14:10 Hold up Trump.. You don't think Gul'dan can fight bare handed? Have you SEEN the warcraft film? I mean that cheeky boy did cheat near the end but he had some phat stacks under those robes my dude. Gul'dan can smack a fool if he wants to.
@@linkenummer6795 That was without his cloak, he had been beating Durotan. They thought he was fragile because he was hunted over and was covered with a cloak
+David DotExe No it can't. Its garbage keyword, that produced only bad cards. Why would they keep bad keyword in the rotation, when in their world players (new players) can only remember given number of keywords for proper user experience?
Blight Infestor could have the card text changed to: Whenever this minion takes damage and survives, fully heal it. That would take away the problems with divine shield interactions.
If King Todd ignores taunt, he can always go face. If you high-roll some 50/50s on wild, you'd be able to buff him to the sky in your hand, and have sick tundra rhino combo. *smorking intensifies*
I think he meant it as in the player to track the effect, not the game. It's a bit unfair to force the player to write down when the effect takes place and then cross it off or something when it is used to be able to play around it properly. Although tbh secrets and deck trackers exist...
I can think of one card that I always need to track off and its the mage one that summons a 5/5 the amount of 5 mana or more spells, I need to remember how much I played to see if its worth it. 2 5/5 sometimes isn't worth it but 3 5/5 is good a lot of the time.
@@MrDragonorp there is a difference to the team in designing between tracking plays that happen before it (like alana or yogg or shudderwock) and leaving an effect that has to be tracked for turns after the card is played.
+אור פאר Yes, but this is on you, not your opponent. Your opponent doesn't have to keep track of anything (or have to keep track of everything - like for golem that get cheaper when you use hero power or overload the mana). What is terrible with this design, is that deathrattles can proc on your opponent turn - which means that your opponent could proc this 10 turns later and get suprised. Sure, you could argue that it isn't that bad, but imagine secrets not having icon so you would have to remember how many secret both you and your opponent have. That would be awful.
7:01 He forgets a single specific card: "Bring It On!!" Which is 2 mana: Gain 10 armor. If you were to play BIO then Kangaroo alongside Salvage Operation, you would still be able to have 5 mana left, which is absolute bonkers. It should be 2 stars on that manner.
Too much cards needed to do a huge play, to much stuff saved for the big play. And there is a functioning mecathun combo already, this card doesn't help out the combo by too much. BIO also does have a downside, though it is underlooked.
I still want there to be a creativity category. Creativity: How creative and unique is this card? Design: How well would this fit into the game/meta Balance: How powerful is this card?
@@leotamer5 I understand that but I think they should be separate. Design should be exclusively how well they fit into hearthdtone while creativity is how cool they are.
@@lucasnadamas9317 if something is too creative (i.e. too obtuse, too complex, too unintuitive) then it is a bad design. If something does something new in very few words and is balanced, it is a great design
@@HighLanderPonyYT It's an exaggeration. Maybe not shit on but Trump doesn't have to constantly bring up "THIS KEYWORD ISN'T USED ANYMORE AND IS FROM OLD EXPANSION DURRR" These are "what if" cards. Not cards that are going to be added.
@@bevvvy1374 you do realize that the context where trump does his ratings is 'can this card be printed now or in the immediate future' not to mention that he barely ever complains about old cards. If you want cards rates in a vacuum where printability and set design doesn't matter go to a different channel
I know that everyone forgot about this card, but Crystalizer (1 mana 1/3 deals 5 damage to you and gives you 5 armor) exist. Pretty good for the consistency of combos using the suggested armor-innervate card.
10:00 Divine shield on blight infestor is not a concern. Blight infestor's power is about "taking damage", and when you hit a divine shield, no damage is taken. This is why when you hit a divine shield grim patron, it doesn't spawn a new patron. The patron didn't "survive damage", because there was no "damage".
A spellcaster fighting bare-handed? Yeah Trump, you're right, that would never ACTUALLY happen in REAL life, not even with the help of a wise old anthropomorphic fantasy rat creature based on the one that taught pizza-loving turtle bros how to fight ninjas in New York, who in turn is a parody of the old blind guy that taught a blind lawyer how to fight ninjas in New York. ....something, something, breaking immersion.
why are you completely okay with and even suggest adding mechanics like tri-class cards that lived and died with their set but not okay and will even take points off for the use of things like inspire?
simplicity is illegal in trump's valuetown. Imagine our poor rank 50 players trying to read complicated words like "Inspire", "Enrage", "Joust". Surely it'd be near impossible to teach the playerbase what these mechanics do. /s
If you change Blight infestor text to If this minion survives after taking damage, heal it to full health. the divine shield ambiguity is solved. This also fixes the ambiguity with poisonous.
@@fatso5573 yeah, you already have somehing a little similar with King Todd III in this video, withoutignoring lifesteal divine shield and poisunous and with charge
Well its not really his job to judge blizzard on how well designed their cards are (during the card reviews) and he judges them based on whether they'll see play, not whether they're balanced
"Blizzards’ cards are always well designed in terms of lore" What drugs are you on? They've basically thrown Warcraft lore out the window, and are now doing whatever they want. Plenty of HS cards have poor flavor.
blahthebiste Hearthstone is not meant to be authentically WOW, it’s meant to be a sillier and less serious take on the universe. Some of the cards like mechs are unique to Hearhstone. They are all flavorful. Which cards do you think have poor flavor?
Arcane Keysmith? What do keys have to do with secrets? Archbishop Benedictus? I love the card, but who's his master, and what does any of that have to do with deck-stealing? Juicy Psychmelon has, what, exactly, to do with drawing big cards? Why does CrystalSmith Kangor double your healing, when the other crystal cards pertain to 1-drops, and Kangor's army... resurrects mechs? I could go on. As for sound effects and animations: the four horsemen combo has no cool lines, and the animation is incredibly disappointing; Mechathun is the same. All of the new "astral" mage spells just re-use the arcane missile animation, instead of looking even a little bit like something cosmic. Darius Crowley, Star/gazer Luna, and Rabid Worgen all have god-awful voice-acting and/or voice-lines. I feel that the quality has gone down overall in the last few expansions. This might be what you'd expect, since they are pumping em out much faster. But the point is, there are plenty of custom cards with better flavor than plenty of actual HS cards.
Switch blight infestor to "after this minion takes damage, it heals to full health" (so you can still freeze it with frostbolt, still trigger berserker and still ping divine shield)
Trump: Don't use inspire because it's from old expansion and will never come back REEEEEEEEEE Also Trump: You should have used tri class tag and not neutral for this minions Come on Trump make up your mind
7:05 - 8 mana: dicey dealer + play dead + hero power + play dead + hero power = flamestrike (including opponent's face), plus a 1/1 body that can potentially continue this madness. Deathstalker Rexxar can add even more clears, especially if you trade dicey dealer AFTER playing the DK... And it's only an epic, so you can have two in your deck? Yes, please!
Ez balance to blight infestor: 3 mana 2/4 “at the end of each turn, return this card to full health.” It would trigger lightwarden, but not happy ghoul, and still keeps the flavor of “if you can’t kill this card in one turn, too bad.”
