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Michael Chung
Приєднався 11 гру 2011
Відео
Field of Glory 2 Post Game Analysis #2
Переглядів 2,2 тис.6 років тому
A breakdown of the Romans vs Ancient British in Round 5 of the 2017 Holiday Tournament. An emphasis on the legitimacy and what to do against passive play. Sorry about the delay and uneven voice quality. I was in the middle of a move and also picked up a cold along the way so recording environments were different.
Field of Glory 2 Post Game Analysis #1
Переглядів 7 тис.6 років тому
A breakdown of the Romans vs Seleucid in Round 1 of the 2017 Holiday Tournament
Field of Glory 2 Beginner's Guide Part 6
Переглядів 2,9 тис.6 років тому
The final video will discuss cohesion test mechanics and show the likeliness of units passing such cohesion tests in the face of negative modifiers
Field of Glory 2 Beginner's Guide Part 5
Переглядів 3,2 тис.6 років тому
Completing the PoA differential discussion with respect to Unit Capabilities.
Field of Glory 2 Beginner's Guide Part 4
Переглядів 5 тис.6 років тому
Completing the PoA modifiers due to terrain and beginning the overview of common PoA differentials between Unit Capabilities
Field of Glory 2 Beginner's Guide Part 3
Переглядів 6 тис.6 років тому
Continuing the discussion on PoA but including how terrain and combat strength modifiers affect outcome probabilities.
Field of Glory 2 Beginner's Guide Part 2
Переглядів 9 тис.6 років тому
This video will cover Points of Advantage Quick odds tables: Win/Draw/Loss 0 PoA ~ 14/72/14 25 PoA ~ 20/70/10 50 PoA ~ 30/68/2 100 PoA ~ 49/50/1 150 PoA ~65/35/0 200 PoA ~ 80/20/0
Field of Glory 2 Beginner's Guide Part 1
Переглядів 27 тис.6 років тому
A first in a series of videos explaining basic core gameplay mechanics Episode 1 will deal with the Routing and Cohesion
Very concisely and patiently explained - the information imparted will be very helpful! Thank you
what would have happened if the opponent decided to stay firm on the hill and use skirmishes to pick away at your heavy infantry? Would you have lost then? What would have been your strategy?
Sir, how come you stopped playing?
I grew dissatisfied with some of the game mechanics. The IGOUGO system has some disadvantages and made the game more like a puzzle game than a wargame. Overall the product is good but I sorta grew out of it.
Thanks - very good tutorial
Great video ... I wish you did not flick around as much though.
Thanks a lot for your series. This helps so much after the first few tutorial plays.
how the hell do you bring down elephants???
Really enjoying the explanation of mechanics!
great video !!
Hi, please beware these videos are very old and patches may have made signifcant parts of these videos wrong. Be sure to consult patch notes or players still engaged in the game. I have not played FoG in quite some time. Thanks for the kind comments though,.
Very informative, thank you!!
Thank you very much !!
Doesn't a turn limit and scoring prevent overly defensive play from being OP?
this is excellent tutorial strategy
Hey thanks. Just a reminder to review patch notes to see if anything has changed. I haven't been playing the game for a very long time now. But the basic ideas should still be there. Good luck in your games
@@michaelchung1526 take it easy
yes...quite instructive...
great series of videos
Thank you for your video series! Love this game.
Nice breakdown.
Are you MikeC_81 on Slitherine? How are the Persian Immortals in the latest patch? I like the Persian but has the game balance issue for the Persians been fixed?
Yes I am. I personally feel that Sparabara and Immortals are still too expensive. However skill does matter and I have won both as and against the Persians
I've been playing FOG2 without looking under the hood for years, your video is a great find!
Beginner's Guide?
Excellent Analysis!
Great video! Thanks a lot! As a total newbie, this helps me a lot - also to assess how deep you can go with this game if you invest in it. I like that the mechanics and the scale are relatively "tight". There are not too many battlegroups/counters, movements are short, but every move and every turn can decide the game.
This is useless. What to assume that you have played a game against the computer DOES NOT HELP A PLAYER WHO HS NOT PLAYED AT ALL.
you should use a script, edit it down by 90% until you really have just the important stuff, then stick to it.
21:40 so if you have a possibility to attack your enemy in current turn like shown on your video, it's better to just move and wait to attack in next turn to get flanked bonus? Kinda strange.
Yes, you are correct. This is a concession of using a turn-based system. The defending player needs to be given the chance to refuse their flank or a chance for help to be sent and have the flank protected. Even if pinned by an attack to the front beforehand on the same turn, it would be too punishing to allow an auto cohesion drop to occur the same turn
Yeah that for sure makes sense, guess i need to get used to it more. I have one more question if you don't mind explaining. I notice people always make all their attacks in melee even if they have super low % and lose. Isn't it better to just wait and skip your attacks? That way enemy will attack you only once next turn instead you would attack and lose now, and lose again next turn. I find it better to not attack if you're fighting weaker vs stronger that way you can hold more turns. Does it make any sense?
