would give King Gleokks the full elemental mastery vibes while also giving water an actual use in combat (since they nerfed the shock orbs you would use water for).
Damn I knew botw/totk combat was deep, but not this deep. I hope the zelda team expand upon the elemental combat and force us to learn them in a hero mode in the next game
I knew I wasn't crazy when I noticed the eightfold longblade was doing way more damge thatn what was shown, its become my favorite weapon in the game when yiu attach gleeok horns on them, its so fun freezing enemies with the elemental wind blast
So, theres a strange effect with master sword beams if you use a freezing effect fuse, it doesnt actually freeze enemies, but, when KILLED with the ice element beam they go super slow and finish their animation, and keel over. Its quite funny.
Greetings from the BIG SKY. I ended up having to take a lot of stat when I did computer science in 1983-1988. Stat still is useful to me, though. Now elderly, at least I still understand.
I only wish that fusion items onto weapons added a unique texture design onto the weapons/shields as I frown seeing the fused part just look so out of place like c'mon amber shard looks off when it's fused onto a shield rather than actually sticking out like an actual sharp spike which would've been great for parry hitting enemies; or how about swords getting a stone like appearance from rocks either boulder or sharp from the sharp stones scattered in Hyrule for unique methods of damage in gameplay. If only Nintendo tried harder with some of these gimmicks to look at least cool.
I think a lot of the melee fusions look really great as is, but I question a few of them, like the spikes on shields not sticking out as you say. Sometimes finding the perfect combos is super rewarding tho, like frost gleeok horns on the dusk claymore, thunder keese wings on the sea breeze boomerang, and blue lizal horns/silver lynel blades on most one handed melee weapons! Tons of unique looking combos do exist and it was fun finding them
I wish water wasn't so useless. I get that opals are the most common gem but they could have some combat-related niche (like increased effectiveness against electric enemies)
Boko armor is 40hp, Lynel armor is 500hp! Only shatterable with rock breaking weapons (1h and spear do 25% more damage against rock types, 2h and bombs do 50% more)
But you forgot to talk about the light dragon parts - somebody, probably. IIRC, they function exactly like the other dragon parts, but don't have any elemental effects, instead healing you for 1/4 of a heart per hit. That's it... unless I'm forgetting them having dazzlefruit-like light properties as well, but I think they don't? Y'all can correct me if I'm wrong.
It really feels like you just completely forgot to mention just how broken ice is in this game, this was left completely unnerfed from the previous game. The only reason people don’t just spam ice for their entire play through is because they don’t know what it does, once you know that it triples the next hit you can legitimately cruise through the entire game with a few ice wands and a bat. It’s it’s so easy to have success with it that it makes the other elements look laughable, this is by far the dominant strategy when it comes to normal combat, electricity and fire are really just cute things to do in the meantime because of how powerful ice is in comparison.
I did say it triples the damage of your attack and stacks with other buffs and criticals, if someone doesn't feel inclined to use it after that then 🤷♀️l😅
Suggestion: Outdating Stats of the Wild. For example, In TOTK, Stamina consumption during bullet time is changed it no longer drains it at a set rate, it now Drains “31 Stamina points” or that Spaming Sprint Drains you stamina like a son of a b**ch
One small addition to the eightfold longblade. If you haven’t updated the game, you can preform the zuggle glitch to use multiple weapons at once. With this you can use 3 different longblades with the different gleeok horns to use the forbidden technique; the tri-elemental windslash.
Visually similar - but the damage is totally different! Botw base rods deal 10 damage regardless of element, while the upgraded rods deal 30 for blizzard, 20 per fireball, and 30 per shock orb! there's some other unique quirks about them too (covered in my Breath of the Wild Combat Mythbusting video made ~1 year ago)
One weird thing that I didn't hear you mention is that the base windslash of the longblade is actually a wind-element attack, and electric(lightning?) Gleeok heads are actually weak to this "wind element" - at least that's what I've heard, I can't say for sure if it's true or not, and if it IS true, I can't confirm if it applies to normal electric enemies as well..
Let me know what topics you'll like to see covered in the future!! Thanks for watching
The full Stats of the Kingdom series so far -->
ua-cam.com/play/PLAjULYyNSE9bm2XnRlEPnwoKcVPdQnG9O.html
Idk if they are different or not from BOTW (I feel like they are but idk) but spawn rates/conditions of enemies, npcs, and animals
I'd love to see you cover the properties that different fuse materials have, like the ones that break rocks!
