@@Unknown-jj7xn Add a base part. Customize it. Add a Proximity prompt within the base part. Add a folder in replicatedstorage to store the special infected. Put a script in the proximity prompt. With the following code. local Special_Infected = Game.ReplicatedStorage.InsertFolderName:Clone() local Cooldown = 10 Script.Parent.Triggered:Connect(Function() Script.Parent.Enabled = False Special_Infected.Parent = Game.Workspace Wait(Cooldown) Script.Parent.Enabled = True !Notice Replace the InsertFolderName with the folder's name in ReplicatedStorage And make the Proximity prompt hold duration to 0
Oh I get it, you can remove the line of code that comes to life when the boomer explodes, that function is inside the Vomit script on line 121. (That speaking of the kit, on the other hand in the game I will take it into account by reducing the damage of life, since it is somewhat broken.)
No problem, it is my main goal with the kit, soon it will receive some updates and will be added to the charger, thank you very much for supporting ❤🩹
kinda late, but what are the guns used? since my old problem with my own coding was i couldnt damage the special infected with my basic raycasting guns.
I understand, the issue is probably because, as you can see, the humanoids of the infected are named 'Monster.' There are two ways to fix it. Most likely, when the raycast detects an NPC, it searches for the humanoid as 'FindFirstChild("Humanoid")' or something similar. You could change it to 'FindFirstChild("Monster")' so that it only detects the infected. Alternatively, you could use 'FindFirstChildOfClass("Humanoid")' to detect any humanoid, regardless of its name or other characteristics. (Although the weapon system I use is not mine, it is FE gun kit)
@@bobox_man I didn't know it was from left 4 die, I actually took it out of the toolbox: create.roblox.com/marketplace/asset/11891792211/smok-and-hunter-animations
I just reviewed the scripts, and they seem fine. The issue might be with the animations. Please check if you've placed them correctly. Remember that for some infected, like the Jockey, to insert the animation IDs, you need to enter their attack script, in this case, the JumpAttack. In the JumpAttack script, on lines 19 and 20, you'll find the corresponding attack animations for the Jockey and the player. "an1" is for the Jockey, and "an2" is for the player. For the Witch, you only need to verify that the animations are set correctly. These animations are located within the Alert Shoot script. Also, keep in mind that scripts can glitch with other weapon kits, such as ACS. In that case, I would recommend using the FE gun kit. I understand that it can be a bit complicated to grasp, but in the next update of the kit that I'll be uploading here, I'll make it more intuitive to avoid any confusion. Thank you for your support.
@@dimitryhh5286 Hi, i also checked if i i put the script the right place like put this in starter charcter scripts and other stuffs .heres For the jockey ,when theyre about to jump me they completey stuck on where they jumped and doesnt move with the body and the running around for me works perfect and for the witch sit it when you shoot it it doesnt chase you at all its stays right where they are and the animations are still working perfectly fine. And i use fe gun kit so other infected works perfectly fine 🔥 Ty for repliying🫡
@@sonnyscozzafava233 Hmmm, I think the issue might be related to the objects located in startercharacterscripts. Please check if everything inside the kit folder named startercharacterscripts is present in your game under StarterPlayer - Startercharacterscripts. I would recommend checking the 'error panel' to see if any scripts from the Jockey or Witch are causing errors. If that's the case, please send them to me, and we can work on solving them together
It looks more close than your father will be to you. 💀 Also stop throwing hate in to my channel and here only because i answer to your old comment here (That you removed).
@@joseby2 you came to me and said compared to your channel i only gave a fucking opinion and your mad at me for that and yeah if you send hate to me you will get it back (so your saying that i cant hate you but you can hate me wow)
Game:
www.roblox.com/games/14303625383/Left-4-Bloxin-Testing-Versus-and-NPCs
Free use kit:
www.roblox.com/library/14678432005/Left-4-Dead-Roblox-Infected-KIT-without-charger
How you make spawn system pls help
Thank you friend you are best
I discovered a funny bug, where you can give the infected medkits and they can ACTUALLY use it lol (I was dying of pure laughter)
@@Unknown-jj7xn Add a base part. Customize it. Add a Proximity prompt within the base part. Add a folder in replicatedstorage to store the special infected. Put a script in the proximity prompt. With the following code.
local Special_Infected =
Game.ReplicatedStorage.InsertFolderName:Clone()
local Cooldown = 10
Script.Parent.Triggered:Connect(Function()
Script.Parent.Enabled = False
Special_Infected.Parent = Game.Workspace
Wait(Cooldown)
Script.Parent.Enabled = True
!Notice
Replace the InsertFolderName with the folder's name in ReplicatedStorage
And make the Proximity prompt hold duration to 0
i wont lie i woldnt suggest taking damage from the boomers explosions
Oh I get it, you can remove the line of code that comes to life when the boomer explodes, that function is inside the Vomit script on line 121.
(That speaking of the kit, on the other hand in the game I will take it into account by reducing the damage of life, since it is somewhat broken.)
Your a good guy for making this kit thanks!@@dimitryhh5286
3:54 tank :D
ZAMN 17k
Congrats!
hey but the smoker are his tounge are clearly glitching the tounge so can you fix it
BRO TY SO MUCH HELPED TO MY LEFT 4 DEAD GAME
No problem, it is my main goal with the kit, soon it will receive some updates and will be added to the charger, thank you very much for supporting ❤🩹
Can your give left 4 dead 2 weapons models i need it for a game and spawn zombies just once @@dimitryhh5286
Guys I am remaking left 4 dead 2 in unreal engine 5 please let me know what you guys think of it.
