Iirc there's a scene in the phantom menace where Qui Gon jinn and Jar Jar lay down to the ground as an MTT floats above them and they are completely safe.
Other than what the previous two comments have said, there's a difference between anti-gravity and gravity propulsion technology which I suspect is the key difference here. Anti-gravity being something that nullifies the effects of gravity without necessarily pushing down (or well, probably having a relatively weak fan or thruster if they don't have some other method of propulsion) to allow them to move around whilst ignoring the influence of gravity. Hence why repulsorcraft aren't able to go orbital, because once they've left the atmosphere, they don't have the 'external propellant' source needed to move themselves around once gravity is countered. Then the gravity propulsion in the example you mention isn't so much negating or nullifying gravity but instead it's generating a gravity wave that pushes away anything below it. At which point, Newton's Laws applies to whatever is generating the gravity wave whilst whatever gets hit has to deal with the fact something very heavy likely just put all it's weight on it. So 'warning, nothing fragile below' doesn't apply because instead it's 'warning: nothing that can't withstand a proximity bomb blast goes below if you want it intact'.
...Man. I will never forget the Protodeka boss fight in that Clone Wars game. Or the SECOND Protodeka boss fight on Thule. What a machine that was, I think that thing gave me more trouble than the Dark Reaper haha. Makes me miss the AT-XT a bit too.
A real life counterpart to the hover tank as far as tactical advantages go is the Stridsvagn 103, my personal favorite tank. It's a turretless design with a ridiculously low profile and short wheelbase which makes it hard to hit and extremely maneuverable, originally designed with the intention of fighting in dense Swedish forests in order to go places where enemy tanks just can't go. With the gun being hard bolted to the chassis to give the crew room to breathe, it used an advanced suspension system in order to aim the gun.
I believe the reason the gun was mounted like that was so the driver could also be the gunner, that way they can field more tanks with less people, it also has an auto loader so each Strv 103 only needs a single crew member to operate, though it was made to accommodate three and a full crew is obviously preferred.
Also since repulsor-driven vehicles can sidestrafe they overcome the Strv103's biggest weakness, its inability to fire on the move. I'm not sure whether repulsors are precise enough to provide the necessary accuracy, but in the worst case they at least allow you to orient the gun in the right direction while still moving
@@commandoepsilon4664 maybe, but the fact that the gun breach doesn't require interior space for elevation angles, removing the necessity for elevating a turret roof and decreasing space usage generally, thus decreasing the area that needs to be armored made it lighter, dofficult to hit and also easier to conceal. that the autoloader didn't have to accomodate for changing gun positions, thus allowing a simpler, smaller autoloader to achieve higher rates of fire is the other design aspect that I think is more relevant than the lesser crew requirements. having a hunter-killer system already made the tank so close to being one man operable that it made sense to make it that way for redundancy, allowing the tank to operate in high capability even if one targeting system was damaged or a crew member incapacitated
Love repulsor tanks and gotta say that the saber is an absolute favorite of mine. Never heard of that floating fortress repulsor tank but that art looked freaking sick lol
Been watching your channel for over six years now really happy you’re going back to your roots with the Lore videos that made me enjoy your channel in the first place
#AskEck this might be a bit much, but what's a good way to build a fleet for a smaller faction? Not so much New Republic or Imperial fleet, but the kind of group that can only afford one capital ship and a few smaller frigates?
Taking over a junkyard in well placed areas where a lot of sectors supply them is a good way to get all the resources you need to cobble together a fleet without spending a lot of money.
Earning sponsorship or investment from external power is always an option if not the biggest card on the table deck. Depending on circumstances, smaller powers can benefit from the rivalry of bigger factions. The larger polities may like a buffer zone so as to keep their respective economies strained and may even let slip 'a few donations' to help keep the smaller ststes intact. There are also the industries around shipbuilding to consider. Salvage and shipbreaking can provide immense insight into how more advanced designs work. Mind you, it's not the ship size but how their used that matters. Aircraft are seen as huge threat depsite the size difference with battleships, and submarines are lethal so long as their not spotted. A smaller factions with smaller economies stand to profit from having smaller, wolf pack oriented fleets than a grand armada.
You could make some sort of nomadic people who have built up the fleet over a few generations, with some older ship types, they could have started out with the large capital ship of probably very old design, maybe make it a Something like a colony ship of some sorts, or a mobile space station, and build out from there.
@@Losrevan The Rebellion was either very slimmed down to hit-and-run tactics or leaning heavily on one of the most capable ship builders in the galaxy. I'm talking what a single planet that wasn't anything special would have to defend themself against pirates.
Justin I feel like the 2M repulsor tank from Empire at War deserved a mention for being developed from the Saber. The Chariot LAV from Legends and the Mekkun Hoverscout, which used an air cushion chassis, both deserve mentions as well,
The Imperial S1 Firehawke was quite a good tank, and served the imperial army well, as seen with the infamous Hell's Hammers Elite. It is quite underrated imo. Hovering 2m above the ground, it was well protected and fast. Faster than a saber (400km/hr). All while mounting a long range heavy laser / mass driver. (5km range). For comparison, the ATTE's mass driver only has a range of 2 km... It had a medium blaster cannon for infantry with a decent range and firing arc. the main gun was mobile and accurate enough to target low flying starfighters / airspeeders with relative ease, as seen on Turak IV. Eventually, it got replaced by the imperial 1H tanks, which retained practically the same capabilities...
