The original ray tracing relied so heavily on the raster engine. All the probe lights and light problems were still there, just a slight hint of ray tracing pasted over it.
@@aeri1148 bro u cant get 100 fps with rt overdrive lol the 4090 cant even get that much because its a futuristic technology that will take like a 5090 or something to run it even at 60 fps at 4k
You dont realize it, but lighting is so crucial to making anything look good on screen. Theres a reason movie sets will take sometimes hours to get the lighting exactly right for a scene.
It really is the most important part imo, even if the object looks fake, a good lighting can make it look like a weird object that exist in the real world. Conversely, a super hd well crafted object will still look fake and disconnected if the lighting is wrong.
Its crazy how all assets can go from kinda good looking to photorealistic just when the lighting is realistic. Makes me wonder how great some other games would look with RT OD.
"The GTX 1080 was not capable of any ray tracing goodness. It was almost out of a sense of, 'I must see how terribly bad this looks' that I installed Cyberpunk 2077 on it and booted up the game. However, it was there, playing the game at 1080p, with no ray tracing, no DLSS, and a lot of the game's settings knocked down to medium or low, that I realised just how incredible Cyberpunk 2077 looks without any of the extra graphical baubles attached." -PCgamer 😮
Lol its only one Path traced bounce. In rendered CGI film there are hundreds even thousands of bounces that have to be rendered, would NEVER run in real time.
yeah it actually makes a lot of things less reflective. think it might be because before they always had to fake the reflections which so they probably made them more reflective than they actually should be (not a bad thing in game like this) the path tracing lights everything as it should be lit "automatically" though
@@zwenkwiel816 When raytraced reflections first started appearing in games a few years ago, they made every little puddle and every surface as reflective as a mirror to show off the technology. Cyberpunk also wasn't immune to this. But now with the new pathtracing mode in Cyberpunk where every single lighting effect uses rays, they're focusing more on realism.
It's really a testament to how well the studio was able to nail the rasterized lighting. In certain scenes the change between no raytracing and pathracing is very minor. The baked light system they implemented is really quite incredible. It's undeniable though that the overdrive pathtracing creates a very coherent scene all together with extreme consistency. I have an RTX3070 so it's not really viable for me to play this which is unfortunate, I'm sure in time there will be ways to optimize even further.
Any scenes that *can* be done with baked lighting will be be the same Cyberpunk has a day/night cycle (so im not sure if it’s even baked or just good GI) and a lot of dynamic parts so it works well for it. It also allows it to be „only“ 80gb (with the dlc) while other much shorts games nowadays are 100GB+
@@redtro8678 That's the thing, a lot of the game is baked lighting with different blending points throughout the day changing the baked layer. It's all supplemented with probes as well to give a bit of extra GI flavor. It's pretty artistically well done. Games like Horizon Forbidden West and Assassins Creed Unity did similar methods. I'm sure it's not easy to do.
Now imagine how much time they could have saved by not having to bake everything in if RT OD was mainstream. Somewhere in the near future this is going to happen and we will see games that only support RT OD. In a few years everyone can get a RTX4090 equivalent.
I enjoyed the last comparisons - at Lizzie's and Misty's - best because they're locations close to starting. And because they show even simple places can have great benefits from Overdrive.
Some scenes do look a lot more darker but that is because there aren't enough lights to illuminate the surrounding area because path tracing realistically raytraces every source of light and casts realistic shadows. To be fair it does look a lot more moody and nicer looking, just in the future to make games look even better developers will have to place actual lights like you would for your own home to be able too correctly illuminate the room and a lot more focus will be placed on making sure its done right.
The problem is, the lights were placed on the game map with Rasterization in mind. Were the game designed for Path Tracing as default, it wouldn't have this problem.
Man I had a stroke and read this as "OD is definitely the future of gaslighting people to buy a 4090 capable of doing this" 😂 Which isn't inaccurate I suppose lol
Playing perfectly fine on my 4080 @ 1440p. It did look a little too blurry for my liking, so using DLSSTweaks I have DLSS set to Ultra Quality (77% render scale vs standard highest 66% on Quality). Game runs at a consistent average of 90~ FPS, overdrive ray tracing, almost all settings maxed out. So don't tell me about only the 4090 being capable.
path traycing ruined every game for me. After playing cyberpunk with dlss 3.5 my eyes are not accepting the rest of the games. I wanted to unsee this work of art. I'm addicted to this realistic lighting
That's just incredible that hardware nowadays can render it in real time. I mean, with OD every shot looks like it was taken from some CGI trailer or movie. And even more incredible that we can get a playble frame rate with technology like Frame Generation and DLSS
@@snowpuddle9622 name of this video "Cyberpunk 2077 - OVERDRIVE Ray Tracing Comparison | DLSS 3.5 | RTX 4090 Path Tracing", dlss dll version 3.5 has been available for download for some time now. So why isn't it dlss 3.5?
I upgraded the pc after seeing previews for this and the difference it makes is astonishing. Now when I see raster graphics it looks flat and lifeless. I never cared about lighting models in the past because they brought performance hits and shader aliasing for incremental gains, but the path tracing is one giant leap all at once and combines with DLSS to effectively remove almost all shimmering artifacts. The occasional ghosting is much less noticable than aliasing which I found impossible to ignore. I still remember seeing Crysis on a strong rig long ago. Though amazing for the time, the overall image was a shimmering mess and couldn't be smoothed over by any anti aliasing technique of the day. Most games had the same problem for over a decade. Oh, and I should mention that RTX Overdrive benefits tremendously from HDR rendering. The areas that may look too dark are plenty visible in HDR mode on a compatible display.
The game was built for SSAO, so it has alot of problems where objects that you would expect to cast shadows or ambient occlusion do not do so. Only the OD mode can bypass this, but it could look better with hybrid RT as well.
I recently upgraded my PC to a build that can run OD RTX easily and my god what a difference. I thought this game was pretty with RTX off but it really is a gamechanger. The dynamic lighting just looks phenomenal, I don't think any game I've played looks half as good as Cyberpunk does. Can't wait for Phantom Liberty and 2.0
What gpu do you have and what resolution? I'm preparing myself for PL so I want buy 4080 and play it with OD mode on 2K resolution to get stable 60fps.
@@K0xm4N RTX 4080 can get like 60-100 frames per second with DLSS3 Quality and Frame Generation targeting 2560x1440 resolution, should be a tremendous experience as long as you have a Variable Refresh Rate (G-Sync Compatible) display. Remember to disable any third party/in-game framerate limiters. Set your Nvidia Control Panel's Max Framerate to a couple FPS below your refresh rate. Then, just set Nvidia Control Panel VSync ON, and then G-Sync + Reflex will do the rest. If you want specific target framerate with Frame Generation active, use Nvidia Control Panel's Max Framerate feature and lower it of course.
