Hi there. I was Introduced to worldcast in my mixed reality class at my university. We had to use geocast for one of our projects and I was hooked. I loved that you don't need to know code to use the platform. I then explored showcast and printcast and realized how much I enjoyed creating these experiences. My intention is to startup an agency and provide AR marketing services. Hope this info helps!
Hey! We have a LOT of universities picking us up for Spatial Design in their classes - so this is Awesome! I always say I don't care if people stay with WorldCAST - if it can also ignite passion to build in other platforms/etc - my goal will always be to help spark that creativity and WorldCAST helps get those ideas onto reality fast! I appreciate you!!!
I just found out your platform and really like the **ideas** behind it (I have been using Adobe Aero Beta). I really, really, really like the unlimited Geographic map of the Geocast Studio.... Unfortunately the UI on the mobile is kind of confusing. All these buttons what do they do? Iphone heats up and my Samsung Android just lags...If I would give the QR-code to mys spouse to read I would be sleeping on the couch. Damn! Both Apple and Google are making 3D-webAr so simple with just the GLB and USDZ file formats and slam Almost zero buttons and 100% screen. I want to use AR in travel (made this collection video of use cases: ua-cam.com/video/BUv0twGwyus/v-deo.html). I just keep on hunting that t one, SIMPLE WebAR platform with unlimited Geo features. (To make a several kilometres long nature trail AR). I just hope that you can make it! But take your time. Take care of your family.
Hi = thanks for your feedback! I wanted to comment on a few things. My *ideas* are based on thousands of creaotrs feedback from my days with Metaio before we were acquired by Metaio and even up until present day. I've always had a vision for Fullscreen and the AR view does offer a full screen experience for SLAM (ShowCAST) - PrintCAST and GeoCAST portal public facing have more buttons, yes - but it's more of the sandbox for creators to try everything - it's as elegant as we can make it in the parameters of the web in some ways. Partners can get rid of "fluff" WorldCAST 2.0 will be released in the fall and as I mention in the video where I state that version 1 of anything will never look the same as future iterations. The biggest one I wanted to comment on was the different between WorldCAST and iOS AR Quicklook/Android scene viewer - while super freaking easy to implement - they don't even compare to what happens behind the scenes in WorldCAST in terms of compression, decimation, serving, scaling and so many other things: Standardizing Incoming Models Our first step with new models is finding their largest dimension (width, length, or height). We then scale the model down proportionally and apply a standard scaling factor. This ensures all objects are roughly the same size. Using the bounding sphere radius could achieve a similar result. Next, we standardize the material workflow to guarantee consistent lighting and shadows across all objects. Next, we standardize the material workflow to guarantee consistent lighting and shadows across all objects. This also improves visual effects. We check for morph targets (special effects on models) to identify potential problems with our custom compression process. Optimizing for Delivery When uploading models, we convert them to glTF with embedded textures (glb). This format stores everything in a single file, unlike formats like obj or fbx which require separate texture files. We also compress models using our own efficient method whenever possible. For ShowCAST models, we combine animations and models into a single glb file. Our custom model validator can display warnings and errors, but by the time we streamlined the process, it rarely finds issues. Scaling Skeletons and Preserving Empty Space Before checking for morph targets, we scale down and orient model skeletons properly. This ensures consistent scaling regardless of the software used to interpret the model. For USDZ formats used on iOS devices, we take extra steps to prevent the system from removing empty space beneath ShowCAST models. This is important because iOS might try to place the model on the ground, which wouldn't match the user's intended placement. Our process ensures that ShowCAST models appear at the desired height on any device. While tools like iOS AR Quick Look and Android Sceneviewer make it easy to add basic AR experiences to websites, they have limitations: Limited Control Over Scale: Creators have little control over the size of the model within the AR scene. Our process ensures consistent reality scaling for a better user experience. Multi-Object Scenes: These tools don't offer a way to bring multiple objects together in a single AR scene easily. Our system allows combining animations and models into one file, simplifying the creation of multi-object AR experiences. On iOS, achieving this with Quick Look would require Reality Composer, which is limited to that platform. Exporting the entire scene from a program like Blender wouldn't allow for features like spatial audio within the AR experience. We leverage global Content Delivery Networks (CDNs) and custom load balancing within our serving engine to ensure fast and reliable delivery of optimized models - AR Quick Look/Sceneviewer are uncompressed and self-hosted. Here is my comparison of Adobe Aero: ua-cam.com/video/X8YSInAD7EM/v-deo.htmlsi=4OkbxOe0WJZYQ7a_ Your compilation vid has a lot of VPS based examples - I would suggest that GeoCAST could do what you want as we have entities like Parks Canada using it for "general location/information" and I'd be more than happy to provide a 1 on 1 tutorial and showcase the power behind it. VPS will not work at all times of day, super organic areas like paths, open water, or weather conditions such as snow. Here is an example of geo fence content: www.linkedin.com/posts/wilmcreynolds_webar-geofencing-geocast-activity-6994373600648597504-0GlY? Again - thanks for your comment - I appreciate it and we are not going anywhere... I just see a pattern of CEOs lying about what they have and I just want the story of creators to shine - not what I say to our investors. Thanks!
