Also if you dont understand the words then here are the meanings of them. M1 = Attack Mini Uppercut = Normal Uppercut but weaker Down Slam = Slams them to the ground. Side Dash = Side Dash then M1 or Side Attack, also can be done with Moves like Normal Uppercut, Flowing Water, etc., and also great for surprise attacking turtlers. Front Dash = The Normal Q Dash, can be either triggered by normally pressing Q or pressing Q while holding W, this also triggers an M1 which is not counted in the normal M1's which are triggered by clicking your primary mousebutton (Mostly called as LeftClick, I use RightClick as my main button since it's more easy for me. That's why i said Primary Mousebutton, which is your Main Button for clicking.) Moves: Advanced Shove: 3 M1 + Normal Shove + 1 M1, This shortens the amount of distance covered by the original Normal shove. -------------------------------------------- True One shot combo for saitama (I got 3 of them, also they must not have Ragdoll Cancel!) The First Combo: 3 M1 + Down slam + Consecutive Normal Punches + Down slam + Normal Uppercut + Side Dash + 3 M1 + Mini Uppercut + Normal Shove + Front Dash + 3 M1 + Mini Uppercut + Normal Punch The Second Combo: 3 M1 + Downslam + Normal Uppercut + Side Dash + 3 M1 + Mini Uppercut + Normal Shove + Front Dash + 3 M1 + Consecutive Normal Punches + Mini Uppercut + Normal Punch The Third Combo (Uses Advanced Shove. Read the Advanced Shove Information on top.): 3 M1 + Normal Shove + 1 M1 + Side Dash + Normal Uppercut + Side Dash + 3 M1 + Consecutive Normal Punches + Mini Uppercut + Normal Punch For Garou, it's a little bit tricky but it's pretty easy to get the hang of if you know how to Side Attack (Or Side Dash + M1, useful to attack Turtlers offguard.) it also shortens the distance thrown when you slow them with an M1, this also prevents them from using a Ragdoll Cancel. (Sometimes they can because the M1 was either late or they are incredibly laggy.) Don't say that they won't be knocked down, since the original throw already does not *KNOCK* them. Here's the combo: 3 M1 + Down slam + Hunter's Grasp + 1 M1 + Side Dash + 2 M1 + Mini Uppercut + Lethal Whirlwind Stream + Flowing Water (Also don't forget, they must not have Ragdoll Cancel or the combo will be ruined!) For Genos With the New M1 Animations, this combo can take about 80% Health or less since it's pretty hard to hit. Here's the combo: 3 M1 + Machine Gun Blows + 3 M1 + Side Dash + 1 M1 (Or 4 M1's while slowly walking close to them.) + Ignition Burst + Blitz Shot + Jet Dive (As I said. Don't forget that they must not have Ragdoll Cancel!) Sonic's 3rd Move Scatter is released so here is the current combo which i mainly use: 3 M1 + Scatter (Or you can just start with scatter.) + 3 M1 + Down Slam or Mini Uppercut + Whirlwind Kick + Flash Strike (Also they must not have ragdoll cancel!) (I forgot one thing! SORRY if it's incredibly long!)
@@timoaag My bro is speaking fax but what if you dont get countered and the new m1 animation for genos has effecting people even if knocked down which only works for the last m1
Fun Fact: Saitama, Garou and Genos all have different passives Saitama Passive: Saitama gets his ultimate bar faster than others Garou: When garou finishes someone off he gains more health making garou the best character if ur getting jumped Genos: When you kill someone with genos all cooldowns get refreshed allowing you to use the move more than one time without worrying about the cd Im pretty sure all of yall know this but just incase you didn't hope this helps Edit: Sonic: A new sonic passive came out and when you finish someone you get a dash passive thats basically is a flash step and it last 5 seconds after u finish someone
1:03 - Okay, so there are couple problems with this combo. It's correct until the uppercut part. Instead of walking forward, do a dash and catch them before they roll all the way back. Since he walked instead of dashing, they can easily dash out without needing ragdoll escape. The normal shove part also isn't true. A shove + a dash is not true, and they will also be able to dash out of that without ragdoll escape. For extra damage, you can add a mini-uppercut before the normal punch for extra damage (Only do that if you are sure they don't have their ragdoll escape). 1:22 - Again, the shove after the consecutive normal punch isn't true, and neither is the walk after the uppercut. Again, you can add a mini uppercut before the normal punch for more damage if the opponent doesn't have ragdoll escape. 2:02 - Don't do this if they have their ragdoll escape. They will use it and escape the serious punch. 2:22 - Everything is okay until after the flowing water. You can add a downslam for extra damage by simple hitting the air 3 times, then downslamming as soon as they get up. The timing is a little complex, and try to refrain from using it if they enemy has a counter such as death counter or prey's peril. 2:37 - This is a good combo, use it if you want. 2:55 - Since hunter's cruelty is removed, I'd recommend either using crushed rock or just not using any move in place of it. The water stream rock crushing + the final hunt still does a massive amount of damage. 3:25 - Okay, so the uppercut into the machine gun blow is a big problem. Since you get de-stun frames when you get unragdolled, the machine gun blow's upper-kick finishing blow will not land before the opponent m1s you and gets you in a stunlock. I'd recommend just getting rid of the 4th m1 and just doing 3 m1s and then the machine gun blows. Other than that, the combo technically works if you don't miss the blitz shot/jet dive. However, for improvement sake, during the ignition burst part if an opponent is on the floor, you can dash to them while they are rolling backwards from the knockback of the move. After that, you can add a whole m1 combo and then a jet dive right after that. This adds more damage and also makes it more true and less dodgeable. After the jet dive, you can jump and aim a blitz shot when they hit the floor. 3:41 - First of all, this combo isn't even true. As you can see, the training dummy at the end got up since you failed to do enough damage. Again, after the ignition burst, you can add a dash to combo extend with m1s. (You can do the blitz shot if you want, but the dash combo extender does more damage.) Also, don't do that machine gun blow at the end. As I mentioned in the last combo, they do in fact have de-stun frames after they ragdoll escape, and they will combo you. 4:04 - This combo is okay. Instead of downslamming them at the beginning, you should just do a normal forward m1 combo, because due to thunder kick having forward movement, many players would accidently get the aiming off and move right past the target, wasting their thunder kick. If it is farther forward, you have time to adjust the thunder kick. but you need to do the speed blitz earlier, which is quite difficult. It is safer to do speedblitz first, and then the thunder kick, since speed blitz has a large stun time at the ending slam. 4:48 - Other than the flash strike being too far forward, this combo is okay. You need to make sure you are right behind your opponent when you do the flash strike. Absolutley no space, or else they will be able to block the m1s and get you in a combo. Feel free to correct any errors I made.