@@TheDravic so low internal res with fake frames? ew. your rays are being casted at like 280p dude, lol probably looks awful. looks passable on my 4090 oc, hfw has better lighting imo but its just better artistically
@@wizzenberry "looks passable" sure. Bruh. Maybe let's see what the next couple patches bring as they finalize RT Overdrive. So far all you and me have experienced is preview. DLSS3.5 alone could make a big difference and hasn't been implemented ever before. As for internal resolution and frame generation, there's no reason to discuss this with someone using such language as you. Everything you see on your screen is fake. Just remember that.
I can't wait to replay this in the future on a 4K ultrawide QD-OLED with pathtracing at 144fps, plus the HD reworked mod. Gonna be a while but it'll be amazing.
I feel some of the RT OD scenes do not capture how the game developers actually intended the scenes to look like. I think many scenes would be lit differently if the RT OD was avaiable. Some of the characters are too dark and the scene composition is lost.
I don't think the difference would be as noticeable, the witcher 3 is mostly set outside in plains and forest, interiors have received the raytracing patch which already improves the look of it by a lot. But in the next witcher game definitely if cities are even more dense and belivable with a real sense of scale, the witcher 3 city proportions felt more like a scale model.
I'm not proud of it but bought a 4070 to be able to do path tracing decently. And it's honestly stunning. (lowered DLSS to balanced with little visual changes tbh to reach about 80fps average) The game doesn't feel flat anymore
Why not get the 4070Ti? That's the one recommended for the setting and there's a sizable difference between it and the 4070. Glad you're enjoying it though. I get around 70fps with path tracing + quality dlss and ray reconstruction, on my 3090. I was expecting it to be less playable, though good thing I'm at 1080p. I'm guessing that's your res too. Though I miss playing this game at 144fps. Idk if I like the tradeoff the game's rasterization lighting is already mindbogglingly good.
Since I upgraded my PC, I play Cyberpunk with RT overdrive always ON (Avg fps 85). The improvement in the lighting is dramatic. The loss of about 40 fps against RT Psycho (Avg fps 125) is acceptable. The gameplay is still very smooth, no latency, or stutter issues at all. I hope that Ray Reconstruction will add even more visual improvement.😊
@@_______________00 Asus Tuf 4070 ti OC, resolution 1440p. CPU i7 11700kf Now that Ray reconstruction is also available, my Average fps of 85 is raised to Average 100 fps😊
@@_______________00 I have a 4090, I think he's exaggerating. especially about the ray reconstruction. That doesn't, and isn't supposed to, improve performance at all. But he's claiming a massive 20 percent. Not buying it.
@@SlyNine I also run a 4070Ti at ~85 fps with RT overdrive on. Ray reconstruction doesn’t improve my fps by more than like maybe 2 fps though. It definitely makes it look better however.
That soundtrack... makes me feel just by listening to it :)
Рік тому+23
I fear devs will use RT just as time saver and call it done after including it instead of one of the tools and then manually adjust case by case stuff to look better. The reason movies look so good is because cinematographer is master in setting up the scene lighting and colorist after enhances it so we get that movie look and it can look meh if shoot as it is without any work. While rt is more realistic it can be artistically devoid of good art principles because they don't do manual touch ups to elevate, stylize or fix stuff.
Using it as a time saver and every game on UE5 could make every game feel too similar from each other for sure! Gonna need some good examples of path tracing with more stylized games
This is why some games with comparatively less graphic rendering tech will still be regarded as having "better graphics" even if it's a total misnomer. You can never lose that touch of artistry no matter how good the technology is.
I really hope you understand that the normal methods most devs use have issues and those issues are simply unavoidable unless they use RT/PT... Those issues are why you see a huge difference to begin with and not what the artist wants. No devs want light leaking, incorrect shadows, light that doesn't cast shadows and so much more. I really never understood this argument as its literally just simply untrue from the devs stand point and its 100% untrue from the standpoint of all games will look the same or loose style... Minecraft has PT shaders for Java and none of them look the same at all, Bedrock has its own PT as well and its nothing like those for Java nor nothing like cyberpunk... Fortnite has software RT and is still one of the most stylised games yet. PT and RT will do nothing at all to ruin style. You can still have super accurate lighting, reflections etc and style.
Рік тому
@@lilpain1997 all I am saying is use RT as one of the tools in the whole process and not just as end-all solution and time saver. Current implementations are not yet ideal but I understand it's still early but I start to see RT just slapped on in many new titles these days and games just look like a mess. I fear it will be missused as upscalers and fg are these days. Yes, great performance booster but in many cases enable devs to rely on upscaler performance as end goal optimization so upscalers end up becoming norm to run and not as solution for slower hardware.
@ rn I do agree a lot of games just slap it in.. looking at you Hogwarts but we will slowly get to the point where every game will only have full PT and changing quality of it will not be on or off, it will be steps, ray counts etc. So as time goes on it wont be an issue.
I'm playing though this game again for the 2nd time (first time was around release). I picked up a 4070ti and playing with ray OD makes the game SO MUCH more immersive. i absolutely love it
same here. I'm taking a 25fps hit, but still hold a solid 80fps which is more than enough for smooth gameplay. It's pretty crazy the difference it makes.
Running RT OD with RTX 4070ti, 5800X3D and 32GB RAM, SSD is an EVO 980 Pro. On WQHD, RT OD on, FG and DLSS Quality runs at 70-100fps. If you tweak settings like SSR and using Raytracing Ultra instead of Psycho, it runs well. 4k with this frames and 4070ti is gg.
Sucks that basic proper lightning is locked behind a thousand dollar gpu which only the 1% owns instead of finding loopholes or just finding the right position for it. Really cool nonetheless. Just like the trailers
Amazing, but concerning about the system limitations, in some cases the FPS drop below 60 with OD, and the hardware used is a current gen i9 and a RTX 4090, no way I could ever use this with my current setup, and even if I upgrade I would not be upgrading to an i9 13900K and a 4090. The good news is that this can get better.
This is future tech. In 4 years we’ll all be wondering how we lived without RT OD. That’s why people who hated on Ray tracing when 20 series came out are goofballs.
@@enzog1078 In 4 years we still have multi-platform games based on low end consoles, so do not expect anything except some sponsored game like this one
You can always tweak the render resolution with DLSS and there's some other things you can do to free up some resources. Depends what the bottleneck is. Every system is different, and the relationship between internal resolution versus target resolution changes a lot. You can also tweak the amount of bounces per ray with mods.
Nope. It's here, people just don't know what they're talking about. I can run cyberpunk at 1440p with medium RT lighting on a 2060 super (60fps), the issue is the reputation this game has, people just don't take the time to tweak settings. My 4070 can do OD at 1440p (50-60fps) even without frame gen, just DLSS. I understand the latter card isn't exactly affordable for many, I'm just saying you won't need to wait 4 years.@@enzog1078
The OD mode properly renders ambient occlusion and shadows from all light sources (primary and secondary) plus actual GI. Unfortunately the aggressive use of RT de-noising is washing/smearing some details and surfaces. This is what Ray Regeneration should fix soon enough.
