Thanks for jumping on this again as soon as update dropped. I related to your frustrations with these updates not coming soon enough for you to create constant content on it. Your in depth analysis on Manor Lords mechanics is unmatched, keep it up!
My initial thoughts after about 4 hours of gameplay... 1. Logging seems about 50% slower, didn't see that in the patch notes. 2. Slower logging makes early game much slower progression. 3. Disabling resource buildings from having market stalls also hurts early game progress. Needing to staff the granary and storehouse takes away from the already small labor pool. 4. Removing the 6th resource per region is annoying, a region without clay or stone is a big handicap. 5. Salt deposits are still so small, what's the point of 60 salt in a region with a population of 400. That's enough for like 3 months of sausages, waste of resource. I wish we could mod the minimum resource levels. In conclusion, the new maps are nice but the majority of the other changes are unwelcome and make a difficult game even harder.
But to counter your point, Having the storehouse and granary be the things that stock the market, also makes the shit way less confusing for new players like myself.
Awesome changes! After i'm done with Stalker 2 and Farther Frontier 0.9.6 I will jump into Manor Lords! Thanks for covering it. Looking forward to the new best mega super optimized village you come up with, so I can copy it.
I don't own the game but have watched a lot of folks play it. In many ways, these changes make absolute sense and I can see the gameplay benefits. It'll be interesting to see how people change their starting game with the new building requirements.
Will the update apply on your saved game as well or do you need to start a new playthrough? Or will an update automatically apply on your last saved game as well? (I started a playthrough like 1 week ago, thats why i ask.....) Does someone know? Thankyou :)
Hello, I recently watched your farming video which helped massively however I have a problem with the fertility of my land. The fertility is always so low I can never get level three houses. I don't have enough Ale because the barley fields aren't producing enough, and I don't have clothes because the flax fields aren't producing enough. I get three development points and spend them on Orchadry, rye cultivation and heavy plow. I hope you can help me.
@ishamura8152 Provences with multiple high yield natural resources like berries or iron have the worst fertility on the map you could try just restarting until you get a start with good farmland or you could rush bandit camps and can often take another piece of land within 1 year. You should always prioritize taking down bandit camps before the baron does so that he isn’t able to claim more land. Your first 3 bandit camps you should take 2 gold and 1 regional wealth from so that you can afford to start another settlement because it’s 250 gold to start another town
I just started playing the game and captured 2nd town/region by influence. But I cannot create army unit more than 6. That means my second town does not have army. I want to ask am I missing something or it is a bug or there is army limit/army cap?
@@jerry-xdd As for the city militia, you can destroy a couple of units in your 1st city, which will allow you to recruit the same number of units in the 2nd one.
Hi, when the update comes and the bugs are fixed, could you please make - Mastering Manor Lords Is Easier With This Full Guide ? But a newer one, because this one was half a year ago and a lot has changed since then. I would like to see your gameplay, tips, tricks. Thanks!
I plan on doing a full tier 1 to 3 guides once the official patch is out - you can slo watch my 4 hour live stream which shows everything too effectively
Guess i'm screwed. I bought the game on epic games and I don't see any addons but the artwork & music. You'd think the game itself would have a link to its own patches right?
@@FEIIISTE To try the BETA, please follow these steps: Open Steam Right-click on Manor Lords in your library Select Properties Go to the BETAS tab Enter the password: veryNiceBasket Choose "pre_release" from the "Beta participation" drop-down list Wait for the game to update the files (if nothing happens, restart the Steam client) Launch the game All new strings might not be localized yet, and stability hasn't yet been thoroughly tested. Some balancing changes are still experimental.