Theres a more advanced (and a lot harder) combo for Garou, which is: Q dash+3 M1+mini uppercut+lethal whirlwind stream+3 m1 (without hitting the target bc they are on the ground)+ground slam (when they are still on the ground)+hunters grasp+Q dash or side dash, doesnt matter which+3 M1+mini uppercut+flowing water+side dash (to get closer to the target as they get knocked away from flowing water)+3 M1 without hitting the target (same as letha lwhirlwind)+ground slam to finish the combo. Nearly, if not one-shot, extremely advanced but extreme damage. Note: escapable during the ground slam parts, so you can exclude the ground slams (and the 3 M1 as they are used to initiate the ground slam).
Thanks this is helping me for my strongest battlegrounds vids which I just started but i knew this but I will give a shoutout anyway bc this was the vid that helped me to find out 😂
Also genos’s ignition burst have 2 knockbacks you can use First one is getting up close to them and burst, 90% of the time they won’t get ragdoll and just roll back so u can dash in and m1 combo them Second one is hitting the burst from somewhat far distance which will ragdoll the opponent far so this move is basically used to knock away the opponent I could be wrong about the distance but that’s from my experience with genos
im pretty sure the first knockback is caused due to the players blocking, But i did notice something if you use ignition blast on top of a player they instead get that knockback not just the ragdoll
The burst only hits because of the knockback hitbox from behind you, since the jets on Genos' back are strong enough to do that. You have to double click the move so you don't traverse too far from the opponent, turn around, and get that second hit in. I wouldn't recommend doing this. It's hard, and not effective, like the kyoto combo.
a great combo with garou which deals more damage but a bit hard at the end which u immediately downslam when their down for more dmg 3 m1s + uppercut + flowing water + side dash + hunters grasp + dash + 3 m1s + uppercut + whirlwind stream + 3 m1s downslam
Just use 4m1s side dash flowing water side dash then lethal whirlwind stream then hunters grasp 1punch side dash 2m1s and mini uppercut Btw that's skilled combo
Easy 4 step combo : 3 punches normal consecutive punches normal shove and spam normal punch Easy 3 step combo (not really): 3 punches and down slam and use normal uppercut That’s basically it
After using 1 then switching to ignition burst on genos, i recommend backing up first and spamming left click on 2 , or just click 2 times so you dont go forward as much.
My Saitama one shot combo is: 3 LMB, Downslam, Consecutive normal punches (jump while doing this move), Downslam when done, Normal uppercut, Side dash, Normal shove, Forwards dash, 3 LMB, mini uppercut, Normal punch (won't work if the enemy has a ragdoll cancel)
I can add more to those cyborg combos and plus that second combo you showed like 3m1’s + m1 downslam + ignition burst + dash foward to them + 4 m1’s + jet dive + blitz shot
I actually know a one shot combo with genos that I created, 4 m1s, ignition burst, dash forward, 3m1s, machine gun burst, jump and use blitz shot, then use jet dive (opponent needs to be rag-dolled for the ignition burst to work by the 4 m1)
If your new, u can use saitama's one hit combo, but it can be escaped easily, so you want to downslam uppercut, and side dash to the enemy and consecutive punches and uppercut to normal shove, forward dash to the enemy and mini uppercut to normal punch
at the combo you did at Saitama you should put uppercut after the 3 m1 so garou users cant use hunters grasp after 3 m1 since it takes like 1 or half second before the normal punch hits them like:3m1 consecutive punches - normal shove - dash 3 m1 - downslam - normal uppercut - 3 m1 - uppercut - normal punch edit 3 also they can use the counter the peril thing
my one shot combo: 3 m1 downslam normal uppercut forward dash or side dash 3 m1 consecutive punches uppercut normal shove(if you time it right)forward dash 3 m1 uppercut normal punch (right after you do the uppercut)
i have a one shot combo for saitama: 3 M1 + Spacebar + M1 + Normal Uppercut + Lateral Dash + 3 M1 + Hold Spacebar + M1 + Normal shove + Front Dash + 3 M1 + Hold Spacebar + Normal Punch
Ultimate combo for saitama: Death counter:just let someone hit u Table flip: 3 m1s then table flip (make sure ur screen is straight to ur enemy so when they get push by the wind they will get into the middle of the table and ita unescapable) Serious punch: 3 m1s groundslam and serious punch
I have one. 1: Three M1 and Consecutive normal punch. 2: Downslam and Uppercut the opponent 4: Frontdash, Mini uppercut and Normal shove 5: Mini uppercut and Normal punch And there it is you have a kill. It works when the opponent didn't escape
pov:learning how to downslam first: M1 and click when your jumping not when you fall second: start to learn from youtube third:finally you can do downslam
Here's a one shot combo for genos. 3 Normal Hits -> Machine Gun Blows -> Ignition Burst -> Front Dash Hit -> 3 Normal Hits -> Mini Uppercut -> Jump While Using Blitz Shot -> Jet Dive
i really like doing free stly garou (you full m1 combo then dash perfectly and will they get yeeted back u dash behind them and use the barrage or lethal whirlwind stream and after lethal whirlfind stream jump and the barrage dash sideways and 3rd move and dash forwards, only dash forwards after u used the third move in the combo)
here is a combo from me I just made it up so don’t use it dash- 3m1 space bar then m1 (downslam) - consecutive punches then another downslam (if you don’t know how to do the double downslam trick search it up) - uppercut - dash - hold m1 first then spacebar (mini uppercut) - catch them with normal punch and they should be dead. (if you do this on the dummy he is still gonna be “alive” but if you check his hp it is on 0%?????