@@Below_Mediocre It's called Ray Reconstruction and it comes with DLSS 3.5. Cyberpunk going to get that update when Phantom Liberty comes out. ua-cam.com/video/sGKCrcNsVzo/v-deo.html
Def curious to see how the update fixes some of the current OD bugs. I never tried it out too long because of the shimmering, clothing texture bugs and just overall blur that it introduced.
@@gaetanoisgro6710but those are the same problems dlss 1.0 had such as oversharpening and ghosting, so with time ray reconstruction will also have these fixed
@@gaetanoisgro6710ray reconstruction with dlss quality and frame generation the ghosting is terrible. The npcs walking towards camera, their faces are also very blurry until they are close. Now I play with ray trace psycho with dlaa, and it looks amazing. I'll go back to try overdrive RT when these are fixed.
I did a similar thing and noticed a few interesting quirks. 1. Lighting updates are slower, meaning that when the color of a light changes the color reflected changes a second or 2 later. 2. Probably a side effect of 1 but the flashing lights from police are MUCH slower and less defined with path tracing. 3. When loading into the game from a save path tracing is grainy but when switching between pt and rt its not. The lighting is sometimes better looking with rasterization imo. Not more accurate mind you, more dramatic and therefore more interesting. Usually PT or RT looks better but sometimes the intent of the art direction is clearer without I think. Still, overall playing with PT on is a really good experience and can really help with immersion
OD looks awesome. Don't care that much about reflections, but the lighting and shadows are awesome and how color bounces off bright surfaces. Though in motion all this "magic" falls apart a bit, artifacts on the edges of the objects, ghost trails, dark areas are grainy sometimes. As a tech preview of what's to come in 5-10 years it's great. Experiencing it yourself rightnow with a playable framerate is too expensive and the artifacts are a real bummer.
Lumenen mixed with PT is awesome, you can use Lumen for scenes that don't benefit that much with PT, and let the tracer handle those scenes where Lumen lacks accuracy, like reflections.
@@MAJ0RTOM i cant wait for new CDPR/rockstar game they always look like competition will after 3-4 years. Imagine RDR3/GTA6 or Witcher 4 (i know that names will be diff as rdr and witcher series ended but still)
I wonder if someone else also feels the same as me when I say that without any raytrace it looks really good? Lack of contact shadows is making me lose my mind but everything else is necessarily the original polished artistic vision. They knew the consoles and most people won't be able (at that time) to run raytracing so they needed to dial-in the looks on the basic version and I love it. RT Psycho just looks off to me and reflections are unrealistically perfect, and I understand that to get the overall stylistically close to the original vision would be tons of work of getting the real lights bounce juust right. Then Overdrive comes in and makes everything look very well composited and breathtaking at times, but too dark and not so artistic (even though very realistic).
I also feel like there should be a way to post process the image using a lighting mod that doesn't use ray tracing. Here it looks like the vanilla lacks depth, but while playing the game I didn't really see the difference in normal vs RT.
the rasterized version looks awful in the open world because it's a massive and the devs cannot possibly make probe lights accurate in every situation. Path tracing really is the only solution for a game like this. Both implementations were overseen by the same art director, PT is closer to their vision. And I'm not pulling that out of my ass, the art director said that.
Devs became very proficient with fake lighting over the last couple decades, to the point where partial ray tracing doesn't really add much. Path tracing, on the other hand, is an enormous and obvious difference. Until mid-range hardware can run it at reasonable frame rates, however, I'll be living with pure rasterization.
Path tracing makes the game look so much better, they only thing that makes me turn it off sometimes is that the faces of characters and NPC`s become a bit blurry. It felt like it got quite a bit better with 2.02, but still some blur on faces. Tho when i am just blasting around terrorizing the gangs of NC, i turn it on and just bask in the graphical glory
Can't help thinking that the game when it comes to regular RT, it looks better off! OD looks good in some places, indoors, it does make everything very dark and quite hard to look at for any extended period of time.
Because the lighting reflect from the surface, if the surface has warm color ot colors the lighting and the whole image will be warmer color tone, similarly with the witcher 3 RT when you did compare the city lighting the buldings have diffferent color because the sun light bounche from the sandy ground.
its incredible how much more the picture fits together in OD. having one pass for reflections, shadows and lighting is incredible and makes it a way more coherent image. path tracing as far as i understand it, doesnt use different kinds of rays. it just shoots them out and whatever hits it, defines how its gonna interact. awesome stuff.
"The GTX 1080 was not capable of any ray tracing goodness. It was almost out of a sense of, 'I must see how terribly bad this looks' that I installed Cyberpunk 2077 on it and booted up the game. However, it was there, playing the game at 1080p, with no ray tracing, no DLSS, and a lot of the game's settings knocked down to medium or low, that I realised just how incredible Cyberpunk 2077 looks without any of the extra graphical baubles attached." -PCgamer 😮😅
haha it took me a while to understand where the differences were most apparent. my first few videos had people asking if I was trying to make it look bad on purpose lol. Agreed! Love the power of this computer
You don't need a 4090 to experience it. As low down as a 4070 can do overdrive rr with dlss quality and fg on getting around 70-80 fps at 1440p. It's wonders what you can do when you.... Actually use the technologies designed to be used together. Don't get this miss information spreading that only the highest end users can experience it lol.
i just played the corpo starting with it on for the first time and WOW, i couldn't stop grinning about how beautiful everything was :D glad i dropped a few grand on a 4090 and 14900k :P
Why doesn’t anyone talk about the blurriness and fizzle with path tracing (OD) turned on? Am I crazy? This feels like the emperor’s new clothes. The artifacting, ghosting, and blurriness make overdrive/path tracing look overall worse to me.
It's crazy how even an RTX 4090 struggles to keep a high framerate with RT on in these games. Just teleport me a decade into the future when RT is just normal and usable on everything already
This is the greatest example of lighting in any video game ever made and I'm suddenly very mad to have a 1050 ti laptop to game on. I really hope we reach the point of full ray tracing aka path tracing as soon as possible
Objects they used forward rendering for are not in path-tracing structure. I am not sure if they managed to get that done for patch 2.0, if they're still working on it or if they gave up on the idea of reworking that aspect of the presentation.
Part of it is the denoising process really struggling with reflections. It is somewhat addressed in the next update with DLSS 3.5 which uses a different algorhythm and produces much clearer reflections.
The difference is staggering and I can't wait until we have the affordable power and optimization to play this in every title. But for now it completely tanks performance for 99% of the population who can't afford a RTX4080/RTX4090. My FPS goes from stable 60 RT OFF High/Ultra settings 4K DLSS Quality, down to 12 fps with Path Tracing RT Overdrive + RR on a 3060 Ti.