Note for tech support, the difference between it and fireworks tech is that when a card is destroyed and respawned, i believe it loses extra text gained by spells and/or magnetization, and possibly extra stats too
I have finally found why trump said patchwerk is so OP. If your patchwerk survives for 1 turn, you can “magnetize” the following 3 minions, no matter what class you are: oasis snapjaw, stoneskin gargoyle, and silverback patriarch. This combination gives you a 4/15 taunt that must be brought down in one turn, a feat near impossible for most decks. Trump is clearly afraid of the fusion of 3 of the most overpowered cards in Hearthstone history, as should we. Patchwerk is the key to making the best minion, as there is simply no other way to combine such overpowered minions. If there was, people would actually realize the true power of a card like silverback patriarch, but unfortunately, the dream combo would just be too strong for blizzard to ever consider enabling it.
10:00 I don’t think divine shield means it stays around forever because say if you had a life steal minion and attacked a divine shield, you don’t lifesteal the hp so it doesn’t actually take damage(even though yes it does show the -0 dmg counter) But hey! That’s just a theory. A GA- *Tech support. Restarting.*
Re: Kobold Sensei/tri-class cards Magic the gathering often has multicolor "factions" in their sets, with which colors they mix varying from set to set. Perhaps a new expansion of Hearthstone could introduce different types of multi-class cards.
an expansion already did that and almost none of them saw any play, the only one that really did was aya in jade druid (oh, and Kabal courier). The others were way too slow, the 5 mana alternate to courier for another faction was a 5 mana 5/3 if I remember correctly vs a 3 mana 2/2. Can discover and play flamestrike vs shitty minion and only 5 mana left at 10 to do anything with. The problem that HS always has is that 1 or 2 cards in each expansion end up being insanely overpowered and the others are all largely meh, this was less the case early on but it seems to be back in full swing.
Regarding Blight Infestor, divine shield would definitely NOT be affected by the ability because popping divine shield has never counted as "damage" for the purpose of poisonous, acolyte of pain, water ele etc. The only weird interaction with divine shield is Explosive Rune, which is only different because it's "excess damage", not just "damage". That said, it's still too dangerous with cards like Bonemare with coin. Loses to direct large removal, but it can even tank fireballs.
If the card can only take lethal damage then any non-lethal damage would be effectively reduced to 0 i.e. no damage which can't break Divine shield. It's impossible for the card to take lethal damage if it has Divine shield thus making it immortal to damage.
Well, I don't know what is your problem with the inspire keyword. Why can't a card use inspire and instead have to write "whenever you use your hero power do something."? It's stupid, you already have a word that means that whole sentence. You are telling me that in future expansions there cannot be cards with the lifesteal keyword because they already used that in a previous expansion so instead blizzard must write "whenever this minion deals damage, it heals you for the same amount.". That makes no sense at all.
Lucas Pardo some mechanics like Rush, discover or lifesteal will be recurent because they are simple enough to be so and are easier to balance, on the other hand mechanics like echo or adapt not only are thematic to their expansion but harder to balance, which makes blizzard dispach them in the next expansions
Lucas Pardo Its not his problem, its blizzards. They want to keep certain keywords to their respective expansion. Trump keeps that in mind and evaluates the cards like that
ZephyrSaix I suggest you go look at a thing in MTG called Storm Scale What I have to ARGUE about this is, how do you know it ain't coming back? (Edit: an argument used here was wrong and thus removed, unstable evolution, tho functioning nearly the exact same as echo cards, it isn't echo and doesn't have the keyword. Which I fvcked up. whoops.) And if so, do you know that Hearthcards have a SPECIFIC function, to basically say, this custom card is for which expansion? Like, classic, Grand Tournaments, Witchwood, you name it. So what is so wrong with someone, which, Fire dancer, oh no it is so full of Boomsday flavor! But oh wait it is probably a card designed to be a card in the Grand tournament set anyway so wtf is so wrong with it having inspire? Yeah, sarcasm at its finest. Basically, I find the argument of "This mechanic is never coming back!" just kinda dumb, you are assuming things that you don't know, and are making judgement that are biased because of it. MTG storm scale refers to each and every mechanic that has ever appeared, to give them a score of how likely they would come back. And guess what, sometimes, things can comeback a bit surprisingly. And they, don't just assume that something is just not happening anymore, they just say, you will most likely, not see this again, and it would require a miracle to have it make a comeback. Speaking of flavors that are thematic, sure, I get that adapting is a thing in Ungoro, but please explain me how does holy light power makes your silver hand recruits, like, not very holy, with giant claws, rocky carapace, grows wings, and etc. Sorry, that makes zero sense, like, that isn't what the holy light does. And for whatever reason a freaking dinosaur imbued with holy light can do that. Or just any paladin!(Adapt the spell) That isn't just "thematic", that is way too big of a long stretch in my book. Holy light does have certain ability to alter a creature, but then they just kinda makes them a holy light creature(For example Velen is one if my memories serves correct) which STILL has nothing to do with growing these dinosaur parts. It is a cool idea, I give you that, but the flavor is kinda hard pushed and isn't very fitting. Above all, the authors can't please everyone. If people like you complain about "Hey they aren't making inspire cards, so you should just write the effect full out!", and ok the author be like I change now are you happy? Well you guys are, and then comes a, presumably bigger group that asks about if he/she is dumb for not just write a simple Inspire instead of had to write that whole thing. I am pretty sure that people over there on the Hearthcards, are more compelling to not need to have a mechanic expanded out to the full text everytime. That is just not fun, for the author, or for the people reading it over there. Which makes for the dilemma of, ok, so maybe they should just never make the cards in the first place. Great, this is how you kill creativity, at its finest. Btw, people are still asking for Inspire to return. So who knows, it might just does, you never know what the blizzard hearthstone team is really thinking, and you can't control it either. Also interesting thing is, Rush is probably going to replace Charge as an ever green mechanic. Because charge is dumb duh. Actually the concept of it isn't, but hearthstones mechanic is making it. And ofc we would have to blame our mighty golden rule of Hearthstone which both makes it good and bad of "You can't do shit on your opponents turn" We haven't really been seeing charge cards now, so goodbye charge, we won't miss you because classic and basic is still there, but we probably won't see new charge cards getting printed... for some time... who knows how long.
Maybe listen, it's coz inspire was a TGT keyword thats probably never gonna be reused, thus not flavour-ful. He's explained this quite a lot. Lifesteal however will most likely be reused again.
"Whenever a minion is damaged by your Hero Power, attack it." (can be replaced with character for SMOrc) "Attack a random enemy minion after you use your Hero Power." or maybe "This minion may attack again after you use your Hero Power." like the giant sand worm for sweet coldarra drake synergy
It doesn't even make sense because Inspire is 'retired' more because it just wasn't a good mechanic for what they wanted to do, rather than this arbitrary idea that keywords from old expansions don't come back.
I don't understand why people shy away from certain key words. Inspire could be included in a future set and I don't see the issue with reusing this mechanic.
