When trump explained how transforming siover hand recruits into random minions wont make sense for uther as a commander, i thought to myself, “ So humans adapting is normal now? Ok”.
I'd say Trump's ratings were more fair this time. Also i feel like the design and balance ratings were explained very well. But it's my opinion so eh. 5 stars!
For target practice, a way to make it more powerful and be also flavorful is change it to: For this turn, all your cards are deadly shot. It'd make sense: after all, you're practicing, so you're not that precise.
I think you were too hard on Moewswell Tyrosus :/ It doesn't make much sense for a magical dinosaur to allow Silver Hand Recruits to adapt, and yet we have Lightfused Stegodon
Ben Sharp But those 1-drops aren’t silverhand recruits on the board, they’re still in the deck so flavor is still irrelevant. The way I think about it is if blizzard made an epic cinematic for every game would the effect still make sense flavor-wise. Prince Liam would just give paladin stronger allies while this card would kill the silver hand recruits
What if it transforms them into random "silver hand" unit instead. Where "silver hand" unit can be stuff like argent protector, righteous protector*, aldor peacekeeper, steward of darkshire* etc. Maybe even some neutrals like silvermoon guardian. "arbitrary" card category already exist in the form of "Horde Warrior" via ETC, so it's not like such mechanic can't exist. Of course, the cost/stat of the card might need to be adjusted depending on the pool of "silver hand" unit. *: Not sure if it's ok to allow non-basic/classic cards to be in such category form. Perhaps only cards that is in the same set as Tyrosus in addition to basic/classic to make them "self contained", you know, like jades.
Okay. Snake Form is my second card reviewed by Trump in this series and this time with a really good rating. I'm blessed by the Value Town Mayor. I'll keep designing more HS custom card.
I think your card is a cool flavor and good design on its own. However, in the context of druid right now being able to have ridiculous armor it might be too good. But, that's not your cards fault. Keep making cards
I really think Trump should stop docking points for people using the adapt keyword or other "dead" keywords. Of course most of these keywords aren't in standard anymore, but part of the idea of custom cards is that you can theory craft fun things. Who is to say those adapt cards were designed to be part of future expansions? The creator could just as well have said "wouldnt it have been cool if ungoro had had this card?" Besides that adapt specifically is used more so as a catch all term. It's easier to say "adapt a minion" rather than "discover one of seven predetermined buffs and apply it to the minion". Maybe we'll have a mechanic like adapt in a future expansion but just under a different name with different results. If that were to be the case using "adapt" as a placeholder name works really well in my eyes. Plus I brought this up in a video at the time, but for some reason Trump is comfortable giving tri-class cards a pass and not dock any points. Even though tri-class cards arent in standard anymore while adapt is. If he _really_ wants to stick to his guns on docking points for "dead" mechanics at least be consistent in it.
I agree with you, BUT tri-class makes sense since it is thematically still in standard. Look at boomsday. A card like Wargear or basically ANY of the neutral mechs (besides giggling) could have been tri-class since Blizzard explicitly only gave the "grimy goons" mech support and the card would be in the exact same amount of decks. It wouldn't surprise me at all if next expansion they focused the new mechanic on one of the other "tri classes".
The difference is however that discover was considered to be a good enough mechanic to put in other sets. Just like for example lifesteal. I think a more apt comparison is mechs, which were considered "dead" when GvG rotated out, yet the last expansion we got was largely mech themed again. Just because a tribe or mechanic isnt becoming a staple of the game that will be around forever doesn't mean it cant come back in the future
@@lucasnadamas9317 he's correct in that. That doesn't mean "this specific iteration won't be printed" it means "Blizzard would never print a card like this, even if R&D came up with it"
Devouring Void's text would be perfect as "Destroy all minions. Then again. And again." It's a little easier to understand and it keeps the heart of the card
@@0IIIIII How to fix: 1. RPS should have a 5-10 sec timer outside of the turn timer. 2. Whoever doesn't choose anything will lose by default. This will kill its use as a milling tool but the enemy is forced to play or else they'd be giving 1-cost draw 1 card ... With echo... To a rogue. (Or a priest or mage which is just as dangerous.)
Except blizzard explicitly said they go by that philosophy. The only recurring mechanic is discover. You don't see joust, adapt, quests, cthun, death knights, etc. coming back because they are confined to their given expansions. Similarly we wont see Echo, the stat swapping, or magnetic ever again most likely.
He said that the machanic of transforming minions into other that cost 2 was specific of shaman, but, the mechanic of hand buffing was a paladin mechanic and warlock right now has soul infusion... so...?
If I were to rework Target Practice, I'd make it "3 mana: add Elven Archer and Hunter's Mark to your hand." Makes it slightly better than assassinate (which is never played), gives it synergy with spell hunter, and has a more flexible mana cost if you happen to have 3 extra mana and can mind game your opponent. Also has way more flavor.
This scenario really doesn't seem to help nowadays' spell hunter, having 3 mana to spare seems incredibly unlikely, mainly with so many plays that spell hunter has on turn 3, making it cost 2 would probably make the card broken and playing it at turn 5 as a better assassinate still ends up as a pretty bad card.
Maybe make it "2 mana. Fill your hand with Elven archers and Hunter's marks. They are discarded at the end of your turn" Ten mana to kill 4 minions but you need to have an empty hand in order to do so which balances it out
Target Practice could just be changed to 3 Mana: add an Elven Archer and a Hunter’s Mark to your hand. This turns it into Assassinate with an upside in that you can break up the costs into more suitable turns.
@@jamesjordan5179 At turn 2 it would be worse than totem golem though (besides the rush and the versatility) and totem golem wasn't actually that insane, but in even shaman both of those cards would probably be broken, mainly with the rush being so effective against a variety of cards (such as mana worm), that being said overload is a stupid mechanic and I prefere Trump's change overall, more stable and a less win more card (seems pretty fun to play also! That until even shaman dominates the meta...)
The Rock Paper Scissors card should just randomly select. So it's basically a 1/3 to draw a card. Which is boring. So there's really no good way to make this card work. Maybe have it joust, or spell joust? Idk
King Grigori If the card actually worked, with hearthstones card “rules” it could be a very cool card to run in some mill rogues, and aggro rogues. It might feel a bit cheap though because you arent playing hearthstone at that point, thus it isnt an amazingly designed card, but its meant to be silly anyways. One idea i had was to make it “Echo x Number of times” kinda like a best of 5. I REALLY like the card though.
does nothing. 0 mana card, play it, nothing happens from the card. something like Gadgetzan Auctioneer should still draw you a card, though, if it was a spell.
