What a great video Mike. Really fascinating to see your thought processes. Now I am worried as everyone will know how to beat my Seleucids in the Digital League :-)
Great video! Thanks a lot! As a total newbie, this helps me a lot - also to assess how deep you can go with this game if you invest in it. I like that the mechanics and the scale are relatively "tight". There are not too many battlegroups/counters, movements are short, but every move and every turn can decide the game.
A very fine combination of thoughtful video AAR, ground and tactical analysis, and exposition of doctrine for different troopsand circumstances. This classic, common and usually match-up is a good choice for the video. Given the terrain offers a route of advance for heavy infantry to push forward only between the shore and the rough ground, deploying the phalanx resting its left flank on the shore and facing that gap is a a textbook move. It is a good defensive position and the most practical offensive position of those locally available. It is possible to bull through such a gap and seek to wheel right toward the center of the field past the rough, but the problem remains of covering the left flank hanging in air as it wheels and keeping off pressure from the the Romans in control of the rough. The position of the Seleucid reserve was as a local reserve on the Seleucid right but I did not note any real local purpose for it. As a general reserve nearer the coast it could have covered the phalanx's advance. An army's doctrine for local and general reserves should be decided well before a campaign and troops raised accordingly. As conducted, the attack was launched without adequate flank cover and indeed additionally exposed on the left by the larger gap due to the 45 degree pivots the pikes executed. This allowed the Romans to outwing and then outflank the Seleucid line more easily and left the phalanx facing the rough ground into which it could not safely advance against opposition. where all it could do would be to block Roman attacks from that terrain. Possibly a compromise decision - doing something because there is a need for action - an emotion for motion when realizing the Pikes were not contributing to the fight and that the Romans were making their left the center of gravity of the fighting. The Romans gained an easier flank position on the now disjointed phalanx and a flanking position on the Seleucid right through control of the rough terrain ahead of the Seleucid right. It is a reminder to attend to local and general reserves positioned where thy can quickly influence the troops they are chosen to support.
Yes please a plea for higher resolution and whatever setting allows me to play the video at 1.5 speed. I keen to hear what you have to say *and* get back to playing the game.
I am no longer actively playing the game at this moment due to other commitments. Also, I am an amateur at video editing and the game does not make it easy to do replays meaning I have to save hours of footage and then try and cut it into something reasonable. It is a ton of work.
This game is a play by email game. There is no "hotseat option". Most games are played over the course of a week or two. The developers are looking into adding a Hotseat mode though. I agree its a bummer if you want that style of multiplayer but it appears to be some way off. They are a small studio with limited resources and the market for wargames isn't exactly huge
What a great video Mike.
Really fascinating to see your thought processes.
Now I am worried as everyone will know how to beat my Seleucids in the Digital League :-)
Great video! Thanks a lot! As a total newbie, this helps me a lot - also to assess how deep you can go with this game if you invest in it. I like that the mechanics and the scale are relatively "tight". There are not too many battlegroups/counters, movements are short, but every move and every turn can decide the game.
A very fine combination of thoughtful video AAR, ground and tactical analysis, and exposition of doctrine for different troopsand circumstances. This classic, common and usually match-up is a good choice for the video.
Given the terrain offers a route of advance for heavy infantry to push forward only between the shore and the rough ground, deploying the phalanx resting its left flank on the shore and facing that gap is a a textbook move. It is a good defensive position and the most practical offensive position of those locally available. It is possible to bull through such a gap and seek to wheel right toward the center of the field past the rough, but the problem remains of covering the left flank hanging in air as it wheels and keeping off pressure from the the Romans in control of the rough.
The position of the Seleucid reserve was as a local reserve on the Seleucid right but I did not note any real local purpose for it. As a general reserve nearer the coast it could have covered the phalanx's advance. An army's doctrine for local and general reserves should be decided well before a campaign and troops raised accordingly.
As conducted, the attack was launched without adequate flank cover and indeed additionally exposed on the left by the larger gap due to the 45 degree pivots the pikes executed. This allowed the Romans to outwing and then outflank the Seleucid line more easily and left the phalanx facing the rough ground into which it could not safely advance against opposition. where all it could do would be to block Roman attacks from that terrain. Possibly a compromise decision - doing something because there is a need for action - an emotion for motion when realizing the Pikes were not contributing to the fight and that the Romans were making their left the center of gravity of the fighting. The Romans gained an easier flank position on the now disjointed phalanx and a flanking position on the Seleucid right through control of the rough terrain ahead of the Seleucid right.
It is a reminder to attend to local and general reserves positioned where thy can quickly influence the troops they are chosen to support.
Oh hey brilliant idea to post these. I played in the Tourney and learned a LOT! Looking forward to this series to enhance that experience even more.
Excellent Analysis!
This was excellent. Quality content here.
Yes please a plea for higher resolution and whatever setting allows me to play the video at 1.5 speed. I keen to hear what you have to say *and* get back to playing the game.
no idea what happened see pinned comment
The high res options are back, it was UA-cam screwing up
This video was rather timely for me, I`m Seleucid in Div A of Classical Antiquity in the Digital League, gulp! :)
The list is good imo. My opponent did make some serious errors.
Y U STOP making fog2 vidya?
Best channel on FOG2 and it has what, 2 videos on battles?
I am no longer actively playing the game at this moment due to other commitments.
Also, I am an amateur at video editing and the game does not make it easy to do replays meaning I have to save hours of footage and then try and cut it into something reasonable.
It is a ton of work.
I just bought this game and like it but can't I stay in the same match without returning to the lobby everytime when playing with a friend?
This game is a play by email game. There is no "hotseat option". Most games are played over the course of a week or two. The developers are looking into adding a Hotseat mode though.
I agree its a bummer if you want that style of multiplayer but it appears to be some way off. They are a small studio with limited resources and the market for wargames isn't exactly huge
Excellent thanks.
Great series ! Very much enjoy these AAR's. I'd be happy to challenge you to a game if you're interested
Your tutorial was great. Why 360p, my dude?
no idea what happened I encoded in 1080p gonna have to reupload...
It was UA-cam screwing up. The high res options are back
Resolution issues resolved!
I remember we played against each other in the first FOG2 tournament. In round 2. Got a beating so I did lol.
We were all learning the game at that point. Good to see you around
When's the next one coming? :)
Marko Hladnik soonish. I do these in my spare time so it is hard to say. Cutting the footage can be time consuming along with editing the commentary
he got rekt hard
I play Rome Total War II - Attila - Ancient Empire mod - not these Slitherine shit !