Hi there. I was Introduced to worldcast in my mixed reality class at my university. We had to use geocast for one of our projects and I was hooked. I loved that you don't need to know code to use the platform. I then explored showcast and printcast and realized how much I enjoyed creating these experiences. My intention is to startup an agency and provide AR marketing services. Hope this info helps!
Hey! We have a LOT of universities picking us up for Spatial Design in their classes - so this is Awesome! I always say I don't care if people stay with WorldCAST - if it can also ignite passion to build in other platforms/etc - my goal will always be to help spark that creativity and WorldCAST helps get those ideas onto reality fast! I appreciate you!!!
❤
Thansk!
I just found out your platform and really like the **ideas** behind it (I have been using Adobe Aero Beta). I really, really, really like the unlimited Geographic map of the Geocast Studio....
Unfortunately the UI on the mobile is kind of confusing. All these buttons what do they do? Iphone heats up and my Samsung Android just lags...If I would give the QR-code to mys spouse to read I would be sleeping on the couch. Damn! Both Apple and Google are making 3D-webAr so simple with just the GLB and USDZ file formats and slam Almost zero buttons and 100% screen.
I want to use AR in travel (made this collection video of use cases: ua-cam.com/video/BUv0twGwyus/v-deo.html). I just keep on hunting that t one, SIMPLE WebAR platform with unlimited Geo features. (To make a several kilometres long nature trail AR).
I just hope that you can make it!
But take your time. Take care of your family.
Hi = thanks for your feedback!
I wanted to comment on a few things.
My *ideas* are based on thousands of creaotrs feedback from my days with Metaio before we were acquired by Metaio and even up until present day. I've always had a vision for Fullscreen and the AR view does offer a full screen experience for SLAM (ShowCAST) - PrintCAST and GeoCAST portal public facing have more buttons, yes - but it's more of the sandbox for creators to try everything - it's as elegant as we can make it in the parameters of the web in some ways. Partners can get rid of "fluff" WorldCAST 2.0 will be released in the fall and as I mention in the video where I state that version 1 of anything will never look the same as future iterations.
The biggest one I wanted to comment on was the different between WorldCAST and iOS AR Quicklook/Android scene viewer - while super freaking easy to implement - they don't even compare to what happens behind the scenes in WorldCAST in terms of compression, decimation, serving, scaling and so many other things:
Standardizing Incoming Models
Our first step with new models is finding their largest dimension (width, length, or height). We then scale the model down proportionally and apply a standard scaling factor. This ensures all objects are roughly the same size. Using the bounding sphere radius could achieve a similar result.
Next, we standardize the material workflow to guarantee consistent lighting and shadows across all objects. Next, we standardize the material workflow to guarantee consistent lighting and shadows across all objects. This also improves visual effects.
We check for morph targets (special effects on models) to identify potential problems with our custom compression process.
Optimizing for Delivery
When uploading models, we convert them to glTF with embedded textures (glb). This format stores everything in a single file, unlike formats like obj or fbx which require separate texture files. We also compress models using our own efficient method whenever possible. For ShowCAST models, we combine animations and models into a single glb file.
Our custom model validator can display warnings and errors, but by the time we streamlined the process, it rarely finds issues.
Scaling Skeletons and Preserving Empty Space
Before checking for morph targets, we scale down and orient model skeletons properly. This ensures consistent scaling regardless of the software used to interpret the model.
For USDZ formats used on iOS devices, we take extra steps to prevent the system from removing empty space beneath ShowCAST models. This is important because iOS might try to place the model on the ground, which wouldn't match the user's intended placement. Our process ensures that ShowCAST models appear at the desired height on any device.
While tools like iOS AR Quick Look and Android Sceneviewer make it easy to add basic AR experiences to websites, they have limitations:
Limited Control Over Scale: Creators have little control over the size of the model within the AR scene. Our process ensures consistent reality scaling for a better user experience.
Multi-Object Scenes: These tools don't offer a way to bring multiple objects together in a single AR scene easily. Our system allows combining animations and models into one file, simplifying the creation of multi-object AR experiences. On iOS, achieving this with Quick Look would require Reality Composer, which is limited to that platform. Exporting the entire scene from a program like Blender wouldn't allow for features like spatial audio within the AR experience.
We leverage global Content Delivery Networks (CDNs) and custom load balancing within our serving engine to ensure fast and reliable delivery of optimized models - AR Quick Look/Sceneviewer are uncompressed and self-hosted.
Here is my comparison of Adobe Aero: ua-cam.com/video/X8YSInAD7EM/v-deo.htmlsi=4OkbxOe0WJZYQ7a_
Your compilation vid has a lot of VPS based examples - I would suggest that GeoCAST could do what you want as we have entities like Parks Canada using it for "general location/information" and I'd be more than happy to provide a 1 on 1 tutorial and showcase the power behind it.
VPS will not work at all times of day, super organic areas like paths, open water, or weather conditions such as snow. Here is an example of geo fence content: www.linkedin.com/posts/wilmcreynolds_webar-geofencing-geocast-activity-6994373600648597504-0GlY?
Again - thanks for your comment - I appreciate it and we are not going anywhere... I just see a pattern of CEOs lying about what they have and I just want the story of creators to shine - not what I say to our investors. Thanks!
Here - we built a thing to help even further: ua-cam.com/video/0afR81zSFgw/v-deo.html