Some of these reviews are so off... Best friends forever would be insane. Imagine playing that at turn 10 with 2 dire moles or any other 1 mana beasts... You get an insane effect on top of 2 animal companions and 2 moles... You could get a 5/7 taunt (about 5 and a half mana in value), a 5/5 charge (5 mana value) or a 3/7 that gives +1 attack. So you get an insane effect on top of 8-10 value on board. And he said that they could make it cost less...
@@JBlazingit actually 3/2 draw a card will be scary as fuck if they got these animal companions attached and either Insta attack with charge or simply get enough hp to survive most AoE removals.
davide bortoli yeah, and with Rexxar “too much” does he have any idea that making a Hydra zombeast possibly gain charge... or ANY zombeast gain charge, is super strong.
You would know more since you researched it, but when I read hand buster, what I essentially saw was “the next card your opponent plays costs 0, but is silenced.” That’s what I assumed it meant by “does nothing” anyway. So, for example, the next minion you play is a vanilla minion now, or the next coin you play to dodge this effect is countered. Probably not what the OC intended, but that’s how it read to me.
If target practice added a Hunter's Mark and an Elven Archer with Echo to your hand, how much mana would it need to cost to make it balanced? I think it is too strong at 2 mana but at 4 mana it is a 6 mana assassinate + a 1/1 and a 10 mana destroy three target minions summon 3 1/1s. 4 mana is probably the right spot. Maybe 3 mana.
I know i'm late but hear me out. Target practise. For the rest of the turn give all minions in your hand "elvens bow" that deals 1 damage. If any target hit with the bow survives with 2 or less hp, shoot again. (Thinking about "if the target hit with the bow survives with 2 or less hp, give the attack another arrow untill the target is dead" type of effect. But wording is... waaaaay 2 long) I know its a big rework, but
Meowswell could be, "add effects of random 2-cost minions to all silver-hand recruits." Essentially having your recruits be magnetized to random 2-cost minions, while keeping the buffing theme for pally.
For target's practice, I actually find it interesting as a way for a player to make a quest deck without actually putting much cards into it. You could play a hunter deck that draws a lot and with that card you'd be able to just play it, then go through all the your opponent's taunt, forcing a response and progressing your quest. A few extra 1 drop in the deck and you could probably expect to use 3 elven archer in a single turn (turn 4, 3 elven archer, 3 damage split as you want) that could bring you real close to completing the quest allowing.
Should be a paladin legendary of the Scarlet Crusade commander that is actually a demon. Transform all silver hand recruits into demons (either random or 3/3 demons with lifesteal) Edit: The guy i was thinking of is a Nathrezim called Balnazzar.
I think "Hand Buster" just removes the effect? So it's not so much a discard, but it makes the next minion a vanilla minion (unless they play a spell in which case that would be a discard I suppose).
Best friends forever is insane in that it enables Spiteful Hunter exactly - play a tempo based beast deck, 27/30 of your cards can be as aggro as you want, but you automatically win the value game.
Absolutely love the flavour of "Best Friends FOREVER!" in which Deathstalker Rexxar makes vile experiments with helpless beasts, but always inclued a little part of his own favourite pets.
Target practice doesn't necessarily counts as "3 cards". As you've implied with Hand buster, there are cards you don't plan to play. Just play your turn normally, then target practice and use the cards you don't care about (assuming you can do that and it's not random or anything). The more control-y hunters usually have a lots of cards in hand, especially after they Rexxar (because they waste 2 mana a turn without playing a card, and they 'draw' 2 cards a turn, one of them usually being high costed). I always find myself having 7+ cards, and often having a few bad beasts I'm never gonna play, when one or both choices were bad. And of course there's Rhok'Delar for spell hunter, which fills your hand with crap spells. Use the good ones, then trash the bad ones as removal with target practice. Target pratice could cost 0 and/or draw a card though. This way it's 2 cards for every removal, and not 3 for the first and 2 for every removal after that.
I would love hand buster as a solid counter to one trick pony decks, but I feel like it shouldn’t be printed due to essentially forcing everyone to run it. It’s a solid body with an upside that can win the game, but the downside is just it doesn’t do much. It’s like unstable portal. A card with that much potential upside shouldn’t have the only downside be “do nothing”
What do you think of having a scale for your balance rank instead of stars? Where you can clearly state that how far away from balanced it is and whether or not it is more or less powerful than you think would be healthy?
7:00 What if i have a quest hunter, or a deck with a lot of 1 cost minion, so i will have a powerful board every turn, plus cheap charge minion? How is this not op?
A lot of 1 cost minions? I don't think there are that many 1 cost beasts that are worth playing? And Quest Hunter is really bad and even with that card I still don't think Quest Hunter would be good
@@JoViljarHaugstulen oh yeah of course not *Casually top decks 1 mana 7/6 taunt that draws a 7/4 charge into anything really since i just got 14/10 for 2 mana
Meowswell is fine as a Paladin card. Prince Liam does something similar. Lightfused Stegodon interacts with Silverhand Recruits despite being a dinosaur. Meowswell is like a combination of those two cards.
I know I'm 2 years too late on this, but how to fix the Rock paper sissors card: Give it the TGT 'jousting' mechanic (both players reveal a minion from their deck, the one who reveals the higher cost does X). It fits better with the arm wresting art. its a 'challenge' with OP interaction but not input/timer, interesting deck build challange (you want big cards to draw more, but if you draw a bunch of big cards, you can't play them all).
Best friends forever should be seen as a combo 9 or 10 mana card, in this way you get a late game value genertor for your midrange deck. And 2 out of 3 random buffs will immediatly affect the board when you play just any beast that costs 1 or 2 with it.
I think the devouring void supposed to be that in the end of the spell there is not a single minion on the board,doesn't matter if it's a spawn of a spawn of a spawn, all will die by the hand of the great devouring void.
Target Practice can be way better if it instead read "Add 2 Elven Archers and 2 Hunter's Marks to your hand". You still get the flavor of the card, without any of the weird minion transformation, and is better value because it's basically 1 mana draw 4 really weak cards.