Im so glad i waited with this Game till 2.0 What a great Game. And the Visuals are insane. Raytracing OD is realy a Game changer. I play it in 1440p everything to the max and still have 130+ fps all the time. 4090 is a fucking beast.
I´m so glad I waited with the purchase of Cyberpunk. Can´t wait to get. Well, I don´t have a PC capable of running this with RTX, but I will get it for PS5 for sure.
As someone who still has a GTX card, I'm just glad the game looks as good as it does without raytracing on... (I am still looking forward to upgrading one day though!)
I hope they'll finish fixing path tracing and RR in few months. Some scenes and places are completely broken but most just phenomenal. The most exciting thing about CP visuals is graphics of the sequel. The game is going to be developed with UE5 and released somewhere in 2032 i guess. Jawdropping visuals are guaranted.
The moment when you pay for a high powered PC that is equal of a brand new car just to play Cyberpunk 2077 with great graphics and RT and whatever else. Sad.
A lot of scenes just look much darker, betraying the lights were never placed for this rendering mode. It's like watching a movie made while the light crew was on strike.
I have the rig to play with path tracing, but in my honest to god opinion is that rt just looks better. You can disagree with me, or say that im lying but that's still my opinion. I tried PT for a couple hours but had to turn it off cause i just didn't like how it looks
In most scenarios the regular RT doesn't really look that much different in Cyberpunk and is not worth it at all compared to how much it tanks your fps. Overdrive looks vastly different and looks like actual RT (because it is), but is extreamly demanding and unplayable with my RTX 3080, so I just turned RT off completly and enjoy my 80-100 fps at 1440p "DLSS - Quality" instead, with all the other settings maxed out.
Check this one out for Patch 2.1 : ua-cam.com/video/J_SV6uzLVCU/v-deo.html
The difference between path tracing and regular ray tracing feels greater than the difference between regular ray tracing and rasterization.
The original ray tracing relied so heavily on the raster engine. All the probe lights and light problems were still there, just a slight hint of ray tracing pasted over it.
@@SlyNine Yes it is
This will all look and perform amazing for a reasonable sum when the 5070 or 6070 comes out.
Nope.
Both RT on and off looked fake in comparison.
This makes the characters so much more believable, its crazy how much of an effect proper lighting has on characters.
It better, because it tanks the hell out of the frame rate
@@skippychurch2965100 fps on a 4070ti is def tanking the frames
@@aeri1148 I'm talking about overdrive. 100 fps at 640x480 maybe
@@aeri1148 bro u cant get 100 fps with rt overdrive lol the 4090 cant even get that much because its a futuristic technology that will take like a 5090 or something to run it even at 60 fps at 4k
@@aeri1148 unless u use frame gen and dlss
This makes character models mesh so much better with their environment, It looks incredible.
A polished turd is still a turd
You dont realize it, but lighting is so crucial to making anything look good on screen. Theres a reason movie sets will take sometimes hours to get the lighting exactly right for a scene.
lets not joke,this could be done without overdrive and ray tracing just some artistic choice on to make lighting darker
@@Gamer32423xx BS. And BS that can easily be disproven by just watching the whole video.
It really is the most important part imo, even if the object looks fake, a good lighting can make it look like a weird object that exist in the real world. Conversely, a super hd well crafted object will still look fake and disconnected if the lighting is wrong.
Its crazy how all assets can go from kinda good looking to photorealistic just when the lighting is realistic. Makes me wonder how great some other games would look with RT OD.
Haha if they added path tracing to Skyrim I’d buy it for the 16th time
Alan Wake 2 will have path tracing at launch and it's probably going to look nuts.
@@eightleafgaming 16th? You're slacking man. It's been released at least 34 times. I'd buy it again, too lol.
@@eightleafgaming 16 TIMES THE DETAIL
@@mateusbarao1761 I'm so excited for the game, but fuck them, it's on epic ...
it is mind-blowing that path tracing runs on a game with this much going on in a scene at one time. it looks phenomenal
A polished turd is still a turd
"The GTX 1080 was not capable of any ray tracing goodness.
It was almost out of a sense of, 'I must see how terribly bad this looks' that I installed Cyberpunk 2077 on it and booted up the game. However, it was there, playing the game at 1080p, with no ray tracing, no DLSS, and a lot of the game's settings knocked down to medium or low, that I realised just how incredible Cyberpunk 2077 looks without any of the extra graphical baubles attached."
-PCgamer
😮
Lol its only one Path traced bounce. In rendered CGI film there are hundreds even thousands of bounces that have to be rendered, would NEVER run in real time.
@@exoticspeedefy7916TwoMinutePapers begs to differ
@@googleuser4720 It's not full Path trace
We've finally reached the stage of raytracing where everything doesn't need to be unnecessarily reflective anymore
yeah its great how it affects objects nearby and 'create' shadows, def making things more realistic
vids questionable though
If only everyone had like 4090, but since that will take ages it won't be RT only..
yeah it actually makes a lot of things less reflective. think it might be because before they always had to fake the reflections which so they probably made them more reflective than they actually should be (not a bad thing in game like this)
the path tracing lights everything as it should be lit "automatically" though
@@zwenkwiel816 When raytraced reflections first started appearing in games a few years ago, they made every little puddle and every surface as reflective as a mirror to show off the technology. Cyberpunk also wasn't immune to this.
But now with the new pathtracing mode in Cyberpunk where every single lighting effect uses rays, they're focusing more on realism.
As a 3D MAX nerd back in the day, I DREAMED of a engine that could do this real time, and low and behold now we got this, looks phenomenal!!!!..
yeah me too lol, never thought I would see this happening as fast as it is
I remember in 2004, my PC needed at least 30 minutes to render just ONE frame of a scene with this kind of lighting. 😅
It's a dream for me too.
It's really a testament to how well the studio was able to nail the rasterized lighting. In certain scenes the change between no raytracing and pathracing is very minor. The baked light system they implemented is really quite incredible. It's undeniable though that the overdrive pathtracing creates a very coherent scene all together with extreme consistency. I have an RTX3070 so it's not really viable for me to play this which is unfortunate, I'm sure in time there will be ways to optimize even further.
Absolutely!
Any scenes that *can* be done with baked lighting will be be the same
Cyberpunk has a day/night cycle (so im not sure if it’s even baked or just good GI) and a lot of dynamic parts so it works well for it. It also allows it to be „only“ 80gb (with the dlc) while other much shorts games nowadays are 100GB+
@@redtro8678 That's the thing, a lot of the game is baked lighting with different blending points throughout the day changing the baked layer. It's all supplemented with probes as well to give a bit of extra GI flavor. It's pretty artistically well done. Games like Horizon Forbidden West and Assassins Creed Unity did similar methods. I'm sure it's not easy to do.