@sea_triscuit7980 how'd you guess lol. Nah I just got a browsing problem. Learned about this tank a while back, and just really liked the design. Not the best, but by no means a bad design.
I love the S-1 Firehawke and the lore of the 112th "Hells Hammers". The conflict between hovertank doctrine under Zel Johans and Walker doctrine under Veers is fascinating to me.
#AskEck What do you think could be done to the Victory-class to return its relevance to Star Wars Canon? How would you like to see it introduced in a hypothetical situation where it's brought back in?
Dont forget the ever reliable repulsor skid and sled. Bith mentioned in the xwing novels, skids were a portable repulsor lift to be attached to a damage craft or large peices of rubble for easier transport. And the repulsor sled is basically the star wars version of the red rider wagon, its a repulsor on a wagon and you drag/push it around. Used by everyone for basic transport of good
Since you asked Eck. I can think of 2 other repulsor lift tanks. The T2B light tank from Empire At War which was primarily used as a Rebel Alliance light tank/IFV and the Canderous Assault tanks from Empire At War Forces of Corruption which was primarily used by the Zann Consortium as a multi role Assault tank.
another great video as always, I usually just have these as like background noise and it explains why I know more about star wars than I know about something like math lol
One more model of hovertank that was featured somewhat heavily in the Clone Wars era was the Umbaran Tank. The tanks that shoot at the clones charging as the first line of defense.
#AskEck What do we know of the development of the Venator? Was it ready at the outset of the Clone Wars or did it enter service sometime after it began? And what did the Republic Navy have before the Venator (and by extension, the Victory) came into service that could stand up to Seperatist capital ships? Lore ship Versus video request: Resurgent vs. Starhawk Tie Striker vs. New Republic V-Wing World Devastator vs. Vong Worldship Tie Silencer vs. X-83 Twintail Tie Silencer vs. Tie Defender (legends version) Keldabe vs. ISD II MC90 vs. Nebula class star destroyer Nebula class vs. Pellaeon class Majestic class vs. Bothan Assault Cruiser EAWX: FOTR’s Mandator II portrayal vs. Subjugator Praetor vs. Subjugator EAWX: TR’s Mediator portrayal vs. Resurgent Starhawk vs. Bulwark MK III Gargantua/Aratech 520 Battle Platform vs. A6 Juggernaut
I'd love to see a rundown of your favorite forgotten gems of legends, the good, the bad, and the weird. I for one am partial to the Bedlam spirits, and Waru, just some of the weirdest supernatural beings in the galaxy.
Also, they are very very fast, and they are not bound by the conventional physics of roads and driveworks. Such as a track breaking, needing lots of gears for accelerations or different sprockets. Wheels being easy targets. Suspensions and spring works. Hills being a trouble. Instead they glide, and thrusters could be attached to them, which gives them very high speed.
I liked the additions to EAW. Before that I loved playing Force Commander where I think the rebel T-2B and T-4 tanks came from. I liked their shielding. EAW also had repulsor tanks based on Mando tech with mass drivers for the criminal faction.
I feel like "won't get stuck in the mud" is logistically speaking, a gigantic advantage literally anywhere but Coruscant or 100% desert planets. Just look at the sheer number of historical military campaigns sidetracked because combat or support vehicles ran into bad terrain.
The later Imperial repulsorlift that came to mind immediately (from Legends) was the Chariot Light Assault Vehicle - gets a mention in a few of the books, is illustrated in atleast one of the Essential guides - iirc it was typically used in a fashion not dissimilar from real world light IFVs - some as command vehicles, others operating as battle taxis for infantry.
The Yutrane Takata Hovertank from Force Commander comes to mind; an anti-infantry and anti-air platform that was fast, but not heavily armed, so very vulnerable to heavy vehicles
The ability to move laterally means that while they have their drawbacks, a repulsorlift tank could quite literally and figuratively run circles around a walker.
Repulsorlifts are one of 3 key features that would bring our technology to par with Star Wars. Think about it - with low power repulsor lifts (which are also able to let spaceship hover over cities in the athmosphere) anything from speeders to mining platforms hovering over holes in the ground to spaceship that can reach orbit is possible. After that one only needs fusion power to fuel the ion drives of spaceships to reach other planets and moons and then of course hyperdrive to reach other star systems - the latter did not exist in the Star Wars Galaxy for quite a long time in recorded history though)
Eck, when it comes to Imperial Repulsorlift vehicles you forgot about the Imperial class repulsortank line, S-1 FireHawke Heavy Repulsortank, 2-M Saber class repulsortank, and the SV-50 Swift Strike Speeder to name a few.
The "Gargantuan" looks like an old French pre-dreadnought ship ('Charles Martel' model looks closest). And the "Turbolaser" blimp reminds me of the "ZMC-2" aluminum clad airship. These are both 1890's designs, which someone in the team must have had an interest in.
the most important factor is that it is no longer as restricted to roads for strategic movement. battles and logistics are restricted by road networks due to soft and/or non-flat terrain slows down all ground vehicles. repulsor vehicles ignore this limitation which gives them a degree of flexibility that basically changes the dynamic of warfare. there is no position that can not be by-passed. there is no definitive route that can be shelled or mined or cut-off to deny enemy logistics. this also true of civilian vehicles, as repulsor lift is shown to be cheap and common amongst civilains. Meaning proper roads are going to be relatively rare outside of settlements as they are expensive investements that are not really used outside of pedestrian travel. this makes tracked, wheeled and legs an even bigger disadvantage strategically than if these techologies were compared on current day earth.