Hand buster is honestly kinda OP considering the combo decks out there rn, if they have full combo waiting for next turn u could possibly make it useless(aka rip mechathun)
Trump is an actual madman. I've played quite a bit of odd paladin and I can vouch that Moewswell Tyrosus would be a pretty decent addition to the decklist. Anything to activate them is pretty good card.
Hand Buster's ability is correct in terms of wording. The intent was to make it so the spell was played, not to "discard". Discard as a mechanic burns the card, whereas Hand Buster's mechanic makes it possible for recursion of said "do nothing" card. It shouldn't be changed to "costs zero and discard instead", as that's a niche warlock mechanic, since the card is available for all classes.
I'm pretty sure you misunderstood Hand Buster. The do nothing means that the effect on the card doesn't trigger, whether it be deathrattle, battlecry, or a passive of some sort, instead the card becomes a 0 mana x/x on the board with no effect. I don't think the card gets discarded.
I disagree with this, I don't think the intention of the card was to give your opponent a free minion on the board. Especially if it was a huge statted minion.
@@itirnitii exactly. With it just silencing (battlecries included) outside of super aggressive decks the card is 4 mana forfeit the board and lose the game. And if the card IS meant for being against aggressive decks then it needs way more stats and taunt since against EVERY other deck it is a 0 mana 8/8 or something coming your way. Imagine playing this against cubelock or zoo something. 0 mana 5/7 inbound and in the case of cubelock you gave them the EASIEST cube of their life.
The wording for Devouring Void should be, Destroy all minions, if there are minions on the battlefield cast this spell again. Target Practice could accelerate the Hunter's quest I also like Snake form, it gives druids a hard removal but with a downside (the downside of taking face damage, and only being able to take out 1 minion at a time compare to using 2 Assassinate to kill 2 minions on the same turn)
For the last one I feel like increasing the mana cost and transforming your entire hand into "poisonous arrows" for the rest of the turn would be better. The arrows being 1 (or 2) mana "Poisonous: deal 1 damage to a minion". Makes more sense thematically and could probably also silence the minion in question tbh. You ARE using your hand as ammunition while forfeiting basically the rest of your turn since you cant play anything besides the arrows afterwards.
Rock Paper Scissors is INSANE in mill rogue! It should just be that you both auto pick a rock/paper/scissor and if you adn your opponent draw 5 cards each, thats fantastic for mill rogue
Target Practice: Fix. Change a minions health to one. Summon an Elven Archer, trigger its battle cry targeting the target of this spell. Ok wording is awkward, but I think that should do, I'll be it with better wording.
Are you honestly saying a 1 mana "destroy target minon, discard 2 cards" wouldn't be played? In certain situations I've seen doomgaurd used this way and its 4 more mana, also in rexar in spell hunter turns that into "transform your spells inro 1 mana assasinates" balance 1 star cause grossly op
and comparing it doomguard is not really a good comparison since doomguard is a lot more flexible and if you would use target practice it would be in a control deck and there is a reason why doomguard is not in a control deck + there is no way in hell you would waste 3 different cards in ur hand in an aggro deck to not go face
corwyn wolski keep in mind doomguard can also not discard anything, and is way more versatile. This can’t be used on an empty hand, and it costs 3 mana, not one. The mark and archer aren’t free.
@@Skullhawk13 when I noted I've seen doomgaurd used this way I didn't mean doomgaurd living through the attack or not having to discard 2 cards. In a aggro or midrange deck target practice can be used ditching kill command to get through a taunt with a trade instead of raw damage you might not have, or any secret. In fact any time you have a board target practice can be insane, considering how mana efficient the removal effect is its perfectly reasonable to spend 2 cards and 2 mana to kill a creature, not to mention the fact that it works with any spell, most of the time you would need to put cards that only work with a combo in to make this kind of thing happen, but since you get to switch any spell into a 1 mana soft removal it doesn't even limit deck space, aggro may even run it simply because turning every minon in your hand into 1 extra burst damage could push leathal
Self-destruction is a nice idea. It's very swingy as it can either deal 12 damage to you to clear one big thing (ie Lich King) against control or 4 mana wipe, deal 2 to yourself, against aggro. As for Hand Buster, I would add the "until end of their turn"
I think target practice is not as useless as it seems. First there are cases in which card advantage doesn't matter. One is if you have 7 minions in hand you get 9 burst damage (w/o deathstalker) which might be enough to win the game right there. Then if you have a decent board, but your opponent just played witching hour + cube, it doesn't matter if you waste a few cards here, you either deal with this combo which means your opponent blew his powder and you win or you lose. Lastly you could play Lock and Load, then unleash the hounds, then target practice and then 4 hunters marks. You will be down just 1 single card but will have killed 4 huge minions (for 10 mana). That's not that bad. You will have deprecated your hand more than that, but if you have deathstalker Rexxar you can still work with it. PS: Of course you can also use 3 cards to deal with a big taunt and then rush your opponent down. The problem with this is in an aggro deck you usually cannot afford this.
Target Practice (2-cost Hunter Spell) Add Elven Archer and Hunter's mark to your hand. Pros Removes the randomness of 3-cost destroy a random minion. Can be reserved for a later turn so it could be better than a plain hero power on turn 2. Leaves behind a free 1/1. Fucks up that Boomsday Legendary that has stealth and transforms. Doesn't clear your Kathrena and Greater Spellstone just to clear a single fucking minion. Cons Costs 4 instead of 3 to remove an enemy minion. Enemy can plan ahead knowing you can remove a minion with 2 mana on a later turn. Priest can steal Hunter's Mark and ruin your game. Playing all 3 cards in a turn can proc enemy rat trap.
I really like fan of thorns, in conjunction with malygos it's a nice board clear thats also damages your opponent. I also like it replaces their weapon instead of just destroying it, just adds some more interest to the card and also an upside if you draw harrison jones
Change Meowswell to " 'Promote' your silver hand recruits into random 2 cost minions " and possibly add "They keep all buffs"/"They still count as silver hand recruits"?
For the hand buster, if for exemple fist of jarraxus ,is discarded like you say , it will deal 4 damage. I think the original description is better then yours
It still makes more sense than the proposed. What does the card mean? Discard is incredibly straight forward. With the current wording it could VERY easily be confused as just silencing whatever minion your opponent plays but they still get the body (which is definitely not what the card wants to do). Discard Warlock could get all the help it can get and it is such a niche situation it's better to have that than confusing word choices.