Kobold Sensei, I don’t think Trump picked up on it is supposed to be a reference I’m assuming to Splinter of the TMNT. Splinters taught the turtles martial arts, so that’s the flavor
11:10 how about "Can only take lethal damage during enemy's turn" For example if it is your turn and use it to attack a 2 atk minion, his life will be reduced by 2
Please stop mentally docking points for old keywords. The custom hearthstone subreddit does not care, and in fact, loves when old keywords are brought into new expansions in the custom designs. Bringing inspire, joust, echo, etc into the most recent expansion is what the custom subreddit *does*. And they are using old keywords because of the simplicity of it, as well as how easy it makes things to understand without being a convoluted mess of words. It is not bad design to re-use old keywords. Regardless of if the old expansions were 'supposed' to be the only thematic that uses the keyword, it's good design to show how old keywords could adapt to current times. If you're going to dock it design, dock it on if the keyword makes sense with the card, not if the keyword was an old expansion.
Blizzard do fucking care - a lot - and they have good reason for that. I don't care about bored office workers doing mental gymnastics on reddit. Keywords DO make sense. But having 80 of them in the future standard does not. When you want to bring back from the dead keyword for one fucking card, only because you cannot fit card description in the description box, you do not reduce any simplicity - on the contrary - you force player to read both text AND keyword description.
MajkaSrajka And you are going by the standard that all of these cards are made by blizzard to be printed like, tomorrow? First things first, they are FAN-made cards, not official ones, and therefore don't need to follow their guidelines on what they want to do as a company, because they don't belong to the damn company. And second things after, It's easier to understand, to remember AND to read when they have keywords. It's literally 1 word longer if you for some reason don't know what the keyword meant, instead of 8 or something words longer for everyone.
Yes, I am going by the "how likely that blizzard would release this card". This is the only standard. Aim for the top 20-30% of best blizzard cards, otherwise you have no standard to compare it to. Sure, you don't have to follow their guidelines, but Hearthstone (as the game) has simplicity and UX at its core. If you create card like Dr. Boom hero card, that discovers one of the four Old Gods then you have obviously fucked up. Or when you propose to add features similar to Secrets (double deathrattle) that can happen on your opponent turn and saying "fuck user interface, I'll play one of these super designed card and my opponent will get fucked by the deathrattle 12 turns later because fuck him" is obviously bad design. Reddit cards aren't good hearthstone cards. They are good reddit cards. Where psychos want to add keywords from past expansions. Meanwhile Blizzard is pulling out old keywords and refusing more than 9 deck slots to not confuse players. If blizzard had to add 10% of these cards, they couldn't do that without breaking the game in one way or another.
My issue is that youre being docked for using mechanics that exist in game. Its effectively saying you can never custom create that type of card ever again or it's flawed. He should separate into 3 categories then. Design, Balance, and something like Realism, or how likely to be implemented. Custom cards are inherently a sort of "what if?" and to dock someone's idea because its a new take on an old concept seems wrong, when we're ALWAYS gonna wonder "what if inspire/joust/etc was done now instead of back then"
MajkaSrajka The thing is, as another one here has said, fan-made cards are what-if cards. Even if you say "they are supposed to be printed", which they aren't an ISN'T the only standard to guide them from, they could still be made to have been printed in TGT or GvG instead of now. It's like saying you can only do what ifs for the current episodes in a series. What if kuririn survived namek? Oh, no, that's old, you gotta do it about the new arc, otherwise it's trash. (I'm using dragon ball as an example.)
Patchwerk would probably work better as "Also damages the minion with the highest health". Can probably give rush as well if the stats are low enough. Reminiscent of the boss encounter.
although worse, blight infestor works pretty well when given taunt and more HP while grim patron wouldn't summon copies of taunted patrons. I feel like blight infestor could've been a priest card, but with 0 attack and more HP and "Untargettable by spells". Something like (6) mana, 0/5 taunt with the "immune to non-lethal damage" text as well as untargettable by spells would make priest better
10:20 that's not how it works tho.. Divine shield is a shield that takes the damage delivered to the minion instead of it itself. Divine shielding such a minion wouldn't turn it immortal, it would just protect it from damage comming it's way. It's not the minion taking damage, it's an other entity.
Inspire coming back as a keyword is fine, and much better than qriting out the text in the text box, like with fire dancer. The trouble with inspire was that it was a bad mechanic.
An Overused Anime Picture I mean tbf he did have some bows that made him immune when attacking. Bigger question how can an expert warrior break a revered and powerful weapon, in 3-5 hits,
I think patchwork says that you can only stich 2 cards together since stitching says what cards are stitched while magnetic adds it as a buff IE if you silence a stitch it keeps it's stats while magnetic minions do not so you would only "magnetise" once and then you cant attach stuff to that minion again
Salvage operation is really easy to trigger actually. I'd be able to use it frequently in my Dead man's Hand deck, which runs no mechs, just 2 copies of 1mana discover spell, and Dr. Boom The Mad Genius
- Stalagg and the other one would be just weird - Can't attack and attack at the start of the turn - keening banshee with auctioneer would be weird - any summoning deathrattle with umbra could do infinite - two when this take damage summoning effects would be op - deathrattle resummon this minion with deathrattle destroy this minion could go infinite - that fire steed horse thingy with anything is op if it keeps buffs
Any minion that changes the cost of other minions would be weird. But for instance, the one that would screw the game up the most would be any combo of priest cards that have to do with healing. Imagine a boxer (one damage to random minion on heal) with taunt, immune, and lifesteal that buffs cthun and gives you priest spells and gains two attack each heal and deals damage to you if your opponent hits it or if you draw a card which heals you and triggers the whole goddamn thing and wipes his board every turn. Priest would be a clusterfuckery with patchwerk. And I'd play it without reserve to try and meme myself to death. That being said I think it could be balanced if it couldn't attack. If it couldn't attack you would be working around your passives that you could stack on it before someone killed it and that would be awesome.
Turn 4 10 mana card with 2 cards (salvage operation+bring it on) gets 5 star balance rating. Uhh, don't know about that one. King Todd should have "silences minion it attacks" text. It would be easier and more powerful, and wouldn't ignore taunts.
1:10 if we assume balance reflects the likelihood that blizzard would give it it's current stats I believe this would be a 3-4 stars, since blizzard would be fine with that never seeing play.
Shadow Word insanity is most likely to be comboed with stonescale Basilisk so you can remove an enemy minion and still keep a 1/1 poisonous. Kind of like how Swamp King Dred get rekted all the time by poisonous minions.
Tech Support vs Firework Tech To say those two are the same is like saying play dead and reincarnate are the same. Granted... they are MOSTLY the same, but refreshing health as well as clearing buff/debuff IS a thing (though in this case, since it's friendly only, probably won't be used to clear buff)
Regarding the Patchwork card, it could potentially work given that cards could only be 'Magnetized' using Patchwork's effect once. For example; Patchwork + Worgen Infiltrator as scapegoats, Patchwork becomes a 7/6 with Stealth and the patch effect, afterwards it is excluded from magnetization though Patchwork's effect. Sure there is still the idea that fusing cards like Patchwork and Glinda come up, but then it doesn't have Stealth. So it drastically limits the viability of the card in that sense. But I'm just a noob, so I dunno if it'd work exactly. But it seems like it could.
I interpreted the text on Patchwork to mean that you could only stitch two minions together. So in his example he stitches Patchwork and a Stealth minion together he would be unable to add any other minion to it. I know that's not how magnetic works but it's a way to balance it and streamline the design.