Now imagine how much time they could have saved by not having to bake everything in if RT OD was mainstream.
Somewhere in the near future this is going to happen and we will see games that only support RT OD. In a few years everyone can get a RTX4090 equivalent.
@@Rick104547 It's inevitable.
I enjoyed the last comparisons - at Lizzie's and Misty's - best because they're locations close to starting. And because they show even simple places can have great benefits from Overdrive.
3:19 the ghosting on characters is insane
I think thats dlss, xess or fsr
@@a.9589 On a 4090? definitely DLSS. Shills would tell you otherwise.
@@ctu22it's not DLSS, it's the denoiser.
Sandevistan. Rudimentary implant.
Some scenes do look a lot more darker but that is because there aren't enough lights to illuminate the surrounding area because path tracing realistically raytraces every source of light and casts realistic shadows. To be fair it does look a lot more moody and nicer looking, just in the future to make games look even better developers will have to place actual lights like you would for your own home to be able too correctly illuminate the room and a lot more focus will be placed on making sure its done right.
Very nice point on why certain scenes look too dark.
The problem is, the lights were placed on the game map with Rasterization in mind. Were the game designed for Path Tracing as default, it wouldn't have this problem.
OD is definitely the future of games lightning. Only 4090 capable doing this currently.
Man I had a stroke and read this as "OD is definitely the future of gaslighting people to buy a 4090 capable of doing this" 😂
Which isn't inaccurate I suppose lol
Yeah, I have a RTX 3060Ti Gaming OC and I barely get 10 FPS in CP2077 with path tracing😢
At least a 4070 at 1440p with DLSS 3.5
@@Blacktrous
ya but DLSS makes the game look all muddy
rendered at a higher resolution scale + path tracing, that shit cooks my sausage
Playing perfectly fine on my 4080 @ 1440p. It did look a little too blurry for my liking, so using DLSSTweaks I have DLSS set to Ultra Quality (77% render scale vs standard highest 66% on Quality). Game runs at a consistent average of 90~ FPS, overdrive ray tracing, almost all settings maxed out. So don't tell me about only the 4090 being capable.
path traycing ruined every game for me. After playing cyberpunk with dlss 3.5 my eyes are not accepting the rest of the games. I wanted to unsee this work of art. I'm addicted to this realistic lighting
That's just incredible that hardware nowadays can render it in real time. I mean, with OD every shot looks like it was taken from some CGI trailer or movie. And even more incredible that we can get a playble frame rate with technology like Frame Generation and DLSS
Its the same.... it just makes things darker and improves on reflections and makes other things worse lol. what kind of CGI movies you watch....
@@stuart3712 keep telling yourself that
@@stuart3712 yeah keep yapping lmao
30 fps is not playable at least not for PC standards and with the cost of the hardware needed to run it.
i have a 4090 @@karmmaguitar
On this DLSS 3.5 the hosting is just crazy. By the way, I haven’t compared it, but it turns out that cyberpunk looks pretty good even without RT.
this is not dlss 3.5
@@snowpuddle9622 name of this video "Cyberpunk 2077 - OVERDRIVE Ray Tracing Comparison | DLSS 3.5 | RTX 4090 Path Tracing", dlss dll version 3.5 has been available for download for some time now. So why isn't it dlss 3.5?
@@fsu9511because ray reconstruction feature is not yet available. It will be once patch 2.0 releases
@@Letucen_nik oh, well, I see
@@fsu9511 you're well aware what people will compare when 3.5 is out
I upgraded the pc after seeing previews for this and the difference it makes is astonishing. Now when I see raster graphics it looks flat and lifeless.
I never cared about lighting models in the past because they brought performance hits and shader aliasing for incremental gains, but the path tracing is one giant leap all at once and combines with DLSS to effectively remove almost all shimmering artifacts. The occasional ghosting is much less noticable than aliasing which I found impossible to ignore.
I still remember seeing Crysis on a strong rig long ago. Though amazing for the time, the overall image was a shimmering mess and couldn't be smoothed over by any anti aliasing technique of the day. Most games had the same problem for over a decade.
Oh, and I should mention that RTX Overdrive benefits tremendously from HDR rendering. The areas that may look too dark are plenty visible in HDR mode on a compatible display.
May I ask what kind of set-up you're having now? :D
The game was built for SSAO, so it has alot of problems where objects that you would expect to cast shadows or ambient occlusion do not do so. Only the OD mode can bypass this, but it could look better with hybrid RT as well.
The OD is just so much darker, I feel like it looks better on locations and objects than it does on character
I recently upgraded my PC to a build that can run OD RTX easily and my god what a difference. I thought this game was pretty with RTX off but it really is a gamechanger. The dynamic lighting just looks phenomenal, I don't think any game I've played looks half as good as Cyberpunk does. Can't wait for Phantom Liberty and 2.0
What gpu do you have and what resolution? I'm preparing myself for PL so I want buy 4080 and play it with OD mode on 2K resolution to get stable 60fps.
It will look even better with patch 2.0.
@@K0xm4N RTX 4080 can get like 60-100 frames per second with DLSS3 Quality and Frame Generation targeting 2560x1440 resolution, should be a tremendous experience as long as you have a Variable Refresh Rate (G-Sync Compatible) display.
Remember to disable any third party/in-game framerate limiters. Set your Nvidia Control Panel's Max Framerate to a couple FPS below your refresh rate.
Then, just set Nvidia Control Panel VSync ON, and then G-Sync + Reflex will do the rest.
If you want specific target framerate with Frame Generation active, use Nvidia Control Panel's Max Framerate feature and lower it of course.
@@TheDravic so low internal res with fake frames? ew. your rays are being casted at like 280p dude, lol probably looks awful. looks passable on my 4090 oc, hfw has better lighting imo but its just better artistically
@@wizzenberry "looks passable" sure. Bruh.
Maybe let's see what the next couple patches bring as they finalize RT Overdrive.
So far all you and me have experienced is preview. DLSS3.5 alone could make a big difference and hasn't been implemented ever before.
As for internal resolution and frame generation, there's no reason to discuss this with someone using such language as you.
Everything you see on your screen is fake. Just remember that.
I can't wait to replay this in the future on a 4K ultrawide QD-OLED with pathtracing at 144fps, plus the HD reworked mod. Gonna be a while but it'll be amazing.
Nothing to wait my friend - only 30 years more...
@@13zveroboy89 30 Years? That's very pessimistic lol, I think in 10 years a high end PC should be able to pull that off.
I feel some of the RT OD scenes do not capture how the game developers actually intended the scenes to look like. I think many scenes would be lit differently if the RT OD was avaiable. Some of the characters are too dark and the scene composition is lost.