No..I don't want a card that says when I play a card it does nothing..that's nonsense. Unless mage..of course. I prefer warlock..don't punish us for playing fist..if you play fist..
Regarding Target Practice; It should probably be named "Back to Basics", implying that the minions are basically repeating an elementary training course where they simply shoot something.
What if Target Practice just "Fill your hand with alternating eleven archers and hunter's marks, discard at end of turn." (Maybe should be more than 1 mana then.)
on rock paper scissors you could make it so you as the one playing the card discover one of the three options emidiatly and your opponent will discover their options at the start of their turn. that way you wouldnt have to do anything on your opponents turn and roping wouldnt be an problem either HOWEVER the wording would be to complicated/long for that and your opponent would have an advantage since if they win they could draw emidiatly while you cant so i would instead make it so that you draw an aditional card the next time you draw a card. so the winner would draw an aditional card once they draw. which would mean if you win as the one who played the card you would draw your card the next turn so the turn after your played rock paper scissors and your opponent would need to wait an aditional turn or have a card that lets him draw anyways( in that case it would ofc mean that your opponent would first draw their normal card on the start of their turn and then they would discover their options) but as i already said the wording on such a card would be astronomical
9:58 no it shouldn't. Discarding a card you play can be confusing becouse you cant discard cards you play. And that wording is longer instead of just "it does nothing" wich is much clearer
Hand Breaker saying "does nothing" is actually important for the card. If it's just discard then Warlock cards that benefit from being discarded are affected.
Target practice could have been so much more astetically pleasing if it summoned Target dummys for your opponent or something along those lines, missed opportunity
Best Friends forever with bittertide Hydra has the potential to be completely busted if you get huffer, but then again, Barnes had the potential to be completely busted with Y'sharaj, so idk
I feel like hand buster shouldn't discard the opponents next card it should make the card "do nothing" so it should not activate a battle cry and be silenced on board, and if it's a spell it does no effect
I like the devouring void text. But I would write it like: “Destroy all minions.
Destroy all minions!
DESTROY ALL MINIONS!”
It should just say “Cast this again”
If it has "cast this again" it will turn into an infinite loop, because the card has "cast this again"
Helder The Glorificated the card is garbage anyways so it’s moot
Destroy all minions
DeStrOy *aLl* miNOnS
*DESTROY ALL MINIONS*
Made devouring void work like defile.
Meowswell should just be "transform your Silver Hand Recruits into 2/2 Silver *Paw* Recruits"
That sounds sweet, but then it loses all the synergy, right? :c
Would fit for a hunter, while silver paw recruits would be beasts, but eh...
When trump explained how transforming siover hand recruits into random minions wont make sense for uther as a commander, i thought to myself, “ So humans adapting is normal now? Ok”.
y e s
Just got the perfect change for Meowsell’s text, Battlecry: Train your Silver Hand recruits into random 2 Cost Paladin Minions.
I'd say Trump's ratings were more fair this time. Also i feel like the design and balance ratings were explained very well. But it's my opinion so eh. 5 stars!
Didn't like some of his ratings but the flavor is there, 4 stars
You are a noob whose opinions don’t matter
@@insertarnombre1354 don't you know? You're not allowed to criticize Trump here you can only praise him 😔😔😔 braindead chat
Didn't realise this was a Disguised Toast stream.
For target practice, a way to make it more powerful and be also flavorful is change it to:
For this turn, all your cards are deadly shot.
It'd make sense: after all, you're practicing, so you're not that precise.
I think you were too hard on Moewswell Tyrosus :/ It doesn't make much sense for a magical dinosaur to allow Silver Hand Recruits to adapt, and yet we have Lightfused Stegodon
he makes the silver hand recruits stronger thats on brand, Cat Knight makes them not silver hand recruits :/
The card made no design sense... The dino at least was in Un'goro expansion, where things were adapting.
So if there's a cat expansion, sure.
It's mechanically nonsensical for Paladin is the problem. Class identity is a pretty important part of any card game.
Ben Sharp But those 1-drops aren’t silverhand recruits on the board, they’re still in the deck so flavor is still irrelevant. The way I think about it is if blizzard made an epic cinematic for every game would the effect still make sense flavor-wise. Prince Liam would just give paladin stronger allies while this card would kill the silver hand recruits
What if it transforms them into random "silver hand" unit instead.
Where "silver hand" unit can be stuff like argent protector, righteous protector*, aldor peacekeeper, steward of darkshire* etc. Maybe even some neutrals like silvermoon guardian.
"arbitrary" card category already exist in the form of "Horde Warrior" via ETC, so it's not like such mechanic can't exist.
Of course, the cost/stat of the card might need to be adjusted depending on the pool of "silver hand" unit.
*: Not sure if it's ok to allow non-basic/classic cards to be in such category form. Perhaps only cards that is in the same set as Tyrosus in addition to basic/classic to make them "self contained", you know, like jades.
Okay. Snake Form is my second card reviewed by Trump in this series and this time with a really good rating. I'm blessed by the Value Town Mayor. I'll keep designing more HS custom card.
I think your card is a cool flavor and good design on its own. However, in the context of druid right now being able to have ridiculous armor it might be too good. But, that's not your cards fault. Keep making cards
Yep. I was afraid of a bad review of my card because Druid is a really powerful class in the current meta. Is hard designing card for Tier 1 classes.
It’s trash and will never be printed.
@@0IIIIII my feelings bro
@@0IIIIII its great, but only when druid is the underdog (way future). Nothing wrong with the card itself. 5 star design.
I really think Trump should stop docking points for people using the adapt keyword or other "dead" keywords. Of course most of these keywords aren't in standard anymore, but part of the idea of custom cards is that you can theory craft fun things. Who is to say those adapt cards were designed to be part of future expansions? The creator could just as well have said "wouldnt it have been cool if ungoro had had this card?"
Besides that adapt specifically is used more so as a catch all term. It's easier to say "adapt a minion" rather than "discover one of seven predetermined buffs and apply it to the minion". Maybe we'll have a mechanic like adapt in a future expansion but just under a different name with different results. If that were to be the case using "adapt" as a placeholder name works really well in my eyes.
Plus I brought this up in a video at the time, but for some reason Trump is comfortable giving tri-class cards a pass and not dock any points. Even though tri-class cards arent in standard anymore while adapt is. If he _really_ wants to stick to his guns on docking points for "dead" mechanics at least be consistent in it.