Thats not what i meant, He thinks when two card combine both text will be writen on it which isnt true , but the efects will stack just not the text in the midle
@@thereisnowayyoucanremember7947 by sticking text together, he meant the effect, not the actual card text in the middle being put together on to the magnetized card
Wording on Blight Infestor could be similar to Rotface. "Whenever this minion survives damage, restore it to full health." A bit different than the card originally intended, because it does still take damage, but it would have synergy with the Happy Ghouls and Lightwardens that Locks are running.
Happy Ghoul requires your hero to also be healed but your suggestion is perfect. It would become a power-creeped Stoneskin gargoyle with that effect though.
Yea right mage can discover a melee weapon (Frostmourne says hello) and use it yet it cannot deal 1 damage with their fist? Also Patchwerk can easily work if you change it text to Battlecry. With this you can only buff Patchwerk once.
Could make voodoomasters effect have "the rest of the game" clause found in the rogue quest, though it would have to be tweaked as that is a really powerful effect
Patchwerrk should say "next minion you play can be Magnetized to it" or something like that - it would keep it flavor and be both semi-balanced and not impossible to code.
In wow every class could punch. It wasn't all that effective, but they could do it. There was even an achievement related to punching some big bosses IIRC.
3:56 You mean that one Tempo Mage vs Evenlock game you uploaded yesterday when you were about to lose and then Scroll of Wonder cast Ultimate Infestation on his unfrozen Shroom Brewer?
Hmm...Flame Dancer actually opens a question that’s both important and unintuitive. That being, if Flame Dancer is out, could you use your hero power on a target, and the Flame Dancer would attack it even through Taunt? If so, Flame Dancer could work out to be an even more powerful card than initially thought.
but still very, very slow with below average stats for such a slow effect. aggro would never run it and would avoid pinging early with all their early drops and control would have a lot of better shizzle for board control than spending 5 mana for a 3/3 that attacks something
yes. Swamp King Dredd can, Stoopid (smart) Ogre can, IIRC Kobold Barbarian can. @Barnaby. 5 mana 3/3 deal 4 damage to face is similiar close to Flanking Strike that can go face (+1 mana, +1 damage, uses your hero power). Sure, it is worse, but the fact that it can go face, and it can be played as standalone (or used repetably, or used for trading etc.) is small upside too. I agree that it may not be good enough in the age of Druidstone and Quest Rogue, but it isn't as shit as you think.
I hope at the end of the year you make a vid picking your favorite custom cards or award best designed card, most balanced, etc.
The Trump Awards! Or One card to rule them all...
"Best custom cards of the year"
awesome idea, but didnt happen :(
but it did lol
14:10 Hold up Trump.. You don't think Gul'dan can fight bare handed?
Have you SEEN the warcraft film? I mean that cheeky boy did cheat near the end but he had some phat stacks under those robes my dude. Gul'dan can smack a fool if he wants to.
Vegee yet,in The Books he is described as fragile and weak..at least in orc standards
Or simply look at Mythic Nighthold raid videos lol
But a fragile and weak ork is still very fucking dangerous. It would be on the level of a veteran everyday human warrior, which is still strong.
@@linkenummer6795 That was without his cloak, he had been beating Durotan. They thought he was fragile because he was hunted over and was covered with a cloak
He basically was drugging himself with Fel for a long time and as a side effect he got pretty fucking buff.
The Hero Power Takedown:
cant stop laughing seeing Rexxar with a gatlin gun
Nikki Juseas Stenskov
heh, that would be funny
Grimy goons are back Pog
Animals: Oh Neptune
Trump gets mad at people for bringing back dead mechanics but he suggests making a card tri-class.
You have a _very_ strange definition of anger.
Magnetic class minions were only given to Grimy Goons classes
+David DotExe
No it can't. Its garbage keyword, that produced only bad cards. Why would they keep bad keyword in the rotation, when in their world players (new players) can only remember given number of keywords for proper user experience?
@David DotExe look at his name and poor English thinking isn't his thing; his people literally have a problem where they shit on the road.
Lol, I totally kick people's ass with inspire. -- *laughs in mukla's champion*--
Start of game, scroll of wonder. Turn 1, myra's unstable element.
Concede.
Blight Infestor could have the card text changed to: Whenever this minion takes damage and survives, fully heal it. That would take away the problems with divine shield interactions.
If King Todd ignores taunt, he can always go face. If you high-roll some 50/50s on wild, you'd be able to buff him to the sky in your hand, and have sick tundra rhino combo. *smorking intensifies*
lol wild good joke
you mean Smoking intensifies, because you have to be on something to think it is viable combo xd
"Too major of an effect to stay dormant during the whole game"
Yet Shudderwock is able to track ALL battlecries played across the game :thinking:
I think he meant it as in the player to track the effect, not the game. It's a bit unfair to force the player to write down when the effect takes place and then cross it off or something when it is used to be able to play around it properly. Although tbh secrets and deck trackers exist...
I can think of one card that I always need to track off and its the mage one that summons a 5/5 the amount of 5 mana or more spells, I need to remember how much I played to see if its worth it.
2 5/5 sometimes isn't worth it but 3 5/5 is good a lot of the time.
yeah, what about randomly generated Shudderwock?
@@MrDragonorp there is a difference to the team in designing between tracking plays that happen before it (like alana or yogg or shudderwock) and leaving an effect that has to be tracked for turns after the card is played.
+אור פאר
Yes, but this is on you, not your opponent. Your opponent doesn't have to keep track of anything (or have to keep track of everything - like for golem that get cheaper when you use hero power or overload the mana).
What is terrible with this design, is that deathrattles can proc on your opponent turn - which means that your opponent could proc this 10 turns later and get suprised.
Sure, you could argue that it isn't that bad, but imagine secrets not having icon so you would have to remember how many secret both you and your opponent have. That would be awful.
7:01 He forgets a single specific card: "Bring It On!!" Which is 2 mana: Gain 10 armor. If you were to play BIO then Kangaroo alongside Salvage Operation, you would still be able to have 5 mana left, which is absolute bonkers. It should be 2 stars on that manner.
Does warrior have good 10 drops?
It can be used in mecha-thun kombo, using BIO, Salvage Operation, mecha-thun, some card that deals damage, and execute.
You can't execute your own minions.
Too much cards needed to do a huge play, to much stuff saved for the big play.
And there is a functioning mecathun combo already, this card doesn't help out the combo by too much.
BIO also does have a downside, though it is underlooked.
4card 5mana combo that... plays one minion.
7:40 Rexxar with grenade launcher.
10/10
That's a tommy gun
Torstein Gulliksrud Hes not that smart so don’t ruin it for him
“X is an effect that will NEVER come back, 1 star design and balance.” *man what a great argument*
simplicity is illegal in valuetown
The mage card with inspire had 5 stars though. "Generalize something without even reading anything between" *man what a great argument*
I still want there to be a creativity category.
Creativity: How creative and unique is this card?
Design: How well would this fit into the game/meta
Balance: How powerful is this card?
Creativity is an aspect of design, and flash over substance is usually why cards are either badly designed or badly balanced.
@@leotamer5 I understand that but I think they should be separate. Design should be exclusively how well they fit into hearthdtone while creativity is how cool they are.
@@leotamer5 no its not, creativity takes away from design, according to Trump. And he has rated lots of boring cards 5/5
@@lucasnadamas9317 if something is too creative (i.e. too obtuse, too complex, too unintuitive) then it is a bad design. If something does something new in very few words and is balanced, it is a great design
He talks about creativity anyway. You don't need 1-5 scale for everything.