"⚠️scarepewdiepie2805 have alerted the copyright team⚠️"
@@BillyCheezemandont care
@@blackopsiii7273 come on dude it's just a joke
Looks awesome, especially for roadblocks.
You skipped charger
kinda late, but what are the guns used? since my old problem with my own coding was i couldnt damage the special infected with my basic raycasting guns.
I understand, the issue is probably because, as you can see, the humanoids of the infected are named 'Monster.'
There are two ways to fix it. Most likely, when the raycast detects an NPC, it searches for the humanoid as 'FindFirstChild("Humanoid")' or something similar.
You could change it to 'FindFirstChild("Monster")' so that it only detects the infected.
Alternatively, you could use 'FindFirstChildOfClass("Humanoid")' to detect any humanoid, regardless of its name or other characteristics.
(Although the weapon system I use is not mine, it is FE gun kit)
Other game inspirate in l4d is left 2 die, is good game
Its weird if died turns into a ragdoll
Can you please tell me how to play single and also acces a campaign and survival mod?
Yo dimyh can you make selectable characters? like charger morph and other morphs on l4d
You forgot to do charger
the cuts got me for no reason at all 😭
Why is smoker animation slow
hello can you help how make inflected morph
Oe esa es la cuenta de youtube ellis :V?
smoker is broken :(((
Link to zombie kit pls
Bro, I played with u I remember
can i get the kit for the guns?
Can you add hunter?
do you mean add as a selectable character?
Yez pls
I think weapons should improve.
You forgot charger
I can't believe but i play that five times
Can you to link medkit kit?
i cant use special attacks with infecteds lol
Can i be a animator for the game?
It is not his game. But the creator actually made a video about it.
Oh it is, my bad lol
I only got gun kit not zombie
Where charge?
how do i play on my own ps server without players?
Servidor privado
Ain't no way how do you get these zombie sounds
Don't worry, I'm working on an update to the kit that I will publish along with a file with all the sounds I used.
@@dimitryhh5286post new community when all sounds published
@@dimitryhh5286also why smoker's attack animation is actually made from left 2 die
@@bobox_man I didn't know it was from left 4 die, I actually took it out of the toolbox: create.roblox.com/marketplace/asset/11891792211/smok-and-hunter-animations
When infectado 😾
TYYYYY
Smoker is aimbot xd
Facts
The rage tongue smoker isn't real like regular L4D2 💀💀
Witch sit and jockey wont work.
I just reviewed the scripts, and they seem fine. The issue might be with the animations. Please check if you've placed them correctly. Remember that for some infected, like the Jockey, to insert the animation IDs, you need to enter their attack script, in this case, the JumpAttack.
In the JumpAttack script, on lines 19 and 20, you'll find the corresponding attack animations for the Jockey and the player. "an1" is for the Jockey, and "an2" is for the player.
For the Witch, you only need to verify that the animations are set correctly. These animations are located within the Alert Shoot script.
Also, keep in mind that scripts can glitch with other weapon kits, such as ACS. In that case, I would recommend using the FE gun kit.
I understand that it can be a bit complicated to grasp, but in the next update of the kit that I'll be uploading here, I'll make it more intuitive to avoid any confusion.
Thank you for your support.
@@dimitryhh5286 Hi, i also checked if i i put the script the right place like put this in starter charcter scripts and other stuffs .heres For the jockey ,when theyre about to jump me they completey stuck on where they jumped and doesnt move with the body and the running around for me works perfect and for the witch sit it when you shoot it it doesnt chase you at all its stays right where they are and the animations are still working perfectly fine.
And i use fe gun kit so other infected works perfectly fine 🔥
Ty for repliying🫡
@@sonnyscozzafava233 Hmmm, I think the issue might be related to the objects located in startercharacterscripts.
Please check if everything inside the kit folder named startercharacterscripts is present in your game under StarterPlayer - Startercharacterscripts. I would recommend checking the 'error panel' to see if any scripts from the Jockey or Witch are causing errors. If that's the case, please send them to me, and we can work on solving them together
@@dimitryhh5286 i renewd everything i delete the old script and put the new one but the jockey still stays
@@sonnyscozzafava233
Do you have Discord? If you do, please share it with me so we can communicate through there
Game name
Nice
去握恶搞错若水?
nerf smoker tongue
😊😊😊😊😊😊😊😊😊😊😊😊
You build this map
Yes
@@dimitryhh5286 this map cool
@@dimitryhh5286 congrats!
real blox 4 dead 2 yes
Xbox pls
Nvm thx
Tysm
Looks not even close to left 4 dead
It looks more close than your father will be to you. 💀
Also stop throwing hate in to my channel and here only because i answer to your old comment here (That you removed).
@@joseby2 you came to me and said compared to your channel i only gave a fucking opinion and your mad at me for that and yeah if you send hate to me you will get it back (so your saying that i cant hate you but you can hate me wow)
@@joseby2 and stop making fatherless jokes my father is actuly gone
@@Dafarmerzombie oh well srry, lets just end this here and srry didnt wanna do that.
Roblox 😂
Nerd Bahahahaha
Change the default fe gun kit shit lil bro
去握恶搞错若水?
Roblox 😂
Roblox 😂