A lot of interesting stuff here. The fact that players blink when the game is paused almost creates the effect that the players are pretending to pause, which then makes it seem almost like theatre
You don't often show a great deal of humor, so when you started talking about the source code leak and legality of its use, it caught me off guard and I had a hearty laugh. A pleasure getting to hear that side of you more!
I love your videos, they're really helping me with my game that I'm making. I'm self taught and hearing how certain behaviours are approached by professionals often makes me kick myself when I've gone about trying to do something so strangely ahah.
Learning is all part of the process. You're not going to know if something is 'strange' unless someone can show you otherwise. So when my videos help others achieve their goals, I call it a win.👍 Good luck!
9:17 - based on my knowledge from Pannenkoek2012 (see videos on the UncommentedPannen channel and also Bismuth's recent ones), some behaviors do continue to execute (e.g. fly-guy manipulation which works based on fly-guys rotating to face Mario, and of course scuttlebug raising). But other objects, such as goomba trios and coin rings, have one object that removes the other objects when mario is too far away (which is also why the goombas seemed to reset their position).
It’s fascinating to me that in the console game space, Mario 64 is considered the landmark title in 3D presentation, but for PC users it was Quake that set the new standard with fully 3D rendering. And it is only within the 7th console generation that it was considered “on par” with the PC in terms of 3D fidelity.
I had a mixed feeling watching this video. It's fascinating to understand the magic behind a game I was literally living in when I was 10, but I felt a little something broke in my child's mind. The vulture's explanation made me realize that, when I was younger, I was sure the hat was a tangible object, and that there was only one in the whole game. Now I know that there are multiple hats, and that some event just switch their visibilities. I'm nostalgic and thankful at the same time :) Nice video, thanks !
I am so fascinated by your videos, Your accent gives me such "How it's made" vibes from when I used to watch it on the Discovery Channel when I was child, your videos are informative and entertaining, thank you.
well researched as always. i was playing the NSO version recently trying to kite enemies into different places for tricks or whatever, and they wouldn't go far before returning 'home'. nice to have an explanation!
What about a video on the Pokémon AI? How the NPC trainers and wild pokémon choose their strategies and what moves they will use. Is there enough material for a video on the subject?
I won't give you flack for not doing hitman as 47, I will thank you for doing an episode as I was just thinking about that game listening to this video, and wondering how that AI works.
People should look up pannenkoek2012(or UncommentatedPannen, not sure how different the content is) if they want more dissection of the entire game, though it's mainly focused on button press challenge runs
There's a lot of specific detail about enemy AI that's covered there and not covered here. Scuttlebugs, for example, update their home when they damage Mario. Also, a lot of aspects of enemy AI disable themselves when they're not rendered, which I guess is handled on a case-by-case basis, because not _all_ of them do.
Wow your voice sounds so relaxing I could listen to you for hours and your video is great up the great work I just found your video in a Google News area how cool is that anyways I hope you have a great day!!!!!!😊
I tried to get Chris Pratt to come and narrate this episode, but he never returned my calls.
He's too busy being Super Mario
He knows who's got the cooler voice, and just couldn't handle being upstaged.
Lol
Chris Pratt: It's a me...( Licks Lips ) A MARIO!🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣
Ah, the fish AI. That's a reference I haven't heard in many years 😂. Thanks for these insights on such a classic!
14:00 cannot unsee the fact that Koopas's underwear colour is [MISSING SHADER].
Never noticed that characters continue to blink when the game is paused, kinda creepy
I wonder what other older games Tommy might cover next. I'd like to see him do the pre-3d era GTA games
Check out the channel “noclip”. They said Gta was based on the ai for lemmings
Oh I have a pretty good idea. 😎
would love to see 2d era gta analysis!
A lot of interesting stuff here.
The fact that players blink when the game is paused almost creates the effect that the players are pretending to pause, which then makes it seem almost like theatre
The fish AI reference was perfect 😂
The whole not blinking on pause thing is actually terrifying. Thanks for the new nightmares!
You don't often show a great deal of humor, so when you started talking about the source code leak and legality of its use, it caught me off guard and I had a hearty laugh. A pleasure getting to hear that side of you more!
No matter how much I think I know about SM64, there's always something to learn every day.
Thank you for the video!
I love your videos, they're really helping me with my game that I'm making. I'm self taught and hearing how certain behaviours are approached by professionals often makes me kick myself when I've gone about trying to do something so strangely ahah.
Learning is all part of the process. You're not going to know if something is 'strange' unless someone can show you otherwise. So when my videos help others achieve their goals, I call it a win.👍 Good luck!
@@AIandGames Thank you very much! And keep up the awesome work on your channel!