If you were to design an SSD specifically for Thrawn what would it be like? As in how long it would be, what kind of armament it would have and what purpose it would serve. But don’t make it ridiculous.
Quite simple, really. It would have somewhere between 12 and 20 Quantum State Communication Devices, Unblockable by ANYTHING, be somewhere between 7 and 9km long, slimmer than normal, with extendable VERY long ranged and fine tuned senso arrays, and carry say 3-4 frigates or gunships and at least 3 prototype/Special fighters and another 6 normal ones. Weaponwise it would have less actual firepower but more diverse weaponry, to use the right one for every opponent. In short: Computer and Sensor Power and Weapon mix above raw Firepower or shields. Faster than normal though. For an RPg,I once designed one as follows: 14 Turbolaser Batteries (As SD), 12 Ion Cannons, 3 full length of the Ship (eg 9km) Gravity reducing Mass Driver,l 8 Ship Destroyer Missile Launchers, each 8 Tubes, from MIORV to specialized Missiles, 16 Improved targetting Ion cannons, and 3 Assault Frigates, 4 Tie Interceptor, 3 Tie Bomber, 2 Tie Scout and 3 Special (TM) F9ghters . Anyway, thats my first draft, as the grou ended 2 Sessions after introducing Thrawn,,,
Honestly as silly as a repulsorlift blimp sounds, would be excellent as a imperial surveillance/mobile atmospheric staging platform for policing in occupied systems. Large size provides a lot of "Big brother is watching you" presence if you keep a number of them hovering around and you could stock it up with a large number of recon droids to buzz around and even attach smaller repulsorlift craft for rapid overhead response, use the large size of it for redundant lift systems to make it difficult to actually take down without Highly destructive means and park them over civilian populations so any attempts could mean wide spread disaster to local innocents. Could have offered the imperials a great tool in imperials helping prevent and stopping rebel cell activities.
@EckhartsLadder UT-AT: Am I a joke to you…?!? Seriously though, the list of repulsorlift “tanks” and “trucks” could go on forever. From the humble Trast speeder truck all the way to something like Jabba’s Sail Barge the list is almost endless.
When you showed the repulsor lift in the X Wing from the official cross section I immediately recognized it because I look at those old cross section books on the toilet 😂😂
The most interesting repulsorcraft, to me, is the HAET-221: a repulsorcraft that was launched from orbit by the likes of a cruiser and served as a very fast and very well armed drop ship/gunboat as well as a surveillance and reconnaissance craft. What is interesting to me is we only ever see it in Revenge of the Sith, during the Utapau campaign and it took me a very long time to find out what "the thing with the search light when they're looking for Kenobi" was.
Snowspeeders had repulsorlift engines, but also ion thrusters, like many starfighters. T-16s were the same, but just had one ion thruster. They could reach low orbit
Still love the Corgi outro…. How about BattleTech in Star Wars? How would have a lance (force of 4) of a Catapult, Champion, Bushwacker, and Rifleman fared against the Empire on Hoth?
Here's my Armor division strategy based on the new US organization: 2 Armored brigades made of 3 combined arms battalions (CAB) of ATTEs and ATRTs (Like US CABs with M1 Abrams and Bradley IFVs) and 1 Armored cavalry troop in Marauder ITTs escorted by TX-130 repulsor tanks. AND 1 ITT brigade made of 3 ITT battalions which use ITTs as strykers and Marauder ITT like the US stryker mobile guns systems as fire support. This gives us a combination of walkers and repulsors. We then of course have division artillery, support, engineers, military police, and aviation brigades. I would use a mix of republic and imperial artillery vehicles, UTATs to transport engineers, Speeders and ATRTs for military police, and Tie-Stryker airspeeders for my aviation. Of course we would also be able to call starfighter or naval support for close-air-support or naval-gunfire support but having dedicated in-atmosphere air support attached to our ground forces would be beneficial. Heavier divisions could replace the ITTs with an additional armored brigade or a division armored cavalry. I have ideas for lighter infantry division as well from dismounted jet trooper/airborne, mounted light infantry in Arrow-23 speeders, and ITT divisions. All supported by ATRTs for anti infantry and TX-130s for anti vehicle support, as well as Arrow-23 speeder and ATRT scouts.
Hover tanks have there role in star wars but, walkers and tracked tanks to so it was kind of cool seeing the CIS inparticular incorporate varitey in real life.
#Ask Eck We hear all the time about how Thrawn is the best and most well known tactician in the empire. Who was the best tactician in the Rebellion/New Republic?
Did the Ancient Sith know about the Star Forge? Ajunta Pall alludes quite heavily to the treasure of the Ancient Sith from his era to be the Star Forge, but I have yet to see this referenced anywhere else. I don't believe anyone other than the Rakatta, Revan, and Malak had anything to do with the Star Forge, or even had any knowledge whatsoever about its existence, and yet Pall seems to state otherwise and the Star Map is located within Naga Sadow's tomb, which couldn't have been a coincidence. Continuity error? Plot thread left unresolved? #askeck
If they're really low maintenance and fuel efficient, I'd say it's good enough. I think it needs some way to anchor into the ground when it wants to though. Something like that can be useful when you want the tanks to be a mobile wall.