3:20 holy macaroni, what is that ghosting on the moving characters xd
3:19 that ghosting on the right side of the person
that ghosting is insane😅
Fixed with dlss 3.7 preset E
I hope they also bring this technology to The Witcher 3 Wildhunt as well, along with DLSS 3.5. That game truly deserves it!
I don't think the difference would be as noticeable, the witcher 3 is mostly set outside in plains and forest, interiors have received the raytracing patch which already improves the look of it by a lot. But in the next witcher game definitely if cities are even more dense and belivable with a real sense of scale, the witcher 3 city proportions felt more like a scale model.
@@Matt-Kin yeah exactly, path tracing in cyberpunk 2077 looks good because there THOUSANDS light sources.
I'm not proud of it but bought a 4070 to be able to do path tracing decently. And it's honestly stunning. (lowered DLSS to balanced with little visual changes tbh to reach about 80fps average) The game doesn't feel flat anymore
Why not get the 4070Ti? That's the one recommended for the setting and there's a sizable difference between it and the 4070. Glad you're enjoying it though. I get around 70fps with path tracing + quality dlss and ray reconstruction, on my 3090. I was expecting it to be less playable, though good thing I'm at 1080p. I'm guessing that's your res too. Though I miss playing this game at 144fps. Idk if I like the tradeoff the game's rasterization lighting is already mindbogglingly good.
@@mycelia_ow It's 50% more expensive and i really didn't want to spend that amount of money
@@joren325The 4070 is a fantastic card. Its a shame its not a 256 bit card, but what can u do? It still outperforms the 3080 most of the time
@@joren325 50% more? its only 150$ to 200$ more expensive here in canada....
Since I upgraded my PC, I play Cyberpunk with RT overdrive always ON (Avg fps 85). The improvement in the lighting is dramatic. The loss of about 40 fps against RT Psycho (Avg fps 125) is acceptable. The gameplay is still very smooth, no latency, or stutter issues at all. I hope that Ray Reconstruction will add even more visual improvement.😊
What GPU do you use and on what resolution are you?
@@_______________00
Asus Tuf 4070 ti OC, resolution 1440p. CPU i7 11700kf
Now that Ray reconstruction is also available, my Average fps of 85 is raised to Average 100 fps😊
@@_______________00 I have a 4090, I think he's exaggerating. especially about the ray reconstruction. That doesn't, and isn't supposed to, improve performance at all. But he's claiming a massive 20 percent. Not buying it.
@@SlyNine
I also run a 4070Ti at ~85 fps with RT overdrive on. Ray reconstruction doesn’t improve my fps by more than like maybe 2 fps though. It definitely makes it look better however.
That soundtrack... makes me feel just by listening to it :)
I fear devs will use RT just as time saver and call it done after including it instead of one of the tools and then manually adjust case by case stuff to look better.
The reason movies look so good is because cinematographer is master in setting up the scene lighting and colorist after enhances it so we get that movie look and it can look meh if shoot as it is without any work.
While rt is more realistic it can be artistically devoid of good art principles because they don't do manual touch ups to elevate, stylize or fix stuff.
Using it as a time saver and every game on UE5 could make every game feel too similar from each other for sure! Gonna need some good examples of path tracing with more stylized games
This is why some games with comparatively less graphic rendering tech will still be regarded as having "better graphics" even if it's a total misnomer. You can never lose that touch of artistry no matter how good the technology is.
I really hope you understand that the normal methods most devs use have issues and those issues are simply unavoidable unless they use RT/PT... Those issues are why you see a huge difference to begin with and not what the artist wants. No devs want light leaking, incorrect shadows, light that doesn't cast shadows and so much more. I really never understood this argument as its literally just simply untrue from the devs stand point and its 100% untrue from the standpoint of all games will look the same or loose style... Minecraft has PT shaders for Java and none of them look the same at all, Bedrock has its own PT as well and its nothing like those for Java nor nothing like cyberpunk... Fortnite has software RT and is still one of the most stylised games yet. PT and RT will do nothing at all to ruin style. You can still have super accurate lighting, reflections etc and style.
@@lilpain1997 all I am saying is use RT as one of the tools in the whole process and not just as end-all solution and time saver. Current implementations are not yet ideal but I understand it's still early but I start to see RT just slapped on in many new titles these days and games just look like a mess.
I fear it will be missused as upscalers and fg are these days. Yes, great performance booster but in many cases enable devs to rely on upscaler performance as end goal optimization so upscalers end up becoming norm to run and not as solution for slower hardware.
@ rn I do agree a lot of games just slap it in.. looking at you Hogwarts but we will slowly get to the point where every game will only have full PT and changing quality of it will not be on or off, it will be steps, ray counts etc. So as time goes on it wont be an issue.
I'm playing though this game again for the 2nd time (first time was around release). I picked up a 4070ti and playing with ray OD makes the game SO MUCH more immersive. i absolutely love it
Lucky man, im hoping to save up for a 4090 in a year or so, or when 4090ti releases...
same here. I'm taking a 25fps hit, but still hold a solid 80fps which is more than enough for smooth gameplay. It's pretty crazy the difference it makes.
Running RT OD with RTX 4070ti, 5800X3D and 32GB RAM, SSD is an EVO 980 Pro. On WQHD, RT OD on, FG and DLSS Quality runs at 70-100fps. If you tweak settings like SSR and using Raytracing Ultra instead of Psycho, it runs well. 4k with this frames and 4070ti is gg.
ray tracing over drive it's a tragedy in most of the aforementioned locations, dark spaces in which the contents are not visible
Sucks that basic proper lightning is locked behind a thousand dollar gpu which only the 1% owns instead of finding loopholes or just finding the right position for it. Really cool nonetheless. Just like the trailers
Amazing, but concerning about the system limitations, in some cases the FPS drop below 60 with OD, and the hardware used is a current gen i9 and a RTX 4090, no way I could ever use this with my current setup, and even if I upgrade I would not be upgrading to an i9 13900K and a 4090. The good news is that this can get better.
This is future tech. In 4 years we’ll all be wondering how we lived without RT OD. That’s why people who hated on Ray tracing when 20 series came out are goofballs.
@@enzog1078 In 4 years we still have multi-platform games based on low end consoles, so do not expect anything except some sponsored game like this one
You can always tweak the render resolution with DLSS and there's some other things you can do to free up some resources. Depends what the bottleneck is.
Every system is different, and the relationship between internal resolution versus target resolution changes a lot.
You can also tweak the amount of bounces per ray with mods.
@@Ale55andr082 pc games will still evolve. Especially with much more powerful hardware and AI offerings from Nvidia.
Nope. It's here, people just don't know what they're talking about. I can run cyberpunk at 1440p with medium RT lighting on a 2060 super (60fps), the issue is the reputation this game has, people just don't take the time to tweak settings. My 4070 can do OD at 1440p (50-60fps) even without frame gen, just DLSS. I understand the latter card isn't exactly affordable for many, I'm just saying you won't need to wait 4 years.@@enzog1078
Can I just live in there? It looks much better than my world.