@@RevarBB You cannot avoid combat. If two units are in melee and you don't resolve the combat during the turn, on the following player's turn (or AI) before any actions are taken, it will resolve ALL unresolved combats. Then resolve beginning of turn compulsory actions (fleeing, rallying etc). Not resolving on your turn is bad you do not gain information on the outcome of such a combat and thus lose the ability to perhaps take action (say move in reserves to a unit that is breaking) on your turn before flipping it back.
Wow i don't know how i could miss that. Gonna play again after you said that and pay more attention. Thanks a lot for helping also your guide videos are super useful!
This depends on the situation. Yes, it's better to wait until the next turn so you can do a flank charge but not if (a) the enemy can move a unit so as to stop you from doing that or (b) the enemy has another of your units in combat and is likely to win the combat this turn. By putting a second unit into combat, you relieve the pressure on your unit that is losing.
@7:57 my uh my uh my uh
so much rambling on
Thanks for all the meaningful info you wrapped into this series - really helps a lot, very well done.
Best FoG2 youtuber! - lowest sound included ;)
An excellent series of tutorials. I've started getting back into this game after purchasing FoG Empires.
Many thanks for this guide, really helpful!
Is this video grainy and illegible to anyone else? It won't go above 360p for me and I'm not sure if it's a glitch or that's the resolution at which it was uploaded. Thanks!
Part 2 works fine for me for some reason! Will check again some other time.
@@Nikolus Seems ok to me, just loaded it in 1080p. UA-cam is wierd sometimes.
@@michaelchung1526 I also had trouble with 720p on my phone and desktop. both 360 and 1080 work for some reason.
Y U STOP making fog2 vidya? Best channel on FOG2 and it has what, 2 videos on battles?
I am no longer actively playing the game at this moment due to other commitments. Also, I am an amateur at video editing and the game does not make it easy to do replays meaning I have to save hours of footage and then try and cut it into something reasonable. It is a ton of work.
Thanks for this!
I just bought this game and like it but can't I stay in the same match without returning to the lobby everytime when playing with a friend?
This game is a play by email game. There is no "hotseat option". Most games are played over the course of a week or two. The developers are looking into adding a Hotseat mode though. I agree its a bummer if you want that style of multiplayer but it appears to be some way off. They are a small studio with limited resources and the market for wargames isn't exactly huge
Great series.
Most definitely "shock" ketword should be put on stat card for cavalry card units.
Hey thanks, there have been some changes since this video was released on some PoAs. Please be sure to check the current tables! :)
Amazing informations! I really learned a lot with that first video. My only complaint is about the volume. Your voice sounds somewhat low.
Great series ! Very much enjoy these AAR's. I'd be happy to challenge you to a game if you're interested
The first action is incredible ! Bad luck ;(
A very fine combination of thoughtful video AAR, ground and tactical analysis, and exposition of doctrine for different troopsand circumstances. This classic, common and usually match-up is a good choice for the video. Given the terrain offers a route of advance for heavy infantry to push forward only between the shore and the rough ground, deploying the phalanx resting its left flank on the shore and facing that gap is a a textbook move. It is a good defensive position and the most practical offensive position of those locally available. It is possible to bull through such a gap and seek to wheel right toward the center of the field past the rough, but the problem remains of covering the left flank hanging in air as it wheels and keeping off pressure from the the Romans in control of the rough. The position of the Seleucid reserve was as a local reserve on the Seleucid right but I did not note any real local purpose for it. As a general reserve nearer the coast it could have covered the phalanx's advance. An army's doctrine for local and general reserves should be decided well before a campaign and troops raised accordingly. As conducted, the attack was launched without adequate flank cover and indeed additionally exposed on the left by the larger gap due to the 45 degree pivots the pikes executed. This allowed the Romans to outwing and then outflank the Seleucid line more easily and left the phalanx facing the rough ground into which it could not safely advance against opposition. where all it could do would be to block Roman attacks from that terrain. Possibly a compromise decision - doing something because there is a need for action - an emotion for motion when realizing the Pikes were not contributing to the fight and that the Romans were making their left the center of gravity of the fighting. The Romans gained an easier flank position on the now disjointed phalanx and a flanking position on the Seleucid right through control of the rough terrain ahead of the Seleucid right. It is a reminder to attend to local and general reserves positioned where thy can quickly influence the troops they are chosen to support.
What are odds of recovery ? How does it works ?
This was excellent. Quality content here.
he got rekt hard
Great series of videos - thanks!
speed x1.5
Thanks. Great video.
"Seems fair" BIG belly laughs here..
Thanks for this awesome series man
Could you make a video mentioning how to play properly with horse archers, especially massed horse archers against infantry armies? I have real problems routing infantry just wirh horse archers, sometimes the massed ones even do not evade, especially the armoured horse archers.
I am not an expert in mounted armies at all, unfortunately. My cavalry play is at a novice level relative to my infantry vs infantry play.
Horse archers are like modern warfare in that concentrated shooting disrupts enemy infantry, sometimes fragments them. In that condition, especially with a flank position or other edge, the heavy horse archers can charge the foot, though lancers or even better some cataphracts or elephants are ideal. Enemy mounted are a threat to be shot kept away or taken out first. Mongols are a fun army (later book DLC) and the cherry on top is the small contingent of lancers they can sometimes take to force the enemy to be more cautious in his troop handling.
Always enjoy your videos Michael, looking forward to the League game review