I am a designer, so I design as 1x in pixels (360x800) and deliver those screens to my engineers. The builds come out enlarged and wonky because they are building in smaller screen sizes (360x760). How do we go about resolving the discrepancies? Thank you.
when you create alternative layouts, for large,small and medium. We do end up changing the width and height of the UI element to a bigger DP. If we're really supporting different screen sizes, shouldn't android convert dp to px depending on the dpi of each device by itself ? In practice this does not happen, what we end up doing is picking a larger or smaller layout qualifier and changing the width and height of each UI element in dp, how is that so ? for example all buttons with the same dp have to look the same on all layout qualifies, if you try it with android studio it doesn't work. I've also seen your tutorial about Support multiple screens and you actually did change the dp values each time you created a new layout ! can you please explain ?
i dont think i will find this information anywhere. even in my school. great work sir! this is the true education 😊
Lol
i was watching this video on incognito...then i came back to my account to give it a "thumbs up".. excellent explanation !!! ✨
I have asked about multiple screen support few months back from you..thankyou for making this video😊😊
Here u go
@@smartherd 😊😊
You are love, sir. Watching your videos since 2015.
You don't know How much this video help me to understand 😭😭❤️👌👌
One of the finest explanation on Internet
loved this video... its very complex stuff to understand but you explained it in a very easy way.... thank you soooo much for this
by far the best treatment of this topic. 💯
Wow, so beautifully explained. Thank you for sharing.
Thank you so much for this basic to basic explanations.
Awesome explanation. I am noob at this but your video made it so clear.
Very well explained, thank you.
Always there is an exitement for your next video ... Thankyou sir :) I have learn so many thing from you ..as well as some English also ..
My English is poor, don't learn that from me
Thanks for this video, it was very clear and concise.
thanks for the great explanation!
Great work sir 👌
I am a designer, so I design as 1x in pixels (360x800) and deliver those screens to my engineers. The builds come out enlarged and wonky because they are building in smaller screen sizes (360x760). How do we go about resolving the discrepancies? Thank you.
Use SDP and SSP library from Github
Very well Explained....Thankyou
Great video! Thanks
sir, can u make tutorial about testing the android app
Great video
Very well explained!
Really very informative video
when you create alternative layouts, for large,small and medium. We do end up changing the width and height of the UI element to a bigger DP. If we're really supporting different screen sizes, shouldn't android convert dp to px depending on the dpi of each device by itself ? In practice this does not happen, what we end up doing is picking a larger or smaller layout qualifier and changing the width and height of each UI element in dp, how is that so ? for example all buttons with the same dp have to look the same on all layout qualifies, if you try it with android studio it doesn't work. I've also seen your tutorial about Support multiple screens and you actually did change the dp values each time you created a new layout ! can you please explain ?
Same question here.
Will 50dp look physically Sam on 5" an 8" devices?
Where does the 160 come from when using `px = dp * (dpi / 160)`
best explained..
thank you bro
Thank you
My tablet minimum width 800ďp.I'm change 360dp.now how change again 800dp.
hi , can i get your slides? Thank you in advance
Thanks a lot!
low dpi or dp have more performance ?!
very useful, thank you
Welcome
hi , can i get your slides? i needed alot
Sir, can you make tutorial about responsive design in Android.
Sure
awesome !!!!
120 dp = ___ dpi in 6 .5 inch android plzz tell me
The exact information I was looking for. All the other channels were just spitting out some design nonsense using white ppl telling stories.