Two experimental/prototype hover tanks that could've given the republic a lot of trouble were the Supertank and Defoliator Deployment Tank from the Cline Wars TV show.
imma keep it a buck, i had no clue eck had a star wars channel i found him because of his hockey channel and then just saw a poll asking about who their favorite SW content creator was and his pfp was awfully familiar.
7:57 "trucks"... in our age we call these "technicals". These are the Toyotas with a helo rocket pod mounted in the bed, or a larger lorry with a tank gun similarly mounted. You see some prime examples out of what used to be Libya. Repulsor lift technicals?
You didn't mention the UT-AT which was basically a hover version of the AT TE. Found out about this vehicle while playing the Republic at war mod of Empire at war
I wish the AAT actually had a droid brain, like the Droid fighters. Instead....they crewed them with B-1s. How underwhelming. When the B-1s are controlled by people and arent outright trying to lose, like in the Battlefront video games, the AAT is murder.
I mean tall walkers protect the crew from mines the same way a ladder would, yourself still about to fall 10's of feet in a metal can, refer to aircraft crashes to see how that usually works out. Star wars has some neat stuff, just don't dig too much into the military or technology if you're aware of them to any degree.
Could you make a video about "Doonium"? It had a big impact on the DS project and the mines on Lothal and Ryloth were important for the empire. It would be interesting what differences it has to durasteel and how it impacted the economy.
Ah, in Hostile waters Antaeus rising, there are hover vehicles and yes you can however above water, you have great mobility but FUCK ME does it suck on sharp slopes, like if you want to go up harsh slopes you need to gain some speed. SO there is a benefit to both Hover and grounded, but one aspect that both will share are their weakness is to ground based mines since, sure hovering off the ground but there is surely an equal amount of force being forced down. As for hover vehicles adjusting their height slightly, I can understand if one to lower profile or to add height to not stray to close to very lose ground like sand or gravel to reduce risk or damages to the bottom module. As for flying, definitely not flying but something like a short heighten jump to help the vehicle to escape a sticky situation.
FYI the fleet over Scarif is NOT in orbit. They are HOVERING They are stationary over the ground. It's a nice detail which was hopefully included on purpose
In Warhammer 40k, a Iron Warrior went under one to try to plant a bomb and he ended up crushed by the gravity. I assume it’s the same in Star Wars
Iirc there's a scene in the phantom menace where Qui Gon jinn and Jar Jar lay down to the ground as an MTT floats above them and they are completely safe.
@@slimetank394Yoda also ran under an AAT in the first episode of clone wars
Other than what the previous two comments have said, there's a difference between anti-gravity and gravity propulsion technology which I suspect is the key difference here. Anti-gravity being something that nullifies the effects of gravity without necessarily pushing down (or well, probably having a relatively weak fan or thruster if they don't have some other method of propulsion) to allow them to move around whilst ignoring the influence of gravity. Hence why repulsorcraft aren't able to go orbital, because once they've left the atmosphere, they don't have the 'external propellant' source needed to move themselves around once gravity is countered.
Then the gravity propulsion in the example you mention isn't so much negating or nullifying gravity but instead it's generating a gravity wave that pushes away anything below it. At which point, Newton's Laws applies to whatever is generating the gravity wave whilst whatever gets hit has to deal with the fact something very heavy likely just put all it's weight on it. So 'warning, nothing fragile below' doesn't apply because instead it's 'warning: nothing that can't withstand a proximity bomb blast goes below if you want it intact'.
No it's not. In Episode I, a troop transport rolls over Obi-Wan and Qui-Gon and they're fine.
@@rubix1694 that might be the case but it’s not always gonna happen and you’re gonna end up getting crushed
Man I WISH that the AAT launch tubes were used more. Heck, they were used even less than the LAAT composite beam bubble turrets!
Yeah lol those are never used
Both awesome weapons
Their underrepresentation is a crime
The launch tubes would be excellent for those Droidekas
@@kylecampagna722Only once in the films.
Usually in the movies a lot of weapons systems are unused for some reason. Probably plot armour thingy.
...Man. I will never forget the Protodeka boss fight in that Clone Wars game. Or the SECOND Protodeka boss fight on Thule. What a machine that was, I think that thing gave me more trouble than the Dark Reaper haha. Makes me miss the AT-XT a bit too.
And The Fall of the Republic mod for Empire At War has all of that at your disposal!
Great game. Glad to see someone else remembers it too.
This proved how powerful Jar Jar is, he single-handedly disabled one.
He's a bombad Jedi!
A real life counterpart to the hover tank as far as tactical advantages go is the Stridsvagn 103, my personal favorite tank. It's a turretless design with a ridiculously low profile and short wheelbase which makes it hard to hit and extremely maneuverable, originally designed with the intention of fighting in dense Swedish forests in order to go places where enemy tanks just can't go. With the gun being hard bolted to the chassis to give the crew room to breathe, it used an advanced suspension system in order to aim the gun.
