Always makes me happy seeing a new battle report. Also i really enjoy this type of making a video, its up close and well idk just think it looks better. Keep up the great work guys.
@@viktorgabriel2554 only if unable to charge its intended target without making contact can you charge 2 targets. steve could charge both in this situation because he needed exactly a 6 to make it in and if he wheeled at all he wouldnt make it. if he was closer and still rolled a 6 he would have been forced to maximise as per charging rules and not go straight forwards
I appreciate the battle report, thanks! However, roll the dice properly please. This "pick up slightly and then immediately tip over" technique doesn't roll the dice and it's especially bad when you pick up sixes and then "roll" them to sixes again. Rules issues: did we forget Terror from the monsters? The Necrosphynx's Soul Reaper ability. And his Decapitating Strike is Strikes Last. And, Thunderstomps from Behemoths don't affect other Behemoths. In that round of combat where the two characters are the only ones left in the tomb guard unit: I think it stops being a tomb guard unit, and two characters can't be in a unit with each other. They should turn into two separate single-character battles, not a multi-way battle where all enemy units get to fight each of them. If any tomb guard had survived, I think they had to form a continuous fighting rank, and that would mean moving away from one of the two units of ogres. They don't stay split on the table in that case. Also both characters are Indomitable, reducing the wounds they take from Unstable. When the Tomb King dies, Curse of the Necropolis should go off. Nitpicking can be annoying, not my intention here: but it's a battle report, so it's good to mention rules issues so those watchers trying to learn the rules will know. Tomb Kings are very weak if you forget about a lot of their special rules. :)
A big thank you goes to Wayland Games for sponsoring this video. You can check them out at www.waylandgames.co.uk/
More Warhammer the old world! More often! 😅
14:00 When the wizard fails taking something from the pot, he loses a wound.
19:40 I think the second ranks of skellies still get supporting attacks since you only killed 1 rank each.
I really liked the more-steady cam. And an awesome Battle!
Really loving the shorter form bat reps, this one seems quite dimly lit though
Super nice video! Like the short format like that
Always makes me happy seeing a new battle report. Also i really enjoy this type of making a video, its up close and well idk just think it looks better. Keep up the great work guys.
Damn, some of the rolls for those Tomb Kings were brutal. Just managing to do nothing.
If I knew these were happening more often I wouldn't miss a show.
This was great! More old world please!
The absolute brutality of these players to eachother is a sight to see
Love ogre kingdoms! My favourite army. Keep up the amazing content folks.
Really enjoying the TOW content 👌
Happy for more Old World, but damn that was sad to watch. Such bad luck for the Tomb Kings, and crazy good luck for Ogres.
Finally some old world content!
Yes please more old world ❤
Love TOW
I don't think those Ogres could have charged two units at once. You can only declare a single enemy unit to charge.
if you can make the charge you can make the charge accidental contact is also a rule
@@viktorgabriel2554 only if unable to charge its intended target without making contact can you charge 2 targets. steve could charge both in this situation because he needed exactly a 6 to make it in and if he wheeled at all he wouldnt make it. if he was closer and still rolled a 6 he would have been forced to maximise as per charging rules and not go straight forwards
36:30 - you cant be closer than 1 inch from enemy 🙂
I appreciate the battle report, thanks! However, roll the dice properly please. This "pick up slightly and then immediately tip over" technique doesn't roll the dice and it's especially bad when you pick up sixes and then "roll" them to sixes again. Rules issues: did we forget Terror from the monsters? The Necrosphynx's Soul Reaper ability. And his Decapitating Strike is Strikes Last. And, Thunderstomps from Behemoths don't affect other Behemoths. In that round of combat where the two characters are the only ones left in the tomb guard unit: I think it stops being a tomb guard unit, and two characters can't be in a unit with each other. They should turn into two separate single-character battles, not a multi-way battle where all enemy units get to fight each of them. If any tomb guard had survived, I think they had to form a continuous fighting rank, and that would mean moving away from one of the two units of ogres. They don't stay split on the table in that case. Also both characters are Indomitable, reducing the wounds they take from Unstable. When the Tomb King dies, Curse of the Necropolis should go off.
Nitpicking can be annoying, not my intention here: but it's a battle report, so it's good to mention rules issues so those watchers trying to learn the rules will know. Tomb Kings are very weak if you forget about a lot of their special rules. :)
I wonder how a TK army with like 100+ archers would work.
Probably bad. His archers did like 4 wounds in two turns.
When u failed the soup u take a wound
Is there actually an armageddon version of old world (or AoS)?
Behemoth cannot be stomped
Seems like the Ogres are a bit over powered again. Kinda like they were in AoS. Very fast, and strong, and durable.
I appreciate the bare minimum effort and brutal cutting off you give to your "brought to you by Wayland games" 😂
Saddened to see TK's getting stuffed.
Feel like they always do. Don't think i have seen any TK victories.
All those years and a new edition, yet this army is always underperforming no matter what
@@simonevalia1505 I think mortuary cult is probably the best way to play them… venerable ushabiti slappppp
👍👍
This certainly beats those 3 hour livesteamed slogfests you upload on Mountain Miniatures
❤
some armies are just so weak lmao...
expected outcome
First!