I agree with you, BUT tri-class makes sense since it is thematically still in standard. Look at boomsday. A card like Wargear or basically ANY of the neutral mechs (besides giggling) could have been tri-class since Blizzard explicitly only gave the "grimy goons" mech support and the card would be in the exact same amount of decks. It wouldn't surprise me at all if next expansion they focused the new mechanic on one of the other "tri classes".
He also says, IT WOULDNT BE PRINTED, THEREFORE 0 STARS
The difference is however that discover was considered to be a good enough mechanic to put in other sets. Just like for example lifesteal. I think a more apt comparison is mechs, which were considered "dead" when GvG rotated out, yet the last expansion we got was largely mech themed again. Just because a tribe or mechanic isnt becoming a staple of the game that will be around forever doesn't mean it cant come back in the future
That's true for constructed but in arena, a lot of the mechs are great choices for the non-grimy goon classes too.
@@lucasnadamas9317 he's correct in that. That doesn't mean "this specific iteration won't be printed" it means "Blizzard would never print a card like this, even if R&D came up with it"
Devouring Void's text would be perfect as "Destroy all minions. Then again. And again."
It's a little easier to understand and it keeps the heart of the card
Rock paper scissors is a game of intense psychological warfare.
Bronze it’s a 1 mana 33% chance to draw a card. It’s bad
@@0IIIIII 33% chance give an enemy a card. Bad for card draw, bad for milling.
Don't press anything for 70 seconds. Enemy loses his entire turn.
Justin Jake Ashton lol that would be funny
@@0IIIIII How to fix:
1. RPS should have a 5-10 sec timer outside of the turn timer.
2. Whoever doesn't choose anything will lose by default. This will kill its use as a milling tool but the enemy is forced to play or else they'd be giving 1-cost draw 1 card ... With echo... To a rogue. (Or a priest or mage which is just as dangerous.)
"does nothing" and "discard" are different though. Playing a card that "does nothing" can interact with auctioneer, questing, combo cards, etc.
And Discard can interact with Discard synergy (not that there is all that much of it)
Pretty sure the card maker did not want it to be a dead card against rogue then.
"rock paper scissors" - Illidan and Zeratul LITERALLY arm wrestling on the art.... wtf
Hey, I‘m the creator of the selfdestruction card. Thanks for the great rating :)
3:10 this card already exists and its olny 2 mana and u know it!
I havent played hearthstone in a long time. Please explain lol
defile
1 star btw
Hatalom ez a kép XD
Nah guys, defile is a one star card, this card.. is .. *5 stars* 😮😮 that means it's even better than defile
OMEGALUL
I really hate his 'this mechanic was specific to this expansion' argument
Except blizzard explicitly said they go by that philosophy. The only recurring mechanic is discover. You don't see joust, adapt, quests, cthun, death knights, etc. coming back because they are confined to their given expansions. Similarly we wont see Echo, the stat swapping, or magnetic ever again most likely.
death knights? what about hagatha? or dr.boom?
@@bobmight4946 those aren't death knights. Hero cards and death knights are technically different
He said that the machanic of transforming minions into other that cost 2 was specific of shaman, but, the mechanic of hand buffing was a paladin mechanic and warlock right now has soul infusion... so...?
the death knights are hero cards, just themed
2:07 How about “choose rock paper or scissors (secretly). At the start of your opponent’s next turn they also choose and the winner draws a card
really original and different
If I were to rework Target Practice, I'd make it "3 mana: add Elven Archer and Hunter's Mark to your hand." Makes it slightly better than assassinate (which is never played), gives it synergy with spell hunter, and has a more flexible mana cost if you happen to have 3 extra mana and can mind game your opponent. Also has way more flavor.
This scenario really doesn't seem to help nowadays' spell hunter, having 3 mana to spare seems incredibly unlikely, mainly with so many plays that spell hunter has on turn 3, making it cost 2 would probably make the card broken and playing it at turn 5 as a better assassinate still ends up as a pretty bad card.
Maybe make it "2 mana. Fill your hand with Elven archers and Hunter's marks. They are discarded at the end of your turn" Ten mana to kill 4 minions but you need to have an empty hand in order to do so which balances it out
If you gave them echo it would be still the same spirit
Target Practice could just be changed to 3 Mana: add an Elven Archer and a Hunter’s Mark to your hand.
This turns it into Assassinate with an upside in that you can break up the costs into more suitable turns.
I think that putting “Overload (1)” on Gelbin’s Coil would make it good/balanced?
I doubt it. It still leaves you with 2 mana on turn 3, so the overload only prevents you from making another totem after you play a 2 drop.
@@jamesjordan5179 At turn 2 it would be worse than totem golem though (besides the rush and the versatility) and totem golem wasn't actually that insane, but in even shaman both of those cards would probably be broken, mainly with the rush being so effective against a variety of cards (such as mana worm), that being said overload is a stupid mechanic and I prefere Trump's change overall, more stable and a less win more card (seems pretty fun to play also! That until even shaman dominates the meta...)
Yeah
The Rock Paper Scissors card should just randomly select. So it's basically a 1/3 to draw a card. Which is boring. So there's really no good way to make this card work. Maybe have it joust, or spell joust? Idk
It's a card that has a 1/3 chance to draw a card, a 1/3 chance for your opponent to draw a card, and a 1/3 chance that no player draws a card.
It doesnt make sense though. You can have opponents do things in your turn.
10 mana mill your opponent for 3 and a third cards? Seems op on a control vs control matchup, although we're talking about rogue here...
King Grigori If the card actually worked, with hearthstones card “rules” it could be a very cool card to run in some mill rogues, and aggro rogues. It might feel a bit cheap though because you arent playing hearthstone at that point, thus it isnt an amazingly designed card, but its meant to be silly anyways.
One idea i had was to make it “Echo x Number of times” kinda like a best of 5. I REALLY like the card though.
@@kowen112 Ive never been a fan of random stuff. And this is widly random, so personally not a fan. I think it's a cool idea for a tavern brawl though
I thought "Does nothing" on hand buster meant "has no text". Meaning you could play a minion and get the free body. Or am I wrong?
does nothing.
0 mana card, play it, nothing happens from the card.
something like Gadgetzan Auctioneer should still draw you a card, though, if it was a spell.