Heres a garou combo that deals 95percent dmg:use mini upper cut then do a lethal whirlwind stream then use down slam after that use hunter cruelty and dash forward to the enemy then use another mini upper cut and flowing water then use another down slam while they down
another genos combo would be m1, m1, m1, 1st move, 2nd move, dash, m1, m1, m1,m1 4th move, jump and wait for them to come down and 3rd move while in the air
This is how I do my combos for satimia is Contevices Nomral punches then I do Nomral shove and then Nomral punch after that Or I can do contevices punches then uppercut and then when they hit the ground I use Nomral punch
here is a true genos one shot combo 4 m1s igniton burst front dash 3 m1s mini uppercut blitz shot side dash front dash mini uppercut side dash then jet dive and this one is for ult 3 m1s speedblitzdropkick flame wave cannon then thunder kick if you want to add incinerate just add it
Down slam then table flip will make your enemies go to heaven, since the 2nd skill table flip has an effect that will make your enemy go very slow for very long period of time, even i can't escape it, i can't dash side ward since i lost all the dashing ability. But to be honest, i did those combos before i saw this video, genos is harder to do combo because if you have a terrible aim like i am, the third skill blitz shot is just impossible to do some damage to your enemies.
a lot of people dont know that ragdoll cancel exists man its the thing that makes those combos possible i used to just do a simple combo that was escapable but sometimes worked out well 4xM1 holding space + consecutive normal punches + normal shove + dash + 4xM1 holding space + normal uppercut + dash + 4xM1 holding space + normal punch to hit the last normal punch perfectly you have to spam the normal punch as soon as you uppercut the opponent with m1's because his normal punch is slow it hits 80% of the time the thing that is bad with this combo is its easy to mess up and its easy to escape from it
Roblox The Strongest Battlegrounds combos: The Strongest Hero combo: 3 m1, Side Dash, Front Dash, 3 m1, Shove, Side Dash, 2 m1+Consecutive Punches+1 m1, Side Dash, Front Dash, 3 m1, Shove, Side Dash, 3 m1, Normal Punch The Strongest Hero Serious Mode combo (1): Death Counter The Strongest Hero Serious Mode combo (2): 3 m1+Mini Uppercut, Table Flip The Strongest Hero Serious Mode combo (3): 3 m1+Mini Uppercut, Serious Punch The Strongest Hero Serious Mode combo (4): 3 m1+Mini Uppercut, Omni-Directional Punch Hero Hunter combo: 4 m1, Front Dash, Side Dash, 3 m1+Downslam, Hunter's Grasp, 1 m1+Side Dash+3 m1, Front Dash, Side Dash, 3 m1+Mini Uppercut, Flowing Water, Side Dash, Letal Whirlwind Stream Hero Hunter Rampage combo: 4 m1, Front Dash, Side Dash, 3 m1+Mini Uppercut, Crushed Rock, Water Stream Rock Smashing, The Final Hunt Destructive Cyborg combo: 3 m1+Mini Uppercut, Front Dash, Side Dash, 3 m1, Machine Gun Blows, 3 m1+Downslam, Jump+Ignition Burst, Side Dash, 3 m1+Mini Uppercut, Front Dash, Side Dash, 3 m1+Downslam, Jump+Blitz Shot, Jet Dive Destructive Cyborg Maximum Energy Output combo: 3 m1+Mini Uppercut, Front Dash, Side Dash, 3 m1+Mini Uppercut, Thunder Kick, Speedblitz Dropkick, Flamewave Cannon Deadly Ninja combo: 3 m1+Mini Uppercut, Explosive Shuriken, Front Dash, 3 m1, Scatter, 3 m1+Downslam, Whirlwind Kick, Front Dash, Flash Strike Deadly Ninja Can You Even See Me? combo: 3 m1+Mini Uppercut, Front Dash, Side Dash, 3 m1+Mini Uppercut, Twinblade Rush, Carnage, Side Dash, Fourfold Flashstrike Brutal Demon combo: 3 m1+Mini Uppercut, Front Dash, Side Dash, 4 m1, Side Dash, Foul Ball, Beatdown, Homerun, Grandslam, 3 m1+Mini Uppercut, Front Dash, Side Dash, 4 m1 Brutal Demon Pumped Up combo: 3 m1+Mini Uppercut, Front Dash, Side Dash, 4 m1, Savage Tornado, Side Dash, Strenght Difference Blade Master combo: 3 m1+Mini Uppercut, Front Dash, Side Dash, 3 m1+Downslam, Side Dash, Deadly Cascade, 3 m1+Mini Uppercut, Front Dash, Side Dash, 3 m1+Downslam, Atmos Cleave, 4 m1 Combo notes: Every combo note: Before performing a combo in this list, you should deprive the opponent of "Ragdoll Cancel". The Strongest Hero, Destructive Cyborg, Destructive Cyborg Maximum Energy Output, Deadly Ninja Can You Even See Me?, Brutal Demon, Brutal Demon Pumped Up and Blade Master combos notes: How to do "3 m1+Mini Uppercut, Front Dash": 1.) do "3 m1"; 2.) as you do "(3m1)+Mini Uppercut", you should align yourself at 1/2 of 45° with your camera; 3.) as you do "(3 m1+Mini Uppercut), Front Dash" you should rotate around for then hitting the opponent's torso. (The Strongest Hero) As you do "(Shove,) Side Dash", you should jump first; (Destructive Cyborg) as you do "(3 m1,) Machine Gun Blows", you should turn around of 180° when you are about to give the last blow of its move; (Destructive Cyborg) as you do "(3 m1+Downslam,) Jump+Ignition Burst", you should aim the first "(Jump+) Ignition Burst"'s blow at the opponent and do the same with the last one; (Deadly Ninja) as you do "Whirlwind Kick", you should aim for the opponent's legs or head; (Deadly Ninja) as you do "(Whirlwind Kick,) Front Dash", you should do spin around the opponent for then hitting him/her; (Brutal Demon) as you do "(Homerun,) Grandslam", you should aim for the opponent while he is still in air, so you do the "Grandslam"'s variant; (Blade Master) as you do "(Side Dash,) Deadly Cascade", you should align yourself to your back to face the opponent. Hero Hunter and Hero Hunter Rampage combos note: How to do "4 m1, Front Dash": 1.) do "4 m1"; 2.) before doing "(4 m1), Front Dash", you should take a step backwards first; 3.) after taking a step backwards (2nd step), you should "(4 m1), Front Dash" as fast as you can to hit the torso. (Hero Hunter) How to do "Flowing Water, Side Dash, Letal Whirlwind Stream": 1.) remove "Shiftlock" by pressing the key "Shift"; 2.) use "Flowing Water" and hold the key "D" or "A"; 3.) align your sight like if you are in 2D world; 4.) as you hear or see "Flowing Water"'s last blow, immediatly Side Dash; 5.) as you "Side Dash", first make sure that you Side Dashed, then immediatly use "Letal Whirlwind Stream".