@lordquagsire5714 They definitely have changed a lot! I remember the BotW gerudo desert being able to spawn fire breath lizals randomly, which is no longer true in Tears!
(this will be hard to research fully though because random/dynamic spawns were never fully figured out for botw)
If it's a suggestion for future topics, I recommend going over weapons' special properties, either in the weapons themselves such as their passive abilities (like Strong Fusion and Water Warrior) or in the materials (like x3 damage on wooden objects/enemies for any "axe" type Horn and Hinox Toenails), given that neither is quite as straightforward as one may think,
For example, as far as I know the "Demolisher" perk of the Goron weapons doesn't actually increase the damage inflicted on rock-type enemies, but instead increases the overall "shatter level" of the blunt weapon when it hits rocks in the overworld, with a maximum at Level 3.
That is, if you fuse a Blue Moblin/Horriblin Horn (Shatter Lv2 material) to a Cobble Crusher, it will tunnel through rocks just as easily as a Silver Lynel Mace Horn (Shatter Lv3 material) fused to any long weapon.
On the other hand, this also means that the Demolisher perk is pretty much useless once Shatter Lv3 materials become easy to come by, thus making the Boulder Breaker the most lackluster of the four Champions' Weapons.
I finally have the data to torture enemies the best possible way. Thanks Croton!
a healthy dose of pinecone goes a long way!
Save the bokos
Woohoo toture!😄
@@Crotona very long way…
OF BURNING IN FIRE!
Great minds think alike
Muddle Buds can also have their affect applied to the Eightfold Longblade's beam, and I believe this and the other applicable elements go for the Master Sword's beams as well. Also, fun fact: Aerocudas for some reason take 500 additional damage from Muddle Buds, despite only having 2 HP.
"Aerocuda experienced kinetic energy"
I wish master sword beams could get the other elemental attacks, but it's still cool how it works with the muddle buds!!
Also master sword beams now work with attack up, which wasn't the case in BotW
@Croton I've noticed when attacking wildlife with the Master Sword beam fused with Gleeock Horns, the fire horn would instantly roast their meat, and frost horn would freeze the animal, and their meat.
This was provided the beam killed them.
@@SSDARKPIT that's the case for any elemental attack
2:07
Link: *roasting boko alive*
Evermean: “well that’s my cue to leave”
Omg that's so wild 😂😂 I've never seen one run away before. I definetly need to try bringing a flamethrower to one of them and see if I can recreate that haha. Ive been jumpscared one too many time by those wooden bastards
Learning that once a Gleeok is down I don't do additional damage if I hit them with an opposite-element weapon is very helpful. Every King Gleeok fight was so awkward when I thought "okay, now I have to equip my Igneo Talus hammer and target the ice head, specifically"
Crazy to think this game was released almost a year ago already
Thats wild
@@meticakolli1237 This is Tears of the kingdom not Breath of the Wild. Don't worry we all get them mixxed up sometimes.
@@RaidFiftyOne the joke went skyward above you
@@meticakolli1237 Oh I didn't even consider you did it on purpose. This is an Awakening. Don't worry in Time I'll get better at detecting jokes. Man what a Waker.
I can’t let you guys have a monopoly on Zelda title jokes.
Something weird about the 8-fold Longblade is that Muddle Buds will actually make the shockwave muddled, making enemies hit by it attack other enemies! The shockwave even gets a unique purple color, so I guess this isn't a glitch!
The Aerocuda ragdolling at Dazzlefruit! 😂😂😂
I haven't gotten this game yet due to constraints on time and money, but I really appreciate you compiling the data like this and presenting it in a clear, concise, no BS manner. You're a real champion.
It's such a shame there's not gonna be any DLC for this game, I would love to dive back into a harder experience this time already knowing the game.
Yeah...
Doesn’t mean we can’t get an enhanced version when Nintendo launches their next system! I definitely think master mode is still a possibility!
@@platinum1161 Didn't think about that, now I'm all excited again
Yeah…
I also really miss the master cycle. Nothing in totk quite compares to the mobility and reliability of it. I love just exploring mountains and fields with it. None of the zonai devices work to get the same effect. And no, as amazing as it is, the hoverbike just doesn’t feel as good.