I believe the reason the gun was mounted like that was so the driver could also be the gunner, that way they can field more tanks with less people, it also has an auto loader so each Strv 103 only needs a single crew member to operate, though it was made to accommodate three and a full crew is obviously preferred.
Also since repulsor-driven vehicles can sidestrafe they overcome the Strv103's biggest weakness, its inability to fire on the move. I'm not sure whether repulsors are precise enough to provide the necessary accuracy, but in the worst case they at least allow you to orient the gun in the right direction while still moving
@@HATECELL It was found with targeting technology at the time that any tank had to come to a full stop in order to reliably hit its target anyways
@@commandoepsilon4664 maybe, but the fact that the gun breach doesn't require interior space for elevation angles, removing the necessity for elevating a turret roof and decreasing space usage generally, thus decreasing the area that needs to be armored made it lighter, dofficult to hit and also easier to conceal. that the autoloader didn't have to accomodate for changing gun positions, thus allowing a simpler, smaller autoloader to achieve higher rates of fire is the other design aspect that I think is more relevant than the lesser crew requirements. having a hunter-killer system already made the tank so close to being one man operable that it made sense to make it that way for redundancy, allowing the tank to operate in high capability even if one targeting system was damaged or a crew member incapacitated
Love repulsor tanks and gotta say that the saber is an absolute favorite of mine. Never heard of that floating fortress repulsor tank but that art looked freaking sick lol
Been watching your channel for over six years now really happy you’re going back to your roots with the Lore videos that made me enjoy your channel in the first place
Cuz they float
#AskEck this might be a bit much, but what's a good way to build a fleet for a smaller faction? Not so much New Republic or Imperial fleet, but the kind of group that can only afford one capital ship and a few smaller frigates?
Taking over a junkyard in well placed areas where a lot of sectors supply them is a good way to get all the resources you need to cobble together a fleet without spending a lot of money.
Earning sponsorship or investment from external power is always an option if not the biggest card on the table deck.
Depending on circumstances, smaller powers can benefit from the rivalry of bigger factions. The larger polities may like a buffer zone so as to keep their respective economies strained and may even let slip 'a few donations' to help keep the smaller ststes intact.
There are also the industries around shipbuilding to consider. Salvage and shipbreaking can provide immense insight into how more advanced designs work. Mind you, it's not the ship size but how their used that matters.
Aircraft are seen as huge threat depsite the size difference with battleships, and submarines are lethal so long as their not spotted. A smaller factions with smaller economies stand to profit from having smaller, wolf pack oriented fleets than a grand armada.
You could make some sort of nomadic people who have built up the fleet over a few generations, with some older ship types, they could have started out with the large capital ship of probably very old design, maybe make it a
Something like a colony ship of some sorts, or a mobile space station, and build out from there.
You’re literally describing the rebellion
@@Losrevan The Rebellion was either very slimmed down to hit-and-run tactics or leaning heavily on one of the most capable ship builders in the galaxy. I'm talking what a single planet that wasn't anything special would have to defend themself against pirates.
Justin I feel like the 2M repulsor tank from Empire at War deserved a mention for being developed from the Saber. The Chariot LAV from Legends and the Mekkun Hoverscout, which used an air cushion chassis, both deserve mentions as well,
I'm surprised the 2M didn't get a mention, to be honest.
The Imperial S1 Firehawke was quite a good tank, and served the imperial army well, as seen with the infamous Hell's Hammers Elite. It is quite underrated imo.
Hovering 2m above the ground, it was well protected and fast. Faster than a saber (400km/hr). All while mounting a long range heavy laser / mass driver. (5km range).
For comparison, the ATTE's mass driver only has a range of 2 km...
It had a medium blaster cannon for infantry with a decent range and firing arc.
the main gun was mobile and accurate enough to target low flying starfighters / airspeeders with relative ease, as seen on Turak IV.
Eventually, it got replaced by the imperial 1H tanks, which retained practically the same capabilities...
I too like wookiepedia haha
@sea_triscuit7980 how'd you guess lol. Nah I just got a browsing problem. Learned about this tank a while back, and just really liked the design. Not the best, but by no means a bad design.
@@undraftedboomer5055 I believe you honestly I just had to give you a hard time haha
Gotta love a Tank commander standing alone in a world full of walker enthusiasts
I love the S-1 Firehawke and the lore of the 112th "Hells Hammers". The conflict between hovertank doctrine under Zel Johans and Walker doctrine under Veers is fascinating to me.
#AskEck What do you think could be done to the Victory-class to return its relevance to Star Wars Canon? How would you like to see it introduced in a hypothetical situation where it's brought back in?
#askeck were there other jedi like Rahm Kota who didn’t lead clones and instead led regular units or was Kota special
Quinlan Voss
@@noivern666Vos lead clones?
Dont forget the ever reliable repulsor skid and sled. Bith mentioned in the xwing novels, skids were a portable repulsor lift to be attached to a damage craft or large peices of rubble for easier transport. And the repulsor sled is basically the star wars version of the red rider wagon, its a repulsor on a wagon and you drag/push it around. Used by everyone for basic transport of good
These were always my favorite tank to the point that I made my own versions and even a motorized version. Thank you Ekheart for covering them.
OG Battlefront 2 goodness on the opening!
Since you asked Eck.
I can think of 2 other repulsor lift tanks.