Did a live stream of all mechanics, and creating a perfect city - This will take the place of all my guides till full release of patch - i will be doing a lot of new guides - ua-cam.com/users/live8P1s0U6vxyI
My manor lords says its up to date but i dont have the maps ,do you have to download them separately? Sry guys old gamer here clueless with this steam stuff i just like the games ,any help would be appreciated 😂
Man, I bought the game yesterday and have already like 4 hours on it. Previously been playing Anno 1800 with over 100 hours on it so Im really into this. Im gonna hop on right now and look how the gameplay I knew for one day has changed😂😂
@@TacticatGaming yea, I started watching your gameplay on the Winding River map and noticed that you didn’t have any problems with construction. Despite all the hiccups, Manor Lords seems to be coming along fairly well!
Visual guide on how to opt in - docs.google.com/spreadsheets/d/1faS8Dv_e_GDszj_Is5IXSrqXzHd1TwxBJaue5Hek7u4/edit?usp=sharing
Thanks for jumping on this again as soon as update dropped. I related to your frustrations with these updates not coming soon enough for you to create constant content on it. Your in depth analysis on Manor Lords mechanics is unmatched, keep it up!
My initial thoughts after about 4 hours of gameplay...
1. Logging seems about 50% slower, didn't see that in the patch notes.
2. Slower logging makes early game much slower progression.
3. Disabling resource buildings from having market stalls also hurts early game progress. Needing to staff the granary and storehouse takes away from the already small labor pool.
4. Removing the 6th resource per region is annoying, a region without clay or stone is a big handicap.
5. Salt deposits are still so small, what's the point of 60 salt in a region with a population of 400. That's enough for like 3 months of sausages, waste of resource. I wish we could mod the minimum resource levels.
In conclusion, the new maps are nice but the majority of the other changes are unwelcome and make a difficult game even harder.
But to counter your point, Having the storehouse and granary be the things that stock the market, also makes the shit way less confusing for new players like myself.
Noticed that the time it takes for the army to come together takes longer and the fighting seems a bit more off then usual.
Haven’t Played Manor Lords for a while since the season is so busy. But so excited to check out that map!
The river map is super dope
Good stuff. Merry Christmas, all you Manor Lords.
Awesome changes! After i'm done with Stalker 2 and Farther Frontier 0.9.6 I will jump into Manor Lords! Thanks for covering it. Looking forward to the new best mega super optimized village you come up with, so I can copy it.
I don't own the game but have watched a lot of folks play it. In many ways, these changes make absolute sense and I can see the gameplay benefits. It'll be interesting to see how people change their starting game with the new building requirements.
it's going to shake things up for sure
I like the small map. For short games in busy days and I just wanna keep myself occupied and in practice.
the small map is goign to be a fun lets play serise for sure
Good thing this popped up, I've been watching your stranded alien dawn project x content!
I'm glad tools now have a purpose other than trading
Will the update apply on your saved game as well or do you need to start a new playthrough? Or will an update automatically apply on your last saved game as well? (I started a playthrough like 1 week ago, thats why i ask.....) Does someone know?
Thankyou :)
new game
Hello, I recently watched your farming video which helped massively however I have a problem with the fertility of my land. The fertility is always so low I can never get level three houses. I don't have enough Ale because the barley fields aren't producing enough, and I don't have clothes because the flax fields aren't producing enough. I get three development points and spend them on Orchadry, rye cultivation and heavy plow. I hope you can help me.
take a region with good fertility - only way
@@TacticatGaming so like take over another provence?
@ishamura8152 Yes one with perfect farming - look for one with only one rich deposit - those have near perfect farming
@ishamura8152 Provences with multiple high yield natural resources like berries or iron have the worst fertility on the map you could try just restarting until you get a start with good farmland or you could rush bandit camps and can often take another piece of land within 1 year. You should always prioritize taking down bandit camps before the baron does so that he isn’t able to claim more land. Your first 3 bandit camps you should take 2 gold and 1 regional wealth from so that you can afford to start another settlement because it’s 250 gold to start another town
Get enough trade wealth, import Barley (3-4 at thé time). You never actually need Barley fertility. 4 food types is thé most important.
just bought the game. A beginner guide would help. please make one if you can!