ALL I WANT IS FOR THE STEERING STICK TO HAVE FUNCTIONS
About the elemental armors, some testing I did a while back suggested the damage depends on the level of charge. Doing a combo finisher or a quick spin got 15 damage for ice/fire and 25 for lightning, as you got. A level one charge attack for ice seemed to do 20, level 2 seemed to do around 30. My data was a bit less exact for the charged set due to the higher HP of the enemies I was testing on, but it suggested a level 2 spin did 32-39 damage, and a level 3 did between 54-79. This is a bit unsurprising since the extra effect from upgrading the sets increases charge speed.
2:05 tree was like nope! I am out of here 😂
I mean it makes a certain sense that the zonai constructs have fire resistance since they're not organic beings
This is the most detailed elemental guide ive seen so far, pretty sick
Been a while but hope you’re doing well Croton!
Thank you!! Same goes to you it's been a while 😄
USING A MIRROR to fell enemies on horseback?!! Why didn’t I think of that??
😮 I also had no idea about pinecones making a bonfire out of enemies.
I wondered what those wings and other things were good for. Thanks so much.
My favourite thing about Eightfold Longblades is that when you attach an ice material and charge the beam fully, you can make an ice bridge!
Also my sister loves jump attacking a waterfall with ti, ice explosion!
Also, fun fact about the water element. Using any water elemental attack (even chuchu jelly) puts the "wet" status on an enemy. If you hit an enemy with lightning while they are wet, a massive shockfiekd will appear.
You can also shoot chuchu jelly with lightning arrows to cause a shock wave. (In botw you could stasis the jelly to shoot it multiple times)
And this is applied to frozen enemies, too
I gotta say great choices on the music for this vid. Every time the song changed I was like "Oh that's a good pick" lol
1:21 This also includes the time you have remaining on burning weapons, if you fuse a Pinecone to a wooden weapon, it lasts for 50 seconds.
If only the lore folks could be enjoying this game like the technical folks.
I certainly am still enjoying both
I enjoy both aspects, I am not playing the game just for the lore
Who says the lore folks dont enjoy the game? Just because they view it differently doesnt mean they dont like the game. Im personally a lover of both.
@@DevininityWell you're certainly not picky, then. I find it hard to enjoy the lore when they inexplicably removed all the Sheikah technology and the Zonai were just half-baked replacements for that. Like we did not need 2 different ancient hyperadvanced cultures with futuristic technology, Nintendo. The Zonai had the potential to be so much more primal and mystical but all we got was furry Sheikah shrines.
@@Azeriiall what lore
a croton stats video. yeeeeeeeeeeeeeah babyyyyyyy!
okay but the constructs being fire resistant makes sense! they're stone/magic.
absolutely fantastic --- I'll watch any totk content this channel produces
This is my favorite style of video that you make, I love learning subtle things about this game.
How do weapons attached to Zonai devices work? How is damage calculated? Is durability affected? How are special properties and fuse attachments affected? Does autobuilding it with Zonaite affect the weapon?
Can you do a video on Zonai devices and the physics system?
i appreciate the time in effort that goes into testing and editing, big dawg. very helpful
It takes a lot but it's worth it 🔥 thank you!
One interaction I had hoped to see is wet enemies taking increased lightning damage, so you can first throw a splashfruit and then a voltfruit for bonus damage, but alas
the other day I first used an opal with a magic rod and I had NO idea what was the water magic hahahaha
I'm still annoyed Electric ennemys have no weakness. I would love King Gleokks EVEN more. Gleokks make you feel like you must battle elements with elements... until you get to Thunder and King Gleokks. Ik they didn't give it one because none of them make sense to one shot electric enemys, but it annoys me knowing there the strongest of the elemental variants because they don't have a weakness. I wish they made wet electric enemys deal more damage with electric attacks however they hurt themSELFS when using them. Kind of a high risk high reward thing. It would give King Gleokks the full elemental mastery vibes while also giving water an actual use in combat (since they nerfed the shock orbs you would use water for).
That would be awesome! Very good idea.
Perhaps with the rework of horses with the towing harness and pull stat and the ability to upgrade stats horses are a worthy topic of a video?
Damn I knew botw/totk combat was deep, but not this deep.