I, too, consistently compute my angle-relative-to-Mario.
9:17 - based on my knowledge from Pannenkoek2012 (see videos on the UncommentedPannen channel and also Bismuth's recent ones), some behaviors do continue to execute (e.g. fly-guy manipulation which works based on fly-guys rotating to face Mario, and of course scuttlebug raising). But other objects, such as goomba trios and coin rings, have one object that removes the other objects when mario is too far away (which is also why the goombas seemed to reset their position).
It’s fascinating to me that in the console game space, Mario 64 is considered the landmark title in 3D presentation, but for PC users it was Quake that set the new standard with fully 3D rendering. And it is only within the 7th console generation that it was considered “on par” with the PC in terms of 3D fidelity.
I had a mixed feeling watching this video. It's fascinating to understand the magic behind a game I was literally living in when I was 10, but I felt a little something broke in my child's mind. The vulture's explanation made me realize that, when I was younger, I was sure the hat was a tangible object, and that there was only one in the whole game. Now I know that there are multiple hats, and that some event just switch their visibilities.
I'm nostalgic and thankful at the same time :) Nice video, thanks !
I wish companies would release the source code after so many years like this.
No..
don't we have the source code?
Oh god the "ENHANCED FISH AI" of CoD:Ghosts, thanks for reminding me of that amazing thing.
POV: Demoman gives you an insight into why Super Mario 64 is the best of it's kind and why you should totally play it right now.
Jumping Flash! Now that's a blast from the past; I think young me only had a demo but I must have played it until that black CD was grey.
I am SO fascinated by this stuff
This video is very interesting and informative, thanks for all of your hard work.
Cracking video, Tommy! Thanks for taking the plunge
The koopa trying to gets its shell back makes me sad.
I am so fascinated by your videos, Your accent gives me such "How it's made" vibes from when I used to watch it on the Discovery Channel when I was child, your videos are informative and entertaining, thank you.
Didn't know that someone had made a PC port of this. I know what I'm gonna be doing this evening
Whoa! Episode 64 is about Mario 64! 🍄
That's such a lucky coincidence! 🤪
It's almost like I decided what this episode was going to be six months ago and then went away and researched it to make sure I could pull it off!
Made the front page of Hacker News 🥳
well researched as always. i was playing the NSO version recently trying to kite enemies into different places for tricks or whatever, and they wouldn't go far before returning 'home'. nice to have an explanation!
What about a video on the Pokémon AI? How the NPC trainers and wild pokémon choose their strategies and what moves they will use. Is there enough material for a video on the subject?
I like to put soundtracks from one game onto another. I wanna put ba-bomb battlefield to alien isolation
Professional Idiot is my favorite job title
Neat analysis video! Thanks for uploading!
Was hoping to see the hat stealing monkey. I'm guessing its hat visual effect works similar to the vulture?
You can do a video on AI of Death Strandng
Stay tuned! You might see something later this year.
I won't give you flack for not doing hitman as 47, I will thank you for doing an episode as I was just thinking about that game listening to this video, and wondering how that AI works.
People should look up pannenkoek2012(or UncommentatedPannen, not sure how different the content is) if they want more dissection of the entire game, though it's mainly focused on button press challenge runs
Yes I bumped into some of their videos while researching this episode. A lot of interesting stuff over there.
There's a lot of specific detail about enemy AI that's covered there and not covered here. Scuttlebugs, for example, update their home when they damage Mario. Also, a lot of aspects of enemy AI disable themselves when they're not rendered, which I guess is handled on a case-by-case basis, because not _all_ of them do.
mario is my friend
Wow your voice sounds so relaxing I could listen to you for hours and your video is great up the great work I just found your video in a Google News area how cool is that anyways I hope you have a great day!!!!!!😊
Thanks for watching. Glad you enjoyed it. 👍
Great work Thank you
Can we have a fish only AI in games for April 1st?
Thanks for the vid
Stuff like this is why i feel reverse engineering or decompiling is so important cause it helps educate people on how games of certain scale are made.
"Dave Perry Appreciation Society" so now we know where you stand on what is still to this day gaming's biggest controversy ;)
Amazing. You're the first person to spot that joke. Congrats.
This guy sounds like that guy on one of the beta footage videos
Very pog
It'sa me, a comment for the algorithm
I love how Nintendo 64 or Mario 64 stole every 64's in our lives
man that's funny, i was just watching that 02:47
Cool
17:19 :D :D :D
Och-arina of Time?
Very good.
Tiktok Clock
The actual analysis was rather aimless and disorganized. There were very few visual aids. I know that you can do better than this.
Can't win them all! Thanks for the feedback.
disorganized? who cares? everything he said made sense and was understandable. I don't see how this even matters.