Some of these reviews are so off... Best friends forever would be insane. Imagine playing that at turn 10 with 2 dire moles or any other 1 mana beasts... You get an insane effect on top of 2 animal companions and 2 moles... You could get a 5/7 taunt (about 5 and a half mana in value), a 5/5 charge (5 mana value) or a 3/7 that gives +1 attack. So you get an insane effect on top of 8-10 value on board. And he said that they could make it cost less...
davide bortoli I agree it. It would also be a huge addition to quest hunter. Might make that deck to tier one
@@JBlazingit actually 3/2 draw a card will be scary as fuck if they got these animal companions attached and either Insta attack with charge or simply get enough hp to survive most AoE removals.
davide bortoli yeah, and with Rexxar “too much” does he have any idea that making a Hydra zombeast possibly gain charge... or ANY zombeast gain charge, is super strong.
Since Leeroy is 5 mana 6/2 (legendary, with downside) and the basic "Leeroy" is 6 mana 5/2 then a 5 mana 5/5 would be around 7 mana
You would know more since you researched it, but when I read hand buster, what I essentially saw was “the next card your opponent plays costs 0, but is silenced.”
That’s what I assumed it meant by “does nothing” anyway. So, for example, the next minion you play is a vanilla minion now, or the next coin you play to dodge this effect is countered. Probably not what the OC intended, but that’s how it read to me.
If target practice added a Hunter's Mark and an Elven Archer with Echo to your hand, how much mana would it need to cost to make it balanced? I think it is too strong at 2 mana but at 4 mana it is a 6 mana assassinate + a 1/1 and a 10 mana destroy three target minions summon 3 1/1s. 4 mana is probably the right spot. Maybe 3 mana.
I know i'm late but hear me out.
Target practise.
For the rest of the turn give all minions in your hand "elvens bow" that deals 1 damage. If any target hit with the bow survives with 2 or less hp, shoot again.
(Thinking about "if the target hit with the bow survives with 2 or less hp, give the attack another arrow untill the target is dead" type of effect. But wording is... waaaaay 2 long)
I know its a big rework, but
So... deal 3 damage to 3 health 1 damage if more?
Meowswell could be, "add effects of random 2-cost minions to all silver-hand recruits." Essentially having your recruits be magnetized to random 2-cost minions, while keeping the buffing theme for pally.
Meowswell Tyrosis: 2 Mana 1/1, Battlecry: Turn your Silverhand Recruits into Doomsayers
5:10 Hunter and Druid are the most appropriate for the Adapt mechanic? Not Shaman, with its evolution flavor?
12:48 it could maybe be a 4 mana spell that said: add an Elven archer and a hunters mark to your hand
For target's practice, I actually find it interesting as a way for a player to make a quest deck without actually putting much cards into it. You could play a hunter deck that draws a lot and with that card you'd be able to just play it, then go through all the your opponent's taunt, forcing a response and progressing your quest. A few extra 1 drop in the deck and you could probably expect to use 3 elven archer in a single turn (turn 4, 3 elven archer, 3 damage split as you want) that could bring you real close to completing the quest allowing.
Should be a paladin legendary of the Scarlet Crusade commander that is actually a demon. Transform all silver hand recruits into demons (either random or 3/3 demons with lifesteal)
Edit: The guy i was thinking of is a Nathrezim called Balnazzar.
If there is a class swap expansion id love to see that. Same time priest gets overload and mage doesn't get statistically overpowered cards
I think "Hand Buster" just removes the effect? So it's not so much a discard, but it makes the next minion a vanilla minion (unless they play a spell in which case that would be a discard I suppose).
Best friends forever is insane in that it enables Spiteful Hunter exactly - play a tempo based beast deck, 27/30 of your cards can be as aggro as you want, but you automatically win the value game.
Interestingly enough, Blizzard printed Devouring Void as a Priest spell now
Absolutely love the flavour of "Best Friends FOREVER!" in which Deathstalker Rexxar makes vile experiments with helpless beasts, but always inclued a little part of his own favourite pets.
Target practice doesn't necessarily counts as "3 cards". As you've implied with Hand buster, there are cards you don't plan to play.
Just play your turn normally, then target practice and use the cards you don't care about (assuming you can do that and it's not random or anything).
The more control-y hunters usually have a lots of cards in hand, especially after they Rexxar (because they waste 2 mana a turn without playing a card, and they 'draw' 2 cards a turn, one of them usually being high costed). I always find myself having 7+ cards, and often having a few bad beasts I'm never gonna play, when one or both choices were bad.
And of course there's Rhok'Delar for spell hunter, which fills your hand with crap spells. Use the good ones, then trash the bad ones as removal with target practice.
Target pratice could cost 0 and/or draw a card though. This way it's 2 cards for every removal, and not 3 for the first and 2 for every removal after that.
I would love hand buster as a solid counter to one trick pony decks, but I feel like it shouldn’t be printed due to essentially forcing everyone to run it. It’s a solid body with an upside that can win the game, but the downside is just it doesn’t do much. It’s like unstable portal. A card with that much potential upside shouldn’t have the only downside be “do nothing”
Haha idk if that was intentional but that was hilarious 1:00 "ssssomething"
Why not *just* giving poisonous on Snake Form? That way it combines with the hero power at 5 mana so it's somewhat like a strictly worse assassinate?
What do you think of having a scale for your balance rank instead of stars? Where you can clearly state that how far away from balanced it is and whether or not it is more or less powerful than you think would be healthy?
7:00
What if i have a quest hunter, or a deck with a lot of 1 cost minion, so i will have a powerful board every turn, plus cheap charge minion?
How is this not op?
A lot of 1 cost minions? I don't think there are that many 1 cost beasts that are worth playing?
And Quest Hunter is really bad and even with that card I still don't think Quest Hunter would be good
@@JoViljarHaugstulen oh yeah of course not
*Casually top decks 1 mana 7/6 taunt that draws a 7/4 charge into anything really since i just got 14/10 for 2 mana
Meowswell is fine as a Paladin card. Prince Liam does something similar. Lightfused Stegodon interacts with Silverhand Recruits despite being a dinosaur. Meowswell is like a combination of those two cards.