The T2B light tank from Empire At War which was primarily used as a Rebel Alliance light tank/IFV and the Canderous Assault tanks from Empire At War Forces of Corruption which was primarily used by the Zann Consortium as a multi role Assault tank.
man this sheds a whole new light on this thanks for the info eck
The CIS super tank is another example.
another great video as always, I usually just have these as like background noise and it explains why I know more about star wars than I know about something like math lol
One more model of hovertank that was featured somewhat heavily in the Clone Wars era was the Umbaran Tank. The tanks that shoot at the clones charging as the first line of defense.
Just the thought of Vibroblades on their Edges terrifies me
The TX-130 is such a beauty. Might be my favorite Star Wars tank.
Not a question, its so exciting being here since the early days and its exciting seeing you reach the big youtube number, early congrats!!
Great video! This video had an old school Exharts vibe.
Been watching for a long time but I'll sub now. You deserve that milestone
#AskEck What do we know of the development of the Venator? Was it ready at the outset of the Clone Wars or did it enter service sometime after it began? And what did the Republic Navy have before the Venator (and by extension, the Victory) came into service that could stand up to Seperatist capital ships?
Lore ship Versus video request:
Resurgent vs. Starhawk
Tie Striker vs. New Republic V-Wing
World Devastator vs. Vong Worldship
Tie Silencer vs. X-83 Twintail
Tie Silencer vs. Tie Defender (legends version)
Keldabe vs. ISD II
MC90 vs. Nebula class star destroyer
Nebula class vs. Pellaeon class
Majestic class vs. Bothan Assault Cruiser
EAWX: FOTR’s Mandator II portrayal vs. Subjugator
Praetor vs. Subjugator
EAWX: TR’s Mediator portrayal vs. Resurgent
Starhawk vs. Bulwark MK III
Gargantua/Aratech 520 Battle Platform vs. A6 Juggernaut
I'd love to see a rundown of your favorite forgotten gems of legends, the good, the bad, and the weird. I for one am partial to the Bedlam spirits, and Waru, just some of the weirdest supernatural beings in the galaxy.
Also, they are very very fast, and they are not bound by the conventional physics of roads and driveworks. Such as a track breaking, needing lots of gears for accelerations or different sprockets. Wheels being easy targets. Suspensions and spring works. Hills being a trouble. Instead they glide, and thrusters could be attached to them, which gives them very high speed.
I liked the additions to EAW. Before that I loved playing Force Commander where I think the rebel T-2B and T-4 tanks came from. I liked their shielding. EAW also had repulsor tanks based on Mando tech with mass drivers for the criminal faction.
Oh dear, Spookston is going to be grumpy.
Next episode: Gungan Kaadu mounts are actually TERRIFYING
I feel like "won't get stuck in the mud" is logistically speaking, a gigantic advantage literally anywhere but Coruscant or 100% desert planets. Just look at the sheer number of historical military campaigns sidetracked because combat or support vehicles ran into bad terrain.
The later Imperial repulsorlift that came to mind immediately (from Legends) was the Chariot Light Assault Vehicle - gets a mention in a few of the books, is illustrated in atleast one of the Essential guides - iirc it was typically used in a fashion not dissimilar from real world light IFVs - some as command vehicles, others operating as battle taxis for infantry.
The Yutrane Takata Hovertank from Force Commander comes to mind; an anti-infantry and anti-air platform that was fast, but not heavily armed, so very vulnerable to heavy vehicles
"Repulsorlift vehicles won't get stuck in the mud."
You don't know tankers.
The ability to move laterally means that while they have their drawbacks, a repulsorlift tank could quite literally and figuratively run circles around a walker.
So glad this channel didn't go the same direction that star wars theory did
i was so happy when you mentioned the clone wars game on xbox. It was one of my favorite games growing up.
#AskEck Could you please make a video on your favorite/most powerful faction in Star Wars canon?
Thank You!! Very informative
Eckharts next video
"Why the funny B1 Battle Droids are actually terrifying!"
its kinda funny hearing them try to justify moving to friggin legs from repulsor lifts
Preemptive congrats on a milly that Star Wars the clone wars game was goated also one of the first games I ever played super nostalgic
My two fave tanks in starwars are the AAT and Saber Tank
Repulsorlifts are one of 3 key features that would bring our technology to par with Star Wars. Think about it - with low power repulsor lifts (which are also able to let spaceship hover over cities in the athmosphere) anything from speeders to mining platforms hovering over holes in the ground to spaceship that can reach orbit is possible. After that one only needs fusion power to fuel the ion drives of spaceships to reach other planets and moons and then of course hyperdrive to reach other star systems - the latter did not exist in the Star Wars Galaxy for quite a long time in recorded history though)
Thumbnail got me this one
Eck, when it comes to Imperial Repulsorlift vehicles you forgot about the Imperial class repulsortank line, S-1 FireHawke Heavy Repulsortank, 2-M Saber class repulsortank, and the SV-50 Swift Strike Speeder to name a few.