Imagine creating a card for fun. Then it gets reviewed and gets shat on because it has "old keywords" in it.
Sneezy Whimsicott that's an adorable profile pic
That couldn't have been the reason because Fire Dancer got a spotless review and it used an old keyword.
@@HighLanderPonyYT It's an exaggeration. Maybe not shit on but Trump doesn't have to constantly bring up "THIS KEYWORD ISN'T USED ANYMORE AND IS FROM OLD EXPANSION DURRR"
These are "what if" cards. Not cards that are going to be added.
@@bevvvy1374 you do realize that the context where trump does his ratings is 'can this card be printed now or in the immediate future' not to mention that he barely ever complains about old cards. If you want cards rates in a vacuum where printability and set design doesn't matter go to a different channel
If it was for fun, you wouldn't care if it was reviewed or not
I know that everyone forgot about this card, but Crystalizer (1 mana 1/3 deals 5 damage to you and gives you 5 armor) exist. Pretty good for the consistency of combos using the suggested armor-innervate card.
I think King Todd's biggest advantage is that it is a minion which can bypass any number of taunts unlike spellbreaker.
I love how Patchwerk was broken with 2 cards as old as time and a legendary only used for memes, WHILE ALSO BEING A PLAYABLE TURN 7, 4-CARD COMBO.
6:30 Salvage Operation it's absolutely broken now. You could play 10 mana cards for just 4 mana meanwhile cleaning the board
10:00 Divine shield on blight infestor is not a concern. Blight infestor's power is about "taking damage", and when you hit a divine shield, no damage is taken. This is why when you hit a divine shield grim patron, it doesn't spawn a new patron. The patron didn't "survive damage", because there was no "damage".
Why doesn’t blizzard use some of the keywords from previous expansions?
It's for the same reason the rotate expansions. It would get really messy on constructed.
Also it keeps the game interesting
I think it would be interesting if they added a couple of cards with the old keywords in each new expansion, to make things more interesting.
They did with Discover
I think some are just bad, for example I don't remember any inspire minion be used in standart outside of the one in aggroshaman.
Michael Kelly uhh discover, rush, lifesteal?
A spellcaster fighting bare-handed? Yeah Trump, you're right, that would never ACTUALLY happen in REAL life, not even with the help of a wise old anthropomorphic fantasy rat creature based on the one that taught pizza-loving turtle bros how to fight ninjas in New York, who in turn is a parody of the old blind guy that taught a blind lawyer how to fight ninjas in New York.
....something, something, breaking immersion.
Tech Support would also remove Silence Effects and Heal a minion to full.
Dont forget that.
And downside would be that it removes buffs
2:48
“Any card that says draw a card”
*_DOOOOOOM!_*
why are you completely okay with and even suggest adding mechanics like tri-class cards that lived and died with their set but not okay and will even take points off for the use of things like inspire?
simplicity is illegal in trump's valuetown. Imagine our poor rank 50 players trying to read complicated words like "Inspire", "Enrage", "Joust". Surely it'd be near impossible to teach the playerbase what these mechanics do. /s
he literally didn't take points off for inspire what video did you watch
If you change Blight infestor text to
If this minion survives after taking damage, heal it to full health.
the divine shield ambiguity is solved. This also fixes the ambiguity with poisonous.
I know an old mechanic that won't be pnted anymore: Charge
Guess what’s back back back back again again agin
*Laughs in Kayne Sunfury*
@@fatso5573 yeah, you already have somehing a little similar with King Todd III in this video, withoutignoring lifesteal divine shield and poisunous and with charge
13:11
That’s just Lina from Dota
Please rate the expansion cards with the same system!
Well its not really his job to judge blizzard on how well designed their cards are (during the card reviews) and he judges them based on whether they'll see play, not whether they're balanced
That’s retarded. Blizzards’ cards are always well designed in terms of lore, etc.
"Blizzards’ cards are always well designed in terms of lore" What drugs are you on? They've basically thrown Warcraft lore out the window, and are now doing whatever they want. Plenty of HS cards have poor flavor.
blahthebiste Hearthstone is not meant to be authentically WOW, it’s meant to be a sillier and less serious take on the universe. Some of the cards like mechs are unique to Hearhstone. They are all flavorful. Which cards do you think have poor flavor?
Arcane Keysmith? What do keys have to do with secrets? Archbishop Benedictus? I love the card, but who's his master, and what does any of that have to do with deck-stealing? Juicy Psychmelon has, what, exactly, to do with drawing big cards? Why does CrystalSmith Kangor double your healing, when the other crystal cards pertain to 1-drops, and Kangor's army... resurrects mechs? I could go on.
As for sound effects and animations: the four horsemen combo has no cool lines, and the animation is incredibly disappointing; Mechathun is the same. All of the new "astral" mage spells just re-use the arcane missile animation, instead of looking even a little bit like something cosmic. Darius Crowley, Star/gazer Luna, and Rabid Worgen all have god-awful voice-acting and/or voice-lines.
I feel that the quality has gone down overall in the last few expansions. This might be what you'd expect, since they are pumping em out much faster. But the point is, there are plenty of custom cards with better flavor than plenty of actual HS cards.
Silly Trump. Anyone can learn martial arts if they're dedicated enough
My grandma can learn martial arts, doesn't mean I'd consider her having +1 attack with it🤣
@@jeremy6604 i dunno, if your grandma learned martial arts I think she'd be a housecat, but not even a particularly good housecat, stronger
Switch blight infestor to "after this minion takes damage, it heals to full health" (so you can still freeze it with frostbolt, still trigger berserker and still ping divine shield)
Trump: Don't use inspire because it's from old expansion and will never come back REEEEEEEEEE
Also Trump: You should have used tri class tag and not neutral for this minions
Come on Trump make up your mind
dude are you like
okay
9:25
Blight infestor? I think you mean *Korrak the Bloodrager
7:05 - 8 mana: dicey dealer + play dead + hero power + play dead + hero power = flamestrike (including opponent's face), plus a 1/1 body that can potentially continue this madness. Deathstalker Rexxar can add even more clears, especially if you trade dicey dealer AFTER playing the DK... And it's only an epic, so you can have two in your deck? Yes, please!
Hey that's my card at 8:08 ! I have to cross Trump reviewing one ofd the cards of my bucket list.
Ez balance to blight infestor: 3 mana 2/4 “at the end of each turn, return this card to full health.”
It would trigger lightwarden, but not happy ghoul, and still keeps the flavor of “if you can’t kill this card in one turn, too bad.”
King Todd - Cannot be targetted by spells, gives it a good edge.
Blight infestor - 3 mana 2/4-5 heals at the end of every turn maybe?
Note for tech support, the difference between it and fireworks tech is that when a card is destroyed and respawned, i believe it loses extra text gained by spells and/or magnetization, and possibly extra stats too
and it heals to full hp. and it is put in the graveyard (Kadgar's Endless Army). and it is neutral.
I have finally found why trump said patchwerk is so OP. If your patchwerk survives for 1 turn, you can “magnetize” the following 3 minions, no matter what class you are: oasis snapjaw, stoneskin gargoyle, and silverback patriarch. This combination gives you a 4/15 taunt that must be brought down in one turn, a feat near impossible for most decks. Trump is clearly afraid of the fusion of 3 of the most overpowered cards in Hearthstone history, as should we. Patchwerk is the key to making the best minion, as there is simply no other way to combine such overpowered minions. If there was, people would actually realize the true power of a card like silverback patriarch, but unfortunately, the dream combo would just be too strong for blizzard to ever consider enabling it.