Devouring Void could be "Destroy all minions. Repeat until there is no minions on the battlefield." though it could create some broken interactions
I think meowswell tyrosus was fine because it was like your recruits were getting promoted. Maybe not totally on flavor but close enough
I know I'm 2 years too late on this, but how to fix the Rock paper sissors card:
Give it the TGT 'jousting' mechanic (both players reveal a minion from their deck, the one who reveals the higher cost does X). It fits better with the arm wresting art. its a 'challenge' with OP interaction but not input/timer, interesting deck build challange (you want big cards to draw more, but if you draw a bunch of big cards, you can't play them all).
Best friends forever should be seen as a combo 9 or 10 mana card, in this way you get a late game value genertor for your midrange deck. And 2 out of 3 random buffs will immediatly affect the board when you play just any beast that costs 1 or 2 with it.
For meowswell you could up the design by changing the wording to give all silver hand recruits stats of 2 cost minions
I think the devouring void supposed to be that in the end of the spell there is not a single minion on the board,doesn't matter if it's a spawn of a spawn of a spawn, all will die by the hand of the great devouring void.
Could Snake Form be a 2 Mana "Give your hero Poisonous this turn"? You're forced to combo it with other attack boosting effects.
If you used snake form against gnosh, what would happen?
Target Practice can be way better if it instead read "Add 2 Elven Archers and 2 Hunter's Marks to your hand". You still get the flavor of the card, without any of the weird minion transformation, and is better value because it's basically 1 mana draw 4 really weak cards.
selfdestruction was one of the most favoured card I have ever seen in custom card design
Hand buster is honestly kinda OP considering the combo decks out there rn, if they have full combo waiting for next turn u could possibly make it useless(aka rip mechathun)
Trump is an actual madman. I've played quite a bit of odd paladin and I can vouch that Moewswell Tyrosus would be a pretty decent addition to the decklist. Anything to activate them is pretty good card.
Bronze ...it’s 2 mana
yeah man, that 2-mana cost card would surely fit in your odd paladin
Dumbass can’t count lol
im pretty sure that was his joke... And you guys got Jebaited
You’re the idiots he obviously has god rng and draws even cards at mulligan stage and still gets his Baku to go off
Hand Buster's ability is correct in terms of wording. The intent was to make it so the spell was played, not to "discard". Discard as a mechanic burns the card, whereas Hand Buster's mechanic makes it possible for recursion of said "do nothing" card. It shouldn't be changed to "costs zero and discard instead", as that's a niche warlock mechanic, since the card is available for all classes.
I'm pretty sure you misunderstood Hand Buster. The do nothing means that the effect on the card doesn't trigger, whether it be deathrattle, battlecry, or a passive of some sort, instead the card becomes a 0 mana x/x on the board with no effect. I don't think the card gets discarded.
I disagree with this, I don't think the intention of the card was to give your opponent a free minion on the board. Especially if it was a huge statted minion.
@@itirnitii exactly. With it just silencing (battlecries included) outside of super aggressive decks the card is 4 mana forfeit the board and lose the game. And if the card IS meant for being against aggressive decks then it needs way more stats and taunt since against EVERY other deck it is a 0 mana 8/8 or something coming your way. Imagine playing this against cubelock or zoo something. 0 mana 5/7 inbound and in the case of cubelock you gave them the EASIEST cube of their life.
The wording for Devouring Void should be, Destroy all minions, if there are minions on the battlefield cast this spell again.
Target Practice could accelerate the Hunter's quest
I also like Snake form, it gives druids a hard removal but with a downside (the downside of taking face damage, and only being able to take out 1 minion at a time compare to using 2 Assassinate to kill 2 minions on the same turn)
For the last one I feel like increasing the mana cost and transforming your entire hand into "poisonous arrows" for the rest of the turn would be better.
The arrows being 1 (or 2) mana "Poisonous: deal 1 damage to a minion". Makes more sense thematically and could probably also silence the minion in question tbh. You ARE using your hand as ammunition while forfeiting basically the rest of your turn since you cant play anything besides the arrows afterwards.
Rock Paper Scissors is INSANE in mill rogue! It should just be that you both auto pick a rock/paper/scissor and if you adn your opponent draw 5 cards each, thats fantastic for mill rogue
I've played this game for 1 year.
*Do the heroes really rotate out?* *I don't want to lose my magnificent malfurion :(*
No heroes stay it's just cards and extension which rotate
Worgen infiltrater is go it was replaced by spy mistress both 1 mana but spy has 1 extra damage
Target Practice: Fix.
Change a minions health to one.
Summon an Elven Archer, trigger its battle cry targeting the target of this spell.
Ok wording is awkward, but I think that should do, I'll be it with better wording.
Are you honestly saying a 1 mana "destroy target minon, discard 2 cards" wouldn't be played? In certain situations I've seen doomgaurd used this way and its 4 more mana, also in rexar in spell hunter turns that into "transform your spells inro 1 mana assasinates" balance 1 star cause grossly op
it honestly sucks dude
*3 Mana
and comparing it doomguard is not really a good comparison since doomguard is a lot more flexible and if you would use target practice it would be in a control deck and there is a reason why doomguard is not in a control deck + there is no way in hell you would waste 3 different cards in ur hand in an aggro deck to not go face
corwyn wolski keep in mind doomguard can also not discard anything, and is way more versatile. This can’t be used on an empty hand, and it costs 3 mana, not one. The mark and archer aren’t free.
@@Skullhawk13 when I noted I've seen doomgaurd used this way I didn't mean doomgaurd living through the attack or not having to discard 2 cards. In a aggro or midrange deck target practice can be used ditching kill command to get through a taunt with a trade instead of raw damage you might not have, or any secret. In fact any time you have a board target practice can be insane, considering how mana efficient the removal effect is its perfectly reasonable to spend 2 cards and 2 mana to kill a creature, not to mention the fact that it works with any spell, most of the time you would need to put cards that only work with a combo in to make this kind of thing happen, but since you get to switch any spell into a 1 mana soft removal it doesn't even limit deck space, aggro may even run it simply because turning every minon in your hand into 1 extra burst damage could push leathal
Best friends forever is ridiculously overpowered jeez, tundra rhino then a bunch of small 1 drop minions would be ridiculous
Best friends forever sounds like something that could make quest hunter playable :p
Gelbin's Coil should be a 1/3 to go along with the flavor of magnetic minions having higher health than attack.
Self-destruction is a nice idea. It's very swingy as it can either deal 12 damage to you to clear one big thing (ie Lich King) against control or 4 mana wipe, deal 2 to yourself, against aggro.