I hope the zelda team expand upon the elemental combat and force us to learn them in a hero mode in the next game
I never thought to add elemental materials to the Eightfolds. huh
Thanks, ive been looking for this! Was wondering about the stats on elements
YESSSS STATS OF THE KINGDOM THE PART TWO OF STATS OF THE WILD IVE BEEN WITH YOU FOR 3 YEARS I LOVER YOUR CONTENT
Yay new Croton video! I can stay up even later now :D
Thanks a lot for these infos!
Also, how did you get the 138 dmg weapon during the freezing test on silver bokobkin?
No problem! 😄
Silver lynel horn + scimitar of the seven! High damage, 85 durability
@@Croton Amazing, I was looking for a high damage weapon to use while riding lynels.
Thanks for this info croton! :D Looking forward to the zonaite only run!
I knew I wasn't crazy when I noticed the eightfold longblade was doing way more damge thatn what was shown, its become my favorite weapon in the game when yiu attach gleeok horns on them, its so fun freezing enemies with the elemental wind blast
And then there's me spamming shock fruit arrows lol😅😂
Same 😂😅
TOTK Tips And Tricks with Croton
Great informational video as always Croton
So, theres a strange effect with master sword beams if you use a freezing effect fuse, it doesnt actually freeze enemies, but, when KILLED with the ice element beam they go super slow and finish their animation, and keel over. Its quite funny.
Greetings from the BIG SKY. I ended up having to take a lot of stat when I did computer science in 1983-1988. Stat still is useful to me, though. Now elderly, at least I still understand.
So other than animation is there no difference wen using a magic rod, staff or scepter? Specifically in terms of the element damage
Correct! the application is just slightly different (I still prefer 1h the most tho)
@@Croton same tho spear charged attack might have some uses
You know it’s a good day if Croton uploads 🗣️🗣️🔥🔥🔥💯💯
You sound different than the stats of the wild, you sound calmer and quieter
Most Stats of the Wild was 3-4 years ago, I've grown a lot since 😅
This is what I subscribe for
Imagine a challenge run where you can only damage enemies using light! That would be insane, if it's even possible😂
Awesome video Croton!
How much damage do evermeans take from fire?
I only wish that fusion items onto weapons added a unique texture design onto the weapons/shields as I frown seeing the fused part just look so out of place like c'mon amber shard looks off when it's fused onto a shield rather than actually sticking out like an actual sharp spike which would've been great for parry hitting enemies; or how about swords getting a stone like appearance from rocks either boulder or sharp from the sharp stones scattered in Hyrule for unique methods of damage in gameplay. If only Nintendo tried harder with some of these gimmicks to look at least cool.
I think a lot of the melee fusions look really great as is, but I question a few of them, like the spikes on shields not sticking out as you say. Sometimes finding the perfect combos is super rewarding tho, like frost gleeok horns on the dusk claymore, thunder keese wings on the sea breeze boomerang, and blue lizal horns/silver lynel blades on most one handed melee weapons! Tons of unique looking combos do exist and it was fun finding them
What was gloom thingy called in botw? I forgot (I mean this substance that was all around castle and dealt damage)
So sad that you can't use a light dragon shard to make a classic light arrow
You should try to beat breath of the wild only with royal weapons
I always wondered what Wind elemental emerald or earth elemental garnet would do.
0:09 what is fused to their weapon here?
Queen Gibdo wing!
@@Croton Thank you
I wish water wasn't so useless. I get that opals are the most common gem but they could have some combat-related niche (like increased effectiveness against electric enemies)
Next stats video idea, armored enemies
Boko armor is 40hp, Lynel armor is 500hp! Only shatterable with rock breaking weapons (1h and spear do 25% more damage against rock types, 2h and bombs do 50% more)
@@Croton Thxn
Doesn't water items make the enemy wet which means it will take more damage from electric attacks?
Sadly not. That would be really cool though!
But you forgot to talk about the light dragon parts
- somebody, probably.
IIRC, they function exactly like the other dragon parts, but don't have any elemental effects, instead healing you for 1/4 of a heart per hit. That's it... unless I'm forgetting them having dazzlefruit-like light properties as well, but I think they don't? Y'all can correct me if I'm wrong.
Well done! That was very informative.❤
Croton, This is great! I liked it and subscribed!