The OD mode properly renders ambient occlusion and shadows from all light sources (primary and secondary) plus actual GI. Unfortunately the aggressive use of RT de-noising is washing/smearing some details and surfaces. This is what Ray Regeneration should fix soon enough.
What's ray regeneration (and when are we getting it?) Hope it's not a bother.
@@Below_Mediocre It's called Ray Reconstruction and it comes with DLSS 3.5. Cyberpunk going to get that update when Phantom Liberty comes out. ua-cam.com/video/sGKCrcNsVzo/v-deo.html
Full path tracing really is transformative! Makes me cry I don't have a 4090 😭
For lower resolution 4070 is fine. For low res and 30fps 3060ti will do
Hey in 5 years you can get an rtx 7060 and play cyberpunk in all its glory
@@6oognishi Hope With The RTX 5000 series
Def curious to see how the update fixes some of the current OD bugs. I never tried it out too long because of the shimmering, clothing texture bugs and just overall blur that it introduced.
It basically fixed shimmering for good but ghosting is now actually worse 😅
@@gaetanoisgro6710one problem for another
@@gaetanoisgro6710but those are the same problems dlss 1.0 had such as oversharpening and ghosting, so with time ray reconstruction will also have these fixed
@@gaetanoisgro6710ray reconstruction with dlss quality and frame generation the ghosting is terrible. The npcs walking towards camera, their faces are also very blurry until they are close. Now I play with ray trace psycho with dlaa, and it looks amazing.
I'll go back to try overdrive RT when these are fixed.
@@Sweetzluf exactly the same. Enjoying RT Ultra until path tracing ghosting is fixed.
I did a similar thing and noticed a few interesting quirks.
1. Lighting updates are slower, meaning that when the color of a light changes the color reflected changes a second or 2 later.
2. Probably a side effect of 1 but the flashing lights from police are MUCH slower and less defined with path tracing.
3. When loading into the game from a save path tracing is grainy but when switching between pt and rt its not.
The lighting is sometimes better looking with rasterization imo. Not more accurate mind you, more dramatic and therefore more interesting. Usually PT or RT looks better but sometimes the intent of the art direction is clearer without I think. Still, overall playing with PT on is a really good experience and can really help with immersion
OD looks awesome. Don't care that much about reflections, but the lighting and shadows are awesome and how color bounces off bright surfaces. Though in motion all this "magic" falls apart a bit, artifacts on the edges of the objects, ghost trails, dark areas are grainy sometimes. As a tech preview of what's to come in 5-10 years it's great. Experiencing it yourself rightnow with a playable framerate is too expensive and the artifacts are a real bummer.
Global illumination is the way to go and the best one is path tracing.. but most demanding. Lumen UE5.3 is worse by a little but not so demanding.
Lumenen mixed with PT is awesome, you can use Lumen for scenes that don't benefit that much with PT, and let the tracer handle those scenes where Lumen lacks accuracy, like reflections.
@@MAJ0RTOM i cant wait for new CDPR/rockstar game they always look like competition will after 3-4 years. Imagine RDR3/GTA6 or Witcher 4 (i know that names will be diff as rdr and witcher series ended but still)
I wonder if someone else also feels the same as me when I say that without any raytrace it looks really good? Lack of contact shadows is making me lose my mind but everything else is necessarily the original polished artistic vision. They knew the consoles and most people won't be able (at that time) to run raytracing so they needed to dial-in the looks on the basic version and I love it. RT Psycho just looks off to me and reflections are unrealistically perfect, and I understand that to get the overall stylistically close to the original vision would be tons of work of getting the real lights bounce juust right. Then Overdrive comes in and makes everything look very well composited and breathtaking at times, but too dark and not so artistic (even though very realistic).
I also feel like there should be a way to post process the image using a lighting mod that doesn't use ray tracing. Here it looks like the vanilla lacks depth, but while playing the game I didn't really see the difference in normal vs RT.
the rasterized version looks awful in the open world because it's a massive and the devs cannot possibly make probe lights accurate in every situation. Path tracing really is the only solution for a game like this. Both implementations were overseen by the same art director, PT is closer to their vision. And I'm not pulling that out of my ass, the art director said that.
Devs became very proficient with fake lighting over the last couple decades, to the point where partial ray tracing doesn't really add much. Path tracing, on the other hand, is an enormous and obvious difference. Until mid-range hardware can run it at reasonable frame rates, however, I'll be living with pure rasterization.
i cranked ray tracing to max settings, and now enjoy cyberpunk at a crispy 2 (minimum) to 5 (maximum) fps
It crashed my game and i have 4070 😅
Rtx off vs on in my case saves me about 60 FPS, id rather play the game that way then walk around looking at pretty shadows in 20 FPs
Path tracing makes the game look so much better, they only thing that makes me turn it off sometimes is that the faces of characters and NPC`s become a bit blurry.
It felt like it got quite a bit better with 2.02, but still some blur on faces. Tho when i am just blasting around terrorizing the gangs of NC, i turn it on and just bask in the graphical glory
Can't help thinking that the game when it comes to regular RT, it looks better off!
OD looks good in some places, indoors, it does make everything very dark and quite hard to look at for any extended period of time.
It is interesting to me that a lot of the images on the OD are warmer.
Because the lighting reflect from the surface, if the surface has warm color ot colors the lighting and the whole image will be warmer color tone, similarly with the witcher 3 RT when you did compare the city lighting the buldings have diffferent color because the sun light bounche from the sandy ground.
its incredible how much more the picture fits together in OD. having one pass for reflections, shadows and lighting is incredible and makes it a way more coherent image. path tracing as far as i understand it, doesnt use different kinds of rays. it just shoots them out and whatever hits it, defines how its gonna interact. awesome stuff.
no, pathtracing is raytracing with diffuse bounces, they spread after the first bounce.
This video single handedly convinced me to try to get a 4000 series card jfc
Preview - Masterpiece!!! 👏👏👏
With one picture U showed everyone what cr@p RT is, and Overdrive in particular.
Insane how much of a difference the lighting makes
the only problem I have with OD is, sometimes characters spontaneously start to glow in sunlight
I feel like a very minor face light/brightening would helps, looks amazing, but the faces look a bit too dark in some scenes.
"The GTX 1080 was not capable of any ray tracing goodness.
It was almost out of a sense of, 'I must see how terribly bad this looks' that I installed Cyberpunk 2077 on it and booted up the game. However, it was there, playing the game at 1080p, with no ray tracing, no DLSS, and a lot of the game's settings knocked down to medium or low, that I realised just how incredible Cyberpunk 2077 looks without any of the extra graphical baubles attached."