Dang inspire actually came back in Descent of dragons
But not as "Inspire".
10:00 I don’t think divine shield means it stays around forever because say if you had a life steal minion and attacked a divine shield, you don’t lifesteal the hp so it doesn’t actually take damage(even though yes it does show the -0 dmg counter)
But hey! That’s just a theory. A GA- *Tech support. Restarting.*
Re: Kobold Sensei/tri-class cards
Magic the gathering often has multicolor "factions" in their sets, with which colors they mix varying from set to set. Perhaps a new expansion of Hearthstone could introduce different types of multi-class cards.
an expansion already did that and almost none of them saw any play, the only one that really did was aya in jade druid (oh, and Kabal courier). The others were way too slow, the 5 mana alternate to courier for another faction was a 5 mana 5/3 if I remember correctly vs a 3 mana 2/2. Can discover and play flamestrike vs shitty minion and only 5 mana left at 10 to do anything with.
The problem that HS always has is that 1 or 2 cards in each expansion end up being insanely overpowered and the others are all largely meh, this was less the case early on but it seems to be back in full swing.
Yeah right... Kazakus was never a thing.. Also plenty of buff cards saw play too and lotus agent playrate increased quite a lot by the end
Regarding Blight Infestor, divine shield would definitely NOT be affected by the ability because popping divine shield has never counted as "damage" for the purpose of poisonous, acolyte of pain, water ele etc. The only weird interaction with divine shield is Explosive Rune, which is only different because it's "excess damage", not just "damage". That said, it's still too dangerous with cards like Bonemare with coin. Loses to direct large removal, but it can even tank fireballs.
If the card can only take lethal damage then any non-lethal damage would be effectively reduced to 0 i.e. no damage which can't break Divine shield. It's impossible for the card to take lethal damage if it has Divine shield thus making it immortal to damage.
then we can word it differently that, whenever this minion survives dmg restore it to full health, and thus the Divine shield can be broken
Felix Mustermann then it would have extra synergy with cards that are activated or powered up by heals.
Well, I don't know what is your problem with the inspire keyword. Why can't a card use inspire and instead have to write "whenever you use your hero power do something."? It's stupid, you already have a word that means that whole sentence. You are telling me that in future expansions there cannot be cards with the lifesteal keyword because they already used that in a previous expansion so instead blizzard must write "whenever this minion deals damage, it heals you for the same amount.". That makes no sense at all.
Lucas Pardo some mechanics like Rush, discover or lifesteal will be recurent because they are simple enough to be so and are easier to balance, on the other hand mechanics like echo or adapt not only are thematic to their expansion but harder to balance, which makes blizzard dispach them in the next expansions
Lucas Pardo
Its not his problem, its blizzards.
They want to keep certain keywords to their respective expansion.
Trump keeps that in mind and evaluates the cards like that
ZephyrSaix
I suggest you go look at a thing in MTG called Storm Scale
What I have to ARGUE about this is, how do you know it ain't coming back?
(Edit: an argument used here was wrong and thus removed, unstable evolution, tho functioning nearly the exact same as echo cards, it isn't echo and doesn't have the keyword. Which I fvcked up. whoops.)
And if so, do you know that Hearthcards have a SPECIFIC function, to basically say, this custom card is for which expansion?
Like, classic, Grand Tournaments, Witchwood, you name it.
So what is so wrong with someone, which, Fire dancer, oh no it is so full of Boomsday flavor! But oh wait it is probably a card designed to be a card in the Grand tournament set anyway so wtf is so wrong with it having inspire?
Yeah, sarcasm at its finest.
Basically, I find the argument of "This mechanic is never coming back!" just kinda dumb, you are assuming things that you don't know, and are making judgement that are biased because of it.
MTG storm scale refers to each and every mechanic that has ever appeared, to give them a score of how likely they would come back. And guess what, sometimes, things can comeback a bit surprisingly.
And they, don't just assume that something is just not happening anymore, they just say, you will most likely, not see this again, and it would require a miracle to have it make a comeback.
Speaking of flavors that are thematic, sure, I get that adapting is a thing in Ungoro, but please explain me how does holy light power makes your silver hand recruits, like, not very holy, with giant claws, rocky carapace, grows wings, and etc.
Sorry, that makes zero sense, like, that isn't what the holy light does.
And for whatever reason a freaking dinosaur imbued with holy light can do that.
Or just any paladin!(Adapt the spell)
That isn't just "thematic", that is way too big of a long stretch in my book.
Holy light does have certain ability to alter a creature, but then they just kinda makes them a holy light creature(For example Velen is one if my memories serves correct) which STILL has nothing to do with growing these dinosaur parts.
It is a cool idea, I give you that, but the flavor is kinda hard pushed and isn't very fitting.
Above all, the authors can't please everyone.
If people like you complain about "Hey they aren't making inspire cards, so you should just write the effect full out!", and ok the author be like I change now are you happy?
Well you guys are, and then comes a, presumably bigger group that asks about if he/she is dumb for not just write a simple Inspire instead of had to write that whole thing.
I am pretty sure that people over there on the Hearthcards, are more compelling to not need to have a mechanic expanded out to the full text everytime.
That is just not fun, for the author, or for the people reading it over there.
Which makes for the dilemma of, ok, so maybe they should just never make the cards in the first place.
Great, this is how you kill creativity, at its finest.
Btw, people are still asking for Inspire to return.
So who knows, it might just does, you never know what the blizzard hearthstone team is really thinking, and you can't control it either.
Also interesting thing is, Rush is probably going to replace Charge as an ever green mechanic.
Because charge is dumb duh.
Actually the concept of it isn't, but hearthstones mechanic is making it.
And ofc we would have to blame our mighty golden rule of Hearthstone which both makes it good and bad of "You can't do shit on your opponents turn"
We haven't really been seeing charge cards now, so goodbye charge, we won't miss you because classic and basic is still there, but we probably won't see new charge cards getting printed... for some time... who knows how long.
Maybe listen, it's coz inspire was a TGT keyword thats probably never gonna be reused, thus not flavour-ful. He's explained this quite a lot. Lifesteal however will most likely be reused again.
Adam Xue check again, unstable doesn’t have echo
You can fix firedancers text by doing the following: proceeds to describe literally the ugliest way to rewrite the text
"Whenever a minion is damaged by your Hero Power, attack it." (can be replaced with character for SMOrc)
"Attack a random enemy minion after you use your Hero Power."
or maybe "This minion may attack again after you use your Hero Power." like the giant sand worm for sweet coldarra drake synergy
Most of Trump's suggested "fixes" are fucking awful. He manages to make the card objectively worse 60% of the time.
examples 2 and 3 are worse than 1 becuz the first one can ignore taunts...and isnt random
It doesn't even make sense because Inspire is 'retired' more because it just wasn't a good mechanic for what they wanted to do, rather than this arbitrary idea that keywords from old expansions don't come back.
I don't understand why people shy away from certain key words. Inspire could be included in a future set and I don't see the issue with reusing this mechanic.