I just started playing the game and captured 2nd town/region by influence. But I cannot create army unit more than 6. That means my second town does not have army. I want to ask am I missing something or it is a bug or there is army limit/army cap?
You can build another manor in each region for one additional retinue - but that’s correct there is a recruitable limit
@ Got it, Thanks
@@jerry-xdd As for the city militia, you can destroy a couple of units in your 1st city, which will allow you to recruit the same number of units in the 2nd one.
@@BiglerSakura Yes that’s what I m doing now
Hi, when the update comes and the bugs are fixed, could you please make - Mastering Manor Lords Is Easier With This Full Guide ? But a newer one, because this one was half a year ago and a lot has changed since then. I would like to see your gameplay, tips, tricks. Thanks!
I plan on doing a full tier 1 to 3 guides once the official patch is out - you can slo watch my 4 hour live stream which shows everything too effectively
is the update coming to gamepass? just checked and theres still only the early access map
Once it’s out of beta - steam only has beta
Guess i'm screwed. I bought the game on epic games and I don't see any addons but the artwork & music. You'd think the game itself would have a link to its own patches right?
Those are decisions that Epic makes not to allow beta versions - unfortunately
@@TacticatGaming How do i get this update on steam? I've done the pre-release beta thingo and the update still doesnt show up?
@@FEIIISTE To try the BETA, please follow these steps:
Open Steam
Right-click on Manor Lords in your library
Select Properties
Go to the BETAS tab
Enter the password: veryNiceBasket
Choose "pre_release" from the "Beta participation" drop-down list
Wait for the game to update the files (if nothing happens, restart the Steam client)
Launch the game
All new strings might not be localized yet, and stability hasn't yet been thoroughly tested. Some balancing changes are still experimental.
so is that the beta up?
YES
When is this update coming?
@@xdougiefail2747 soon
You know what else is massive?
:|
@liambrickell stop it i see this everywhere 😂
Lol, talk about leaving it right to the last moment, I'd given up on seeing these this year, but, Hooray!!
Did a live stream of all mechanics, and creating a perfect city - This will take the place of all my guides till full release of patch - i will be doing a lot of new guides - ua-cam.com/users/live8P1s0U6vxyI
Hell Yeah, valley and river time!
It needs lever 4 upgrade.
My manor lords says its up to date but i dont have the maps ,do you have to download them separately? Sry guys old gamer here clueless with this steam stuff i just like the games ,any help would be appreciated 😂
I’ll make a video
@TacticatGaming thanks bud 👍
@@EnglishViking420 i just made a visual guide - docs.google.com/spreadsheets/d/1faS8Dv_e_GDszj_Is5IXSrqXzHd1TwxBJaue5Hek7u4/edit?usp=sharing
@TacticatGaming thanks for taking the time to do that ,its updating the game now 👍🍻😊
Why don't I have this update? I purchased it from steam.
you gotta opt in to the beta in steam
@@TacticatGamingThanks, I am gonna go and do that😅.
Man, I bought the game yesterday and have already like 4 hours on it. Previously been playing Anno 1800 with over 100 hours on it so Im really into this. Im gonna hop on right now and look how the gameplay I knew for one day has changed😂😂
Ahhh so christmas came early
yep
Wish it had coop Multi-player.
So whats even the purpuse of the atalls now?
Horrible update, removing large chunks of the logistics/town sim :/
Stalls do the same thing with more control
Patch is broken to an unplayable degree. Unassigned families do not do any construction, only the thing that happens is the ox brings logs around.
lol damn
Oh boy! Guess I’ll have to stay on my current beta u til it’s fixed 🤦🏾♂️
@LSDuke23…hope they can fix it soon!
@@andrewm4681 it's working for me, but there are a few bugs
@@TacticatGaming yea, I started watching your gameplay on the Winding River map and noticed that you didn’t have any problems with construction.
Despite all the hiccups, Manor Lords seems to be coming along fairly well!
"hello everybody so let's get right to it-"
[subbed]