Half Health Combo (Like Garou Half Health Combo) Dash (Attack) + 2 M1 + Machine Gun Blows + 3 M1 (While They're ragdolling, The Last M1 Makes a Blast, So it Really Useful for Duels or smth) + Jet Dive 🎉 Congratulations! You now Comboed a Player Half Health!! 🎉
I have those 1shot combo for u: Saitama: 3m1 down slam skill2 down slam skill4 side dash 3m1 upper cut skill 3 q 3m1 upper cut skill1 Hero Hunter: 4m1 q side dash 3m1 upper cut skill2 (3m1) down slam skill3 (hold m1) side dash 4m1 q side dash 3m1 upper cut skill1 Genos: 3m1 skill1 (4m1) skill4 (jump) skill3 q 3m1 down slam skill2 q 3m1 down slam Sonic: 3m1 upper cut skill4 q 3m1 skill3 3m1 q skill1 3m1 down slam skill2 (very ez) (every hit in () will not deal damage)
Here some combo for saitama 3 Punches, downslam,normal uppercut,dash,3 punches,normal shove,dash,3 punches,little uppercut and normal punch (u have to to time it perfectly)
For Garou try Dash 3m1 M1 uppercut grab them midair with lethal stream downslam hunters grasp dash 3m1 uppercut grab them midair with flowing water then side dash into a downslam
For Genos I have one and try this one: 4 punches+ jet dive+ 4 punches + ignition burst+ blitz shot and machine gun blows(if player ain’t kiled in end of combo do 4 punches or more)
also for the garou combo if you use whirlwind stream and then flowing water after its easier to jump after you slam them down with whirlwind and use it. u dont have to do this but i got guaranteed hits with this (if they dont dash away lol)
The first guy didn't die because he dashed and when u use normal punch and they fall on the ground it does extra damage but he dashed so only did the impact of the normal punch not the slam on the ground
Btw you can spam m1 when doing normal shove This is my combo for saitama a little more powerful a little harder too 3 m1's+consecutive punches+normal shove+1 m1+side dash+normal uppercut+front dash+3 m1's+m1 mini uppercut+normal punch If you manage to land it then they are pretty much dead(btw if you dont know how to do m1 mini uppercut hold left click or the attack button and then hold the Jump button to mini uppercut) I also know a true combo for garou if you wanna know
the combo for saitama is good but you really need to time it perfectly because when i try to do a slam down it always punches or mini uppercut and not slam down
heres another tip for garou awk, u don’t need to use 3rd move, just 1 and 2 is enough to kill garou awk has inf combo too, downslam + 1 + downslam + 2 + downslam + 1 etc
Actually for saitama awakening if you use table flip in front of your enemy it make them slow enough to land the move so combo is:3 m1s table flip and they are dead
Also if you dont understand the words then here are the meanings of them.
M1 = Attack
Mini Uppercut = Normal Uppercut but weaker
Down Slam = Slams them to the ground.
Side Dash = Side Dash then M1 or Side Attack, also can be done with Moves like Normal Uppercut, Flowing Water, etc., and also great for surprise attacking turtlers.
Front Dash = The Normal Q Dash, can be either triggered by normally pressing Q or pressing Q while holding W, this also triggers an M1 which is not counted in the normal M1's which are triggered by clicking your primary mousebutton (Mostly called as LeftClick, I use RightClick as my main button since it's more easy for me. That's why i said Primary Mousebutton, which is your Main Button for clicking.)
Moves:
Advanced Shove: 3 M1 + Normal Shove + 1 M1, This shortens the amount of distance covered by the original Normal shove.
--------------------------------------------
True One shot combo for saitama (I got 3 of them, also they must not have Ragdoll Cancel!)
The First Combo: 3 M1 + Down slam + Consecutive Normal Punches + Down slam + Normal Uppercut + Side Dash + 3 M1 + Mini Uppercut + Normal Shove + Front Dash + 3 M1 + Mini Uppercut + Normal Punch
The Second Combo: 3 M1 + Downslam + Normal Uppercut + Side Dash + 3 M1 + Mini Uppercut + Normal Shove + Front Dash + 3 M1 + Consecutive Normal Punches + Mini Uppercut + Normal Punch
The Third Combo (Uses Advanced Shove. Read the Advanced Shove Information on top.): 3 M1 + Normal Shove + 1 M1 + Side Dash + Normal Uppercut + Side Dash + 3 M1 + Consecutive Normal Punches + Mini Uppercut + Normal Punch
For Garou, it's a little bit tricky but it's pretty easy to get the hang of if you know how to Side Attack (Or Side Dash + M1, useful to attack Turtlers offguard.) it also shortens the distance thrown when you slow them with an M1, this also prevents them from using a Ragdoll Cancel. (Sometimes they can because the M1 was either late or they are incredibly laggy.) Don't say that they won't be knocked down, since the original throw already does not *KNOCK* them.
Here's the combo: 3 M1 + Down slam + Hunter's Grasp + 1 M1 + Side Dash + 2 M1 + Mini Uppercut + Lethal Whirlwind Stream + Flowing Water
(Also don't forget, they must not have Ragdoll Cancel or the combo will be ruined!)
For Genos
With the New M1 Animations, this combo can take about 80% Health or less since it's pretty hard to hit.
Here's the combo: 3 M1 + Machine Gun Blows + 3 M1 + Side Dash + 1 M1 (Or 4 M1's while slowly walking close to them.) + Ignition Burst + Blitz Shot + Jet Dive
(As I said. Don't forget that they must not have Ragdoll Cancel!)
Sonic's 3rd Move Scatter is released so here is the current combo which i mainly use: 3 M1 + Scatter (Or you can just start with scatter.) + 3 M1 + Down Slam or Mini Uppercut + Whirlwind Kick + Flash Strike
(Also they must not have ragdoll cancel!)
(I forgot one thing! SORRY if it's incredibly long!)
i spent so long writing this lol
W mans
these combos do not work what do you mean machine gun blows + 3 m1s
and why would you use consecutive normal punches after downslamming ur just asking to get countered
@@timoaag My bro is speaking fax but what if you dont get countered and the new m1 animation for genos has effecting people even if knocked down which only works for the last m1
Fun Fact: Saitama, Garou and Genos all have different passives
Saitama Passive: Saitama gets his ultimate bar faster than others
Garou: When garou finishes someone off he gains more health making garou the best character if ur getting jumped
Genos: When you kill someone with genos all cooldowns get refreshed allowing you to use the move more than one time without worrying about the cd
Im pretty sure all of yall know this but just incase you didn't hope this helps
Edit:
Sonic: A new sonic passive came out and when you finish someone you get a dash passive thats basically is a flash step and it last 5 seconds after u finish someone
nah man for the sonic you’re wrong: each finisher you get 5 teleport dashes, an ultimate will be 15 teleport dashes.