As for Hand Buster, I would add the "until end of their turn"
I think target practice is not as useless as it seems. First there are cases in which card advantage doesn't matter. One is if you have 7 minions in hand you get 9 burst damage (w/o deathstalker) which might be enough to win the game right there. Then if you have a decent board, but your opponent just played witching hour + cube, it doesn't matter if you waste a few cards here, you either deal with this combo which means your opponent blew his powder and you win or you lose. Lastly you could play Lock and Load, then unleash the hounds, then target practice and then 4 hunters marks. You will be down just 1 single card but will have killed 4 huge minions (for 10 mana). That's not that bad. You will have deprecated your hand more than that, but if you have deathstalker Rexxar you can still work with it.
PS: Of course you can also use 3 cards to deal with a big taunt and then rush your opponent down. The problem with this is in an aggro deck you usually cannot afford this.
Target Practice (2-cost Hunter Spell)
Add Elven Archer and Hunter's mark to your hand.
Pros
Removes the randomness of 3-cost destroy a random minion.
Can be reserved for a later turn so it could be better than a plain hero power on turn 2.
Leaves behind a free 1/1.
Fucks up that Boomsday Legendary that has stealth and transforms.
Doesn't clear your Kathrena and Greater Spellstone just to clear a single fucking minion.
Cons
Costs 4 instead of 3 to remove an enemy minion.
Enemy can plan ahead knowing you can remove a minion with 2 mana on a later turn.
Priest can steal Hunter's Mark and ruin your game.
Playing all 3 cards in a turn can proc enemy rat trap.
I really like fan of thorns, in conjunction with malygos it's a nice board clear thats also damages your opponent. I also like it replaces their weapon instead of just destroying it, just adds some more interest to the card and also an upside if you draw harrison jones
Change Meowswell to " 'Promote' your silver hand recruits into random 2 cost minions " and possibly add "They keep all buffs"/"They still count as silver hand recruits"?
0:09
well hi there
are you just skiperino hearthstonerino now?
Or is he just lost?
Thank you
why is this so upvoted?
The snakeforms draw back could be that your opponent gets a empty mana crystal when you play it
Kripp showed off a custom card basically identical to Devouring Void like, 1.5 years ago
Meowswell would be cool in shaman, turning basic totems into 3 costs
Ot devouring void could be "destroy all minions, if any minions are on the board, cast this spell again
rock paper scissors seems fun. the winner is punished if you keep casting, closer to fatigue.
but the rope and opponent playing is an issue sadly.
Hand buster would be the strongest auto include in every deck, aggro, mid and control would run it
Rock paper scissors on a mill rogue with sorc apprentice or radiant elemental.. now THAT's gonna be a game of skill.
You should review old card abilities as if it was printed during that cards period. Rating an inspire card for standard makes no sense to consider
For the hand buster, if for exemple fist of jarraxus ,is discarded like you say , it will deal 4 damage. I think the original description is better then yours
It still makes more sense than the proposed. What does the card mean? Discard is incredibly straight forward. With the current wording it could VERY easily be confused as just silencing whatever minion your opponent plays but they still get the body (which is definitely not what the card wants to do). Discard Warlock could get all the help it can get and it is such a niche situation it's better to have that than confusing word choices.
You are stupid wow
Should just use the keyword Counter
No..I don't want a card that says when I play a card it does nothing..that's nonsense.
Unless mage..of course. I prefer warlock..don't punish us for playing fist..if you play fist..
@@bamnasitis yeah gees fist doesn't need a nerf
Regarding Target Practice; It should probably be named "Back to Basics", implying that the minions are basically repeating an elementary training course where they simply shoot something.
What if Target Practice just "Fill your hand with alternating eleven archers and hunter's marks, discard at end of turn." (Maybe should be more than 1 mana then.)
Isn't snake form just obliterate but can't get around taunt
Obliterate deals damage equal to their health, not damage.
@@lustre5062 ok makes sense
No
Some of the time, yes
Most of the time, no
Obliterate would be completly insane as a "normal" Druid Card
not that it relevent but targert practice would be pretty good in quest
for the self destruction, why didn't he bring up cataclysm?
Target Practice: 4 mana: add a elven archer and hunters mark to your hand
Target Practice: maybe 3 mana, "Randomly fill your hand with Elven Archers and Hunter's Marks"?
on rock paper scissors you could make it so you as the one playing the card discover one of the three options emidiatly and your opponent will discover their options at the start of their turn. that way you wouldnt have to do anything on your opponents turn and roping wouldnt be an problem either HOWEVER the wording would be to complicated/long for that and your opponent would have an advantage since if they win they could draw emidiatly while you cant so i would instead make it so that you draw an aditional card the next time you draw a card. so the winner would draw an aditional card once they draw. which would mean if you win as the one who played the card you would draw your card the next turn so the turn after your played rock paper scissors and your opponent would need to wait an aditional turn or have a card that lets him draw anyways( in that case it would ofc mean that your opponent would first draw their normal card on the start of their turn and then they would discover their options) but as i already said the wording on such a card would be astronomical
Maybe first card shouldn't give attack? 2 mana, then it essentially costs 4 since you need hero power
Target Practice increase mana cost to maybe 4? And make the archers and hunters mark's cost 0.
9:58 no it shouldn't. Discarding a card you play can be confusing becouse you cant discard cards you play. And that wording is longer instead of just "it does nothing" wich is much clearer
Target practice should be:Fill your hand with elven archers and Hunter's marks until the end of your turn
Do sissors actually exist in Warcraft? I mean I don’t think they do
Hand Breaker saying "does nothing" is actually important for the card. If it's just discard then Warlock cards that benefit from being discarded are affected.
I'd make *_snake form_* 2 mana give your hero *Poisonous* this turn
So you have to use hero power as well.
Target practice could have been so much more astetically pleasing if it summoned Target dummys for your opponent or something along those lines, missed opportunity
Best Friends forever with bittertide Hydra has the potential to be completely busted if you get huffer, but then again, Barnes had the potential to be completely busted with Y'sharaj, so idk
I feel like hand buster shouldn't discard the opponents next card it should make the card "do nothing" so it should not activate a battle cry and be silenced on board, and if it's a spell it does no effect
If you run Harrison then you can almost always gain value off of him if you run rain of thorns
Does anyone know who the streamer or what his name is that has like a naruto poster in his background???