-PCgamer
😮😅
Great job capturing the difference. I always try (and fail) when my pics are taken lol. This game makes the 4090 and 13900 worth every penny.
haha it took me a while to understand where the differences were most apparent. my first few videos had people asking if I was trying to make it look bad on purpose lol. Agreed! Love the power of this computer
These comparisons are really thoughtfully done. Thank you for putting this together!
love playing this on my 4090 build i wish everyone could experience this
haha that's how I feel. My brother plays on console and it's painful to me lol
You don't need a 4090 to experience it. As low down as a 4070 can do overdrive rr with dlss quality and fg on getting around 70-80 fps at 1440p.
It's wonders what you can do when you.... Actually use the technologies designed to be used together. Don't get this miss information spreading that only the highest end users can experience it lol.
k
@@slayerr4365
It's nice to see that the game that almost sunk СD Project Red at launch has become a standard for RT benchmarks.
Every light can cast shadows in RT OD mode making things much more grounded.
i just played the corpo starting with it on for the first time and WOW, i couldn't stop grinning about how beautiful everything was :D
glad i dropped a few grand on a 4090 and 14900k :P
Why doesn’t anyone talk about the blurriness and fizzle with path tracing (OD) turned on? Am I crazy? This feels like the emperor’s new clothes. The artifacting, ghosting, and blurriness make overdrive/path tracing look overall worse to me.
It looks best on higher resolutions so if you’re playing 1080p balanced dlss it will look mighty rough!
@@eightleafgaming Playing at 1440p native seems to work best for me but it’s still blurry.
i dont know about other games, i really didn't care about ray tracing that much, until I saw cyberpunks, it looks insane
Experienced this on 4080 first time today and my god is it beautiful ❤
That overdrive makes it seem like a whole different engine.
OD while looking good seems to not have enough light bouncing. It's just a bit too dark when it shouldn't be.
It's crazy how even an RTX 4090 struggles to keep a high framerate with RT on in these games. Just teleport me a decade into the future when RT is just normal and usable on everything already
makes it go from looking like a game to looking like its cgi trailer!
RT OD with RR is just super rough with ghosting.
Gonna make a vid in the next few days exploring the pros and cons, should be interesting!
in many cases rt on looks worse then off but rt overdrive looks the best im most cases
Phantom Liberty OD + RR brings my 4080 to its knees (40-50 fps 4k DLSS performance, DLSS3 off) but it's so worth it.
Good shots!
Thanks! Crazy how much there is is night city
Path-tracing so good it makes textures look subpar. Now we need to wait for CP77 3.0 with UltraHD models and LOD, haha
Halk Hogan's HD Reworked mod for Cyberpunk 2077 is on its way. Look it up.
Hope some day i could try a full playthough with this settings. I REALLY love this game
Rt overdrive is just a big compensation to manual lighting set up which CDPR obviously didn’t do a lot especially for interior
You try doing that for a location the size of Night City.
I'll wait, see you in 2035.
This is the greatest example of lighting in any video game ever made and I'm suddenly very mad to have a 1050 ti laptop to game on.
I really hope we reach the point of full ray tracing aka path tracing as soon as possible
Dude you can play cp2077 maxed out right now for 20$ with geforcenow lol
OD RT is truly on a whole different level.
There's something really off about glass surfaces with OD on, hopefully it will be addressed eventually.
Yeah hopin that's fixed on Thursday!
Objects they used forward rendering for are not in path-tracing structure. I am not sure if they managed to get that done for patch 2.0, if they're still working on it or if they gave up on the idea of reworking that aspect of the presentation.
Part of it is the denoising process really struggling with reflections. It is somewhat addressed in the next update with DLSS 3.5 which uses a different algorhythm and produces much clearer reflections.
The difference is staggering and I can't wait until we have the affordable power and optimization to play this in every title.
But for now it completely tanks performance for 99% of the population who can't afford a RTX4080/RTX4090.
My FPS goes from stable 60 RT OFF High/Ultra settings 4K DLSS Quality, down to 12 fps with Path Tracing RT Overdrive + RR on a 3060 Ti.
My 3080 is crying just thinking about processing RT OD
I have a 3080 with a 10900K CPU. My Nvidia GeForce recommended settings for this game is RTX off! 😂
In many cases I think RT off looks better.
In general I do not like overdrive at all.
So atmospheric. But half of it could be pre-baked OD way. Some like 1:47 look worse. Great comparison, nevetheless.
Im so glad i waited with this Game till 2.0
What a great Game. And the Visuals are insane. Raytracing OD is realy a Game changer.
I play it in 1440p everything to the max and still have 130+ fps all the time. 4090 is a fucking beast.
Jealous.
I´m so glad I waited with the purchase of Cyberpunk. Can´t wait to get. Well, I don´t have a PC capable of running this with RTX, but I will get it for PS5 for sure.
It's crazy how, compared to RT OD, Cyberpunk looks like a game that came out like 10 years ago.
As someone who still has a GTX card, I'm just glad the game looks as good as it does without raytracing on... (I am still looking forward to upgrading one day though!)
So far, I think it's not worth giving up fps for a bit of fancy graphics.
Finally great comparison of off/rt/pt!
Its Amazing how OD forces the 4090 to kneel down about 50% and more in some cases.
I hope they'll finish fixing path tracing and RR in few months. Some scenes and places are completely broken but most just phenomenal. The most exciting thing about CP visuals is graphics of the sequel. The game is going to be developed with UE5 and released somewhere in 2032 i guess. Jawdropping visuals are guaranted.
Path traced lighting is the holy grail.
OD looks so real at times! Good vid
The moment when you pay for a high powered PC that is equal of a brand new car just to play Cyberpunk 2077 with great graphics and RT and whatever else. Sad.
All I do on it for sure!
What market are you living in where a pc costs that much
Yeah, on my RTX 3070, you can only dream of such a picture...
cant wait to see what it looks like in a 5090ti and actually feel the game
A polished turd is still a turd
Gonna need a high powered GeForce flash light to find anything in Night City now.
Infamous second son spits on these graphics
Never played I’ll have to check it out!
A lot of scenes just look much darker, betraying the lights were never placed for this rendering mode. It's like watching a movie made while the light crew was on strike.
I play with OD on and it feels much more realistic and film like, it also just improves the game when you play it so much, for feelings of immersion.
Dam the only thing getting is how dark night city would be IRL
I have the rig to play with path tracing, but in my honest to god opinion is that rt just looks better. You can disagree with me, or say that im lying but that's still my opinion. I tried PT for a couple hours but had to turn it off cause i just didn't like how it looks
In most scenarios the regular RT doesn't really look that much different in Cyberpunk and is not worth it at all compared to how much it tanks your fps. Overdrive looks vastly different and looks like actual RT (because it is), but is extreamly demanding and unplayable with my RTX 3080, so I just turned RT off completly and enjoy my 80-100 fps at 1440p "DLSS - Quality" instead, with all the other settings maxed out.