@@cornonthecobbob1. does it stack?
@@AEE1yes
As a garou main, i did not know he had a passive
@@AEE1 yup
3:01 everyone knows about this combo,so don't worry
I don’t
Saitama combo 1: 1:06
Saitama combo 2: 1:34
Saitama awakened: 2:02
bang/garou combo 1: 2:23
bang/garou combo 2: 2:41
bang/garou awakened: 2:59
genos combo 1: 3:28
genos combo 2: 3:42
genos awakened: 4:05
sonic combo 1: 4:49
5:22 to 5:24 the punches were in sync with the bg music 🥶🥶🥶
i like how every single combo that he did with genos was untrue
"SaAaYytaAmMa battle grounds" 💀💀
Wydm
didnt get it
@@darkboawhyisthisalreadytaken 0:05
@@Go1han 0:05
@@memetsb ohhh ok
This video helped me master downslam, taught me a combo. AND IS ENTERTAINING. U just gained a sub.
W
1:03 - Okay, so there are couple problems with this combo. It's correct until the uppercut part. Instead of walking forward, do a dash and catch them before they roll all the way back. Since he walked instead of dashing, they can easily dash out without needing ragdoll escape. The normal shove part also isn't true. A shove + a dash is not true, and they will also be able to dash out of that without ragdoll escape. For extra damage, you can add a mini-uppercut before the normal punch for extra damage (Only do that if you are sure they don't have their ragdoll escape).
1:22 - Again, the shove after the consecutive normal punch isn't true, and neither is the walk after the uppercut. Again, you can add a mini uppercut before the normal punch for more damage if the opponent doesn't have ragdoll escape.
2:02 - Don't do this if they have their ragdoll escape. They will use it and escape the serious punch.
2:22 - Everything is okay until after the flowing water. You can add a downslam for extra damage by simple hitting the air 3 times, then downslamming as soon as they get up. The timing is a little complex, and try to refrain from using it if they enemy has a counter such as death counter or prey's peril.
2:37 - This is a good combo, use it if you want.
2:55 - Since hunter's cruelty is removed, I'd recommend either using crushed rock or just not using any move in place of it. The water stream rock crushing + the final hunt still does a massive amount of damage.
3:25 - Okay, so the uppercut into the machine gun blow is a big problem. Since you get de-stun frames when you get unragdolled, the machine gun blow's upper-kick finishing blow will not land before the opponent m1s you and gets you in a stunlock. I'd recommend just getting rid of the 4th m1 and just doing 3 m1s and then the machine gun blows. Other than that, the combo technically works if you don't miss the blitz shot/jet dive. However, for improvement sake, during the ignition burst part if an opponent is on the floor, you can dash to them while they are rolling backwards from the knockback of the move. After that, you can add a whole m1 combo and then a jet dive right after that. This adds more damage and also makes it more true and less dodgeable. After the jet dive, you can jump and aim a blitz shot when they hit the floor.
3:41 - First of all, this combo isn't even true. As you can see, the training dummy at the end got up since you failed to do enough damage. Again, after the ignition burst, you can add a dash to combo extend with m1s. (You can do the blitz shot if you want, but the dash combo extender does more damage.) Also, don't do that machine gun blow at the end. As I mentioned in the last combo, they do in fact have de-stun frames after they ragdoll escape, and they will combo you.
4:04 - This combo is okay. Instead of downslamming them at the beginning, you should just do a normal forward m1 combo, because due to thunder kick having forward movement, many players would accidently get the aiming off and move right past the target, wasting their thunder kick. If it is farther forward, you have time to adjust the thunder kick. but you need to do the speed blitz earlier, which is quite difficult. It is safer to do speedblitz first, and then the thunder kick, since speed blitz has a large stun time at the ending slam.
4:48 - Other than the flash strike being too far forward, this combo is okay. You need to make sure you are right behind your opponent when you do the flash strike. Absolutley no space, or else they will be able to block the m1s and get you in a combo.
Feel free to correct any errors I made.
I recommend this guy's combos. They're much more advanced and effective in terms of damage and escapable-ness. ua-cam.com/video/HEO0xK20xu4/v-deo.html
There are some combos that are easier to pull off
Saitama
M1 x3 + 2 + downslam + 4 + forward dash + mini uppercut + 1
Garou
M1 x3 + mini uppercut + 1 + side dash + 3 + dash + M1 x3 + mini uppercut + 2
Genos
M1 x3 + 1 + 2 + dash + m1 x3 + mini uppercut + 3 + 4
Sonic
M1 x3 + mini uppercut + 3 + m1 x4 + 2 + downslam + back away slightly + 1 + m+ x3 + downslam
ragdoll cancel:
Theres a more advanced (and a lot harder) combo for Garou, which is: Q dash+3 M1+mini uppercut+lethal whirlwind stream+3 m1 (without hitting the target bc they are on the ground)+ground slam (when they are still on the ground)+hunters grasp+Q dash or side dash, doesnt matter which+3 M1+mini uppercut+flowing water+side dash (to get closer to the target as they get knocked away from flowing water)+3 M1 without hitting the target (same as letha lwhirlwind)+ground slam to finish the combo. Nearly, if not one-shot, extremely advanced but extreme damage. Note: escapable during the ground slam parts, so you can exclude the ground slams (and the 3 M1 as they are used to initiate the ground slam).
HOLY SH THIS IS COMPLICATED AND OP
Ya I tried doing that combo and it wasn't that hard but still complicated
ez ult combo just go 4,3,2 and they ded
escapebale at the very first part
@@teyozxh i mean no combo is truly inescapable unless you ragdoll cancel bait them
Thanks for Garou 2nd combo, It's more simple and I mastered it easily.