First also yeah you can do so much with elements
8:49 HOW DO WE NOT KNOW THAT WE CAN USE LIGHT TO KILL THE UNDEAD?!
Next I wanna see a Hylian only run so NO flurries only travelers weapons and hylian set!
Hello croton can you pls do an elemental only run Totk thanks
As a side note: NEVER use water attacks against a lightning enemy!
Also do the elemental fruits hv th same bonus as th chu chu jellys of +10 magic damage?
Fruits don't have magic damage! Same with emitters, and most elemental weapons
@@Croton thank you
Croton, I loved this video so much, I had to hit the like button!
So my suspicion that Gleeok horns were in the same league as Lynel horns is true.
Thank you for the info, dude. Time to use the fruits of your labor.
Fire, ice, shock and splash fruits! 😁
hell yeah new nerdy zelda video to watch
Showed everything but what the mirror would do to sthal enemies, now i gotta go play the game like a normal person and figure that out all on my own 😢
Does water count as the counter to electric gleeok heads?
Shock has no counter!
When covering the elemental rods you did miss the light rods.
No stats to share for them! they don't do anything
Very good, but you failed to mention that star fragments also function with magic rods. Other than that, great video
it's sad they do nothing useful 😔 only reason I didn't bother mentioning
Thank you though I'm glad you enjoyed!
It really feels like you just completely forgot to mention just how broken ice is in this game, this was left completely unnerfed from the previous game. The only reason people don’t just spam ice for their entire play through is because they don’t know what it does, once you know that it triples the next hit you can legitimately cruise through the entire game with a few ice wands and a bat. It’s it’s so easy to have success with it that it makes the other elements look laughable, this is by far the dominant strategy when it comes to normal combat, electricity and fire are really just cute things to do in the meantime because of how powerful ice is in comparison.
I did say it triples the damage of your attack and stacks with other buffs and criticals, if someone doesn't feel inclined to use it after that then 🤷♀️l😅
pine cone=FIRE AND DEATH
Suggestion: Outdating Stats of the Wild. For example, In TOTK, Stamina consumption during bullet time is changed it no longer drains it at a set rate, it now Drains “31 Stamina points” or that Spaming Sprint Drains you stamina like a son of a b**ch
8:09 I hate moblins but this makes me feel bad idk why
Practical to know.
love you croton
We all love crouton
So you can "one shot" a Lynel with lightning now?
Lynels are considered bosses, so they take only 120 damage to lightning!
F=mass*acceleration so 12 firefruits and a stick hit is enough to K.O a blue lizalfos
His bio is so real
One small addition to the eightfold longblade. If you haven’t updated the game, you can preform the zuggle glitch to use multiple weapons at once. With this you can use 3 different longblades with the different gleeok horns to use the forbidden technique; the tri-elemental windslash.
By the power of the light
NEW VIDEO LETS GOOO
Awesome,thanks Croton!
You forgot about the -useless- overpowered elemental stone, the star fragment.
Dazzlefruit is the goat
also what in hell is that bigass spoon
lynel only run plz
BABE WAKE UP CROTON UPLAODED!!!🗣️🗣️🗣️🙏🙏
You should have talked about how fusing a star fragment to a magic rod lets off light orbs
So regular Ruby/Sapphire/Topaz rod = BotW tier 1 rods, and magic rods = BotW tier 2 rods
Visually similar - but the damage is totally different!
Botw base rods deal 10 damage regardless of element, while the upgraded rods deal 30 for blizzard, 20 per fireball, and 30 per shock orb! there's some other unique quirks about them too
(covered in my Breath of the Wild Combat Mythbusting video made ~1 year ago)
@@Croton Wait, so the number that you see in botw is only for using it directly as a regular weapon?
@@Reaktron88yes
^^ making attack up practically a useless modifier for it durability is the best for rods!
@@Croton i lvoe you croton
Good amount of views, didn’t fall off.
Looks like that pesky zelda theorist has finally left us alone...
Zonai only run
yo hello! first 15 min
One weird thing that I didn't hear you mention is that the base windslash of the longblade is actually a wind-element attack, and electric(lightning?) Gleeok heads are actually weak to this "wind element" - at least that's what I've heard, I can't say for sure if it's true or not, and if it IS true, I can't confirm if it applies to normal electric enemies as well..