It wont
Because it's not *inspiring*
Kobold Sensei, I don’t think Trump picked up on it is supposed to be a reference I’m assuming to Splinter of the TMNT. Splinters taught the turtles martial arts, so that’s the flavor
EXACTLY
But this isn't tmnt, this is hearthstone and the flavor doesn't fit the medium.
wardudekid Harrison Jones
@@Aeivious Harrison Jones says hi
Roy Mustang
How does Harrison Jones not fit the Hearthstone (or rather Warcraft ) theme ?
Very cute that the blight infestor has the zerg symbol on it instead of a minion symbol.
FOR THE SWAAAAARM!
11:10 how about "Can only take lethal damage during enemy's turn"
For example if it is your turn and use it to attack a 2 atk minion, his life will be reduced by 2
Please stop mentally docking points for old keywords. The custom hearthstone subreddit does not care, and in fact, loves when old keywords are brought into new expansions in the custom designs. Bringing inspire, joust, echo, etc into the most recent expansion is what the custom subreddit *does*. And they are using old keywords because of the simplicity of it, as well as how easy it makes things to understand without being a convoluted mess of words. It is not bad design to re-use old keywords. Regardless of if the old expansions were 'supposed' to be the only thematic that uses the keyword, it's good design to show how old keywords could adapt to current times.
If you're going to dock it design, dock it on if the keyword makes sense with the card, not if the keyword was an old expansion.
Blizzard do fucking care - a lot - and they have good reason for that.
I don't care about bored office workers doing mental gymnastics on reddit.
Keywords DO make sense. But having 80 of them in the future standard does not.
When you want to bring back from the dead keyword for one fucking card, only because you cannot fit card description in the description box, you do not reduce any simplicity - on the contrary - you force player to read both text AND keyword description.
MajkaSrajka And you are going by the standard that all of these cards are made by blizzard to be printed like, tomorrow? First things first, they are FAN-made cards, not official ones, and therefore don't need to follow their guidelines on what they want to do as a company, because they don't belong to the damn company.
And second things after, It's easier to understand, to remember AND to read when they have keywords. It's literally 1 word longer if you for some reason don't know what the keyword meant, instead of 8 or something words longer for everyone.
Yes, I am going by the "how likely that blizzard would release this card". This is the only standard. Aim for the top 20-30% of best blizzard cards, otherwise you have no standard to compare it to. Sure, you don't have to follow their guidelines, but Hearthstone (as the game) has simplicity and UX at its core. If you create card like Dr. Boom hero card, that discovers one of the four Old Gods then you have obviously fucked up. Or when you propose to add features similar to Secrets (double deathrattle) that can happen on your opponent turn and saying "fuck user interface, I'll play one of these super designed card and my opponent will get fucked by the deathrattle 12 turns later because fuck him" is obviously bad design.
Reddit cards aren't good hearthstone cards. They are good reddit cards. Where psychos want to add keywords from past expansions. Meanwhile Blizzard is pulling out old keywords and refusing more than 9 deck slots to not confuse players.
If blizzard had to add 10% of these cards, they couldn't do that without breaking the game in one way or another.
My issue is that youre being docked for using mechanics that exist in game. Its effectively saying you can never custom create that type of card ever again or it's flawed. He should separate into 3 categories then. Design, Balance, and something like Realism, or how likely to be implemented. Custom cards are inherently a sort of "what if?" and to dock someone's idea because its a new take on an old concept seems wrong, when we're ALWAYS gonna wonder "what if inspire/joust/etc was done now instead of back then"
MajkaSrajka The thing is, as another one here has said, fan-made cards are what-if cards. Even if you say "they are supposed to be printed", which they aren't an ISN'T the only standard to guide them from, they could still be made to have been printed in TGT or GvG instead of now. It's like saying you can only do what ifs for the current episodes in a series. What if kuririn survived namek? Oh, no, that's old, you gotta do it about the new arc, otherwise it's trash. (I'm using dragon ball as an example.)
Patchwerk would probably work better as "Also damages the minion with the highest health". Can probably give rush as well if the stats are low enough. Reminiscent of the boss encounter.
"dameges two minions with the highest taunt' ;p
Isn't Blight Infestor basically a worse Grim Patron? Grim Patron essentially just respawns every time it takes non-lethal damage.
good point
although worse, blight infestor works pretty well when given taunt and more HP while grim patron wouldn't summon copies of taunted patrons.
I feel like blight infestor could've been a priest card, but with 0 attack and more HP and "Untargettable by spells".
Something like (6) mana, 0/5 taunt with the "immune to non-lethal damage" text as well as untargettable by spells would make priest better
It is cheaper, and doesn't fill up your board, and always keeps buffs
Not really. If someone buffed a Patron to 7 health, you could still Frostbolt + Flamestrike to clear the board.
10:20 that's not how it works tho..
Divine shield is a shield that takes the damage delivered to the minion instead of it itself. Divine shielding such a minion wouldn't turn it immortal, it would just protect it from damage comming it's way.
It's not the minion taking damage, it's an other entity.
I mean to be fair in different Warcraft media you can see examples of things such as Anduin fighting with swords, knives, and archery.
Salvage Operation is pure genius, I love it
Ben Kolya Thank you!
Inspire coming back as a keyword is fine, and much better than qriting out the text in the text box, like with fire dancer. The trouble with inspire was that it was a bad mechanic.
I’m still waiting for my Mini’Akir 😐
w-w-winds obey my comand... please?
Ziliax
14:08
Well, why does Rexxar not know how to use any bow he equips other than his hero power. He still uses his face and gets hit back.
An Overused Anime Picture I mean tbf he did have some bows that made him immune when attacking. Bigger question how can an expert warrior break a revered and powerful weapon, in 3-5 hits,
I think patchwork says that you can only stich 2 cards together since stitching says what cards are stitched while magnetic adds it as a buff
IE if you silence a stitch it keeps it's stats while magnetic minions do not so you would only "magnetise" once and then you cant attach stuff to that minion again
Salvage operation is really easy to trigger actually. I'd be able to use it frequently in my Dead man's Hand deck, which runs no mechs, just 2 copies of 1mana discover spell, and Dr. Boom The Mad Genius
can someone please give me a contradictory patchwerk example? I find the mere thought of it hilarious.
- Stalagg and the other one would be just weird
- Can't attack and attack at the start of the turn
- keening banshee with auctioneer would be weird
- any summoning deathrattle with umbra could do infinite
- two when this take damage summoning effects would be op
- deathrattle resummon this minion with deathrattle destroy this minion could go infinite
- that fire steed horse thingy with anything is op if it keeps buffs
yes, deathrattle destroy this minion...
also no dreadsteed doesn't keep buffs
Cards with Magnetic don't also have Battlecry, so that might be a weird interaction to try and program.
Ancient watcher with charge lol
Any minion that changes the cost of other minions would be weird.
But for instance, the one that would screw the game up the most would be any combo of priest cards that have to do with healing. Imagine a boxer (one damage to random minion on heal) with taunt, immune, and lifesteal that buffs cthun and gives you priest spells and gains two attack each heal and deals damage to you if your opponent hits it or if you draw a card which heals you and triggers the whole goddamn thing and wipes his board every turn.
Priest would be a clusterfuckery with patchwerk.