0:27 Ty for showing this ok how uppercut and downslam😊
3m1, consecutive punches, downslam, normal uppercut,side dash into enmy 3m1, normal shove, 3m1, mini upper, normal punch
Bro I love you vids ps thank you for combos
Genos *true combo not work on other genos* 3 lmb down slam machine punchs, move 2
JUMP dash 3 lmb down slam jump move 3 and end it with move four 4
*very sorry forget name of moves*
@@Lutelo how tf? I remember the moves since my 2nd day of playing the game(3 months back)
@@abhirupkundu8525 i not :/
Thanks this is helping me for my strongest battlegrounds vids which I just started but i knew this but I will give a shoutout anyway bc this was the vid that helped me to find out 😂
1:03 at the end i use a mini uppercut then normal punch to send them F L Y I N G, also its so satisfying to toss ur enemies like salad
Also genos’s ignition burst have 2 knockbacks you can use
First one is getting up close to them and burst, 90% of the time they won’t get ragdoll and just roll back so u can dash in and m1 combo them
Second one is hitting the burst from somewhat far distance which will ragdoll the opponent far so this move is basically used to knock away the opponent
I could be wrong about the distance but that’s from my experience with genos
im pretty sure the first knockback is caused due to the players blocking, But i did notice something if you use ignition blast on top of a player they instead get that knockback not just the ragdoll
The burst only hits because of the knockback hitbox from behind you, since the jets on Genos' back are strong enough to do that. You have to double click the move so you don't traverse too far from the opponent, turn around, and get that second hit in. I wouldn't recommend doing this. It's hard, and not effective, like the kyoto combo.
a great combo with garou which deals more damage but a bit hard at the end which u immediately downslam when their down for more dmg
3 m1s + uppercut + flowing water + side dash + hunters grasp + dash + 3 m1s + uppercut + whirlwind stream + 3 m1s downslam
Just use 4m1s side dash flowing water side dash then lethal whirlwind stream then hunters grasp 1punch side dash 2m1s and mini uppercut
Btw that's skilled combo
It’s called Kyoto combo
its better to do a uppercut then normal punch so if u want to i guess its a tip
Easy 4 step combo : 3 punches normal consecutive punches normal shove and spam normal punch
Easy 3 step combo (not really): 3 punches and down slam and use normal uppercut
That’s basically it
After using 1 then switching to ignition burst on genos, i recommend backing up first and spamming left click on 2 , or just click 2 times so you dont go forward as much.
The second camdo for bald hero is the 1 I use but I use normal punch right after the upper cut but your camdo is better so thanks for the tip
My Saitama one shot combo is: 3 LMB, Downslam, Consecutive normal punches (jump while doing this move), Downslam when done, Normal uppercut, Side dash, Normal shove, Forwards dash, 3 LMB, mini uppercut, Normal punch (won't work if the enemy has a ragdoll cancel)
I can add more to those cyborg combos and plus that second combo you showed like 3m1’s + m1 downslam + ignition burst + dash foward to them + 4 m1’s + jet dive + blitz shot
I actually know a one shot combo with genos that I created,
4 m1s, ignition burst, dash forward, 3m1s, machine gun burst, jump and use blitz shot, then use jet dive (opponent needs to be rag-dolled for the ignition burst to work by the 4 m1)
If your new, u can use saitama's one hit combo, but it can be escaped easily, so you want to downslam uppercut, and side dash to the enemy and consecutive punches and uppercut to normal shove, forward dash to the enemy and mini uppercut to normal punch
I love your vids
at the combo you did at Saitama you should put uppercut after the 3 m1 so garou users cant use hunters grasp after 3 m1 since it takes like 1 or half second before the normal punch hits them
like:3m1 consecutive punches - normal shove - dash 3 m1 - downslam - normal uppercut - 3 m1 - uppercut - normal punch
edit 3 also they can use the counter the peril thing
my one shot combo: 3 m1 downslam normal uppercut forward dash or side dash 3 m1 consecutive punches uppercut normal shove(if you time it right)forward dash 3 m1 uppercut normal punch (right after you do the uppercut)
@@zakariyaahmed-ol4jnnow its not possible the shove part cuz on the uppercut it goes far from the playeer
i have a one shot combo for saitama:
3 M1 + Spacebar + M1 + Normal Uppercut + Lateral Dash + 3 M1 + Hold Spacebar + M1 + Normal shove + Front Dash + 3 M1 + Hold Spacebar + Normal Punch
Ultimate combo for saitama:
Death counter:just let someone hit u
Table flip: 3 m1s then table flip (make sure ur screen is straight to ur enemy so when they get push by the wind they will get into the middle of the table and ita unescapable)
Serious punch: 3 m1s groundslam and serious punch
I have one.
1: Three M1 and Consecutive normal punch.
2: Downslam and Uppercut the opponent
4: Frontdash, Mini uppercut and Normal shove
5: Mini uppercut and Normal punch
And there it is you have a kill.
It works when the opponent didn't escape
pov:learning how to downslam
first: M1 and click when your jumping not when you fall
second: start to learn from youtube
third:finally you can do downslam
So helpful ty
The problem with these combos is that you can dodge most of them by spamming 'Q' on your keyboard or just ragdoll cancelling in general.
Here's a one shot combo for genos.
3 Normal Hits -> Machine Gun Blows -> Ignition Burst -> Front Dash Hit -> 3 Normal Hits -> Mini Uppercut -> Jump While Using Blitz Shot -> Jet Dive
thanks for the combos:) now im not a noob for my friends;)
FINALLY I LEARN SOME NEW COMBO THAT USEFULL I NEED THAT FOR BEATING TEAMER
Keep up the good work
i really like doing free stly garou (you full m1 combo then dash perfectly and will they get yeeted back u dash behind them and use the barrage or lethal whirlwind stream and after lethal whirlfind stream jump and the barrage dash sideways and 3rd move and dash forwards, only dash forwards after u used the third move in the combo)
Those good combos yo
Alright
Bald Hero: 3x m1 + slamdown + 4 + side dash + 3x m1 + 2 + uppercut + 3 + forward dash + 3x m1 + uppercut + 1
Hero hunter(Current update): 4x m1 + side dash + 2 + 1 + 3 + side dash(while m1) slamdown
Cyborg: 3x m1 + 1 + 2 + forward dash + 3x m1 + 3 + 4
Welcome.
here is a combo from me I just made it up so don’t use it
dash- 3m1 space bar then m1 (downslam) - consecutive punches then another downslam (if you don’t know how to do the double downslam trick search it up) - uppercut - dash - hold m1 first then spacebar (mini uppercut) - catch them with normal punch and they should be dead. (if you do this on the dummy he is still gonna be “alive” but if you check his hp it is on 0%?????