The "Gargantuan" looks like an old French pre-dreadnought ship ('Charles Martel' model looks closest). And the "Turbolaser" blimp reminds me of the "ZMC-2" aluminum clad airship. These are both 1890's designs, which someone in the team must have had an interest in.
the most important factor is that it is no longer as restricted to roads for strategic movement. battles and logistics are restricted by road networks due to soft and/or non-flat terrain slows down all ground vehicles. repulsor vehicles ignore this limitation which gives them a degree of flexibility that basically changes the dynamic of warfare. there is no position that can not be by-passed. there is no definitive route that can be shelled or mined or cut-off to deny enemy logistics.
this also true of civilian vehicles, as repulsor lift is shown to be cheap and common amongst civilains. Meaning proper roads are going to be relatively rare outside of settlements as they are expensive investements that are not really used outside of pedestrian travel. this makes tracked, wheeled and legs an even bigger disadvantage strategically than if these techologies were compared on current day earth.
If you were to design an SSD specifically for Thrawn what would it be like? As in how long it would be, what kind of armament it would have and what purpose it would serve. But don’t make it ridiculous.
Quite simple, really.
It would have somewhere between 12 and 20 Quantum State Communication Devices, Unblockable by ANYTHING, be somewhere between 7 and 9km long, slimmer than normal, with extendable VERY long ranged and fine tuned senso arrays, and carry say 3-4 frigates or gunships and at least 3 prototype/Special fighters and another 6 normal ones.
Weaponwise it would have less actual firepower but more diverse weaponry, to use the right one for every opponent.
In short: Computer and Sensor Power and Weapon mix above raw Firepower or shields.
Faster than normal though.
For an RPg,I once designed one as follows:
14 Turbolaser Batteries (As SD), 12 Ion Cannons, 3 full length of the Ship (eg 9km) Gravity reducing Mass Driver,l 8 Ship Destroyer Missile Launchers, each 8 Tubes, from MIORV to specialized Missiles, 16 Improved targetting Ion cannons, and 3 Assault Frigates, 4 Tie Interceptor, 3 Tie Bomber, 2 Tie Scout and 3 Special (TM) F9ghters .
Anyway, thats my first draft, as the grou ended 2 Sessions after introducing Thrawn,,,
Honestly as silly as a repulsorlift blimp sounds, would be excellent as a imperial surveillance/mobile atmospheric staging platform for policing in occupied systems. Large size provides a lot of "Big brother is watching you" presence if you keep a number of them hovering around and you could stock it up with a large number of recon droids to buzz around and even attach smaller repulsorlift craft for rapid overhead response, use the large size of it for redundant lift systems to make it difficult to actually take down without Highly destructive means and park them over civilian populations so any attempts could mean wide spread disaster to local innocents. Could have offered the imperials a great tool in imperials helping prevent and stopping rebel cell activities.
@EckhartsLadder
UT-AT: Am I a joke to you…?!?
Seriously though, the list of repulsorlift “tanks” and “trucks” could go on forever. From the humble Trast speeder truck all the way to something like Jabba’s Sail Barge the list is almost endless.
I love how often star wars thinks the perfect place for a tank is high above the battlefield, visible to everyone with a missile launcher
When you showed the repulsor lift in the X Wing from the official cross section I immediately recognized it because I look at those old cross section books on the toilet 😂😂
The most interesting repulsorcraft, to me, is the HAET-221: a repulsorcraft that was launched from orbit by the likes of a cruiser and served as a very fast and very well armed drop ship/gunboat as well as a surveillance and reconnaissance craft. What is interesting to me is we only ever see it in Revenge of the Sith, during the Utapau campaign and it took me a very long time to find out what "the thing with the search light when they're looking for Kenobi" was.
What are the disadvantages to repulsive vehicles? Higher energy usage? I can’t imagine them being any worse than say wheels
Great video!
Snowspeeders had repulsorlift engines, but also ion thrusters, like many starfighters. T-16s were the same, but just had one ion thruster. They could reach low orbit
Still love the Corgi outro…. How about BattleTech in Star Wars? How would have a lance
(force of 4) of a Catapult, Champion, Bushwacker, and Rifleman fared against the Empire on Hoth?
The AAT is one of my favorite Sci-fi tanks
I know... just ask my best friend's GAR army in Star Wars: Legion. 😅
The floating fortress looks like an angry floating toaster appliance.
Here's my Armor division strategy based on the new US organization:
2 Armored brigades made of 3 combined arms battalions (CAB) of ATTEs and ATRTs (Like US CABs with M1 Abrams and Bradley IFVs) and 1 Armored cavalry troop in Marauder ITTs escorted by TX-130 repulsor tanks.
AND
1 ITT brigade made of 3 ITT battalions which use ITTs as strykers and Marauder ITT like the US stryker mobile guns systems as fire support. This gives us a combination of walkers and repulsors.
We then of course have division artillery, support, engineers, military police, and aviation brigades. I would use a mix of republic and imperial artillery vehicles, UTATs to transport engineers, Speeders and ATRTs for military police, and Tie-Stryker airspeeders for my aviation. Of course we would also be able to call starfighter or naval support for close-air-support or naval-gunfire support but having dedicated in-atmosphere air support attached to our ground forces would be beneficial.
Heavier divisions could replace the ITTs with an additional armored brigade or a division armored cavalry.
I have ideas for lighter infantry division as well from dismounted jet trooper/airborne, mounted light infantry in Arrow-23 speeders, and ITT divisions. All supported by ATRTs for anti infantry and TX-130s for anti vehicle support, as well as Arrow-23 speeder and ATRT scouts.