And I'd play it without reserve to try and meme myself to death.
That being said I think it could be balanced if it couldn't attack. If it couldn't attack you would be working around your passives that you could stack on it before someone killed it and that would be awesome.
Turn 4 10 mana card with 2 cards (salvage operation+bring it on) gets 5 star balance rating. Uhh, don't know about that one.
King Todd should have "silences minion it attacks" text. It would be easier and more powerful, and wouldn't ignore taunts.
Then opponent gets turn 5 reduced cost minions.....?? Potentially more than 10 mana in cost reduction btw.
Turn 4 10 drop in druidstone is fair and balanced. /s
1:10 if we assume balance reflects the likelihood that blizzard would give it it's current stats I believe this would be a 3-4 stars, since blizzard would be fine with that never seeing play.
12:45 it could work if u gave it battlecry so it could only do it when it got summoned
Tech support could go infinite cause it’s a mech
Shadow Word insanity is most likely to be comboed with stonescale Basilisk so you can remove an enemy minion and still keep a 1/1 poisonous.
Kind of like how Swamp King Dred get rekted all the time by poisonous minions.
Patchwerk should have points docked on flavor. He was THE brute force encounter, he shouldn't have any fancy mechanical text like that.
i love this series!!! keep up the good work
Firedancer also has the advantage of ignoring taunt, which makes her stronger than Dragonhawk Rider
Tech Support vs Firework Tech
To say those two are the same is like saying play dead and reincarnate are the same.
Granted... they are MOSTLY the same, but refreshing health as well as clearing buff/debuff IS a thing (though in this case, since it's friendly only, probably won't be used to clear buff)
10:00 Trump's wrong on this one.
Divine shield takes 0 damage when it breaks. You'd hit the infestor, deal 0 and break the divine shield as per usual.
Regarding the Patchwork card, it could potentially work given that cards could only be 'Magnetized' using Patchwork's effect once. For example; Patchwork + Worgen Infiltrator as scapegoats, Patchwork becomes a 7/6 with Stealth and the patch effect, afterwards it is excluded from magnetization though Patchwork's effect. Sure there is still the idea that fusing cards like Patchwork and Glinda come up, but then it doesn't have Stealth. So it drastically limits the viability of the card in that sense. But I'm just a noob, so I dunno if it'd work exactly. But it seems like it could.
I interpreted the text on Patchwork to mean that you could only stitch two minions together. So in his example he stitches Patchwork and a Stealth minion together he would be unable to add any other minion to it. I know that's not how magnetic works but it's a way to balance it and streamline the design.
still you have to code all conflicting card texts to work.
@@MajkaSrajka could you give me an example
combine "cant attack" with "can attack if you have 3 or more amor".
Simple change to Blight Infestor: "Cannot take less than 3 damage." In fact, make this a keyword where "3" can be replaced by any number.
Does Firedancer dance around a taunt minion?
Nikolas Holmes I think so.
You can do togwaggle warriora which salvage operation
1.Play togwaggle
2.Play salvage operation
3.Play azalina
When magnetic minions stick together their text does not stack so it shoudn't on Patchwerk eithere, so that woudn't be a problem.
What do you mean their text does not stack? Poisonous, rush, charge, Divine shield, taunt, stealth, all transfer. Who's to say card effects won't?
Thats not what i meant,
He thinks when two card combine both text will be writen on it which isnt true , but the efects will stack just not the text in the midle
@@thereisnowayyoucanremember7947 by sticking text together, he meant the effect, not the actual card text in the middle being put together on to the magnetized card
@@thereisnowayyoucanremember7947 the text in the middle does stack... "At the end of turn, deal 1 damage to all other characters"
Blight Infestor could've read "After this card survives damage, restore 2 Health to it." Much more balanced and doesn't limit future designs.
Trump, you should review the custom cards in the Hearthstone credits. There's some good ones in there :)
Wording on Blight Infestor could be similar to Rotface. "Whenever this minion survives damage, restore it to full health." A bit different than the card originally intended, because it does still take damage, but it would have synergy with the Happy Ghouls and Lightwardens that Locks are running.
Happy Ghoul requires your hero to also be healed but your suggestion is perfect. It would become a power-creeped Stoneskin gargoyle with that effect though.
Yea right mage can discover a melee weapon (Frostmourne says hello) and use it yet it cannot deal 1 damage with their fist? Also Patchwerk can easily work if you change it text to Battlecry. With this you can only buff Patchwerk once.
Could make voodoomasters effect have "the rest of the game" clause found in the rogue quest, though it would have to be tweaked as that is a really powerful effect
Tech support sounds nuts with mech paladin imo, there's a reason that fireworks tech isn't neutral.
I feel like the Patchwerk card is meant to only work once.
If not, thats a better balance.
losing divine shield doesn't constitute 'damage', e.g. frothing berserker doesn't proc off of minions losing divine shields
Patchwerrk should say "next minion you play can be Magnetized to it" or something like that - it would keep it flavor and be both semi-balanced and not impossible to code.
Wouldn't that able fire dancer to ignore taunt?
bad english but you are correct. "fire dancer would be able to ignore taunt if firebolt was used on the opposing hero"
8:10 this looks like kayn
And Trump rates it weaker than a spell breaker
16:05 Shadow Word Insanity has a design flaw with minions that cant attack.
In wow every class could punch. It wasn't all that effective, but they could do it. There was even an achievement related to punching some big bosses IIRC.
14:10 Gul'dan in the Warcraft movie was swole as fuck, for sure he can smack down if needed
Your kangaroo will transform into a painis with cupcakes wrapped around sputnik
I love Firedancer’s design.
Should be a 3/4 though
3:56 You mean that one Tempo Mage vs Evenlock game you uploaded yesterday when you were about to lose and then Scroll of Wonder cast Ultimate Infestation on his unfrozen Shroom Brewer?
Just make patchwerk’s effect a battlecry. Still has some possibility for abuse but nothing on the level as it is on the tin
Hmm...Flame Dancer actually opens a question that’s both important and unintuitive. That being, if Flame Dancer is out, could you use your hero power on a target, and the Flame Dancer would attack it even through Taunt? If so, Flame Dancer could work out to be an even more powerful card than initially thought.
but still very, very slow with below average stats for such a slow effect. aggro would never run it and would avoid pinging early with all their early drops and control would have a lot of better shizzle for board control than spending 5 mana for a 3/3 that attacks something
yes. Swamp King Dredd can, Stoopid (smart) Ogre can, IIRC Kobold Barbarian can.
@Barnaby.
5 mana 3/3 deal 4 damage to face is similiar close to Flanking Strike that can go face (+1 mana, +1 damage, uses your hero power). Sure, it is worse, but the fact that it can go face, and it can be played as standalone (or used repetably, or used for trading etc.) is small upside too.
I agree that it may not be good enough in the age of Druidstone and Quest Rogue, but it isn't as shit as you think.
Blight Infestor should say "Can't take less than 3 damage.", so that you can still deal 3 if it's been buffed.
I think a “battle cry : when your turn starts win the game” would be pretty cool
"One of the examples is Bloodbloom" nope Тrump, nope
Start of game shuffle a scroll of wonders in your deck
Highroll turn one summon 2 random 6 cost minions haha
insanity works great for proccing your deathrattles as well
9:25 how would this interact with explosive runes?