Heres a garou combo that deals 95percent dmg:use mini upper cut then do a lethal whirlwind stream then use down slam after that use hunter cruelty and dash forward to the enemy then use another mini upper cut and flowing water then use another down slam while they down
I recommend you side dash once you do the uppercut for the saitama combo(s)
Wow so awesome video bro
Thanks for the help
btw for genos if they are stuned you can hit them with the normal m1 3 punches then the small flame canon
I recommend doing a mini uppercut, then do normal punch immediately!
Saitama combos
Dash-m1's3-consecutive punches-downslam-uppercut-dash-m1's3-small uppercut and dead
tip before doing normal punch u can do an uppercut for increased damage as the player has time to side dash away or use preys peril
Easy saitama combo
M1x4+barrage+normalshove+dash+4xm1+uppercut+normal uppercut+normal punch
Doesn’t one shot but does about 70% damage
thx man it really worked
thank you so much for your help i can one shot combo the dummies now
before you do the serious punch to secure the kill you could uppercut then do it takes timing to hit tho (edit i mean the m1 uppercut)
another genos combo would be m1, m1, m1, 1st move, 2nd move, dash, m1, m1, m1,m1 4th move, jump and wait for them to come down and 3rd move while in the air
3:04 “the final Cut”💀
1:16 in the final m1 can use the up punch and 1 for ultimate game in 1v1
yo btw love yr videos just amazing and also the combo for the ult will leave 22 hp still
but ig we can just punch and finish it off
This is how I do my combos for satimia is
Contevices Nomral punches then I do Nomral shove and then Nomral punch after that
Or I can do contevices punches then uppercut and then when they hit the ground I use Nomral punch
here is a true genos one shot combo
4 m1s igniton burst front dash 3 m1s mini uppercut blitz shot side dash front dash mini uppercut side dash then jet dive and this one is for ult 3 m1s speedblitzdropkick flame wave cannon then thunder kick if you want to add incinerate just add it
Down slam then table flip will make your enemies go to heaven, since the 2nd skill table flip has an effect that will make your enemy go very slow for very long period of time, even i can't escape it, i can't dash side ward since i lost all the dashing ability.
But to be honest, i did those combos before i saw this video, genos is harder to do combo because if you have a terrible aim like i am, the third skill blitz shot is just impossible to do some damage to your enemies.
a lot of people dont know that ragdoll cancel exists man its the thing that makes those combos possible
i used to just do a simple combo that was escapable but sometimes worked out well
4xM1 holding space + consecutive normal punches + normal shove + dash + 4xM1 holding space + normal uppercut + dash + 4xM1 holding space + normal punch
to hit the last normal punch perfectly you have to spam the normal punch as soon as you uppercut the opponent with m1's because his normal punch is slow it hits 80% of the time the thing that is bad with this combo is its easy to mess up and its easy to escape from it
Roblox The Strongest Battlegrounds combos:
The Strongest Hero combo: 3 m1, Side Dash, Front Dash, 3 m1, Shove, Side Dash, 2 m1+Consecutive Punches+1 m1, Side Dash, Front Dash, 3 m1, Shove, Side Dash, 3 m1, Normal Punch
The Strongest Hero Serious Mode combo (1): Death Counter
The Strongest Hero Serious Mode combo (2): 3 m1+Mini Uppercut, Table Flip
The Strongest Hero Serious Mode combo (3): 3 m1+Mini Uppercut, Serious Punch
The Strongest Hero Serious Mode combo (4): 3 m1+Mini Uppercut, Omni-Directional Punch
Hero Hunter combo: 4 m1, Front Dash, Side Dash, 3 m1+Downslam, Hunter's Grasp, 1 m1+Side Dash+3 m1, Front Dash, Side Dash, 3 m1+Mini Uppercut, Flowing Water, Side Dash, Letal Whirlwind Stream
Hero Hunter Rampage combo: 4 m1, Front Dash, Side Dash, 3 m1+Mini Uppercut, Crushed Rock, Water Stream Rock Smashing, The Final Hunt
Destructive Cyborg combo: 3 m1+Mini Uppercut, Front Dash, Side Dash, 3 m1, Machine Gun Blows, 3 m1+Downslam, Jump+Ignition Burst, Side Dash, 3 m1+Mini Uppercut, Front Dash, Side Dash, 3 m1+Downslam, Jump+Blitz Shot, Jet Dive
Destructive Cyborg Maximum Energy Output combo: 3 m1+Mini Uppercut, Front Dash, Side Dash, 3 m1+Mini Uppercut, Thunder Kick, Speedblitz Dropkick, Flamewave Cannon
Deadly Ninja combo: 3 m1+Mini Uppercut, Explosive Shuriken, Front Dash, 3 m1, Scatter, 3 m1+Downslam, Whirlwind Kick, Front Dash, Flash Strike
Deadly Ninja Can You Even See Me? combo: 3 m1+Mini Uppercut, Front Dash, Side Dash, 3 m1+Mini Uppercut, Twinblade Rush, Carnage, Side Dash, Fourfold Flashstrike
Brutal Demon combo: 3 m1+Mini Uppercut, Front Dash, Side Dash, 4 m1, Side Dash, Foul Ball, Beatdown, Homerun, Grandslam, 3 m1+Mini Uppercut, Front Dash, Side Dash, 4 m1
Brutal Demon Pumped Up combo: 3 m1+Mini Uppercut, Front Dash, Side Dash, 4 m1, Savage Tornado, Side Dash, Strenght Difference
Blade Master combo: 3 m1+Mini Uppercut, Front Dash, Side Dash, 3 m1+Downslam, Side Dash, Deadly Cascade, 3 m1+Mini Uppercut, Front Dash, Side Dash, 3 m1+Downslam, Atmos Cleave, 4 m1
Combo notes:
Every combo note: Before performing a combo in this list, you should deprive the opponent of "Ragdoll Cancel".
The Strongest Hero, Destructive Cyborg, Destructive Cyborg Maximum Energy Output, Deadly Ninja Can You Even See Me?, Brutal Demon, Brutal Demon Pumped Up and Blade Master combos notes: How to do "3 m1+Mini Uppercut, Front Dash":
1.) do "3 m1";
2.) as you do "(3m1)+Mini Uppercut", you should align yourself at 1/2 of 45° with your camera;
3.) as you do "(3 m1+Mini Uppercut), Front Dash" you should rotate around for then hitting the opponent's torso.