The Covenant Wraith from Halo is another great example of a hover tank
Hover tanks have there role in star wars but, walkers and tracked tanks to so it was kind of cool seeing the CIS inparticular incorporate varitey in real life.
#AskEck Have you ever watched Babylon 5? If so, ever thought about doing some breakdowns of it? I recommend StarFury Aurora.
These are fun to use in the Battlefront games.
I just now noticed you now have 900k+ subs. Damn time flys
#Ask Eck
We hear all the time about how Thrawn is the best and most well known tactician in the empire. Who was the best tactician in the Rebellion/New Republic?
Did the Ancient Sith know about the Star Forge? Ajunta Pall alludes quite heavily to the treasure of the Ancient Sith from his era to be the Star Forge, but I have yet to see this referenced anywhere else. I don't believe anyone other than the Rakatta, Revan, and Malak had anything to do with the Star Forge, or even had any knowledge whatsoever about its existence, and yet Pall seems to state otherwise and the Star Map is located within Naga Sadow's tomb, which couldn't have been a coincidence.
Continuity error? Plot thread left unresolved? #askeck
As a Star Wars Legion Player I can confirm, they are terrifying to go up against but fun as Nar Shadaa to use.
If they're really low maintenance and fuel efficient, I'd say it's good enough. I think it needs some way to anchor into the ground when it wants to though. Something like that can be useful when you want the tanks to be a mobile wall.
In Heavy Gear the CEF's hovertanks took Terranova's armies by surprise and dominated in the war.
Two experimental/prototype hover tanks that could've given the republic a lot of trouble were the Supertank and Defoliator Deployment Tank from the Cline Wars TV show.
In Episode 3 on Mygetto there is a repulserlift version of the AT-TE
imma keep it a buck, i had no clue eck had a star wars channel i found him because of his hockey channel and then just saw a poll asking about who their favorite SW content creator was and his pfp was awfully familiar.
That Thumbnail got me though. I don't know why it's so funny to me.
7:57 "trucks"... in our age we call these "technicals". These are the Toyotas with a helo rocket pod mounted in the bed, or a larger lorry with a tank gun similarly mounted. You see some prime examples out of what used to be Libya.
Repulsor lift technicals?
5:26 reminds me strongly of the St. Charmond tank
Good video yet i miss the part where the hover tanks are "actually terrifying" bit of a weird title
Honestly, I wouldn’t be surprised if the United States Armed Forces had something like this in the works
You forgot to mention the Republic's UT-AT, seen on Mygeeto in Episode 3.
You didn't mention the UT-AT which was basically a hover version of the AT TE. Found out about this vehicle while playing the Republic at war mod of Empire at war
I wish the AAT actually had a droid brain, like the Droid fighters. Instead....they crewed them with B-1s. How underwhelming.
When the B-1s are controlled by people and arent outright trying to lose, like in the Battlefront video games, the AAT is murder.
When you finally hear Eckart Talk about a million subs and you remember the 10.000 mark.
A Long way you have come. A padavan Not you are anymore.
I mean tall walkers protect the crew from mines the same way a ladder would, yourself still about to fall 10's of feet in a metal can, refer to aircraft crashes to see how that usually works out. Star wars has some neat stuff, just don't dig too much into the military or technology if you're aware of them to any degree.
Could you make a video about "Doonium"? It had a big impact on the DS project and the mines on Lothal and Ryloth were important for the empire. It would be interesting what differences it has to durasteel and how it impacted the economy.
Well if you mentioned trucks you could also mention speederbikes and the STAP.
Repulsor vehicles the empire used:
TX-225 GAVr Occupier Assault Tank
LAVr QH-7 Chariot
Imperial troop transport
Trexler 906 Armored Marauder
SP.9
74-Z Military Speeder Bike
614-ava speeder bike
93-B Light Hover
TX-130T Fighter Tank
2-M Saber-class Repulsortank
SC 2-M Saber-class Repulsortank
HAVr A9 Floating Fortress
S-1 FireHawke Heavy Repulsortank
Mobile artillery
great vid
Do a video showing Jedi that had issues with the Clone Wars and did something about it whether that be quitting the order or betraying the Republic.
THEY FLY NOW?!
From what i heard befor, even the AT-TE had some repulser lift devices
Thanks for making the video man. Ive been watching you since 4th grade and now im about to graduate highschool.
This is very disturbing lmao
Ah, in Hostile waters Antaeus rising, there are hover vehicles and yes you can however above water, you have great mobility but FUCK ME does it suck on sharp slopes, like if you want to go up harsh slopes you need to gain some speed.
SO there is a benefit to both Hover and grounded, but one aspect that both will share are their weakness is to ground based mines since, sure hovering off the ground but there is surely an equal amount of force being forced down.
As for hover vehicles adjusting their height slightly, I can understand if one to lower profile or to add height to not stray to close to very lose ground like sand or gravel to reduce risk or damages to the bottom module.
As for flying, definitely not flying but something like a short heighten jump to help the vehicle to escape a sticky situation.
I think acoustic levitation will eventually give us hover tanks
Ever tried doing a battle breakdown of Legend Of The Galactic Heroes?
FYI the fleet over Scarif is NOT in orbit. They are HOVERING
They are stationary over the ground. It's a nice detail which was hopefully included on purpose