(The Strongest Hero) As you do "(Shove,) Side Dash", you should jump first;
(Destructive Cyborg) as you do "(3 m1,) Machine Gun Blows", you should turn around of 180° when you are about to give the last blow of its move;
(Destructive Cyborg) as you do "(3 m1+Downslam,) Jump+Ignition Burst", you should aim the first "(Jump+) Ignition Burst"'s blow at the opponent and do the same with the last one;
(Deadly Ninja) as you do "Whirlwind Kick", you should aim for the opponent's legs or head;
(Deadly Ninja) as you do "(Whirlwind Kick,) Front Dash", you should do spin around the opponent for then hitting him/her;
(Brutal Demon) as you do "(Homerun,) Grandslam", you should aim for the opponent while he is still in air, so you do the "Grandslam"'s variant;
(Blade Master) as you do "(Side Dash,) Deadly Cascade", you should align yourself to your back to face the opponent.
Hero Hunter and Hero Hunter Rampage combos note: How to do "4 m1, Front Dash":
1.) do "4 m1";
2.) before doing "(4 m1), Front Dash", you should take a step backwards first;
3.) after taking a step backwards (2nd step), you should "(4 m1), Front Dash" as fast as you can to hit the torso.
(Hero Hunter) How to do "Flowing Water, Side Dash, Letal Whirlwind Stream":
1.) remove "Shiftlock" by pressing the key "Shift";
2.) use "Flowing Water" and hold the key "D" or "A";
3.) align your sight like if you are in 2D world;
4.) as you hear or see "Flowing Water"'s last blow, immediatly Side Dash;
5.) as you "Side Dash", first make sure that you Side Dashed, then immediatly use "Letal Whirlwind Stream".
ez
Its better to uppercut to confirm normal punch
BIG BRAIN SANS 🧠
@@shatterdarkness3567 more like i have tried to hit all moves aftet uppercut
Yo on the saitama one the first combo you can also on the end you can also add an uppercut then do the punch so if the guy is garou he cant counter
Half Health Combo (Like Garou Half Health Combo)
Dash (Attack) + 2 M1 + Machine Gun Blows + 3 M1 (While They're ragdolling, The Last M1 Makes a Blast, So it Really Useful for Duels or smth) + Jet Dive
🎉 Congratulations! You now Comboed a Player Half Health!! 🎉
I have those 1shot combo for u:
Saitama: 3m1 down slam skill2 down slam skill4 side dash 3m1 upper cut skill 3 q 3m1 upper cut skill1
Hero Hunter: 4m1 q side dash 3m1 upper cut skill2 (3m1) down slam skill3 (hold m1) side dash 4m1 q side dash 3m1 upper cut skill1
Genos: 3m1 skill1 (4m1) skill4 (jump) skill3 q 3m1 down slam skill2 q 3m1 down slam
Sonic: 3m1 upper cut skill4 q 3m1 skill3 3m1 q skill1 3m1 down slam skill2
(very ez) (every hit in () will not deal damage)
Here some combo for saitama
3 Punches, downslam,normal uppercut,dash,3 punches,normal shove,dash,3 punches,little uppercut and normal punch (u have to to time it perfectly)
"No goku was harmed in the making of this video"
the combos is cool but everyone can dash in a moment
As an genos user i can confirm its an perfect combo👍
You know in the first saitama combo when you do the normal punch you can do uppercut before you do it it will do more damage
3:02 the final cut 💀💀
I’m a new sub
This is turning into a genos strongest battlegrounds and sonic battlegrounds
For Garou try Dash 3m1 M1 uppercut grab them midair with lethal stream downslam hunters grasp dash 3m1 uppercut grab them midair with flowing water then side dash into a downslam
another combo for genos i would reccomend is:3 m1s, skill 1, skill 2,skill3, dash,4m1s, skill 4 and they more dead than dead
All of them have 1 shot combo but like.. is hard should i make a video?
For Genos I have one and try this one: 4 punches+ jet dive+ 4 punches + ignition burst+ blitz shot and machine gun blows(if player ain’t kiled in end of combo do 4 punches or more)
I have 1 shot for Saitama
3m1s-consecutive normal punches-while holding space-mini uppercut-normal uppercut-dash-3m1s/w mini uppercut-normal punch
Ty bro!
also for the garou combo if you use whirlwind stream and then flowing water after its easier to jump after you slam them down with whirlwind and use it. u dont have to do this but i got guaranteed hits with this (if they dont dash away lol)
The first guy didn't die because he dashed and when u use normal punch and they fall on the ground it does extra damage but he dashed so only did the impact of the normal punch not the slam on the ground
For upper cut you can do hold m1 or click botton on mouse and hold space it will automatically do upper cuz if you hold both
Btw you can spam m1 when doing normal shove
This is my combo for saitama a little more powerful a little harder too
3 m1's+consecutive punches+normal shove+1 m1+side dash+normal uppercut+front dash+3 m1's+m1 mini uppercut+normal punch
If you manage to land it then they are pretty much dead(btw if you dont know how to do m1 mini uppercut hold left click or the attack button and then hold the Jump button to mini uppercut)
I also know a true combo for garou if you wanna know
3 m1, consecutive punch, normal shove, dash, 3m1, m1 downslam, normal uppercut, 3 m1, normal punch(Saitama) combo 2
the combo for saitama is good but you really need to time it perfectly because when i try to do a slam down it always punches or mini uppercut and not slam down
1:31 you can escape that by dashing
combo for serious Saitama:3 m1 then serious table
i recommend just using table flip than serious punch since it knocks them away
serious punch also knocks. Waste their ragdoll cancel somehow, then 3 m1s, and downslam them(space+m1) and immediately press serious punch don't delay
the second combo in saitama was the combo i was using before i watch this😮😮😮
if u wanna do down slam more consistently then you gotta do the last m1 as soon as your character is falling down
or just click a bit later
pretty good guide to combos
Bro said ,"Seitama I got it right this time.".....
I recommend you mini uppercut before before normal punch
heres another tip for garou awk, u don’t need to use 3rd move, just 1 and 2 is enough to kill
garou awk has inf combo too, downslam + 1 + downslam + 2 + downslam + 1 etc
as a saitama user i made a death combo of my own based of another combo i learned from a video
Actually for saitama awakening if you use table flip in front of your enemy it make them slow enough to land the move so combo is:3 m1s table flip and they are dead
For Saitama, you could just do upper cut and normal punch or shove